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Resetquest now fully reseting the quest
This is because so many users wanted this command to not only restore time, but the entire completed and completed quest.
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4
pom.xml
4
pom.xml
@ -23,9 +23,9 @@
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<dependency>
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<dependency>
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<groupId>de.Keyle.MyPet</groupId>
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<groupId>de.Keyle.MyPet</groupId>
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<artifactId>MyPet</artifactId>
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<artifactId>MyPet</artifactId>
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<version>3.5</version>
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<version>3.7</version>
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<scope>system</scope>
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<scope>system</scope>
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<systemPath>${basedir}/libs/MyPet-3.5.jar</systemPath>
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<systemPath>${basedir}/libs/MyPet-3.7.jar</systemPath>
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</dependency>
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</dependency>
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<!-- McMMO -->
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<!-- McMMO -->
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<dependency>
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<dependency>
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@ -67,8 +67,7 @@ public class quests implements Cmd {
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List<String> hoverMsgs = Jobs.getLanguage().getMessageList("command.quests.output.hover");
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List<String> hoverMsgs = Jobs.getLanguage().getMessageList("command.quests.output.hover");
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List<String> hoverList = new ArrayList<>();
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List<String> hoverList = new ArrayList<>();
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for (int i = 0; i < hoverMsgs.size(); i++) {
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for (String current : hoverMsgs) {
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String current = hoverMsgs.get(i);
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current = current.replace("[jobName]", jobProg.getJob().getName());
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current = current.replace("[jobName]", jobProg.getJob().getName());
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current = current.replace("[time]", TimeManage.to24hourShort(q.getValidUntil() - System.currentTimeMillis()));
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current = current.replace("[time]", TimeManage.to24hourShort(q.getValidUntil() - System.currentTimeMillis()));
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if (current.contains("[desc]")) {
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if (current.contains("[desc]")) {
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@ -77,7 +76,6 @@ public class quests implements Cmd {
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}
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}
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} else
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} else
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hoverList.add(current);
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hoverList.add(current);
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}
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}
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for (Entry<String, QuestObjective> oneObjective : q.getQuest().getObjectives().entrySet()) {
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for (Entry<String, QuestObjective> oneObjective : q.getQuest().getObjectives().entrySet()) {
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@ -10,6 +10,7 @@ import com.gamingmesh.jobs.commands.Cmd;
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import com.gamingmesh.jobs.commands.JobCommand;
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import com.gamingmesh.jobs.commands.JobCommand;
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import com.gamingmesh.jobs.container.Job;
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import com.gamingmesh.jobs.container.Job;
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import com.gamingmesh.jobs.container.JobsPlayer;
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import com.gamingmesh.jobs.container.JobsPlayer;
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import com.gamingmesh.jobs.container.QuestObjective;
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import com.gamingmesh.jobs.container.QuestProgression;
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import com.gamingmesh.jobs.container.QuestProgression;
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public class resetquest implements Cmd {
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public class resetquest implements Cmd {
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@ -54,8 +55,14 @@ public class resetquest implements Cmd {
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for (QuestProgression one : quests) {
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for (QuestProgression one : quests) {
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one.setValidUntil(System.currentTimeMillis());
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one.setValidUntil(System.currentTimeMillis());
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for (java.util.Map.Entry<String, QuestObjective> obj : one.getQuest().getObjectives().entrySet()) {
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one.setAmountDone(obj.getValue(), 0);
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}
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}
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}
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jPlayer.setDoneQuests(0);
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jPlayer.getQuestProgressions(job).clear();
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sender.sendMessage(Jobs.getLanguage().getMessage("command.resetquest.output.reseted", "%playername%", jPlayer.getUserName()));
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sender.sendMessage(Jobs.getLanguage().getMessage("command.resetquest.output.reseted", "%playername%", jPlayer.getUserName()));
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return true;
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return true;
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@ -860,13 +860,29 @@ public class JobsPlayer {
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return ls;
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return ls;
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}
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}
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public void resetQuests(Job job) {
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for (QuestProgression oneQ : getQuestProgressions(job)) {
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oneQ.setValidUntil(0l);
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for (java.util.Map.Entry<String, QuestObjective> obj : oneQ.getQuest().getObjectives().entrySet()) {
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oneQ.setAmountDone(obj.getValue(), 0);
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}
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setDoneQuests(0);
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getQuestProgressions(job).clear();
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}
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}
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public void resetQuests() {
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public void resetQuests() {
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for (JobProgression one : getJobProgression()) {
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for (JobProgression one : getJobProgression()) {
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for (QuestProgression oneQ : getQuestProgressions(one.getJob())) {
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for (QuestProgression oneQ : getQuestProgressions(one.getJob())) {
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for (java.util.Map.Entry<String, QuestObjective> obj : oneQ.getQuest().getObjectives().entrySet()) {
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oneQ.setAmountDone(obj.getValue(), 0);
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}
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oneQ.setValidUntil(0L);
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oneQ.setValidUntil(0L);
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}
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}
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setDoneQuests(0);
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getQuestProgressions(one.getJob()).clear();
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}
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}
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getQuestProgressions();
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}
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}
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public List<QuestProgression> getQuestProgressions() {
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public List<QuestProgression> getQuestProgressions() {
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