1
0
mirror of https://github.com/Zrips/Jobs.git synced 2024-12-01 15:03:36 +01:00

Fix NPE when item bonus not found

Error: https://hastebin.com/aforinojut.cs
This commit is contained in:
montlikadani 2019-01-24 20:42:34 +01:00
parent b1037b2fff
commit a63b259711
4 changed files with 105 additions and 146 deletions

View File

@ -955,7 +955,7 @@ public class Jobs extends JavaPlugin {
if (income == 0D && pointAmount == 0D) if (income == 0D && pointAmount == 0D)
return; return;
Boost boost = pManager.getFinalBonus(jPlayer, Jobs.getNoneJob()); Boost boost = pManager.getFinalBonus(jPlayer, noneJob);
// Calculate income // Calculate income

View File

@ -707,9 +707,8 @@ public class PlayerManager {
for (JobProgression progression : jPlayer.getJobProgression()) { for (JobProgression progression : jPlayer.getJobProgression()) {
String jobName = progression.getJob().getName(); String jobName = progression.getJob().getName();
Job job = Jobs.getJob(jobName); Job job = Jobs.getJob(jobName);
if (job != null) { if (job != null)
progression.setJob(job); progression.setJob(job);
}
} }
if (jPlayer.isOnline()) { if (jPlayer.isOnline()) {
jPlayer.reloadHonorific(); jPlayer.reloadHonorific();
@ -727,13 +726,19 @@ public class PlayerManager {
public BoostMultiplier getItemBoostNBT(Player player, Job prog) { public BoostMultiplier getItemBoostNBT(Player player, Job prog) {
HashMap<Job, ItemBonusCache> cj = cache.get(player.getUniqueId()); HashMap<Job, ItemBonusCache> cj = null;
if (cj == null) { if (cj == null) {
cj = new HashMap<>(); cj = new HashMap<>();
cache.put(player.getUniqueId(), cj); cache.put(player.getUniqueId(), cj);
} }
if (cache.get(player.getUniqueId()) != null)
cj = cache.get(player.getUniqueId());
if (cj == null)
return null;
ItemBonusCache c = cj.get(prog); ItemBonusCache c = cj.get(prog);
if (c == null) { if (c == null) {
c = new ItemBonusCache(player, prog); c = new ItemBonusCache(player, prog);

View File

@ -861,7 +861,7 @@ public class JobsPaymentListener implements Listener {
if (block.hasMetadata(furnaceOwnerMetadata)) if (block.hasMetadata(furnaceOwnerMetadata))
FurnaceBrewingHandling.removeFurnace(block); FurnaceBrewingHandling.removeFurnace(block);
} catch (Exception e) { } catch (Throwable e) {
e.printStackTrace(); e.printStackTrace();
} }
} }
@ -885,7 +885,7 @@ public class JobsPaymentListener implements Listener {
if (block.hasMetadata(brewingOwnerMetadata)) if (block.hasMetadata(brewingOwnerMetadata))
FurnaceBrewingHandling.removeBrewing(block); FurnaceBrewingHandling.removeBrewing(block);
} catch (Exception e) { } catch (Throwable e) {
e.printStackTrace(); e.printStackTrace();
} }
} }
@ -915,7 +915,7 @@ public class JobsPaymentListener implements Listener {
UUID uuid = null; UUID uuid = null;
try { try {
uuid = UUID.fromString(playerName); uuid = UUID.fromString(playerName);
} catch (Exception e) { } catch (Throwable e) {
} }
if (uuid == null) if (uuid == null)
return; return;
@ -1025,7 +1025,7 @@ public class JobsPaymentListener implements Listener {
try { try {
// So lets remove meta in case some plugin removes entity in wrong way. // So lets remove meta in case some plugin removes entity in wrong way.
lVictim.removeMetadata(Jobs.getPlayerManager().getMobSpawnerMetadata(), plugin); lVictim.removeMetadata(Jobs.getPlayerManager().getMobSpawnerMetadata(), plugin);
} catch (Exception ex) { } catch (Throwable t) {
} }
return; return;
} }

View File

@ -110,11 +110,11 @@ Jobs:
Amount: 300 Amount: 300
# Command list to be performed after quest is finished. # Command list to be performed after quest is finished.
# Use [playerName] to insert players name who finished that quest # Use [playerName] to insert players name who finished that quest
RewardCommands: RewardCommands:
- "money give [playerName] 500" - "money give [playerName] 500"
- "msg [playerName] Completed quest!" - "msg [playerName] Completed quest!"
# Quest description to be used to explain quest requirements or rewards for player # Quest description to be used to explain quest requirements or rewards for player
RewardDesc: RewardDesc:
- "Break 300 Oak wood" - "Break 300 Oak wood"
- "Get 500 bucks for this" - "Get 500 bucks for this"
# Defines chance in getting this quest. # Defines chance in getting this quest.
@ -167,50 +167,9 @@ Jobs:
# #
# For kill tags (Kill and custom-kill), the name is the name of the # For kill tags (Kill and custom-kill), the name is the name of the
# mob. # mob.
# Available mobs: # To get a list of all available entity types, check the
# Bat # bukkit JavaDocs for a complete list of entity types
# Blaze # https://minecraft.gamepedia.com/Mob#List_of_mobs
# Cave_spider
# Chicken
# Cow
# Creeper
# Ender_dragon
# Enderman
# Endermite
# Ghast
# Giant
# Guardian
# GuardianElder
# Horse
# HorseZombie
# HorseSkeleton
# Iron_golem
# Magma_cube
# Mushroom_cow
# Ocelot
# Pig
# Player
# Polar_Bear
# Rabbit
# Sheep
# Silverfish
# Skeleton
# SkeletonWither
# SkeletonStray
# Shulker
# Slime
# Snowman
# Spider
# Squid
# Villager
# Witch
# Wither
# Wolf
# Zombie
# ZombieVillager
# Husk
# Phantom
# Drowned
# #
# NOTE: mob names are case sensitive. # NOTE: mob names are case sensitive.
# #
@ -222,7 +181,7 @@ Jobs:
# payment for breaking a block # payment for breaking a block
Break: Break:
# block name/id (with optional sub-type) # block name/id (with optional sub-type)
LOG: log:
# base income, can be not used if using point system # base income, can be not used if using point system
income: 5.0 income: 5.0
# base points, can be not used if using income system # base points, can be not used if using income system
@ -243,39 +202,39 @@ Jobs:
experience: -1.0 experience: -1.0
# payment for drinking a potion # payment for drinking a potion
Drink: Drink:
POTION: potion:
income: 0.5 income: 0.5
experience: 2.0 experience: 2.0
POTION_REGENERATION_2: potion_regeneration_2:
income: 1.3 income: 1.3
experience: 2.0 experience: 2.0
POTION_HEALING_1: potion_healing_1:
income: 1.4 income: 1.4
experience: 2.0 experience: 2.0
# payment for breaking a block with tnt # payment for breaking a block with tnt
TNTBreak: TNTBreak:
LOG: log:
income: 5.0 income: 5.0
points: 5.0 points: 5.0
experience: 5.0 experience: 5.0
# payment for placing a block # payment for placing a block
Place: Place:
SAPLING: sapling:
income: 1.0 income: 1.0
points: 1.0 points: 1.0
experience: 1.0 experience: 1.0
WOOD: wood:
income: 2.0 income: 2.0
points: 2.0 points: 2.0
experience: 2.0 experience: 2.0
# Payment for trading a villager. Checks results only # Payment for trading a villager. Checks results only
VTrade: VTrade:
EMERALD: emerald:
income: 1.0 income: 1.0
points: 1.0 points: 1.0
experience: 2.0 experience: 2.0
# you can add enchanted book with sub-id # you can add enchanted book with sub-id
ENCHANTED_BOOK-12: enchanted_book-12:
income: 1.0 income: 1.0
experience: 2.0 experience: 2.0
# killing a mob # killing a mob
@ -377,16 +336,16 @@ Jobs:
experience: 5.0 experience: 5.0
# dyeing armor # dyeing armor
Dye: Dye:
LEATHER_BOOTS: leather_boots:
income: 1.0 income: 1.0
experience: 1.0 experience: 1.0
LEATHER_CHESTPLATE: leather_chestplate:
income: 1.0 income: 1.0
experience: 1.0 experience: 1.0
LEATHER_HELMET: leather_helmet:
income: 1.0 income: 1.0
experience: 1.0 experience: 1.0
LEATHER_LEGGINGS: leather_leggings:
income: 1.0 income: 1.0
experience: 1.0 experience: 1.0
351: 351:
@ -394,23 +353,27 @@ Jobs:
experience: 1.0 experience: 1.0
# Catching fish # Catching fish
Fish: Fish:
'349': raw_fish:
income: 20.0
experience: 25.0
# If you are using below version 1.13
legacy_raw_fish:
income: 20.0 income: 20.0
experience: 25.0 experience: 25.0
# Repairing items # Repairing items
Repair: Repair:
WOOD_SWORD: wood_sword:
income: 1.0 income: 1.0
experience: 1.0 experience: 1.0
IRON_SWORD: iron_sword:
income: 2.0 income: 2.0
experience: 2.0 experience: 2.0
# Crafting items # Crafting items
Craft: Craft:
WOOD_SWORD: wood_sword:
income: 1.5 income: 1.5
experience: 3.0 experience: 3.0
LEATHER_BOOTS: leather_boots:
income: 1.0 income: 1.0
experience: 6.0 experience: 6.0
# Add ! at front when you want to pay for crafted items with special names. Always use double quotation marks, same as example # Add ! at front when you want to pay for crafted items with special names. Always use double quotation marks, same as example
@ -419,19 +382,19 @@ Jobs:
experience: 6.0 experience: 6.0
# Smelting ores # Smelting ores
Smelt: Smelt:
IRON_INGOT: iron_ingot:
income: 2.0 income: 2.0
experience: 8.0 experience: 8.0
GOLD_INGOT: gold_ingot:
income: 4.5 income: 4.5
experience: 12 experience: 12
# Enchanting items # Enchanting items
Enchant: Enchant:
# You can set item for which player will get money # You can set item for which player will get money
WOOD_SWORD: wood_sword:
income: 1.5 income: 1.5
experience: 3.0 experience: 3.0
LEATHER_BOOTS: leather_boots:
income: 1.0 income: 1.0
experience: 6.0 experience: 6.0
# Or/and you can give money for each enchantment they got # Or/and you can give money for each enchantment they got
@ -443,10 +406,10 @@ Jobs:
experience: 20.0 experience: 20.0
# Brewing potions # Brewing potions
Brew: Brew:
NETHER_STALK: nether_stalk:
income: 5.0 income: 5.0
experience: 3.0 experience: 3.0
REDSTONE: redstone:
income: 5.0 income: 5.0
experience: 3.0 experience: 3.0
# Explore options. Each number represents players number in exploring that chunk # Explore options. Each number represents players number in exploring that chunk
@ -505,7 +468,7 @@ Jobs:
# This can be set to same level as levelFrom, so this command will be executed only once # This can be set to same level as levelFrom, so this command will be executed only once
levelUntil: 100 levelUntil: 100
kit: kit:
command: command:
- manuaddp [player] essentials.kits.woodcutter - manuaddp [player] essentials.kits.woodcutter
- msg [player] Now you can use woodcutter kit! - msg [player] Now you can use woodcutter kit!
levelFrom: 150 levelFrom: 150
@ -703,7 +666,7 @@ Jobs:
points: 0.25 points: 0.25
experience: 0.5 experience: 0.5
Break: Break:
#new 1.13 blocks (some changed blocks are below #new 1.13 blocks (some changed blocks are below)
tube_coral_block: tube_coral_block:
income: 2 income: 2
points: 2 points: 2
@ -723,8 +686,8 @@ Jobs:
horn_coral_block: horn_coral_block:
income: 2 income: 2
points: 2 points: 2
experience: 3 experience: 3
#origial blocks #origial blocks
andesite: andesite:
income: 1 income: 1
points: 1 points: 1
@ -865,7 +828,7 @@ Jobs:
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01)) experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
rejoinCooldown: 10 rejoinCooldown: 10
Gui: Gui:
Item: BRICK_STAIRS Item: brick_stairs
Place: Place:
#new 1.13 blocks #new 1.13 blocks
stripped_oak_wood: stripped_oak_wood:
@ -916,7 +879,6 @@ Jobs:
income: 2 income: 2
points: 2 points: 2
experience: 3 experience: 3
#old blocks
stone: stone:
income: 1.3 income: 1.3
points: 1.3 points: 1.3
@ -1663,7 +1625,7 @@ Jobs:
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01)) experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
rejoinCooldown: 10 rejoinCooldown: 10
Gui: Gui:
Item: WOODEN_HOE Item: wooden_hoe
Tame: Tame:
Wolf: Wolf:
income: 5.0 income: 5.0
@ -2036,7 +1998,6 @@ Jobs:
ChatColour: RED ChatColour: RED
chat-display: full chat-display: full
max-level: 200 max-level: 200
#slots: 10
leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4) leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05)) income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05)) points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
@ -2182,7 +2143,6 @@ Jobs:
ChatColour: AQUA ChatColour: AQUA
chat-display: full chat-display: full
max-level: 200 max-level: 200
#slots: 10
leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4) leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05)) income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05)) points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
@ -2223,14 +2183,13 @@ Jobs:
ChatColour: RED ChatColour: RED
chat-display: full chat-display: full
max-level: 200 max-level: 200
#slots: 10
leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4) leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05)) income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05)) points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01)) experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
rejoinCooldown: 10 rejoinCooldown: 10
Gui: Gui:
Item: CRAFTING_TABLE Item: crafting_table
Craft: Craft:
stick: stick:
income: 0.1 income: 0.1
@ -2256,11 +2215,11 @@ Jobs:
income: 3.0 income: 3.0
points: 3.0 points: 3.0
experience: 3.0 experience: 3.0
'tnt': tnt:
income: 4.0 income: 4.0
points: 4.0 points: 4.0
experience: 4.0 experience: 4.0
'chest': chest:
income: 1.3 income: 1.3
points: 1.3 points: 1.3
experience: 1.3 experience: 1.3
@ -2472,7 +2431,7 @@ Jobs:
income: 2.5 income: 2.5
points: 2.5 points: 2.5
experience: 2.5 experience: 2.5
'hopper': hopper:
income: 7.0 income: 7.0
points: 7.0 points: 7.0
experience: 7.0 experience: 7.0
@ -2745,7 +2704,7 @@ Jobs:
points: 7.0 points: 7.0
experience: 7.0 experience: 7.0
Smelt: Smelt:
COOKED_CHICKEN: cooked_chicken:
income: 3.0 income: 3.0
points: 3.0 points: 3.0
experience: 3.0 experience: 3.0
@ -2761,14 +2720,13 @@ Jobs:
ChatColour: AQUA ChatColour: AQUA
chat-display: full chat-display: full
max-level: 200 max-level: 200
#slots: 10
leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4) leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05)) income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05)) points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01)) experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
rejoinCooldown: 10 rejoinCooldown: 10
Gui: Gui:
Item: FISHING_ROD Item: fishing_rod
Fish: Fish:
cod: cod:
income: 15.0 income: 15.0
@ -2798,7 +2756,6 @@ Jobs:
ChatColour: DARK_PURPLE ChatColour: DARK_PURPLE
chat-display: full chat-display: full
max-level: 200 max-level: 200
#slots: 10
leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4) leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05)) income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05)) points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
@ -2828,71 +2785,71 @@ Jobs:
income: 3.5 income: 3.5
points: 3.5 points: 3.5
experience: 7.0 experience: 7.0
IRON_SWORD: iron_sword:
income: 4.0 income: 4.0
points: 4.0 points: 4.0
experience: 8.0 experience: 8.0
IRON_BOOTS: iron_boots:
income: 8.0 income: 8.0
points: 8.0 points: 8.0
experience: 16.0 experience: 16.0
IRON_CHESTPLATE: iron_chestplate:
income: 16.0 income: 16.0
points: 16.0 points: 16.0
experience: 32.0 experience: 32.0
IRON_HELMET: iron_helmet:
income: 10.0 income: 10.0
points: 10.0 points: 10.0
experience: 20.0 experience: 20.0
IRON_LEGGINGS: iron_leggings:
income: 14.0 income: 14.0
points: 14.0 points: 14.0
experience: 28.0 experience: 28.0
GOLD_SWORD: gold_sword:
income: 6.0 income: 6.0
points: 6.0 points: 6.0
experience: 12.0 experience: 12.0
GOLD_BOOTS: gold_boots:
income: 12.0 income: 12.0
points: 12.0 points: 12.0
experience: 24.0 experience: 24.0
GOLD_CHESTPLATE: gold_chestplate:
income: 24.0 income: 24.0
points: 24.0 points: 24.0
experience: 48.0 experience: 48.0
GOLD_HELMET: gold_helmet:
income: 15.0 income: 15.0
points: 15.0 points: 15.0
experience: 30.0 experience: 30.0
GOLD_LEGGINGS: gold_leggings:
income: 21.0 income: 21.0
points: 21.0 points: 21.0
experience: 42.0 experience: 42.0
DIAMOND_SWORD: diamond_sword:
income: 8.0 income: 8.0
points: 8.0 points: 8.0
experience: 16.0 experience: 16.0
DIAMOND_PICKAXE: diamond_pickaxe:
income: 12.0 income: 12.0
points: 12.0 points: 12.0
experience: 24.0 experience: 24.0
DIAMOND_AXE: diamond_axe:
income: 12.0 income: 12.0
points: 12.0 points: 12.0
experience: 24.0 experience: 24.0
DIAMOND_HELMET: diamond_helmet:
income: 20.0 income: 20.0
points: 20.0 points: 20.0
experience: 40.0 experience: 40.0
DIAMOND_CHESTPLATE: diamond_chestplate:
income: 32.0 income: 32.0
points: 32.0 points: 32.0
experience: 64.0 experience: 64.0
DIAMOND_LEGGINGS: diamond_leggings:
income: 28.0 income: 28.0
points: 28.0 points: 28.0
experience: 40.0 experience: 40.0
DIAMOND_BOOTS: diamond_boots:
income: 16.0 income: 16.0
points: 16.0 points: 16.0
experience: 32.0 experience: 32.0
@ -2901,32 +2858,32 @@ Jobs:
points: 20.0 points: 20.0
experience: 40.0 experience: 40.0
Repair: Repair:
WOOD_SWORD: wood_sword:
income: 1.0 income: 1.0
points: 1.0 points: 1.0
experience: 1.0 experience: 1.0
IRON_SWORD: iron_sword:
income: 2.0 income: 2.0
points: 2.0 points: 2.0
experience: 2.0 experience: 2.0
GOLD_SWORD: gold_sword:
income: 3.0 income: 3.0
points: 3.0 points: 3.0
experience: 3.0 experience: 3.0
DIAMOND_SWORD: diamond_sword:
income: 4.0 income: 4.0
points: 4.0 points: 4.0
experience: 4.0 experience: 4.0
Smelt: Smelt:
IRON_INGOT: iron_ingot:
income: 1.3 income: 1.3
points: 1.3 points: 1.3
experience: 2.0 experience: 2.0
GOLD_INGOT: gold_ingot:
income: 5.0 income: 5.0
points: 5.0 points: 5.0
experience: 10 experience: 10
DIAMOND: diamond:
income: 7.0 income: 7.0
points: 7.0 points: 7.0
experience: 20 experience: 20
@ -3031,95 +2988,95 @@ Jobs:
Id: 116 Id: 116
Data: 0 Data: 0
Enchant: Enchant:
WOOD_SWORD: wood_sword:
income: 1.5 income: 1.5
points: 1.5 points: 1.5
experience: 3.0 experience: 3.0
LEATHER_BOOTS: leather_boots:
income: 1.0 income: 1.0
points: 1.0 points: 1.0
experience: 6.0 experience: 6.0
LEATHER_CHESTPLATE: leather_chestplate:
income: 2.0 income: 2.0
points: 2.0 points: 2.0
experience: 6.0 experience: 6.0
LEATHER_HELMET: leather_helmet:
income: 1.0 income: 1.0
points: 1.0 points: 1.0
experience: 6.0 experience: 6.0
LEATHER_LEGGINGS: leather_leggings:
income: 2.0 income: 2.0
points: 2.0 points: 2.0
experience: 6.0 experience: 6.0
IRON_SWORD: iron_sword:
income: 3.0 income: 3.0
points: 3.0 points: 3.0
experience: 6.0 experience: 6.0
IRON_BOOTS: iron_boots:
income: 2.5 income: 2.5
points: 2.5 points: 2.5
experience: 9.0 experience: 9.0
IRON_CHESTPLATE: iron_chestplate:
income: 4.5 income: 4.5
points: 4.5 points: 4.5
experience: 9.0 experience: 9.0
IRON_HELMET: iron_helmet:
income: 2.5 income: 2.5
points: 2.5 points: 2.5
experience: 9.0 experience: 9.0
IRON_LEGGINGS: iron_leggings:
income: 4.5 income: 4.5
points: 4.5 points: 4.5
experience: 9.0 experience: 9.0
GOLD_SWORD: gold_sword:
income: 4.5 income: 4.5
points: 4.5 points: 4.5
experience: 15.0 experience: 15.0
GOLD_BOOTS: gold_boots:
income: 2.5 income: 2.5
points: 2.5 points: 2.5
experience: 15.0 experience: 15.0
GOLD_CHESTPLATE: gold_chestplate:
income: 5.5 income: 5.5
points: 5.5 points: 5.5
experience: 15.0 experience: 15.0
GOLD_HELMET: gold_helmet:
income: 2.5 income: 2.5
points: 2.5 points: 2.5
experience: 15.0 experience: 15.0
GOLD_LEGGINGS: gold_leggings:
income: 5.5 income: 5.5
points: 5.5 points: 5.5
experience: 15.0 experience: 15.0
DIAMOND_SWORD: diamond_sword:
income: 9.0 income: 9.0
points: 9.0 points: 9.0
experience: 30.0 experience: 30.0
DIAMOND_SPADE: diamond_spade:
income: 5.0 income: 5.0
points: 5.0 points: 5.0
experience: 30.0 experience: 30.0
DIAMOND_PICKAXE: diamond_pickaxe:
income: 10.0 income: 10.0
points: 10.0 points: 10.0
experience: 30.0 experience: 30.0
DIAMOND_AXE: diamond_axe:
income: 10.0 income: 10.0
points: 10.0 points: 10.0
experience: 30.0 experience: 30.0
DIAMOND_HELMET: diamond_helmet:
income: 6.0 income: 6.0
points: 6.0 points: 6.0
experience: 30.0 experience: 30.0
DIAMOND_CHESTPLATE: diamond_chestplate:
income: 12.0 income: 12.0
points: 12.0 points: 12.0
experience: 50.0 experience: 50.0
DIAMOND_LEGGINGS: diamond_leggings:
income: 12.0 income: 12.0
points: 12.0 points: 12.0
experience: 50.0 experience: 50.0
DIAMOND_BOOTS: diamond_boots:
income: 6.0 income: 6.0
points: 6.0 points: 6.0
experience: 30.0 experience: 30.0
@ -3472,7 +3429,6 @@ Jobs:
income: 5 income: 5
points: 5 points: 5
experience: 5 experience: 5
#Frost Walker 2
frost_walker-1: frost_walker-1:
income: 10 income: 10
points: 10 points: 10
@ -3481,7 +3437,6 @@ Jobs:
income: 20 income: 20
points: 20 points: 20
experience: 20 experience: 20
#Impaling 5
impaling-1: impaling-1:
income: 10 income: 10
points: 10 points: 10
@ -3502,7 +3457,6 @@ Jobs:
income: 50 income: 50
points: 50 points: 50
experience: 50 experience: 50
#Loyalty 3
loyalty-1: loyalty-1:
income: 10 income: 10
points: 10 points: 10