From ec9c95a27a391bac7cbe9b51bdc2c27727df990d Mon Sep 17 00:00:00 2001 From: Zrips Date: Mon, 6 Aug 2018 16:31:15 +0300 Subject: [PATCH] This one (smmmadden) --- src/main/java/jobConfig.yml | 976 ++++++++++++++++++++++++++---------- 1 file changed, 708 insertions(+), 268 deletions(-) diff --git a/src/main/java/jobConfig.yml b/src/main/java/jobConfig.yml index 231af48d..5d2d8cc9 100644 --- a/src/main/java/jobConfig.yml +++ b/src/main/java/jobConfig.yml @@ -23,6 +23,12 @@ Jobs: # than 1 job shortname: W description: Earns money felling and planting trees + # Full description of job to be shown in job browse command + FullDescription: + - "&2Get money for:" + - " &7Planting trees" + - " &7Cutting down trees" + - " &7Killing players" # The colour of the name, for a full list of supported colours, go to the message config. ChatColour: GREEN # [OPTIONAL] The colour of the boss bar: GREEN, BLUE, RED, WHITE, YELLOW, PINK, PURPLE. @@ -38,6 +44,12 @@ Jobs: # [OPTIONAL] - the maximum number of users on the server that can have this job at # any one time (includes offline players). slots: 1 + # [OPTIONAL] Soft limits will allow to stop income/exp/point payment increase at some particular level but allow further general leveling. + # In example if player is level 70, he will get paid as he would be at level 50, exp gain will be as he would be at lvl 40 and point gain will be as at level 60 + # This only aplies after players level is higher than provided particular limit. + softIncomeLimit: 50 + softExpLimit: 40 + softPointsLimit: 60 # Equation used for calculating how much experience is needed to go to the next level. # Available parameters: # numjobs - the number of jobs the player has @@ -73,10 +85,6 @@ Jobs: Id: 17 # data of block, usualy its 0, but in example Diorite will have id of 1 and data of 3 Data: 2 - # !OPTIONALY! - # Instead of providing item id and data you can provide skull owner name or UUID to use it in GUI - # In this case you don't need to use Id and Data fields - CustomSkull: Zrips # Defines maximum amount of daily quests player can have from THIS job # This will not have effect on overall quest amount player will have maxDailyQuests: 3 @@ -207,7 +215,7 @@ Jobs: # payment for breaking a block Break: # block name/id (with optional sub-type) - LOG: + OAK_LOG: # base income, can be not used if using point system income: 5.0 # base points, can be not used if using income system @@ -224,17 +232,17 @@ Jobs: until-level: 30 # payment for breaking a block with tnt TNTBreak: - LOG: + OAK_LOG: income: 5.0 points: 5.0 experience: 5.0 # payment for placing a block Place: - SAPLING: + OAK_SAPLING: income: 1.0 points: 1.0 experience: 1.0 - WOOD: + OAK_WOOD: income: 2.0 points: 2.0 experience: 2.0 @@ -252,128 +260,170 @@ Jobs: CustomNameHere: # base income income: 7.5 + # base points + points: 7.5 # base experience experience: 7.5 # Killing player with certain job custom-kill: Woodcutter: income: 10.0 + # base points + points: 4.5 experience: 10.0 # Tamig animals Tame: - Wolf: + WOLF: income: 2.0 + # base points + points: 2.5 experience: 5.0 # Breeding animals Breed: - Wolf: + WOLF: income: 2.0 + # base points + points: 2.5 experience: 5.0 # Eating food Eat: - cooked_rabbit: + COOKED_RABBIT: income: 5 + # base points + points: 5 experience: 5 - baked_potato: + BAKED_POTATO: income: 5 + # base points + points: 5 experience: 5 # Milking cows, only one option is available Milk: - Cow: + COW: income: 2.0 + # base points + points: 2 experience: 5.0 - Mushroomcow: + MUSHROOMCOW: income: 5.0 + # base points + points: 5 experience: 10.0 # Shear sheeps by its color Shear: - Black: + BLACK_WOOL: income: 2.0 + points: 2.5 experience: 5.0 - Blue: + BLUE_WOOL: income: 2.0 + points: 2.5 experience: 5.0 - Brown: + BROWN_WOOL: income: 2.0 + points: 2.5 experience: 5.0 - Cyan: + CYAN_WOOL: income: 2.0 + points: 2.5 experience: 5.0 - Gray: + GRAY_WOOL: income: 2.0 + points: 2.5 experience: 5.0 - Green: + GREEN_WOOL: income: 2.0 + points: 2.5 experience: 5.0 - Light_blue: + LIGHT_BLUE_WOOL: income: 2.0 + points: 2.5 experience: 5.0 - Lime: + LIME_WOOL: income: 2.0 + points: 2.5 experience: 5.0 - Magenta: + MAGENTA_WOOL: income: 2.0 + points: 2.5 experience: 5.0 - Orange: + ORANGE_WOOL: income: 2.0 + points: 2.5 experience: 5.0 - Pink: + PINK_WOOL: income: 2.0 + points: 2.5 experience: 5.0 - Purple: + PURPLE_WOOL: income: 2.0 + points: 2.5 experience: 5.0 - Red: + RED_WOOL: income: 2.0 + points: 2.5 experience: 5.0 - Silver: + SILVER_WOOL: income: 2.0 + points: 2.5 experience: 5.0 - White: + WHITE_WOOL: income: 2.0 + points: 2.5 experience: 5.0 - Yellow: + YELLOW_WOOL: income: 2.0 + points: 2.5 experience: 5.0 # dyeing armor Dye: LEATHER_BOOTS: income: 1.0 + points: 2.5 experience: 1.0 LEATHER_CHESTPLATE: income: 1.0 + points: 2.5 experience: 1.0 LEATHER_HELMET: income: 1.0 + points: 2.5 experience: 1.0 LEATHER_LEGGINGS: income: 1.0 - experience: 1.0 - 351: - income: 1.0 + points: 2.5 experience: 1.0 # Catching fish Fish: - '349': + PUFFERFISH: income: 20.0 + points: 2.5 + experience: 25.0 + TROPICAL_FISH: + income: 20.0 + points: 2.5 experience: 25.0 # Repairing items Repair: WOOD_SWORD: income: 1.0 + points: 2.5 experience: 1.0 IRON_SWORD: income: 2.0 + points: 2.5 experience: 2.0 # Crafting items Craft: WOOD_SWORD: income: 1.5 + points: 2.5 experience: 3.0 LEATHER_BOOTS: income: 1.0 - experience: 6.0 - # Add ! at front when you want to pay for crafted items with special names. Always use double quotation marks, same as example + points: 2.5 + experience: 6.0 + # Add ! at front when you want to pay for crafted items with special names. Always use double quotation marks, same as example "!Healing Bandage": income: 1.0 points: 2.5 @@ -387,51 +437,76 @@ Jobs: Smelt: IRON_INGOT: income: 2.0 + points: 2.5 experience: 8.0 GOLD_INGOT: income: 4.5 + points: 2.5 experience: 12 # Enchanting items Enchant: # You can set item for which player will get money WOOD_SWORD: income: 1.5 + points: 2.5 experience: 3.0 LEATHER_BOOTS: income: 1.0 + points: 2.5 experience: 6.0 # Or/and you can give money for each enchantment they got DIG_SPEED-1: income: 3.0 + points: 2.5 experience: 10.0 DIG_SPEED-2: income: 6.0 + points: 2.5 experience: 20.0 # Brewing potions Brew: NETHER_STALK: income: 5.0 + points: 2.5 experience: 3.0 REDSTONE: income: 5.0 + points: 2.5 experience: 3.0 # Explore options. Each number represents players number in exploring that chunk # 1 means that player is first in this chunk, 2 is second and so on, so you can give money not only for first player ho discovers that chunk Explore: - 1: + STONE: income: 5.0 + points: 2.5 experience: 5.0 - 2: + GRASS: income: 2.5 + points: 2.5 experience: 2.5 - 3: + SEAGRASS: + income: 2.5 + points: 2.5 + experience: 2.5 + TALL_GRASS: + income: 2.5 + points: 2.5 + experience: 2.5 + DIRT: income: 1.0 + points: 2.5 experience: 1.0 - 4: + COARSE_DIRT: + income: 2.5 + points: 2.5 + experience: 2.5 + COBBLESTONE: income: 0.5 + points: 2.5 experience: 0.5 - 5: + OAK_PLANKS: income: 0.1 + points: 2.5 experience: 0.1 # permissions granted for joining class permissions: @@ -464,7 +539,6 @@ Jobs: fly: # Command its self, this will be executed from console, so all commands should work # Possible variables are: [player] [jobname] [oldlevel] [newlevel] - # can be one or multiple lines command: manuaddp [player] essentials.fly # When to execute this command first time levelFrom: 100 @@ -472,9 +546,7 @@ Jobs: # This can be set to same level as levelFrom, so this command will be executed only once levelUntil: 100 kit: - command: - - manuaddp [player] essentials.kits.woodcutter - - manuaddp [player] essentials.fly + command: manuaddp [player] essentials.kits.woodcutter levelFrom: 150 levelUntil: 150 # Getting more money when equiped with specific weapon/tool ar wearing armor @@ -540,62 +612,88 @@ Jobs: description: Earns money felling and planting trees ChatColour: GREEN chat-display: full + max-level: 200 leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4) income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05)) points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05)) experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01)) + rejoinCooldown: 10 Gui: Id: 17 Data: 2 Break: - 17-0: + JUNGLE_LOG: income: 2.5 points: 2.5 experience: 2.5 - 17-1: + OAK_LOG: income: 2.0 points: 2.5 experience: 2.0 - 17-2: + ACACIA_LOG: + income: 2.0 + points: 2.0 + experience: 2.0 + BIRCH_LOG: + income: 2.0 + points: 2.0 + experience: 2.0 + DARK_OAK_LOG: + income: 2.0 + points: 2.0 + experience: 2.0 + SPRUCE_LOG: income: 2.5 points: 2.5 experience: 2.5 - 17-3: + STRIPPED_ACACIA_LOG: income: 2.5 points: 2.5 experience: 2.5 - 18-0: - income: 0.5 - points: 0.5 - experience: 0.5 - 18-1: - income: 0.5 - points: 0.5 - experience: 0.5 - 18-2: - income: 0.5 - points: 0.5 - experience: 0.5 - 18-3: - income: 0.5 - points: 0.5 - experience: 0.5 - 161-0: - income: 0.5 - points: 0.5 - experience: 0.5 - 161-1: - income: 0.5 - points: 0.5 - experience: 0.5 - 162-0: + STRIPPED_BIRCH_LOG: income: 2.5 points: 2.5 experience: 2.5 - 162-1: + STRIPPED_DARK_OAK_LOG: income: 2.5 points: 2.5 experience: 2.5 + STRIPPED_JUNGLE_LOG: + income: 2.5 + points: 2.5 + experience: 2.5 + STRIPPED_OAK_LOG: + income: 2.5 + points: 2.5 + experience: 2.5 + STRIPPED_SPRUCE_LOG: + income: 2.5 + points: 2.5 + experience: 2.5 + ACACIA_LEAVES: + income: 0.5 + points: 0.5 + experience: 0.5 + BIRCH_LEAVES: + income: 0.5 + points: 0.5 + experience: 0.5 + DARK_OAK_LEAVES: + income: 0.5 + points: 0.5 + experience: 0.5 + JUNGLE_LEAVES: + income: 0.5 + points: 0.5 + experience: 0.5 + OAK_LEAVES: + income: 0.5 + points: 0.5 + experience: 0.5 + SPRUCE_LEAVES: + income: 0.5 + points: 0.5 + experience: 0.5 Kill: Player: income: 7.5 @@ -606,19 +704,19 @@ Jobs: income: 10.0 points: 10.0 experience: 10.0 - max-level: 200 Miner: fullname: Miner shortname: M description: Earns money mining minerals and ores. ChatColour: DARK_GRAY chat-display: full - #max-level: 10 + max-level: 200 #slots: 10 leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4) income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05)) points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05)) experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01)) + rejoinCooldown: 10 Gui: Id: 270 Data: 0 @@ -627,15 +725,19 @@ Jobs: income: 0.3 points: 0.3 experience: 0.3 - STONE-1: + GRANITE: income: 1 points: 1 experience: 1 - STONE-3: + DIORITE: income: 1 points: 1 experience: 1 - STONE-5: + ANDESITE: + income: 1 + points: 1 + experience: 1 + COBBLESTONE: income: 1 points: 1 experience: 1 @@ -644,15 +746,19 @@ Jobs: income: 0.3 points: 0.3 experience: 0.3 - STONE-1: + GRANITE: income: 1 points: 1 experience: 1 - STONE-3: + DIORITE: income: 1 points: 1 experience: 1 - STONE-5: + ANDESITE: + income: 1 + points: 1 + experience: 1 + COBBLESTONE: income: 1 points: 1 experience: 1 @@ -664,18 +770,34 @@ Jobs: income: 0.15 points: 0.15 experience: 0.2 - SANDSTONE-1: + SMOOTH_SANDSTONE: income: 0.15 points: 0.15 experience: 0.2 - SANDSTONE-2: + SMOOTH_RED_SANDSTONE: + income: 0.15 + points: 0.15 + experience: 0.2 + CHISELED_RED_SANDSTONE: + income: 0.15 + points: 0.15 + experience: 0.2 + CHISELED_SANDSTONE: + income: 0.15 + points: 0.15 + experience: 0.2 + CUT_RED_SANDSTONE: + income: 0.15 + points: 0.15 + experience: 0.2 + CUT_SANDSTONE: + income: 0.15 + points: 0.15 + experience: 0.2 + RED_SANDSTONE: income: 0.15 points: 0.15 experience: 0.2 - GLOWING_REDSTONE_ORE: - income: 2.5 - points: 2 - experience: 2 IRON_ORE: income: 3.5 points: 3 @@ -696,7 +818,7 @@ Jobs: income: 15 points: 15 experience: 30 - QUARTZ_ORE: + NETHER_QUARTZ_ORE: income: 2.5 points: 2.5 experience: 2.5 @@ -708,15 +830,23 @@ Jobs: income: 2.5 points: 2.5 experience: 2.5 - NETHER_BRICK: + MOSSY_STONE_BRICKS: + income: 3 + points: 3 + experience: 3 + RED_NETHER_BRICKS: income: 1.0 points: 1 experience: 1.0 + NETHER_BRICKS: + income: 1 + points: 1 + experience: 1 NETHER_BRICK_STAIRS: income: 3 points: 3 experience: 3 - NETHER_FENCE: + NETHER_BRICK_FENCE: income: 1 points: 1 experience: 1 @@ -728,8 +858,32 @@ Jobs: income: 2.5 points: 2.5 experience: 2.5 + DARK_PRISMARINE: + income: 2.5 + points: 2.5 + experience: 2.5 + PRISMARINE_BRICKS: + income: 2.5 + points: 2.5 + experience: 2.5 + PRISMARINE_STAIRS: + income: 2.5 + points: 2.5 + experience: 2.5 Place: - RAILS: + POWERED_RAIL: + income: 2.0 + points: 2.0 + experience: 2.0 + RAIL: + income: 2.0 + points: 2.0 + experience: 2.0 + ACTIVATOR_RAIL: + income: 2.0 + points: 2.0 + experience: 2.0 + DETECTOR_RAIL: income: 2.0 points: 2.0 experience: 2.0 @@ -750,32 +904,32 @@ Jobs: income: 7.5 points: 7.5 experience: 7.5 - max-level: 200 Builder: fullname: Builder shortname: B description: Earns money for building structures. ChatColour: WHITE chat-display: full - #max-level: 10 + max-level: 200 #slots: 10 leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4) income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05)) points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05)) experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01)) + rejoinCooldown: 10 Gui: Id: 108 Data: 0 Place: - STONE-2: + POLISHED_GRANITE: income: 1.3 points: 1.3 experience: 2 - STONE-4: + POLISHED_DIORITE: income: 1.3 points: 1.3 experience: 2 - STONE-6: + POLISHED_ANDESITE: income: 1.3 points: 1.3 experience: 2 @@ -783,195 +937,483 @@ Jobs: income: 0.7 points: 0.7 experience: 2 - '5': + SPRUCE_PLANKS: income: 1.5 points: 1.5 experience: 2 - '35': + ACACIA_PLANKS: income: 1.5 points: 1.5 experience: 2 - '41': + BIRCH_PLANKS: income: 1.5 points: 1.5 experience: 2 - '42': + DARK_OAK_PLANKS: income: 1.5 points: 1.5 experience: 2 - '44': + JUNGLE_PLANKS: + income: 1.5 + points: 1.5 + experience: 2 + OAK_PLANKS: + income: 1.5 + points: 1.5 + experience: 2 + WHITE_WOOL: + income: 1.5 + points: 1.5 + experience: 2 + YELLOW_WOOL: + income: 1.5 + points: 1.5 + experience: 2 + BLACK_WOOL: + income: 1.5 + points: 1.5 + experience: 2 + BLUE_WOOL: + income: 1.5 + points: 1.5 + experience: 2 + BROWN_WOOL: + income: 1.5 + points: 1.5 + experience: 2 + CYAN_WOOL: + income: 1.5 + points: 1.5 + experience: 2 + GRAY_WOOL: + income: 1.5 + points: 1.5 + experience: 2 + GREEN_WOOL: + income: 1.5 + points: 1.5 + experience: 2 + LIGHT_BLUE_WOOL: + income: 1.5 + points: 1.5 + experience: 2 + LIGHT_GRAY_WOOL: + income: 1.5 + points: 1.5 + experience: 2 + LIME_WOOL: + income: 1.5 + points: 1.5 + experience: 2 + MAGENTA_WOOL: + income: 1.5 + points: 1.5 + experience: 2 + ORANGE_WOOL: + income: 1.5 + points: 1.5 + experience: 2 + PINK_WOOL: + income: 1.5 + points: 1.5 + experience: 2 + PURPLE_WOOL: + income: 1.5 + points: 1.5 + experience: 2 + RED_WOOL: + income: 1.5 + points: 1.5 + experience: 2 + GOLD_BLOCK: + income: 1.5 + points: 1.5 + experience: 2 + IRON_BLOCK: + income: 1.5 + points: 1.5 + experience: 2 + ACACIA_SLAB: income: 0.8 points: 0.8 experience: 2 - '45': - income: 1.5 - points: 1.5 - experience: 2 - '47': - income: 1.5 - points: 1.5 - experience: 2 - '48': - income: 1.5 - points: 1.5 - experience: 2 - '49': - income: 1.5 - points: 1.5 - experience: 2 - '53': - income: 1.5 - points: 1.5 - experience: 2 - '54': - income: 1.5 - points: 1.5 - experience: 2 - '57': - income: 1.5 - points: 1.5 - experience: 2 - '58': - income: 1.5 - points: 1.5 - experience: 2 - '61': - income: 1.5 - points: 1.5 - experience: 2 - '65': - income: 1.5 - points: 1.5 - experience: 2 - '67': - income: 1.5 - points: 1.5 - experience: 2 - '79': - income: 1.5 - points: 1.5 - experience: 2 - '80': - income: 1.0 - points: 1.0 - experience: 2 - '84': - income: 1.0 - points: 1.0 - experience: 2 - '85': - income: 1.5 - points: 1.5 - experience: 2 - '89': - income: 1.5 - points: 1.5 - experience: 2 - '95': - income: 1.5 - points: 1.5 - experience: 2 - '96': - income: 1.5 - points: 1.5 - experience: 2 - '98': - income: 1.5 - points: 1.5 - experience: 2 - '101': - income: 1.5 - points: 1.5 - experience: 2 - '102': - income: 1.5 - points: 1.5 - experience: 2 - '107': - income: 1.5 - points: 1.5 - experience: 2 - '108': - income: 1.5 - points: 1.5 - experience: 2 - '109': - income: 1.5 - points: 1.5 - experience: 2 - '112': - income: 1.5 - points: 1.5 - experience: 2 - '113': - income: 1.5 - points: 1.5 - experience: 2 - '114': - income: 1.5 - points: 1.5 - experience: 2 - '116': - income: 1.5 - points: 1.5 - experience: 2 - '120': - income: 1.5 - points: 1.5 - experience: 2 - '123': - income: 1.0 - points: 1.0 - experience: 2 - '126': + BIRCH_SLAB: income: 0.8 points: 0.8 experience: 2 - '128': + BRICK_SLAB: + income: 0.8 + points: 0.8 + experience: 2 + COBBLESTONE_SLAB: + income: 0.8 + points: 0.8 + experience: 2 + DARK_OAK_SLAB: + income: 0.8 + points: 0.8 + experience: 2 + DARK_PRISMARINE_SLAB: + income: 0.8 + points: 0.8 + experience: 2 + JUNGLE_SLAB: + income: 0.8 + points: 0.8 + experience: 2 + NETHER_BRICK_SLAB: + income: 0.8 + points: 0.8 + experience: 2 + OAK_SLAB: + income: 0.8 + points: 0.8 + experience: 2 + PETRIFIED_OAK_SLAB: + income: 0.8 + points: 0.8 + experience: 2 + PRISMARINE_BRICK_SLAB: + income: 0.8 + points: 0.8 + experience: 2 + PRISMARINE_SLAB: + income: 0.8 + points: 0.8 + experience: 2 + PURPUR_SLAB: + income: 0.8 + points: 0.8 + experience: 2 + QUARTZ_SLAB: + income: 0.8 + points: 0.8 + experience: 2 + RED_SANDSTONE_SLAB: + income: 0.8 + points: 0.8 + experience: 2 + SANDSTONE_SLAB: + income: 0.8 + points: 0.8 + experience: 2 + SPRUCE_SLAB: + income: 0.8 + points: 0.8 + experience: 2 + STONE_SLAB: + income: 0.8 + points: 0.8 + experience: 2 + STONE_BRICK_SLAB: + income: 0.8 + points: 0.8 + experience: 2 + BRICKS: income: 1.5 points: 1.5 experience: 2 - '130': + BOOKSHELF: income: 1.5 points: 1.5 experience: 2 - '133': + MOSSY_COBBLESTONE: income: 1.5 points: 1.5 experience: 2 - '134': + OBSIDIAN: income: 1.5 points: 1.5 experience: 2 - '139': + OAK_STAIRS: income: 1.5 points: 1.5 experience: 2 - '146': + PRISMARINE_BRICK_STAIRS: + income: 0.8 + points: 0.8 + experience: 2 + PRISMARINE_STAIRS: + income: 0.8 + points: 0.8 + experience: 2 + PURPUR_STAIRS: + income: 0.8 + points: 0.8 + experience: 2 + QUARTZ_STAIRS: + income: 0.8 + points: 0.8 + experience: 2 + RED_SANDSTONE_STAIRS: + income: 0.8 + points: 0.8 + experience: 2 + SANDSTONE_STAIRS: + income: 0.8 + points: 0.8 + experience: 2 + SPRUCE_STAIRS: + income: 0.8 + points: 0.8 + experience: 2 + STONE_BRICK_STAIRS: + income: 0.8 + points: 0.8 + experience: 2 + DARK_OAK_STAIRS: + income: 0.8 + points: 0.8 + experience: 2 + JUNGLE_STAIRS: + income: 0.8 + points: 0.8 + experience: 2 + NETHER_BRICK_STAIRS: + income: 0.8 + points: 0.8 + experience: 2 + COBBLESTONE_STAIRS: income: 1.5 points: 1.5 experience: 2 - '152': + CHEST: income: 1.5 points: 1.5 experience: 2 - '154': + TRAPPED_CHEST: + income: 0.8 + points: 0.8 + experience: 2 + DIAMOND_BLOCK: income: 1.5 points: 1.5 experience: 2 - '155': + CRAFTING_TABLE: income: 1.5 points: 1.5 experience: 2 - '156': + FURNACE: income: 1.5 points: 1.5 experience: 2 - '159': + LADDER: income: 1.5 points: 1.5 experience: 2 - '160': + ICE: + income: 1.5 + points: 1.5 + experience: 2 + SNOW_BLOCK: + income: 1.0 + points: 1.0 + experience: 2 + JUKEBOX: + income: 1.0 + points: 1.0 + experience: 2 + OAK_FENCE: + income: 1.5 + points: 1.5 + experience: 2 + GLOWSTONE: + income: 1.5 + points: 1.5 + experience: 2 + WHITE_STAINED_GLASS: + income: 1.5 + points: 1.5 + experience: 2 + BLACK_STAINED_GLASS: + income: 1.5 + points: 1.5 + experience: 2 + BLUE_STAINED_GLASS: + income: 1.5 + points: 1.5 + experience: 2 + BROWN_STAINED_GLASS: + income: 1.5 + points: 1.5 + experience: 2 + CYAN_STAINED_GLASS: + income: 1.5 + points: 1.5 + experience: 2 + GRAY_STAINED_GLASS: + income: 1.5 + points: 1.5 + experience: 2 + GREEN_STAINED_GLASS: + income: 1.5 + points: 1.5 + experience: 2 + LIGHT_BLUE_STAINED_GLASS: + income: 1.5 + points: 1.5 + experience: 2 + LIGHT_GRAY_STAINED_GLASS: + income: 1.5 + points: 1.5 + experience: 2 + LIME_STAINED_GLASS: + income: 1.5 + points: 1.5 + experience: 2 + MAGENTA_STAINED_GLASS: + income: 1.5 + points: 1.5 + experience: 2 + ORANGE_STAINED_GLASS: + income: 1.5 + points: 1.5 + experience: 2 + PINK_STAINED_GLASS: + income: 1.5 + points: 1.5 + experience: 2 + PURPLE_STAINED_GLASS: + income: 1.5 + points: 1.5 + experience: 2 + RED_STAINED_GLASS: + income: 1.5 + points: 1.5 + experience: 2 + YELLOW_STAINED_GLASS: + income: 1.5 + points: 1.5 + experience: 2 + ACACIA_TRAPDOOR: + income: 1.5 + points: 1.5 + experience: 2 + BIRCH_TRAPDOOR: + income: 1.5 + points: 1.5 + experience: 2 + DARK_OAK_TRAPDOOR: + income: 1.5 + points: 1.5 + experience: 2 + IRON_TRAPDOOR: + income: 1.5 + points: 1.5 + experience: 2 + JUNGLE_TRAPDOOR: + income: 1.5 + points: 1.5 + experience: 2 + OAK_TRAPDOOR: + income: 1.5 + points: 1.5 + experience: 2 + SPRUCE_TRAPDOOR: + income: 1.5 + points: 1.5 + experience: 2 + STONE_BRICKS: + income: 1.5 + points: 1.5 + experience: 2 + CHISELED_STONE_BRICKS: + income: 1.5 + points: 1.5 + experience: 2 + CRACKED_STONE_BRICKS: + income: 1.5 + points: 1.5 + experience: 2 + END_STONE_BRICKS: + income: 1.5 + points: 1.5 + experience: 2 + MOSSY_STONE_BRICKS: + income: 1.5 + points: 1.5 + experience: 2 + IRON_BARS: + income: 1.5 + points: 1.5 + experience: 2 + GLASS_PANE: + income: 1.5 + points: 1.5 + experience: 2 + OAK_FENCE_GATE: + income: 1.5 + points: 1.5 + experience: 2 + BRICK_STAIRS: + income: 1.5 + points: 1.5 + experience: 2 + STONE_BRICK_STAIRS: + income: 1.5 + points: 1.5 + experience: 2 + NETHER_BRICKS: + income: 1.5 + points: 1.5 + experience: 2 + NETHER_BRICK_FENCE: + income: 1.5 + points: 1.5 + experience: 2 + NETHER_BRICK_STAIRS: + income: 1.5 + points: 1.5 + experience: 2 + ENCHANTING_TABLE: + income: 1.5 + points: 1.5 + experience: 2 + END_PORTAL_FRAME: + income: 1.5 + points: 1.5 + experience: 2 + REDSTONE_LAMP: + income: 1.0 + points: 1.0 + experience: 2 + SANDSTONE_STAIRS: + income: 1.5 + points: 1.5 + experience: 2 + ENDER_CHEST: + income: 1.5 + points: 1.5 + experience: 2 + EMERALD_BLOCK: + income: 1.5 + points: 1.5 + experience: 2 + SPRUCE_STAIRS: + income: 1.5 + points: 1.5 + experience: 2 + COBBLESTONE_WALL: + income: 1.5 + points: 1.5 + experience: 2 + TRAPPED_CHEST: + income: 1.5 + points: 1.5 + experience: 2 + REDSTONE_BLOCK: + income: 1.5 + points: 1.5 + experience: 2 + HOPPER: + income: 1.5 + points: 1.5 + experience: 2 + QUARTZ_BLOCK: + income: 1.5 + points: 1.5 + experience: 2 + QUARTZ_STAIRS: income: 1.5 points: 1.5 experience: 2 @@ -1072,19 +1514,19 @@ Jobs: income: 7.5 points: 7.5 experience: 7.5 - max-level: 200 Digger: fullname: Digger shortname: D description: Earns money for terraforming the world. ChatColour: GOLD chat-display: full - #max-level: 10 + max-level: 200 #slots: 10 leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4) income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05)) points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05)) experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01)) + rejoinCooldown: 10 Gui: Id: 269 Data: 0 @@ -1127,19 +1569,19 @@ Jobs: income: 10.0 points: 10.0 experience: 10.0 - max-level: 200 Farmer: fullname: Farmer shortname: Fa description: Earns money farming crops. ChatColour: BLUE chat-display: full - #max-level: 10 + max-level: 200 #slots: 10 leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4) income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05)) points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05)) experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01)) + rejoinCooldown: 10 Gui: Id: 290 Data: 0 @@ -1264,19 +1706,19 @@ Jobs: income: 1.5 points: 1.5 experience: 3.0 - BEETROOT_BLOCK-3: + BEETROOTS: income: 1.5 points: 1.5 experience: 3.0 - CROPS-7: - income: 1.5 + WHEAT: + income: 1.14 points: 1.5 experience: 3.0 - CARROT-7: + CARROTS: income: 1.0 points: 1.0 experience: 1.0 - POTATO-7: + POTATOES: income: 1.0 points: 1.0 experience: 1.0 @@ -1284,11 +1726,11 @@ Jobs: income: 0.5 points: 0.5 experience: 1.0 - SUGAR_CANE_BLOCK: + SUGAR_CANE: income: 0.2 points: 0.2 experience: 0.2 - COCOA-2: + COCOA: income: 4 points: 4 experience: 4.0 @@ -1324,16 +1766,12 @@ Jobs: income: 1 points: 1 experience: 1.0 - '115': - income: 1 - points: 1 - experience: 1.0 Place: - CROPS-0: + WHEAT: income: 3.0 points: 3 experience: 3.0 - SUGAR_CANE_BLOCK: + SUGAR_CANE: income: 1.0 points: 1 experience: 1.0 @@ -1342,19 +1780,19 @@ Jobs: income: 7.5 points: 7.5 experience: 7.5 - max-level: 200 Hunter: fullname: Hunter shortname: H description: Earns money killing animals and monsters. ChatColour: RED chat-display: full - #max-level: 10 + max-level: 200 #slots: 10 leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4) income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05)) points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05)) experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01)) + rejoinCooldown: 10 Gui: Id: 261 Data: 0 @@ -1476,19 +1914,19 @@ Jobs: income: 9.0 points: 9 experience: 7.5 - max-level: 200 Explorer: fullname: Explorer shortname: Ex description: Earns money from exploring map. ChatColour: AQUA chat-display: full - #max-level: 10 + max-level: 200 #slots: 10 leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4) income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05)) points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05)) experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01)) + rejoinCooldown: 10 Gui: Id: 301 Data: 0 @@ -1517,19 +1955,19 @@ Jobs: Player: income: 7.5 experience: 7.5 - max-level: 200 Crafter: fullname: Crafter shortname: Cr description: Earns money from crafting items. ChatColour: RED chat-display: full - #max-level: 10 + max-level: 200 #slots: 10 leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4) income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05)) points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05)) experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01)) + rejoinCooldown: 10 Gui: Id: 61 Data: 0 @@ -1764,19 +2202,19 @@ Jobs: income: 7.5 points: 7.5 experience: 7.5 - max-level: 200 Fisherman: fullname: Fisherman shortname: Fi description: Earns money from fishing. ChatColour: AQUA chat-display: full - #max-level: 10 + max-level: 200 #slots: 10 leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4) income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05)) points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05)) experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01)) + rejoinCooldown: 10 Gui: Id: 346 Data: 0 @@ -1802,19 +2240,19 @@ Jobs: income: 7.5 points: 7.5 experience: 7.5 - max-level: 200 Weaponsmith: fullname: Weaponsmith shortname: W description: Earns money from crafting and repairing weapons. ChatColour: DARK_PURPLE chat-display: full - #max-level: 10 + max-level: 200 #slots: 10 leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4) income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05)) points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05)) experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01)) + rejoinCooldown: 10 Gui: Id: 58 Data: 0 @@ -1937,17 +2375,18 @@ Jobs: income: 7.0 points: 7.0 experience: 20 - max-level: 200 Brewer: fullname: Brewer shortname: Br description: Earns money brewing potions. ChatColour: LIGHT_PURPLE chat-display: full + max-level: 200 leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4) income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05)) points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05)) experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01)) + rejoinCooldown: 10 Gui: Id: 379 Data: 0 @@ -2004,19 +2443,19 @@ Jobs: income: 18.0 points: 18.0 experience: 18.0 - max-level: 200 Enchanter: fullname: Enchanter shortname: E description: Earns money enchanting weapons. ChatColour: DARK_BLUE chat-display: full - #max-level: 10 + max-level: 200 #slots: 10 leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4) income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05)) points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05)) experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01)) + rejoinCooldown: 10 Gui: Id: 116 Data: 0 @@ -2429,7 +2868,6 @@ Jobs: income: 30.0 points: 30.0 experience: 100.0 - max-level: 200 None: fullname: None shortname: N @@ -2443,4 +2881,6 @@ Jobs: experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01)) Kill: Player: - income: 7.5 \ No newline at end of file + income: 7.5 + points: 7.5 + experience: 7.5 \ No newline at end of file