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Lets add some legacy blocks
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@ -1527,7 +1527,6 @@ public class ItemManager {
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LEGACY_STATIONARY_WATER(9, 0, -1, "Stationary Water"),
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LEGACY_STATIONARY_LAVA(11, 0, -1, "Stationary Lava"),
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LEGACY_BURNING_FURNACE(62, 0, -1, "Burning Furnace"),
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LEGACY_WOODEN_DOOR_BLOCK(64, 0, -1, "Wooden Door Block"),
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LEGACY_NETHER_WARTS(115, -1, -1, "Nether Warts"),
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LEGACY_IRON_DOOR_BLOCK(71, 0, -1, "Iron Door Block"),
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LEGACY_GLOWING_REDSTON_ORE(74, 0, -1, "Glowing Redstone Ore"),
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@ -1545,20 +1544,22 @@ public class ItemManager {
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// LEGACY_REDSTONE_LAMP_ON(124, -1, -1, "LEGACY_REDSTONE_LAMP_ON", ""),
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// LEGACY_WOOD_DOUBLE_STEP(125, -1, -1, "LEGACY_WOOD_DOUBLE_STEP", ""),
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// LEGACY_FLOWER_POT(140, -1, -1, "LEGACY_FLOWER_POT", ""),
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// LEGACY_REDSTONE_COMPARATOR_OFF(149, -1, -1, "LEGACY_REDSTONE_COMPARATOR_OFF", ""),
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// LEGACY_REDSTONE_COMPARATOR_ON(150, -1, -1, "LEGACY_REDSTONE_COMPARATOR_ON", ""),
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LEGACY_REDSTONE_COMPARATOR_OFF(149, 0, -1, "Redstone Comparator Off"),
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LEGACY_REDSTONE_COMPARATOR_ON(150, 0, -1, "Redstone Comparator On"),
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// LEGACY_STANDING_BANNER(176, -1, -1, "LEGACY_STANDING_BANNER", ""),
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// LEGACY_WALL_BANNER(177, -1, -1, "LEGACY_WALL_BANNER", ""),
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// LEGACY_DAYLIGHT_DETECTOR_INVERTED(178, -1, -1, "LEGACY_DAYLIGHT_DETECTOR_INVERTED", ""),
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// LEGACY_DOUBLE_STONE_SLAB2(181, -1, -1, "LEGACY_DOUBLE_STONE_SLAB2", ""),
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// LEGACY_SPRUCE_DOOR(193, -1, -1, "LEGACY_SPRUCE_DOOR", ""),
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// LEGACY_BIRCH_DOOR(194, -1, -1, "LEGACY_BIRCH_DOOR", ""),
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// LEGACY_JUNGLE_DOOR(195, -1, -1, "LEGACY_JUNGLE_DOOR", ""),
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// LEGACY_ACACIA_DOOR(196, -1, -1, "LEGACY_ACACIA_DOOR", ""),
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// LEGACY_DARK_OAK_DOOR(197, -1, -1, "LEGACY_DARK_OAK_DOOR", ""),
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// LEGACY_PURPUR_DOUBLE_SLAB(204, -1, -1, "LEGACY_PURPUR_DOUBLE_SLAB", ""),
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// LEGACY_COMMAND_REPEATING(210, -1, -1, "LEGACY_COMMAND_REPEATING", ""),
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// LEGACY_COMMAND_CHAIN(211, -1, -1, "LEGACY_COMMAND_CHAIN", ""),
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// LEGACY_COMMAND_CHAIN(211, -1, -1, "LEGACY_COMMAND_CHAIN", ""),
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LEGACY_WOODEN_DOOR_BLOCK(64, 0, -1, "Wooden Door Block"),
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LEGACY_SPRUCE_DOOR(193, 0, -1, "Spruce Door Block"),
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LEGACY_BIRCH_DOOR(194, 0, -1, "Birch Door Block"),
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LEGACY_JUNGLE_DOOR(195, 0, -1, "Jungle Door Block"),
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LEGACY_ACACIA_DOOR(196, 0, -1, "Acacia Door Block"),
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LEGACY_DARK_OAK_DOOR(197, 0, -1, "Dark Oak Door Block"),
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LEGACY_WHEAT(59, 0, -1, "Wheat Block", "Crops");
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private int legacyId;
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