package com.gamingmesh.jobs.economy; import org.bukkit.OfflinePlayer; import com.iCo6.iConomy; import com.iCo6.system.Accounts; public class IConomyAdapter implements Economy { iConomy icon; public IConomyAdapter(iConomy iconomy) { icon = iconomy; } public double getBalance(String playerName) { checkExist(playerName); return new Accounts().get(playerName).getHoldings().getBalance(); } @Override public boolean hasMoney(OfflinePlayer offlinePlayer, double amount) { return hasMoney(offlinePlayer.getName(), amount); } @Override public boolean hasMoney(String PlayerName, double amount) { checkExist(PlayerName); double holdings = this.getBalance(PlayerName); if (holdings >= amount) { return true; } return false; } @Override public boolean depositPlayer(String PlayerName, double amount) { checkExist(PlayerName); new Accounts().get(PlayerName).getHoldings().add(amount); return true; } @Override public boolean depositPlayer(OfflinePlayer offlinePlayer, double amount) { return depositPlayer(offlinePlayer.getName(), amount); } @Override public boolean withdrawPlayer(String playerName, double amount) { checkExist(playerName); if (this.hasMoney(playerName, amount)) { new Accounts().get(playerName).getHoldings().subtract(amount); return true; } return false; } @Override public boolean withdrawPlayer(OfflinePlayer offlinePlayer, double amount) { return withdrawPlayer(offlinePlayer.getName(), amount); } @Override public String format(double money) { return iConomy.format(money); } private static void checkExist(String playerName) { Accounts acc = new Accounts(); if (!acc.exists(playerName)) { acc.create(playerName); } } }