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Update Job.java
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@ -37,7 +37,7 @@ import com.gamingmesh.jobs.stuff.Debug;
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public class Job {
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// job info
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private EnumMap<ActionType, List<JobInfo>> jobInfo = new EnumMap<ActionType, List<JobInfo>>(ActionType.class);
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private EnumMap<ActionType, List<JobInfo>> jobInfo = new EnumMap<>(ActionType.class);
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// permissions
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private List<JobPermission> jobPermissions;
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// commands
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@ -67,9 +67,9 @@ public class Job {
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// max number of people allowed with this job on the server.
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private Integer maxSlots;
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// Commands to be performed on player job join
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private List<String> CmdOnJoin = new ArrayList<String>();
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private List<String> CmdOnJoin = new ArrayList<>();
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// Commands to be performed on player job leave
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private List<String> CmdOnLeave = new ArrayList<String>();
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private List<String> CmdOnLeave = new ArrayList<>();
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// Item for GUI
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private ItemStack GUIitem;
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// Item for GUI
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@ -83,9 +83,9 @@ public class Job {
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private Parser moneyEquation, xpEquation, pointsEquation;
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private List<String> fDescription = new ArrayList<String>();
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private List<String> fDescription = new ArrayList<>();
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private List<Quest> quests = new ArrayList<Quest>();
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private List<Quest> quests = new ArrayList<>();
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private int maxDailyQuests = 1;
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/**
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@ -454,7 +454,7 @@ public class Job {
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// }
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public Quest getNextQuest(List<String> excludeQuests, Integer level) {
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List<Quest> ls = new ArrayList<Quest>(this.quests);
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List<Quest> ls = new ArrayList<>(this.quests);
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Collections.shuffle(ls);
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int i = 0;
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