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https://github.com/Zrips/Jobs.git
synced 2024-11-25 12:05:16 +01:00
Added option to jobs shop to hide icon if a player there are no enough points
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parent
6dfd0d94e8
commit
f894a6aa09
@ -205,6 +205,11 @@ public class ShopManager {
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ShopItem item = ls.get(i);
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if (item.isHideIfNoEnoughPoints() && item.getRequiredTotalLevels() != -1 &&
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Jobs.getPlayerManager().getJobsPlayer(player).getTotalLevels() < item.getRequiredTotalLevels()) {
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continue;
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}
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ArrayList<String> Lore = new ArrayList<>();
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CMIMaterial mat = CMIMaterial.get(item.getIconMaterial());
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@ -344,15 +349,13 @@ public class ShopManager {
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continue;
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}
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if (NameSection.isInt("Icon.Amount"))
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Sitem.setIconAmount(NameSection.getInt("Icon.Amount"));
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Sitem.setIconAmount(NameSection.getInt("Icon.Amount", 1));
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if (NameSection.isString("Icon.Name"))
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Sitem.setIconName(ChatColor.translateAlternateColorCodes('&', NameSection.getString("Icon.Name")));
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if (NameSection.isList("Icon.Lore")) {
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List<String> lore = new ArrayList<>();
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if (!NameSection.getStringList("Icon.Lore").isEmpty())
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for (String eachLine : NameSection.getStringList("Icon.Lore")) {
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lore.add(ChatColor.translateAlternateColorCodes('&', eachLine));
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}
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@ -365,11 +368,14 @@ public class ShopManager {
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if (NameSection.isBoolean("Icon.CustomHead.UseCurrentPlayer"))
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Sitem.setCustomHeadOwner(NameSection.getBoolean("Icon.CustomHead.UseCurrentPlayer"));
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if (NameSection.isBoolean("Icon.HideIfThereIsNoEnoughPoints")) {
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Sitem.setHideIfThereIsNoEnoughPoints(NameSection.getBoolean("Icon.HideIfThereIsNoEnoughPoints"));
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}
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if (NameSection.isBoolean("Icon.HideWithoutPermission"))
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Sitem.setHideWithoutPerm(NameSection.getBoolean("Icon.HideWithoutPermission"));
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if (NameSection.isList("RequiredPermission")) {
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if (!NameSection.getStringList("RequiredPermission").isEmpty())
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if (NameSection.isList("RequiredPermission") && !NameSection.getStringList("RequiredPermission").isEmpty()) {
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Sitem.setRequiredPerm(NameSection.getStringList("RequiredPermission"));
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}
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@ -396,7 +402,6 @@ public class ShopManager {
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if (NameSection.isList("PerformCommands")) {
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List<String> cmd = new ArrayList<>();
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if (!NameSection.getStringList("PerformCommands").isEmpty())
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for (String eachLine : NameSection.getStringList("PerformCommands")) {
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cmd.add(ChatColor.translateAlternateColorCodes('&', eachLine));
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}
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@ -423,22 +428,20 @@ public class ShopManager {
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continue;
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}
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int amount = 1;
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if (itemSection.isInt("Amount"))
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amount = itemSection.getInt("Amount");
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int amount = itemSection.getInt("Amount", 1);
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String name = null;
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if (itemSection.isString("Name"))
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name = ChatColor.translateAlternateColorCodes('&', itemSection.getString("Name"));
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List<String> lore = new ArrayList<>();
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if (itemSection.contains("Lore") && !itemSection.getStringList("Lore").isEmpty())
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if (itemSection.contains("Lore"))
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for (String eachLine : itemSection.getStringList("Lore")) {
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lore.add(ChatColor.translateAlternateColorCodes('&', eachLine));
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}
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HashMap<Enchantment, Integer> enchants = new HashMap<>();
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if (itemSection.contains("Enchants") && !itemSection.getStringList("Enchants").isEmpty())
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if (itemSection.contains("Enchants"))
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for (String eachLine : itemSection.getStringList("Enchants")) {
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if (!eachLine.contains("="))
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@ -19,6 +19,8 @@ public class ShopItem {
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private List<String> IconLore = new ArrayList<>();
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private boolean HideWithoutPerm = false;
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private boolean hideNoEnoughPoint = false;
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private int RequiredTotalLevels = -1;
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private List<String> RequiredPerm = new ArrayList<>();
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@ -84,6 +86,14 @@ public class ShopItem {
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return RequiredPerm;
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}
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public void setHideIfThereIsNoEnoughPoints(boolean hideNoEnoughPoint) {
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this.hideNoEnoughPoint = hideNoEnoughPoint;
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}
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public boolean isHideIfNoEnoughPoints() {
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return hideNoEnoughPoint;
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}
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public void setHideWithoutPerm(boolean HideWithoutPerm) {
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this.HideWithoutPerm = HideWithoutPerm;
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}
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@ -16,6 +16,8 @@ Items:
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- "&eAnd one tasty apple!"
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# (Optional - default: false) Hides icon if player don't have permission to get this item
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HideWithoutPermission: true
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# (Optional - default: false) Hides icon if player don't have enough point levels to get this icon
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HideIfThereIsNoEnoughPoints: false
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# (Optional) When you want to use Player Head material with skin then use this
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#CustomHead:
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# PlayerName: playerName
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