mirror of
https://github.com/Zrips/Jobs.git
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Code clean up
- Copy over all words files before updating active ones.
This commit is contained in:
parent
d24cf8f3ae
commit
b229a0be5f
@ -1220,44 +1220,50 @@ public class ItemManager {
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POTATOES(142, 0, 10879, "Potatoes"),
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POTATOES(142, 0, 10879, "Potatoes"),
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// Potions
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// Potions
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POTION(373, 0, 24020, "Potion"),
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POTION(373, 0, 24020, "Potion", "POTION_WATER"),
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AWKWARD_POTION(373, 16, 24020, "Awkard Potion"),
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POTION_AWKWARD(373, 16, 24020, "Awkard Potion"),
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THICK_POTION(373, 32, 24020, "Thick Potion"),
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POTION_FIRE_RESISTANCE_1(373, 8195, 24020, "Fire Resistance Potion"),
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MUNDANE_POTION(373, 64, 24020, "Mundane Potion"),
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POTION_FIRE_RESISTANCE_2(373, 8259, 24020, "Fire Resistance potion 2"),
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REGENERATION_POTION(373, 8193, 24020, "Regeneration Potion"),
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POTION_HARMING_1(373, 8204, 24020, "Harming Potion"),
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SWIFTNESS_POTION(373, 8194, 24020, "Swiftness Potion"),
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POTION_HARMING_2(373, 8236, 24020, "Harming Potion 2"),
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FIRE_RESISTANCE_POTION(373, 8195, 24020, "Fire Resistance Potion"),
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POTION_HEALING_1(373, 8197, 24020, "Healing Potion"),
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POISON_POTION(373, 8196, 24020, "Poison Potion"),
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POTION_HEALING_2(373, 8229, 24020, "Healing Potion 2"),
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HEALING_POTION(373, 8197, 24020, "Healing Potion"),
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POTION_INVISIBILITY_1(373, 8206, 24020, "Invisibility Potion"),
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NIGHT_VISION_POTION(373, 8198, 24020, "Night Vision Potion"),
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POTION_INVISIBILITY_2(373, 8270, 24020, "Invisibility Potion 2"),
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WEAKNESS_POTION(373, 8200, 24020, "Weakness Potion"),
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POTION_LEAPING_1(373, 8267, 24020, "Leaping Potion"),
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STRENGTH_POTION(373, 8201, 24020, "Strenght Potion"),
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POTION_LEAPING_2(373, 8235, 24020, "Leaping Potion 2"),
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SLOWNESS_POTION(373, 8202, 24020, "Slowness Potion"),
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POTION_LUCK(-1, -1, 24020, "Luck Potion"),
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HARMING_POTION(373, 8204, 24020, "Harming Potion"),
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POTION_MUNDANE(373, 64, 24020, "Mundane Potion"),
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WATER_BREATHING_POTION(373, 8205, 24020, "Water Breathing Potion"),
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POTION_NIGHT_VISION_1(373, 8198, 24020, "Night Vision Potion"),
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INVISIBILITY_POTION(373, 8206, 24020, "Invisibility Potion"),
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POTION_NIGHT_VISION_2(373, 8262, 24020, "Night Vision Potion 2"),
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REGENERATION_POTION2(373, 8225, 24020, "Regeneration Potion"),
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POTION_POISON_1(373, 8196, 24020, "Poison Potion"),
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SWIFTNESS_POTION2(373, 8226, 24020, "Swiftness Potion2"),
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POTION_POISON_2(373, 8228, 24020, "Poison Potion 2"),
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POISON_POTION2(373, 8228, 24020, "Poison Potion2"),
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POTION_POISON_3(373, 8260, 24020, "Poison Potion 3"),
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HEALING_POTION2(373, 8229, 24020, "Healing Potion2"),
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POTION_POISON_4(373, 8292, 24020, "Poison Potion 4"),
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STRENGTH_POTION2(373, 8233, 24020, "Strength Potion2"),
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POTION_REGENERATION_1(373, 8193, 24020, "Regeneration Potion"),
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LEAPING_POTION2(373, 8235, 24020, "Leaping Potion2"),
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POTION_REGENERATION_2(373, 8225, 24020, "Regeneration Potion 2"),
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HARMING_POTION2(373, 8236, 24020, "Harming Potion2"),
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POTION_REGENERATION_3(373, 8257, 24020, "Regeneration Potion 3"),
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REGENERATION_POTION3(373, 8257, 24020, "Regeneration Potion3"),
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POTION_REGENERATION_4(373, 8289, 24020, "Regeneration Potion 4"),
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SWIFTNESS_POTION3(373, 8258, 24020, "Swiftness Potion3"),
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POTION_SLOW_FALLING_1(-1, -1, 24020, "Slow Falling Potion"),
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FIRE_RESISTANCE_POTION3(373, 8259, 24020, "Fire Resistance potion3"),
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POTION_SLOW_FALLING_2(-1, -1, 24020, "Slow Falling Potion 2"),
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POISON_POTION3(373, 8260, 24020, "Poison Potion3"),
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POTION_SLOWNESS_1(373, 8202, 24020, "Slowness Potion"),
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NIGHT_VISION_POTION2(373, 8262, 24020, "Night Vision Potion2"),
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POTION_SLOWNESS_2(373, 8266, 24020, "Slowness Potion 2"),
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WEAKNESS_POTION2(373, 8264, 24020, "Weakness Potion2"),
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POTION_STRENGTH_1(373, 8201, 24020, "Strength Potion"),
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STRENGTH_POTION3(373, 8265, 24020, "Strength Potion3"),
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POTION_STRENGTH_2(373, 8233, 24020, "Strength Potion 2"),
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SLOWNESS_POTION2(373, 8266, 24020, "Slowness Potion2"),
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POTION_STRENGTH_3(373, 8265, 24020, "Strength Potion 3"),
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LEAPING_POTION3(373, 8267, 24020, "Leaping Potion3"),
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POTION_STRENGTH_4(373, 8297, 24020, "Strength Potion 4"),
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WATER_BREATHING_POTION2(373, 8269, 24020, "Water Breathing Potion2"),
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POTION_SWIFTNESS_1(373, 8194, 24020, "Swiftness Potion"),
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INVISIBILITY_POTION2(373, 8270, 24020, "Invisibility Potion2"),
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POTION_SWIFTNESS_2(373, 8226, 24020, "Swiftness Potion 2"),
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REGENERATION_POTION4(373, 8289, 24020, "Regeneration Potion4"),
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POTION_SWIFTNESS_3(373, 8258, 24020, "Swiftness Potion 3"),
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SWIFTNESS_POTION4(373, 8290, 24020, "Swiftness Potion4"),
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POTION_SWIFTNESS_4(373, 8290, 24020, "Swiftness Potion 4"),
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POISON_POTION4(373, 8292, 24020, "Poison Potion4"),
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POTION_THICK(373, 32, 24020, "Thick Potion"),
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STRENGTH_POTION4(373, 8297, 24020, "Strength Potion4"),
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POTION_TURTLE_MASTER_1(-1, -1, 24020, "Turtle Master Potion"),
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POTION_TURTLE_MASTER_2(-1, -1, 24020, "Turtle Master Potion 2"),
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POTION_TURTLE_MASTER_3(-1, -1, 24020, "Turtle Master Potion 3"),
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POTION_WATER_BREATHING_1(373, 8205, 24020, "Water Breathing Potion"),
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POTION_WATER_BREATHING_2(373, 8269, 24020, "Water Breathing Potion 2"),
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POTION_WEAKNESS_1(373, 8200, 24020, "Weakness Potion"),
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POTION_WEAKNESS_2(373, 8264, 24020, "Weakness Potion 2"),
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POTTED_ACACIA_SAPLING(-1, -1, 14096, "Potted Acacia Sapling"),
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POTTED_ACACIA_SAPLING(-1, -1, 14096, "Potted Acacia Sapling"),
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POTTED_ALLIUM(-1, -1, 13184, "Potted Allium"),
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POTTED_ALLIUM(-1, -1, 13184, "Potted Allium"),
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@ -1494,7 +1500,7 @@ public class ItemManager {
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WHITE_TERRACOTTA(159, 0, 20975, "White Terracotta"),
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WHITE_TERRACOTTA(159, 0, 20975, "White Terracotta"),
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WHITE_TULIP(38, 6, 9742, "White Tulip"),
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WHITE_TULIP(38, 6, 9742, "White Tulip"),
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WHITE_WALL_BANNER(425, 15, 15967, "White Banner"),
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WHITE_WALL_BANNER(425, 15, 15967, "White Banner"),
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WHITE_WOOL(35, 0, 8624, "White Wool"),
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WHITE_WOOL(35, 0, 8624, "White Wool", "WOOL"),
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WITCH_SPAWN_EGG(383, 66, 11837, "Spawn Witch", "Witch Spawn Egg"),
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WITCH_SPAWN_EGG(383, 66, 11837, "Spawn Witch", "Witch Spawn Egg"),
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WITHER_SKELETON_SKULL(397, 1, 31487, "Mob Head (Wither Skeleton)", "Wither Skeleton Skull"),
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WITHER_SKELETON_SKULL(397, 1, 31487, "Mob Head (Wither Skeleton)", "Wither Skeleton Skull"),
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WITHER_SKELETON_SPAWN_EGG(383, 5, 10073, "Spawn Wither Skeleton", "Wither Skeleton Spawn Egg"),
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WITHER_SKELETON_SPAWN_EGG(383, 5, 10073, "Spawn Wither Skeleton", "Wither Skeleton Spawn Egg"),
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@ -1590,12 +1596,12 @@ public class ItemManager {
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}
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}
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public int getLegacyId() {
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public int getLegacyId() {
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return this.legacyId;
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return legacyId;
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}
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}
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public int getId() {
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public int getId() {
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if (Version.isCurrentEqualOrHigher(Version.v1_13_R1)) {
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if (Version.isCurrentEqualOrHigher(Version.v1_13_R1)) {
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return this.id;
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return id;
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}
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}
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return getLegacyId();
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return getLegacyId();
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}
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}
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@ -1676,7 +1682,7 @@ public class ItemManager {
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public static CMIMaterial getRandom(CMIMaterial mat) {
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public static CMIMaterial getRandom(CMIMaterial mat) {
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List<CMIMaterial> ls = new ArrayList<CMIMaterial>();
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List<CMIMaterial> ls = new ArrayList<>();
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for (CMIMaterial one : CMIMaterial.values()) {
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for (CMIMaterial one : CMIMaterial.values()) {
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if (one.getLegacyId() == -1)
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if (one.getLegacyId() == -1)
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@ -2079,46 +2085,49 @@ public class ItemManager {
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public boolean isPotion() {
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public boolean isPotion() {
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switch (this) {
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switch (this) {
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case POTION:
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case POTION:
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case LINGERING_POTION:
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case POTION_AWKWARD:
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case SPLASH_POTION:
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case POTION_FIRE_RESISTANCE_1:
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case POTION_FIRE_RESISTANCE_2:
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case AWKWARD_POTION:
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case POTION_HARMING_1:
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case THICK_POTION:
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case POTION_HARMING_2:
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case MUNDANE_POTION:
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case POTION_HEALING_1:
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case REGENERATION_POTION:
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case POTION_HEALING_2:
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case SWIFTNESS_POTION:
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case POTION_INVISIBILITY_1:
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case FIRE_RESISTANCE_POTION:
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case POTION_INVISIBILITY_2:
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case POISON_POTION:
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case POTION_LEAPING_1:
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case HEALING_POTION:
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case POTION_LEAPING_2:
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case NIGHT_VISION_POTION:
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case POTION_LUCK:
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case WEAKNESS_POTION:
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case POTION_MUNDANE:
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case STRENGTH_POTION:
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case POTION_NIGHT_VISION_1:
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case SLOWNESS_POTION:
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case POTION_NIGHT_VISION_2:
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case HARMING_POTION:
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case POTION_POISON_1:
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case WATER_BREATHING_POTION:
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case POTION_POISON_2:
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case INVISIBILITY_POTION:
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case POTION_POISON_3:
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case REGENERATION_POTION2:
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case POTION_POISON_4:
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case SWIFTNESS_POTION2:
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case POTION_REGENERATION_1:
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case POISON_POTION2:
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case POTION_REGENERATION_2:
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case HEALING_POTION2:
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case POTION_REGENERATION_3:
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case STRENGTH_POTION2:
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case POTION_REGENERATION_4:
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case LEAPING_POTION2:
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case POTION_SLOW_FALLING_1:
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case HARMING_POTION2:
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case POTION_SLOW_FALLING_2:
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case REGENERATION_POTION3:
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case POTION_SLOWNESS_1:
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case SWIFTNESS_POTION3:
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case POTION_SLOWNESS_2:
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case FIRE_RESISTANCE_POTION3:
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case POTION_STRENGTH_1:
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case POISON_POTION3:
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case POTION_STRENGTH_2:
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case NIGHT_VISION_POTION2:
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case POTION_STRENGTH_3:
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case WEAKNESS_POTION2:
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case POTION_STRENGTH_4:
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case STRENGTH_POTION3:
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case POTION_SWIFTNESS_1:
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case SLOWNESS_POTION2:
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case POTION_SWIFTNESS_2:
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case LEAPING_POTION3:
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case POTION_SWIFTNESS_3:
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case WATER_BREATHING_POTION2:
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case POTION_SWIFTNESS_4:
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case INVISIBILITY_POTION2:
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case POTION_THICK:
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case REGENERATION_POTION4:
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case POTION_TURTLE_MASTER_1:
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case SWIFTNESS_POTION4:
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case POTION_TURTLE_MASTER_2:
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case POISON_POTION4:
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case POTION_TURTLE_MASTER_3:
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case STRENGTH_POTION4:
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case POTION_WATER_BREATHING_1:
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case POTION_WATER_BREATHING_2:
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case POTION_WEAKNESS_1:
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case POTION_WEAKNESS_2:
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return true;
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return true;
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default:
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default:
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break;
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break;
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@ -2579,13 +2588,17 @@ public class ItemManager {
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case CYAN_DYE:
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case CYAN_DYE:
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case LIGHT_GRAY_DYE:
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case LIGHT_GRAY_DYE:
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case GRAY_DYE:
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case GRAY_DYE:
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case BLACK_DYE:
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case PINK_DYE:
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case PINK_DYE:
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case BLUE_DYE:
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case BROWN_DYE:
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case LIME_DYE:
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case LIME_DYE:
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case DANDELION_YELLOW:
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case DANDELION_YELLOW:
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case LIGHT_BLUE_DYE:
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case LIGHT_BLUE_DYE:
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case MAGENTA_DYE:
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case MAGENTA_DYE:
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case ORANGE_DYE:
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case ORANGE_DYE:
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case BONE_MEAL:
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case BONE_MEAL:
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case WHITE_DYE:
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return true;
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return true;
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default:
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default:
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break;
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break;
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@ -22,7 +22,6 @@ import com.gamingmesh.jobs.container.Job;
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import com.gamingmesh.jobs.container.JobInfo;
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import com.gamingmesh.jobs.container.JobInfo;
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import com.gamingmesh.jobs.container.JobProgression;
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import com.gamingmesh.jobs.container.JobProgression;
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import com.gamingmesh.jobs.container.JobsPlayer;
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import com.gamingmesh.jobs.container.JobsPlayer;
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import com.gamingmesh.jobs.stuff.Debug;
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public class GuiManager {
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public class GuiManager {
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@ -3,6 +3,7 @@ package com.gamingmesh.jobs.config;
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import java.io.File;
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import java.io.File;
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import java.io.IOException;
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import java.io.IOException;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.util.Iterator;
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import java.util.List;
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import java.util.List;
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import java.util.Set;
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import java.util.Set;
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@ -233,11 +234,16 @@ public class NameTranslatorManager {
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// Just copying default language files, except en, that one will be generated
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// Just copying default language files, except en, that one will be generated
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List<String> languages = new ArrayList<>();
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List<String> languages = new ArrayList<>();
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/** try {
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try {
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languages.addAll(LanguageManager.getClassesFromPackage("TranslatableWords", "Words_"));
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languages.addAll(LanguageManager.getClassesFromPackage("TranslatableWords", "messages_"));
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} catch (ClassNotFoundException e1) {
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} catch (ClassNotFoundException e1) {
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e1.printStackTrace();
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e1.printStackTrace();
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}*/
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}
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for (Iterator<String> e1 = Jobs.getLanguageManager().getLanguages().iterator(); e1.hasNext();) {
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String lang = e1.next();
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YmlMaker langFile = new YmlMaker(Jobs.getInstance(), "TranslatableWords" + File.separator + "Words_" + lang + ".yml");
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langFile.saveDefaultConfig();
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}
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languages.clear();
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languages.clear();
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languages.add("en");
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languages.add("en");
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@ -253,7 +259,7 @@ public class NameTranslatorManager {
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// Fail safe if file get corrupted and being created with corrupted data, we need to recreate it
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// Fail safe if file get corrupted and being created with corrupted data, we need to recreate it
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if ((f.length() / 1024) > 1024) {
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if ((f.length() / 1024) > 1024) {
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f.delete();
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f.delete();
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f = new File(Jobs.getFolder(), "TranslatableWords" + File.separator + "Words_" + lang + ".yml");
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f = new File(Jobs.getFolder(), "locale" + File.separator + "messages_" + lang + ".yml");
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}
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}
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YamlConfiguration config = YamlConfiguration.loadConfiguration(f);
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YamlConfiguration config = YamlConfiguration.loadConfiguration(f);
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@ -81,7 +81,6 @@ import com.gamingmesh.jobs.container.JobProgression;
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import com.gamingmesh.jobs.container.JobsArmorChangeEvent;
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import com.gamingmesh.jobs.container.JobsArmorChangeEvent;
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import com.gamingmesh.jobs.container.JobsArmorChangeEvent.EquipMethod;
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import com.gamingmesh.jobs.container.JobsArmorChangeEvent.EquipMethod;
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import com.gamingmesh.jobs.container.JobsPlayer;
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import com.gamingmesh.jobs.container.JobsPlayer;
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import com.gamingmesh.jobs.stuff.Debug;
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import com.gamingmesh.jobs.stuff.Util;
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import com.gamingmesh.jobs.stuff.Util;
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public class JobsListener implements Listener {
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public class JobsListener implements Listener {
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