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Lets perform correct level actions when adding exp
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parent
d47c059ef1
commit
d967985325
@ -67,7 +67,9 @@ public class exp implements Cmd {
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switch (action) {
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switch (action) {
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case Add:
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case Add:
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prog.addExperience(amount);
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int oldLevel = prog.getLevel();
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if (prog.addExperience(amount))
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Jobs.getPlayerManager().performLevelUp(jPlayer, prog.getJob(), oldLevel);
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break;
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break;
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case Set:
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case Set:
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prog.setExperience(amount);
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prog.setExperience(amount);
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@ -81,8 +83,8 @@ public class exp implements Cmd {
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Player player = jPlayer.getPlayer();
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Player player = jPlayer.getPlayer();
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if (player != null)
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if (player != null)
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player.sendMessage(Jobs.getLanguage().getMessage("command.exp.output.target", "%jobname%", job.getChatColor() + job.getName(), "%level%", prog.getLevel(), "%exp%", prog.getExperience()));
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player.sendMessage(Jobs.getLanguage().getMessage("command.exp.output.target", "%jobname%", job.getChatColor() + job.getName(), "%level%", prog.getLevel(), "%exp%", prog
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.getExperience()));
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sender.sendMessage(Jobs.getLanguage().getMessage("general.admin.success"));
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sender.sendMessage(Jobs.getLanguage().getMessage("general.admin.success"));
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} else
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} else
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sender.sendMessage(Jobs.getLanguage().getMessage("command.exp.error.nojob"));
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sender.sendMessage(Jobs.getLanguage().getMessage("command.exp.error.nojob"));
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@ -7,6 +7,7 @@ import org.bukkit.Bukkit;
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import org.bukkit.event.server.ServerCommandEvent;
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import org.bukkit.event.server.ServerCommandEvent;
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import com.gamingmesh.jobs.Jobs;
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import com.gamingmesh.jobs.Jobs;
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import com.gamingmesh.jobs.stuff.Debug;
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public class QuestProgression {
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public class QuestProgression {
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