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Grab first sound if setup is failed
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parent
2e68508b9b
commit
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@ -416,7 +416,6 @@ public class PlayerManager {
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* @param job
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* @param oldLevel
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*/
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@SuppressWarnings("deprecation")
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public void performLevelUp(JobsPlayer jPlayer, Job job, int oldLevel) {
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Player player = jPlayer.getPlayer();
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@ -92,7 +92,7 @@ public final class JobsLevelUpEvent extends Event implements Cancellable {
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}
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public Sound getSound() {
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return this.soundLevelupSound;
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return this.soundLevelupSound == null ? Sound.values()[0] : this.soundLevelupSound;
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}
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public void setSound(Sound sound) {
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@ -121,7 +121,7 @@ public final class JobsLevelUpEvent extends Event implements Cancellable {
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}
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public Sound getTitleChangeSound() {
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return this.soundTitleChangeSound;
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return this.soundTitleChangeSound == null ? Sound.values()[0] : this.soundTitleChangeSound;
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}
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public void setTitleChangeSound(Sound sound) {
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@ -747,13 +747,14 @@ public class GeneralConfigManager {
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"If you are not using breeding payment, you can disable this to save little resources. Really little.");
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useBreederFinder = c.get("use-breeder-finder", true);
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c.getW().addComment("boost", "[Removed]", "Money exp boost with special permision.",
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c.getW().addComment("old-job", "------------------------------------------------------------------------", "[Section Removed] Now its all permission based", "Money exp boost with special permision.",
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"You will need to add special permision for groups or players to have money/exp/points boost.",
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"Use: jobs.boost.[jobname].money.[amount] or jobs.boost.[jobname].exp.[amount] or jobs.boost.[jobname].points.[amount] or jobs.boost.[jobname].all.[amount] for all of them with specific jobs name.",
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"Use: jobs.boost.all.money.[amount] or jobs.boost.all.exp.[amount] or jobs.boost.all.points.[amount] or jobs.boost.all.all.[amount] to get boost for all jobs",
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"In example: jobs.boost.miner.exp.0.25 means that player will get 25% more than others, you can set less than 1 to get less from anothers");
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c.getW().addComment("old-job", "Old job save", "Players can leave job and return later with some level loss during that",
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"In example: jobs.boost.miner.exp.0.25 means that player will get 25% more than others, you can set less than 0 to get less from anothers",
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"jobs.boost.all.all.-0.5, jobs.boost.miner.all.1",
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"------------------------------------------------------------------------",
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"Old job save", "Players can leave job and return later with some level loss during that",
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"You can fix players level if hes job level is at max level");
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levelLossPercentage = c.get("old-job.level-loss-percentage", 30);
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fixAtMaxLevel = c.get("old-job.fix-at-max-level", true);
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