1
0
mirror of https://github.com/Zrips/Jobs.git synced 2025-02-12 18:31:32 +01:00

Fix when boosted items amount not calculates the correct boosts from inventory

This commit is contained in:
montlikadani 2020-07-02 16:40:30 +02:00
parent 876d5f7af2
commit 6e9d7fbca2

View File

@ -211,15 +211,18 @@ public class GuiManager {
}
double income = jInfo.getIncome(level, numjobs);
income = boost.getFinalAmount(CurrencyType.MONEY, income);
income = boost.getFinalAmount(CurrencyType.MONEY, income) + ((Jobs.getPlayerManager().getInventoryBoost(player, job)
.get(CurrencyType.MONEY)) + 1);
String incomeColor = income >= 0 ? "" : ChatColor.DARK_RED.toString();
double xp = jInfo.getExperience(level, numjobs);
xp = boost.getFinalAmount(CurrencyType.EXP, xp);
xp = boost.getFinalAmount(CurrencyType.EXP, xp) + ((Jobs.getPlayerManager().getInventoryBoost(player, job)
.get(CurrencyType.EXP)) + 1);
String xpColor = xp >= 0 ? "" : ChatColor.GRAY.toString();
double points = jInfo.getPoints(level, numjobs);
points = boost.getFinalAmount(CurrencyType.POINTS, points);
points = boost.getFinalAmount(CurrencyType.POINTS, points) + ((Jobs.getPlayerManager().getInventoryBoost(player, job)
.get(CurrencyType.POINTS)) + 1);
String pointsColor = xp >= 0 ? "" : ChatColor.RED.toString();
if (income == 0D && points == 0D && xp == 0D)