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UI item dupe glitch fix
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parent
954c38be82
commit
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@ -81,6 +81,7 @@ import com.gamingmesh.jobs.container.JobProgression;
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import com.gamingmesh.jobs.container.JobsArmorChangeEvent;
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import com.gamingmesh.jobs.container.JobsArmorChangeEvent;
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import com.gamingmesh.jobs.container.JobsArmorChangeEvent.EquipMethod;
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import com.gamingmesh.jobs.container.JobsArmorChangeEvent.EquipMethod;
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import com.gamingmesh.jobs.container.JobsPlayer;
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import com.gamingmesh.jobs.container.JobsPlayer;
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import com.gamingmesh.jobs.stuff.Debug;
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import com.gamingmesh.jobs.stuff.Util;
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import com.gamingmesh.jobs.stuff.Util;
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public class JobsListener implements Listener {
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public class JobsListener implements Listener {
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@ -218,18 +219,19 @@ public class JobsListener implements Listener {
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Jobs.getGUIManager().GuiList.remove(player.getUniqueId());
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Jobs.getGUIManager().GuiList.remove(player.getUniqueId());
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}
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}
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@EventHandler(priority = EventPriority.LOWEST)
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@EventHandler(priority = EventPriority.HIGHEST)
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public void onGuiLeftClick(InventoryClickEvent event) {
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public void onGuiLeftClick(InventoryClickEvent event) {
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if (Jobs.getGUIManager().GuiList.isEmpty())
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if (Jobs.getGUIManager().GuiList.isEmpty())
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return;
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return;
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Player player = (Player) event.getWhoClicked();
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final Player player = (Player) event.getWhoClicked();
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if (!Jobs.getGUIManager().GuiList.containsKey(player.getUniqueId()))
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if (!Jobs.getGUIManager().GuiList.containsKey(player.getUniqueId()))
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return;
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return;
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event.setCancelled(true);
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event.setCancelled(true);
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final ItemStack clicked = event.getCurrentItem();
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GuiInfoList joblist = Jobs.getGUIManager().GuiList.get(player.getUniqueId());
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GuiInfoList joblist = Jobs.getGUIManager().GuiList.get(player.getUniqueId());
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@ -261,6 +263,16 @@ public class JobsListener implements Listener {
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}
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}
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}
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}
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}
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}
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player.updateInventory();
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if (event.getClick().isShiftClick() && clicked != null && !clicked.getType().equals(Material.AIR))
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Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(plugin, new Runnable() {
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@Override
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public void run() {
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player.getInventory().remove(clicked);
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player.updateInventory();
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}
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}, 1L);
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}
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}
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@EventHandler(priority = EventPriority.HIGHEST)
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@EventHandler(priority = EventPriority.HIGHEST)
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