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Disabling item enchant for boosted items in anvils
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@ -71,6 +71,7 @@ import org.bukkit.event.inventory.InventoryAction;
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import org.bukkit.event.inventory.InventoryClickEvent;
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import org.bukkit.event.inventory.InventoryMoveItemEvent;
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import org.bukkit.event.inventory.InventoryType;
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import org.bukkit.event.inventory.PrepareAnvilEvent;
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import org.bukkit.event.inventory.InventoryType.SlotType;
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import org.bukkit.event.player.PlayerFishEvent;
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import org.bukkit.event.player.PlayerInteractEntityEvent;
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@ -88,6 +89,7 @@ import org.bukkit.inventory.meta.PotionMeta;
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import org.bukkit.metadata.FixedMetadataValue;
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import org.bukkit.metadata.MetadataValue;
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import org.bukkit.permissions.PermissionAttachmentInfo;
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import org.checkerframework.checker.nullness.qual.Nullable;
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import com.bgsoftware.wildstacker.api.enums.StackSplit;
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import com.gamingmesh.jobs.ItemBoostManager;
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@ -1078,6 +1080,17 @@ public final class JobsPaymentListener implements Listener {
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Jobs.action(jPlayer, new ItemActionInfo(resultStack, ActionType.ENCHANT));
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}
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@EventHandler(priority = EventPriority.NORMAL)
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public void PrepareAnvilEvent(final PrepareAnvilEvent event) {
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if (!Jobs.getPlayerManager().containsItemBoostByNBT(event.getInventory().getContents()[0]))
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return;
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if (!CMIMaterial.get(event.getInventory().getContents()[1]).equals(CMIMaterial.ENCHANTED_BOOK))
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return;
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event.setResult(null);
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}
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@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
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public void onInventoryMoveItemEventToFurnace(InventoryMoveItemEvent event) {
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if (!Jobs.getGCManager().PreventHopperFillUps || event.getItem().getType() == Material.AIR)
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