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Don't force economy to be done in sync...
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@ -18,8 +18,6 @@
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package com.gamingmesh.jobs.tasks;
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import org.bukkit.Bukkit;
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import com.gamingmesh.jobs.Jobs;
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import com.gamingmesh.jobs.container.CurrencyType;
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import com.gamingmesh.jobs.economy.BufferedEconomy;
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@ -40,7 +38,7 @@ public class BufferedPaymentTask implements Runnable {
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@Override
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public void run() {
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if (payment.get(CurrencyType.MONEY) > 0)
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Bukkit.getScheduler().runTask(Jobs.getInstance(), () -> economy.depositPlayer(payment.getOfflinePlayer(), payment.get(CurrencyType.MONEY)));
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economy.depositPlayer(payment.getOfflinePlayer(), payment.get(CurrencyType.MONEY));
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else {
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if (!economy.withdrawPlayer(payment.getOfflinePlayer(), -payment.get(CurrencyType.MONEY)))
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bufferedEconomy.pay(payment);
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