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Fixing bossbar exp gain announcement
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parent
5c6a5dcaa3
commit
6acf9bee0a
@ -2,8 +2,6 @@ package com.gamingmesh.jobs.config;
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import java.text.DecimalFormat;
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import java.text.NumberFormat;
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import java.util.ArrayList;
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import java.util.List;
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import org.bukkit.Bukkit;
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import org.bukkit.boss.BarColor;
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@ -11,12 +9,12 @@ import org.bukkit.boss.BarStyle;
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import org.bukkit.boss.BossBar;
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import com.gamingmesh.jobs.Jobs;
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import com.gamingmesh.jobs.CMILib.VersionChecker.Version;
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import com.gamingmesh.jobs.container.BossBarInfo;
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import com.gamingmesh.jobs.container.Job;
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import com.gamingmesh.jobs.container.JobProgression;
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import com.gamingmesh.jobs.container.JobsPlayer;
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import com.gamingmesh.jobs.stuff.ToggleBarHandling;
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import com.gamingmesh.jobs.CMILib.VersionChecker.Version;
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public class BossBarManager {
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@ -32,16 +30,9 @@ public class BossBarManager {
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if (player == null)
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return;
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List<String> temp = new ArrayList<>();
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temp.addAll(player.getUpdateBossBarFor());
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for (String one : temp) {
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for (JobProgression oneJob : player.getJobProgression()) {
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if (one.equalsIgnoreCase(oneJob.getJob().getName())) {
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if (oneJob.getLastExperience() != 0) {
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ShowJobProgression(player, oneJob, oneJob.getLastExperience());
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oneJob.setLastExperience(0D);
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}
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}
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}
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player.clearUpdateBossBarFor();
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@ -114,7 +105,7 @@ public class BossBarManager {
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}
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}
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BarStyle style = BarStyle.SOLID;
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switch(Jobs.getGCManager().SegementCount) {
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switch (Jobs.getGCManager().SegementCount) {
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case 6:
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style = BarStyle.SEGMENTED_6;
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break;
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@ -162,6 +153,7 @@ public class BossBarManager {
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}
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}, Jobs.getGCManager().BossBarTimer * 20L));
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jobProg.setLastExperience(0D);
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}
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private static BarColor getColor(Job job) {
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@ -20,6 +20,7 @@ package com.gamingmesh.jobs.container;
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import java.util.HashMap;
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import com.gamingmesh.jobs.stuff.Debug;
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import com.gamingmesh.jobs.stuff.TimeManage;
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public class JobProgression {
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@ -23,6 +23,7 @@ import com.gamingmesh.jobs.Jobs;
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import com.gamingmesh.jobs.api.JobsPaymentEvent;
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import com.gamingmesh.jobs.container.CurrencyType;
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import com.gamingmesh.jobs.container.JobsPlayer;
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import com.gamingmesh.jobs.stuff.Debug;
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import com.gamingmesh.jobs.stuff.ToggleBarHandling;
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import com.gamingmesh.jobs.tasks.BufferedPaymentTask;
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import org.bukkit.Bukkit;
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