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Missing example job condition section
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@ -104,7 +104,7 @@ public class ConfigManager {
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cfg.header(Arrays.asList("Jobs configuration.", "", "Edited by roracle to include 1.13 items and item names, prepping for 1.14 as well.",
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"",
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"Stores information about each job.",
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"Stores information about each job",
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"",
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"NOTE: When having multiple jobs, both jobs will give the income payout to the player",
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"even if they give the pay for one action (make the configurations with this in mind)",
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@ -440,13 +440,10 @@ public class ConfigManager {
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cfg.addComment(pt + ".conditions", "Permissions granted when particular conditions are met");
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cfg.addComment(pt + ".conditions.first", "Condition name, irrelevant, you can write anything in here");
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cfg.addComment(pt + ".conditions.first.requires", "j marks that player should have particular jobs level and higher", "p marks permission requirement");
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cfg.get(pt + ".permissions.first.requires", Arrays.asList("j:Miner-50", "j:Digger-50"));
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cfg.addComment(pt + ".conditions.first.requires", "j marks that player should have particular jobs level and higher");
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cfg.get(pt + ".permissions.first.requires", Arrays.asList("j:Miner-50", "j:Digger-50", "p:essentials.notnoob"));
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cfg.get(pt + ".conditions.first.requires", Arrays.asList("j:Miner-50", "j:Digger-50", "p:essentials.notnoob"));
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cfg.addComment(pt + ".conditions.first.perform", "p marks permission, player will get if given true value, if used false, permission will be taken");
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cfg.get(pt + ".permissions.first.perform", Arrays.asList("p:essentials.fly-true"));
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cfg.get(pt + ".conditions.first.perform", Arrays.asList("p:essentials.fly-true"));
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cfg.addComment(pt + ".commands", "Commands executed when player reached level");
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cfg.addComment(pt + ".commands.fly", "command name, just to have better idea what this do");
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@ -128,8 +128,8 @@ exampleJob:
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# - This is defined in same way as any generic payable job action.
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# - You can use multiple names separated by commas "," to avoid creating many rows.
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# [amount] is how many times player should perform this action to complete quest
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- Break;oak_log;300
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- Place;stone,cobblestone;5
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- "Break;oak_log;300"
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- "Place;stone,cobblestone;5"
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# Command list to be performed after quest is finished.
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# Use [playerName] to insert players name who finished that quest
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