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Fixing Dynamic payments bonus not being calculated properly
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7e2ac97578
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@ -620,7 +620,10 @@ public class GeneralConfigManager {
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}
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DynamicPaymentMaxPenalty = c.get("Economy.DynamicPayment.MaxPenalty", 50.0);
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DynamicPaymentMaxPenalty /= -100D;
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DynamicPaymentMaxBonus = c.get("Economy.DynamicPayment.MaxBonus", 300.0);
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DynamicPaymentMaxBonus /= 100D;
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c.addComment("Economy.MaxPayment.curve.use", "Enabling this feature will mean players will still earn once they reach cap but " +
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"will loose a percentage the higher over cap they go. Controlled by a factor. math is ```100/((1/factor*percentOver^2)+1)```");
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useMaxPaymentCurve = c.get("Economy.MaxPayment.curve.use", false);
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@ -43,6 +43,7 @@ import com.gamingmesh.jobs.actions.PotionItemActionInfo;
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import net.Zrips.CMILib.Colors.CMIChatColor;
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import net.Zrips.CMILib.Equations.Parser;
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import net.Zrips.CMILib.Items.CMIMaterial;
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import net.Zrips.CMILib.Logs.CMIDebug;
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public class Job {
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@ -228,11 +229,10 @@ public class Job {
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if (now > Jobs.getGCManager().DynamicPaymentMaxBonus)
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now = Jobs.getGCManager().DynamicPaymentMaxBonus;
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double maxPenalty = Jobs.getGCManager().DynamicPaymentMaxPenalty * -1;
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if (now < maxPenalty)
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now = maxPenalty;
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if (now < Jobs.getGCManager().DynamicPaymentMaxPenalty)
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now = Jobs.getGCManager().DynamicPaymentMaxPenalty;
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this.bonus = (now / 100D);
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this.bonus = now;
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}
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public double getBonus() {
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@ -200,7 +200,6 @@ public class Quest {
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Map<String, QuestObjective> old = objectives.get(objective.getAction());
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if (old == null) {
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old = new HashMap<>();
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old.put(objective.getTargetName(), objective);
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objectives.put(objective.getAction(), old);
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}
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old.put(objective.getTargetName(), objective);
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