package com.gamingmesh.jobs.container; public final class LogAmounts { private String username; private String action; private String item; private int count = 0; private double money = 0.0; private double exp = 0.0; private boolean newEntry = true; public LogAmounts(String item) { this.item = item; } public boolean isNewEntry() { return this.newEntry; } public void setNewEntry(boolean state) { this.newEntry = state; } public String getItemName() { return this.item; } public void addMoney(Double amount) { this.money += amount; } public double getMoney() { return (int) (this.money * 100) / 100.0; } public void addExp(Double amount) { this.exp += amount; } public double getExp() { return (int) (this.exp * 100) / 100.0; } public void addCount() { this.count++; } public int getCount() { return this.count; } public void setCount(int count) { this.count = count; } public void setUsername(String username) { this.username = username; } public String getUsername() { return this.username; } public void setAction(String action) { this.action = action; } public String getAction() { return this.action; } }