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Properly updating current player count in the job
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parent
1fb79f4ba2
commit
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@ -488,8 +488,9 @@ public class PlayerManager {
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Jobs.takeSlot(job);
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Jobs.getSignUtil().updateAllSign(job);
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job.updateTotalPlayers();
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job.modifyTotalPlayerWorking(1);
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jPlayer.maxJobsEquation = CMINumber.clamp(getMaxJobs(jPlayer), 0, 9999);
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// Removing from cached item boost for recalculation
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@ -534,7 +535,8 @@ public class PlayerManager {
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jPlayer.getLeftTimes().remove(jPlayer.getUniqueId());
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Jobs.getSignUtil().updateAllSign(job);
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job.updateTotalPlayers();
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job.modifyTotalPlayerWorking(-1);
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// Removing from cached item boost for recalculation
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cache.remove(jPlayer.getUniqueId());
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@ -565,9 +567,9 @@ public class PlayerManager {
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if (!jPlayer.transferJob(oldjob, newjob) || !Jobs.getJobsDAO().quitJob(jPlayer, oldjob))
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return false;
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oldjob.updateTotalPlayers();
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oldjob.modifyTotalPlayerWorking(-1);
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Jobs.getJobsDAO().joinJob(jPlayer, jPlayer.getJobProgression(newjob));
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newjob.updateTotalPlayers();
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newjob.modifyTotalPlayerWorking(1);
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jPlayer.save();
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return true;
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}
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@ -211,6 +211,16 @@ public class Job {
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return totalPlayers;
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}
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/**
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*
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* @param change the amount to change
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* @return the new total
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*/
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public int modifyTotalPlayerWorking(int change) {
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totalPlayers = CMINumber.clamp(totalPlayers + change, 0, Integer.MAX_VALUE);
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updateBonus();
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return totalPlayers;
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}
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/**
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* Updates the total players property from database synchronously.
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