package com.gamingmesh.jobs.Signs; public class Sign { int Category = 0; String World = null; double x = 0.01; double y = 0.01; double z = 0.01; int Number = 0; String JobName = null; boolean special = false; public Sign() { } public void setSpecial(boolean special) { this.special = special; } public boolean isSpecial() { return this.special; } public void setJobName(String JobName) { this.JobName = JobName; } public String GetJobName() { return this.JobName; } public void setCategory(int Category) { this.Category = Category; } public int GetCategory() { return this.Category; } public void setWorld(String World) { this.World = World; } public String GetWorld() { return this.World; } public void setX(double x) { this.x = x; } public double GetX() { return this.x; } public void setY(double y) { this.y = y; } public double GetY() { return this.y; } public void setZ(double z) { this.z = z; } public double GetZ() { return this.z; } public void setNumber(int Number) { this.Number = Number; } public int GetNumber() { return this.Number; } }