package Gui; import java.util.ArrayList; import java.util.HashMap; import java.util.List; import org.bukkit.Bukkit; import org.bukkit.ChatColor; import org.bukkit.Material; import org.bukkit.entity.Player; import org.bukkit.inventory.Inventory; import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.meta.ItemMeta; import com.gamingmesh.jobs.Jobs; import com.gamingmesh.jobs.commands.JobsCommands; import com.gamingmesh.jobs.config.ConfigManager; import com.gamingmesh.jobs.container.ActionType; import com.gamingmesh.jobs.container.Job; import com.gamingmesh.jobs.container.JobInfo; import com.gamingmesh.jobs.container.JobProgression; import com.gamingmesh.jobs.container.JobsPlayer; import com.gamingmesh.jobs.stuff.TranslateName; public class GuiTools { public static HashMap GuiList = new HashMap(); public static Inventory CreateJobsGUI(Player player) { ArrayList JobsList = new ArrayList(); for (Job job : Jobs.getJobs()) { if (ConfigManager.getJobsConfiguration().getHideJobsWithoutPermission()) if (!JobsCommands.hasJobPermission(player, job)) continue; JobsList.add(job); } GuiInfoList guiInfo = new GuiInfoList(player.getName()); guiInfo.setJobList(JobsList); GuiList.put(player.getName(), guiInfo); int GuiSize = 9; if (JobsList.size() > 9) GuiSize = 18; if (JobsList.size() > 18) GuiSize = 27; if (JobsList.size() > 27) GuiSize = 36; if (JobsList.size() > 36) GuiSize = 45; if (JobsList.size() > 45) GuiSize = 54; JobsPlayer JPlayer = Jobs.getPlayerManager().getJobsPlayer(player); List pJobs = JPlayer.getJobProgression(); Inventory GuiInv = Bukkit.createInventory(null, GuiSize, "Pick your job!"); for (int i = 0; i < JobsList.size(); i++) { Job job = JobsList.get(i); ArrayList Lore = new ArrayList(); for (JobProgression onePJob : pJobs) { if (onePJob.getJob().getName().equalsIgnoreCase(job.getName())) Lore.add(ChatColor.translateAlternateColorCodes('&', "&2Working ")); } int maxlevel = 0; if (player.hasPermission("jobs." + job.getName() + ".vipmaxlevel") && job.getVipMaxLevel() != 0) maxlevel = job.getVipMaxLevel(); else maxlevel = job.getMaxLevel(); if (maxlevel > 0) Lore.add("Max level: " + maxlevel); Lore.add(job.getDescription()); if (job.getMaxSlots() != null) Lore.add("Left slots: " + (job.getMaxSlots() - Jobs.getUsedSlots(job))); Lore.add(""); Lore.add("Posible actions"); for (ActionType actionType : ActionType.values()) { List info = job.getJobInfo(actionType); if (info != null && !info.isEmpty()) { Lore.add(ChatColor.translateAlternateColorCodes('&', "&e" + actionType.getName())); } } ItemStack GuiItem = job.getGuiItem(); ItemMeta meta = GuiItem.getItemMeta(); meta.setDisplayName(job.getName()); meta.setLore(Lore); GuiItem.setItemMeta(meta); GuiInv.setItem(i, GuiItem); } return GuiInv; } public static Inventory CreateJobsSubGUI(Player player, Job job) { Inventory tempInv = Bukkit.createInventory(null, 54, ""); ItemStack GuiItem = job.getGuiItem(); JobsPlayer JPlayer = Jobs.getPlayerManager().getJobsPlayer(player); // money exp boost Player dude = Bukkit.getServer().getPlayer(player.getUniqueId()); Double MoneyBoost = Jobs.getPlayerManager().GetMoneyBoost(dude, job); Double ExpBoost = Jobs.getPlayerManager().GetExpBoost(dude, job); int level = 1; JobProgression prog = JPlayer.getJobProgression(job); if (prog != null) level = prog.getLevel(); int numjobs = JPlayer.getJobProgression().size(); List items = new ArrayList(); int i = 0; for (ActionType actionType : ActionType.values()) { List info = job.getJobInfo(actionType); if (info == null || info.isEmpty()) continue; ArrayList Lore = new ArrayList(); Lore.add(ChatColor.translateAlternateColorCodes('&', "&e" + actionType.getName())); int y = 1; for (int z = 0; z < info.size(); z++) { String itemName = TranslateName.Translate(info.get(z).getName(), info.get(z)); double income = info.get(z).getIncome(level, numjobs); income = income + ((income * MoneyBoost) - income) + ((income * job.getMoneyBoost()) - income); ChatColor incomeColor = income >= 0 ? ChatColor.GREEN : ChatColor.DARK_RED; double xp = info.get(z).getExperience(level, numjobs); xp = xp + ((xp * ExpBoost) - xp) + ((xp * job.getExpBoost()) - xp); ChatColor xpColor = xp >= 0 ? ChatColor.YELLOW : ChatColor.GRAY; String xpString = String.format("%.2fxp", xp); Lore.add(ChatColor.translateAlternateColorCodes('&', "&7" + itemName + " " + xpColor + xpString + " " + incomeColor + Jobs.getEconomy().format(income))); if (y >= 10) { y = 1; if (z == info.size() - 1) continue; ItemMeta meta = GuiItem.getItemMeta(); meta.setDisplayName(job.getName()); meta.setLore(Lore); GuiItem.setItemMeta(meta); //GuiInv.setItem(i, GuiItem); tempInv.setItem(i, GuiItem); GuiItem = job.getGuiItem(); Lore = new ArrayList(); Lore.add(ChatColor.translateAlternateColorCodes('&', "&e" + actionType.getName())); i++; } y++; } ItemMeta meta = GuiItem.getItemMeta(); meta.setDisplayName(job.getName()); meta.setLore(Lore); GuiItem.setItemMeta(meta); //GuiInv.setItem(i, GuiItem); tempInv.setItem(i, GuiItem); i++; } for (ItemStack one : tempInv.getContents()) { if (one != null) items.add(one); } int GuiSize = 27; int backButton = 18; if (items.size() > 9) { GuiSize = 36; backButton = 27; } if (items.size() > 18) { GuiSize = 45; backButton = 36; } if (items.size() > 27) { GuiSize = 54; backButton = 45; } if (items.size() > 36) { GuiSize = 54; backButton = 53; } if (items.size() > 45) { GuiSize = 54; backButton = 53; } Inventory GuiInv = Bukkit.createInventory(null, GuiSize, job.getName() + " Info!"); for (int i1 = 0; i1 < items.size(); i1++) { GuiInv.setItem(i1, items.get(i1)); } ItemStack skull = new ItemStack(Material.JACK_O_LANTERN, 1, (byte) 0); ItemMeta skullMeta = skull.getItemMeta(); skullMeta.setDisplayName("<<< Back"); skull.setItemMeta(skullMeta); GuiInv.setItem(backButton, skull); GuiInfoList guiInfo = new GuiInfoList(player.getName()); guiInfo.setJobInfo(true); guiInfo.setbackButton(backButton); GuiList.put(player.getName(), guiInfo); return GuiInv; } }