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Update GeneralConfigManager.java
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commit
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@ -45,7 +45,7 @@ import com.gamingmesh.jobs.stuff.VersionChecker.Version;
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public class GeneralConfigManager {
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public class GeneralConfigManager {
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private Jobs plugin;
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private Jobs plugin;
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public List<Integer> BroadcastingLevelUpLevels = new ArrayList<Integer>();
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public List<Integer> BroadcastingLevelUpLevels = new ArrayList<>();
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protected Locale locale;
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protected Locale locale;
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protected int savePeriod;
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protected int savePeriod;
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protected boolean economyAsync;
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protected boolean economyAsync;
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@ -70,14 +70,14 @@ public class GeneralConfigManager {
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public boolean PaymentMethodsMoney;
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public boolean PaymentMethodsMoney;
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public boolean PaymentMethodsPoints;
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public boolean PaymentMethodsPoints;
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public boolean PaymentMethodsExp;
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public boolean PaymentMethodsExp;
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private HashMap<CurrencyType, Double> generalMulti = new HashMap<CurrencyType, Double>();
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private HashMap<CurrencyType, Double> generalMulti = new HashMap<>();
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public int getSelectionTooldID;
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public int getSelectionTooldID;
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private int ResetTimeHour;
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private int ResetTimeHour;
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private int ResetTimeMinute;
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private int ResetTimeMinute;
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// Limits
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// Limits
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public HashMap<CurrencyType, CurrencyLimit> currencyLimitUse = new HashMap<CurrencyType, CurrencyLimit>();
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public HashMap<CurrencyType, CurrencyLimit> currencyLimitUse = new HashMap<>();
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public boolean PayForRenaming, PayForEachCraft, SignsEnabled,
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public boolean PayForRenaming, PayForEachCraft, SignsEnabled,
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SignsColorizeJobName, ShowToplistInScoreboard, useGlobalTimer, useCoreProtect, BlockPlaceUse,
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SignsColorizeJobName, ShowToplistInScoreboard, useGlobalTimer, useCoreProtect, BlockPlaceUse,
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@ -147,11 +147,11 @@ public class GeneralConfigManager {
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public Parser DynamicPaymentEquation;
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public Parser DynamicPaymentEquation;
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public boolean DisabledWorldsUse;
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public boolean DisabledWorldsUse;
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public List<String> DisabledWorldsList = new ArrayList<String>();
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public List<String> DisabledWorldsList = new ArrayList<>();
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public List<Schedule> BoostSchedule = new ArrayList<Schedule>();
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public List<Schedule> BoostSchedule = new ArrayList<>();
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public HashMap<String, List<String>> commandArgs = new HashMap<String, List<String>>();
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public HashMap<String, List<String>> commandArgs = new HashMap<>();
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public boolean DBCleaningJobsUse;
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public boolean DBCleaningJobsUse;
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public int DBCleaningJobsLvl;
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public int DBCleaningJobsLvl;
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@ -640,7 +640,7 @@ public class GeneralConfigManager {
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c.getW().addComment("Economy.Limit.Money", "Money gain limit", "With this enabled, players will be limited how much they can make in defined time",
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c.getW().addComment("Economy.Limit.Money", "Money gain limit", "With this enabled, players will be limited how much they can make in defined time",
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"Time in seconds: 60 = 1min, 3600 = 1 hour, 86400 = 24 hours");
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"Time in seconds: 60 = 1min, 3600 = 1 hour, 86400 = 24 hours");
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limit.setEnabled(c.get("Economy.Limit.Money.Use", false));
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limit.setEnabled(c.get("Economy.Limit.Money.Use", false));
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List<CurrencyType> list = new ArrayList<CurrencyType>();
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List<CurrencyType> list = new ArrayList<>();
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c.getW().addComment("Economy.Limit.Money.StopWithExp", "Do you want to stop money gain when exp limit reached?");
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c.getW().addComment("Economy.Limit.Money.StopWithExp", "Do you want to stop money gain when exp limit reached?");
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if (c.get("Economy.Limit.Money.StopWithExp", false))
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if (c.get("Economy.Limit.Money.StopWithExp", false))
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list.add(CurrencyType.EXP);
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list.add(CurrencyType.EXP);
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@ -672,7 +672,7 @@ public class GeneralConfigManager {
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// Point limit
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// Point limit
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limit = new CurrencyLimit();
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limit = new CurrencyLimit();
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list = new ArrayList<CurrencyType>();
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list = new ArrayList<>();
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c.getW().addComment("Economy.Limit.Point", "Point gain limit", "With this enabled, players will be limited how much they can make in defined time");
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c.getW().addComment("Economy.Limit.Point", "Point gain limit", "With this enabled, players will be limited how much they can make in defined time");
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limit.setEnabled(c.get("Economy.Limit.Point.Use", false));
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limit.setEnabled(c.get("Economy.Limit.Point.Use", false));
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c.getW().addComment("Economy.Limit.Point.StopWithExp", "Do you want to stop Point gain when exp limit reached?");
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c.getW().addComment("Economy.Limit.Point.StopWithExp", "Do you want to stop Point gain when exp limit reached?");
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@ -706,7 +706,7 @@ public class GeneralConfigManager {
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// Exp limit
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// Exp limit
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limit = new CurrencyLimit();
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limit = new CurrencyLimit();
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list = new ArrayList<CurrencyType>();
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list = new ArrayList<>();
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c.getW().addComment("Economy.Limit.Exp", "Exp gain limit", "With this enabled, players will be limited how much they can get in defined time",
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c.getW().addComment("Economy.Limit.Exp", "Exp gain limit", "With this enabled, players will be limited how much they can get in defined time",
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"Time in seconds: 60 = 1min, 3600 = 1 hour, 86400 = 24 hours");
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"Time in seconds: 60 = 1min, 3600 = 1 hour, 86400 = 24 hours");
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limit.setEnabled(c.get("Economy.Limit.Exp.Use", false));
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limit.setEnabled(c.get("Economy.Limit.Exp.Use", false));
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