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So lets change from ids to real names
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commit
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@ -91,7 +91,7 @@ public class GuiManager {
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Job job = jobsList.get(i);
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List<String> lore = new ArrayList<>();
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for (JobProgression onePJob : jPlayer.getJobProgression()) {
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for (JobProgression onePJob : jPlayer.progression) {
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if (onePJob.getJob().getName().equalsIgnoreCase(job.getName())) {
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lore.add(Jobs.getLanguage().getMessage("command.info.gui.working"));
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break;
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@ -28,8 +28,7 @@ Brewer:
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- Brew some stuff and get money
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- Get 100 for this!
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Gui:
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Id: 379
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Data: 0
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Item: brewing_stand
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Brew:
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nether_wart:
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income: 6.0
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@ -28,8 +28,7 @@ Digger:
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- Dig blocks and get money
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- Get 100 for this!
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Gui:
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Id: 269
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Data: 0
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Item: wooden_shovel
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Break:
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red_sand:
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income: 1
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@ -28,8 +28,7 @@ Enchanter:
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- Be a wizard and get money
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- Get 100 for this!
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Gui:
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Id: 116
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Data: 0
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Item: enchanting_table
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Enchant:
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wood_sword:
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income: 1.5
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@ -26,8 +26,7 @@ Explorer:
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- Go on a trip and get money
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- Get 100 for this!
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Gui:
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Id: 301
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Data: 0
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Item: leather_boots
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Explore:
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'1':
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income: 5.0
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@ -28,8 +28,7 @@ Hunter:
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- Kill everything what moves and get money
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- Get 100 for this!
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Gui:
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Id: 261
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Data: 0
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Item: bow
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Tame:
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Wolf:
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income: 20.0
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@ -28,8 +28,7 @@ Miner:
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- Break blocks and get money
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- Get 100 for this!
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Gui:
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Id: 270
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Data: 0
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Item: wooden_pickaxe
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TNTBreak:
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stone:
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income: 0.25
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@ -28,8 +28,7 @@ Weaponsmith:
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- Craft weapons and get money
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- Get 100 for this!
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Gui:
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Id: 58
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Data: 0
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Item: crafting_table
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Craft:
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wooden_sword:
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income: 1.0
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@ -28,8 +28,7 @@ Woodcutter:
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- Break logs and get money
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- Get 100 for this!
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Gui:
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Id: 17
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Data: 2
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Item: birch_log
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Break:
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materials:
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- oak_log;1.0;1.0;1.0
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