mirror of
https://github.com/Zrips/Jobs.git
synced 2024-12-01 15:03:36 +01:00
Fix NPE when item bonus not found
Error: https://hastebin.com/aforinojut.cs
This commit is contained in:
parent
b1037b2fff
commit
a63b259711
@ -955,7 +955,7 @@ public class Jobs extends JavaPlugin {
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if (income == 0D && pointAmount == 0D)
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return;
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Boost boost = pManager.getFinalBonus(jPlayer, Jobs.getNoneJob());
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Boost boost = pManager.getFinalBonus(jPlayer, noneJob);
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// Calculate income
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@ -707,10 +707,9 @@ public class PlayerManager {
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for (JobProgression progression : jPlayer.getJobProgression()) {
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String jobName = progression.getJob().getName();
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Job job = Jobs.getJob(jobName);
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if (job != null) {
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if (job != null)
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progression.setJob(job);
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}
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}
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if (jPlayer.isOnline()) {
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jPlayer.reloadHonorific();
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jPlayer.reloadLimits();
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@ -727,13 +726,19 @@ public class PlayerManager {
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public BoostMultiplier getItemBoostNBT(Player player, Job prog) {
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HashMap<Job, ItemBonusCache> cj = cache.get(player.getUniqueId());
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HashMap<Job, ItemBonusCache> cj = null;
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if (cj == null) {
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cj = new HashMap<>();
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cache.put(player.getUniqueId(), cj);
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}
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if (cache.get(player.getUniqueId()) != null)
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cj = cache.get(player.getUniqueId());
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if (cj == null)
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return null;
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ItemBonusCache c = cj.get(prog);
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if (c == null) {
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c = new ItemBonusCache(player, prog);
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@ -861,7 +861,7 @@ public class JobsPaymentListener implements Listener {
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if (block.hasMetadata(furnaceOwnerMetadata))
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FurnaceBrewingHandling.removeFurnace(block);
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} catch (Exception e) {
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} catch (Throwable e) {
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e.printStackTrace();
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}
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}
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@ -885,7 +885,7 @@ public class JobsPaymentListener implements Listener {
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if (block.hasMetadata(brewingOwnerMetadata))
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FurnaceBrewingHandling.removeBrewing(block);
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} catch (Exception e) {
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} catch (Throwable e) {
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e.printStackTrace();
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}
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}
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@ -915,7 +915,7 @@ public class JobsPaymentListener implements Listener {
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UUID uuid = null;
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try {
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uuid = UUID.fromString(playerName);
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} catch (Exception e) {
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} catch (Throwable e) {
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}
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if (uuid == null)
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return;
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@ -1025,7 +1025,7 @@ public class JobsPaymentListener implements Listener {
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try {
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// So lets remove meta in case some plugin removes entity in wrong way.
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lVictim.removeMetadata(Jobs.getPlayerManager().getMobSpawnerMetadata(), plugin);
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} catch (Exception ex) {
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} catch (Throwable t) {
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}
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return;
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}
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@ -167,50 +167,9 @@ Jobs:
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#
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# For kill tags (Kill and custom-kill), the name is the name of the
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# mob.
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# Available mobs:
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# Bat
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# Blaze
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# Cave_spider
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# Chicken
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# Cow
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# Creeper
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# Ender_dragon
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# Enderman
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# Endermite
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# Ghast
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# Giant
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# Guardian
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# GuardianElder
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# Horse
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# HorseZombie
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# HorseSkeleton
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# Iron_golem
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# Magma_cube
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# Mushroom_cow
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# Ocelot
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# Pig
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# Player
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# Polar_Bear
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# Rabbit
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# Sheep
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# Silverfish
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# Skeleton
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# SkeletonWither
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# SkeletonStray
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# Shulker
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# Slime
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# Snowman
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# Spider
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# Squid
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# Villager
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# Witch
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# Wither
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# Wolf
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# Zombie
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# ZombieVillager
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# Husk
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# Phantom
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# Drowned
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# To get a list of all available entity types, check the
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# bukkit JavaDocs for a complete list of entity types
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# https://minecraft.gamepedia.com/Mob#List_of_mobs
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#
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# NOTE: mob names are case sensitive.
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#
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@ -222,7 +181,7 @@ Jobs:
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# payment for breaking a block
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Break:
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# block name/id (with optional sub-type)
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LOG:
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log:
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# base income, can be not used if using point system
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income: 5.0
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# base points, can be not used if using income system
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@ -243,39 +202,39 @@ Jobs:
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experience: -1.0
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# payment for drinking a potion
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Drink:
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POTION:
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potion:
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income: 0.5
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experience: 2.0
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POTION_REGENERATION_2:
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potion_regeneration_2:
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income: 1.3
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experience: 2.0
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POTION_HEALING_1:
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potion_healing_1:
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income: 1.4
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experience: 2.0
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# payment for breaking a block with tnt
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TNTBreak:
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LOG:
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log:
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income: 5.0
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points: 5.0
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experience: 5.0
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# payment for placing a block
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Place:
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SAPLING:
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sapling:
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income: 1.0
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points: 1.0
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experience: 1.0
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WOOD:
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wood:
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income: 2.0
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points: 2.0
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experience: 2.0
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# Payment for trading a villager. Checks results only
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VTrade:
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EMERALD:
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emerald:
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income: 1.0
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points: 1.0
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experience: 2.0
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# you can add enchanted book with sub-id
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ENCHANTED_BOOK-12:
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enchanted_book-12:
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income: 1.0
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experience: 2.0
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# killing a mob
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@ -377,16 +336,16 @@ Jobs:
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experience: 5.0
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# dyeing armor
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Dye:
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LEATHER_BOOTS:
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leather_boots:
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income: 1.0
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experience: 1.0
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LEATHER_CHESTPLATE:
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leather_chestplate:
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income: 1.0
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experience: 1.0
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LEATHER_HELMET:
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leather_helmet:
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income: 1.0
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experience: 1.0
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LEATHER_LEGGINGS:
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leather_leggings:
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income: 1.0
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experience: 1.0
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351:
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@ -394,23 +353,27 @@ Jobs:
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experience: 1.0
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# Catching fish
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Fish:
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'349':
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raw_fish:
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income: 20.0
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experience: 25.0
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# If you are using below version 1.13
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legacy_raw_fish:
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income: 20.0
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experience: 25.0
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# Repairing items
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Repair:
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WOOD_SWORD:
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wood_sword:
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income: 1.0
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experience: 1.0
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IRON_SWORD:
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iron_sword:
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income: 2.0
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experience: 2.0
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# Crafting items
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Craft:
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WOOD_SWORD:
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wood_sword:
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income: 1.5
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experience: 3.0
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LEATHER_BOOTS:
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leather_boots:
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income: 1.0
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experience: 6.0
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# Add ! at front when you want to pay for crafted items with special names. Always use double quotation marks, same as example
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@ -419,19 +382,19 @@ Jobs:
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experience: 6.0
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# Smelting ores
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Smelt:
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IRON_INGOT:
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iron_ingot:
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income: 2.0
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experience: 8.0
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GOLD_INGOT:
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gold_ingot:
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income: 4.5
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experience: 12
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# Enchanting items
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Enchant:
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# You can set item for which player will get money
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WOOD_SWORD:
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wood_sword:
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income: 1.5
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experience: 3.0
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LEATHER_BOOTS:
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leather_boots:
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income: 1.0
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experience: 6.0
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# Or/and you can give money for each enchantment they got
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@ -443,10 +406,10 @@ Jobs:
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experience: 20.0
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# Brewing potions
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Brew:
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NETHER_STALK:
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nether_stalk:
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income: 5.0
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experience: 3.0
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REDSTONE:
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redstone:
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income: 5.0
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experience: 3.0
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# Explore options. Each number represents players number in exploring that chunk
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@ -703,7 +666,7 @@ Jobs:
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points: 0.25
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experience: 0.5
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Break:
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#new 1.13 blocks (some changed blocks are below
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#new 1.13 blocks (some changed blocks are below)
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tube_coral_block:
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income: 2
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points: 2
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@ -865,7 +828,7 @@ Jobs:
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experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
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rejoinCooldown: 10
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Gui:
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Item: BRICK_STAIRS
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Item: brick_stairs
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Place:
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#new 1.13 blocks
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stripped_oak_wood:
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@ -916,7 +879,6 @@ Jobs:
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income: 2
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points: 2
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experience: 3
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#old blocks
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stone:
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income: 1.3
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points: 1.3
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@ -1663,7 +1625,7 @@ Jobs:
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experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
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rejoinCooldown: 10
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Gui:
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Item: WOODEN_HOE
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Item: wooden_hoe
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Tame:
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Wolf:
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income: 5.0
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@ -2036,7 +1998,6 @@ Jobs:
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ChatColour: RED
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chat-display: full
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max-level: 200
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#slots: 10
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leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
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income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
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points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
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@ -2182,7 +2143,6 @@ Jobs:
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ChatColour: AQUA
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chat-display: full
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max-level: 200
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#slots: 10
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leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
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income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
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points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
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@ -2223,14 +2183,13 @@ Jobs:
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ChatColour: RED
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chat-display: full
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max-level: 200
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#slots: 10
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leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
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income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
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points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
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experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
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rejoinCooldown: 10
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Gui:
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Item: CRAFTING_TABLE
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Item: crafting_table
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Craft:
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stick:
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income: 0.1
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@ -2256,11 +2215,11 @@ Jobs:
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income: 3.0
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points: 3.0
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experience: 3.0
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'tnt':
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tnt:
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income: 4.0
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points: 4.0
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experience: 4.0
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'chest':
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chest:
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income: 1.3
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points: 1.3
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experience: 1.3
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@ -2472,7 +2431,7 @@ Jobs:
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income: 2.5
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points: 2.5
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experience: 2.5
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'hopper':
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hopper:
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income: 7.0
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points: 7.0
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experience: 7.0
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@ -2745,7 +2704,7 @@ Jobs:
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points: 7.0
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experience: 7.0
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Smelt:
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COOKED_CHICKEN:
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cooked_chicken:
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income: 3.0
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points: 3.0
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experience: 3.0
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@ -2761,14 +2720,13 @@ Jobs:
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ChatColour: AQUA
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chat-display: full
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max-level: 200
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#slots: 10
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leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
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income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
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points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
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experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
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rejoinCooldown: 10
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Gui:
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Item: FISHING_ROD
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Item: fishing_rod
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Fish:
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cod:
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income: 15.0
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@ -2798,7 +2756,6 @@ Jobs:
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ChatColour: DARK_PURPLE
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chat-display: full
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max-level: 200
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#slots: 10
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leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
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income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
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points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
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@ -2828,71 +2785,71 @@ Jobs:
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income: 3.5
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points: 3.5
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experience: 7.0
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IRON_SWORD:
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iron_sword:
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income: 4.0
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points: 4.0
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experience: 8.0
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IRON_BOOTS:
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iron_boots:
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income: 8.0
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points: 8.0
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experience: 16.0
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IRON_CHESTPLATE:
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iron_chestplate:
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income: 16.0
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points: 16.0
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experience: 32.0
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IRON_HELMET:
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iron_helmet:
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income: 10.0
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points: 10.0
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experience: 20.0
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IRON_LEGGINGS:
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iron_leggings:
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income: 14.0
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points: 14.0
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experience: 28.0
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GOLD_SWORD:
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gold_sword:
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income: 6.0
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points: 6.0
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experience: 12.0
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GOLD_BOOTS:
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gold_boots:
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income: 12.0
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points: 12.0
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experience: 24.0
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GOLD_CHESTPLATE:
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gold_chestplate:
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income: 24.0
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points: 24.0
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experience: 48.0
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GOLD_HELMET:
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gold_helmet:
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income: 15.0
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points: 15.0
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experience: 30.0
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GOLD_LEGGINGS:
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gold_leggings:
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income: 21.0
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points: 21.0
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experience: 42.0
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DIAMOND_SWORD:
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diamond_sword:
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income: 8.0
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points: 8.0
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experience: 16.0
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DIAMOND_PICKAXE:
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diamond_pickaxe:
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income: 12.0
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points: 12.0
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experience: 24.0
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DIAMOND_AXE:
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diamond_axe:
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income: 12.0
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points: 12.0
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experience: 24.0
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DIAMOND_HELMET:
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diamond_helmet:
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income: 20.0
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points: 20.0
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experience: 40.0
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DIAMOND_CHESTPLATE:
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diamond_chestplate:
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income: 32.0
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points: 32.0
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experience: 64.0
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DIAMOND_LEGGINGS:
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diamond_leggings:
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income: 28.0
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points: 28.0
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experience: 40.0
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DIAMOND_BOOTS:
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diamond_boots:
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income: 16.0
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points: 16.0
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experience: 32.0
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@ -2901,32 +2858,32 @@ Jobs:
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points: 20.0
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experience: 40.0
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Repair:
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WOOD_SWORD:
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wood_sword:
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income: 1.0
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points: 1.0
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experience: 1.0
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IRON_SWORD:
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iron_sword:
|
||||
income: 2.0
|
||||
points: 2.0
|
||||
experience: 2.0
|
||||
GOLD_SWORD:
|
||||
gold_sword:
|
||||
income: 3.0
|
||||
points: 3.0
|
||||
experience: 3.0
|
||||
DIAMOND_SWORD:
|
||||
diamond_sword:
|
||||
income: 4.0
|
||||
points: 4.0
|
||||
experience: 4.0
|
||||
Smelt:
|
||||
IRON_INGOT:
|
||||
iron_ingot:
|
||||
income: 1.3
|
||||
points: 1.3
|
||||
experience: 2.0
|
||||
GOLD_INGOT:
|
||||
gold_ingot:
|
||||
income: 5.0
|
||||
points: 5.0
|
||||
experience: 10
|
||||
DIAMOND:
|
||||
diamond:
|
||||
income: 7.0
|
||||
points: 7.0
|
||||
experience: 20
|
||||
@ -3031,95 +2988,95 @@ Jobs:
|
||||
Id: 116
|
||||
Data: 0
|
||||
Enchant:
|
||||
WOOD_SWORD:
|
||||
wood_sword:
|
||||
income: 1.5
|
||||
points: 1.5
|
||||
experience: 3.0
|
||||
LEATHER_BOOTS:
|
||||
leather_boots:
|
||||
income: 1.0
|
||||
points: 1.0
|
||||
experience: 6.0
|
||||
LEATHER_CHESTPLATE:
|
||||
leather_chestplate:
|
||||
income: 2.0
|
||||
points: 2.0
|
||||
experience: 6.0
|
||||
LEATHER_HELMET:
|
||||
leather_helmet:
|
||||
income: 1.0
|
||||
points: 1.0
|
||||
experience: 6.0
|
||||
LEATHER_LEGGINGS:
|
||||
leather_leggings:
|
||||
income: 2.0
|
||||
points: 2.0
|
||||
experience: 6.0
|
||||
IRON_SWORD:
|
||||
iron_sword:
|
||||
income: 3.0
|
||||
points: 3.0
|
||||
experience: 6.0
|
||||
IRON_BOOTS:
|
||||
iron_boots:
|
||||
income: 2.5
|
||||
points: 2.5
|
||||
experience: 9.0
|
||||
IRON_CHESTPLATE:
|
||||
iron_chestplate:
|
||||
income: 4.5
|
||||
points: 4.5
|
||||
experience: 9.0
|
||||
IRON_HELMET:
|
||||
iron_helmet:
|
||||
income: 2.5
|
||||
points: 2.5
|
||||
experience: 9.0
|
||||
IRON_LEGGINGS:
|
||||
iron_leggings:
|
||||
income: 4.5
|
||||
points: 4.5
|
||||
experience: 9.0
|
||||
GOLD_SWORD:
|
||||
gold_sword:
|
||||
income: 4.5
|
||||
points: 4.5
|
||||
experience: 15.0
|
||||
GOLD_BOOTS:
|
||||
gold_boots:
|
||||
income: 2.5
|
||||
points: 2.5
|
||||
experience: 15.0
|
||||
GOLD_CHESTPLATE:
|
||||
gold_chestplate:
|
||||
income: 5.5
|
||||
points: 5.5
|
||||
experience: 15.0
|
||||
GOLD_HELMET:
|
||||
gold_helmet:
|
||||
income: 2.5
|
||||
points: 2.5
|
||||
experience: 15.0
|
||||
GOLD_LEGGINGS:
|
||||
gold_leggings:
|
||||
income: 5.5
|
||||
points: 5.5
|
||||
experience: 15.0
|
||||
DIAMOND_SWORD:
|
||||
diamond_sword:
|
||||
income: 9.0
|
||||
points: 9.0
|
||||
experience: 30.0
|
||||
DIAMOND_SPADE:
|
||||
diamond_spade:
|
||||
income: 5.0
|
||||
points: 5.0
|
||||
experience: 30.0
|
||||
DIAMOND_PICKAXE:
|
||||
diamond_pickaxe:
|
||||
income: 10.0
|
||||
points: 10.0
|
||||
experience: 30.0
|
||||
DIAMOND_AXE:
|
||||
diamond_axe:
|
||||
income: 10.0
|
||||
points: 10.0
|
||||
experience: 30.0
|
||||
DIAMOND_HELMET:
|
||||
diamond_helmet:
|
||||
income: 6.0
|
||||
points: 6.0
|
||||
experience: 30.0
|
||||
DIAMOND_CHESTPLATE:
|
||||
diamond_chestplate:
|
||||
income: 12.0
|
||||
points: 12.0
|
||||
experience: 50.0
|
||||
DIAMOND_LEGGINGS:
|
||||
diamond_leggings:
|
||||
income: 12.0
|
||||
points: 12.0
|
||||
experience: 50.0
|
||||
DIAMOND_BOOTS:
|
||||
diamond_boots:
|
||||
income: 6.0
|
||||
points: 6.0
|
||||
experience: 30.0
|
||||
@ -3472,7 +3429,6 @@ Jobs:
|
||||
income: 5
|
||||
points: 5
|
||||
experience: 5
|
||||
#Frost Walker 2
|
||||
frost_walker-1:
|
||||
income: 10
|
||||
points: 10
|
||||
@ -3481,7 +3437,6 @@ Jobs:
|
||||
income: 20
|
||||
points: 20
|
||||
experience: 20
|
||||
#Impaling 5
|
||||
impaling-1:
|
||||
income: 10
|
||||
points: 10
|
||||
@ -3502,7 +3457,6 @@ Jobs:
|
||||
income: 50
|
||||
points: 50
|
||||
experience: 50
|
||||
#Loyalty 3
|
||||
loyalty-1:
|
||||
income: 10
|
||||
points: 10
|
||||
|
Loading…
Reference in New Issue
Block a user