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mirror of https://github.com/Zrips/Jobs.git synced 2024-12-31 21:37:57 +01:00
Jobs/jobConfig.yml
Zrips afa7d00939 Added option to turn off MythicMob support, as it will brake if you
using old version of it.
Optimized Jobs long shutdown caused by Explorer feature recording to
data base taking to much time. Now its more or less instantaneous.
Fixed (fingers crossed) issue with limited items, now its should work
properly.
Changed item name in itemList.yml for flint
Changed default jobConfig.yml file, now there will be job with name of
exampleJob witch one will be ignored even if left in config file.Put
proper Woodcutter job beneath it to serve as correct woodcutter job.
2016-01-30 14:45:13 +02:00

1161 lines
30 KiB
YAML

# Jobs configuration.
#
# Stores information about each job.
#
# NOTE: When having multiple jobs, both jobs will give the income payout to the player
# even if they give the pay for one action (make the configurations with this in mind)
# and each job will get the respective experience.
#
# e.g If player has 2 jobs where job1 gives 10 income and experience for killing a player
# and job2 gives 5 income and experience for killing a player. When the user kills a player
# they will get 15 income and job1 will gain 10 experience and job2 will gain 5 experience.
Jobs:
# must be one word. This job will be ignored as this is just example of all posible actions
exampleJob:
# full name of the job (displayed when browsing a job, used when joining and leaving)
# also can be used as a prefix for the user's name if the option is enabled.
# Shown as a prefix only when the user has 1 job.
#
# NOTE: Must be 1 word
fullname: Woodcutter
# Shortened version of the name of the job. Used as a prefix when the user has more
# than 1 job
shortname: W
description: Earns money felling and planting trees
# The colour of the name, for a full list of supported colours, go to the message config.
ChatColour: GREEN
# Option to let you choose what kind of prefix this job adds to your name.
# options are: full, title, job, shortfull, shorttitle, shortjob and none
chat-display: full
# [OPTIONAL] - the maximum level of this class
max-level: 10
# [OPTIONAL] - the maximum level of this class with specific permission
# use jobs.[jobsname].vipmaxlevel
vip-max-level: 20
# [OPTIONAL] - the maximum number of users on the server that can have this job at
# any one time (includes offline players).
slots: 1
# Equation used for calculating how much experience is needed to go to the next level.
# Available parameters:
# numjobs - the number of jobs the player has
# joblevel - the level the player has attained in the job.
# NOTE: Please take care of the brackets when modifying this equation.
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
# Equation used for calculating how much income is given per action for the job level.
# Available parameters:
# baseincome - the income for the action at level 1 (as set in the configuration).
# joblevel - the level the player has attained in the job.
# NOTE: Please take care of the brackets when modifying this equation.
income-progression-equation: baseincome*((1.05)^(joblevel-1))
# Equation used for calculating how much experience is given per action for the job level.
# Available parameters:
# baseexperience - the experience for the action at level 1 (as set in the configuration).
# joblevel - the level the player has attained in the job.
# NOTE: Please take care of the brackets when modifying this equation.
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
# GUI icon information when using GUI function
Gui:
# id of block
Id: 17
# data of block, usualy its 0, but in example Diorite will have id of 1 and data of 3
Data: 2
########################################################################
# Section used to configure what items the job gets paid for, how much
# they get paid and how much experience they gain.
#
# For break and place, the block name or id is used.
# You can select a sub-type by using a '-' between the id and the bit
# value for the sub-type. e.g LOG-0 = usual log, LOG-2 = birch log
# 17-2 = birch log.
#
# If no sub-type is give, the payout will be for all sub-types.
#
# To get a list of all available block types, check the
# bukkit JavaDocs for a complete list of block types
# https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
#
# For kill tags (Kill and custom-kill), the name is the name of the
# mob.
# Available mobs:
# Bat
# Blaze
# Cave_spider
# Chicken
# Cow
# Creeper
# Ender_dragon
# Enderman
# Endermite
# Ghast
# Giant
# Guardian
# Horse
# Iron_golem
# Magma_cube
# Mushroom_cow
# Ocelot
# Pig
# Player
# Rabbit
# Sheep
# Silverfish
# Skeleton
# Slime
# Snowman
# Spider
# Squid
# Villager
# Witch
# Wither
# Wolf
# Zombie
#
# NOTE: mob names are case sensitive.
#
# For custom-kill, it is the name of the job (also case sensitive).
#
# NOTE: If a job has both the pay for killing a player and for killing a
# specific class, they will get both payments.
########################################################################
# payment for breaking a block
Break:
# block name/id (with optional sub-type)
LOG:
# base income
income: 5.0
# base experience
experience: 5.0
# (OPTIONAL) from which level of this job player can get money for this action
# if not given, then player will always get money for this action
# this can be used for any action
from-level: 1
# (OPTIONAL) until which level player can get money for this action.
# if not given, then there is no limit
# this can be used for any action
until-level: 30
# payment for breaking a block with tnt
TNTBreak:
LOG:
income: 5.0
experience: 5.0
# payment for placing a block
Place:
SAPLING:
income: 1.0
experience: 1.0
WOOD:
income: 2.0
experience: 2.0
# killing a mob
Kill:
# mob name
Player:
# base income
income: 7.5
# base experience
experience: 7.5
# killing a MythicMob
MMKill:
# mob name
CustomNameHere:
# base income
income: 7.5
# base experience
experience: 7.5
# Killing player with certain job
custom-kill:
Woodcutter:
income: 10.0
experience: 10.0
# Tamig animals
Tame:
Wolf:
income: 2.0
experience: 5.0
# Breeding animals
Breed:
Wolf:
income: 2.0
experience: 5.0
# Eating food
Eat:
cooked_rabbit:
income: 5
experience: 5
baked_potato:
income: 5
experience: 5
# Milking cows, only one option is available
Milk:
Cow:
income: 2.0
experience: 5.0
Mushroomcow:
income: 5.0
experience: 10.0
# Shear sheeps by its color
Shear:
Black:
income: 2.0
experience: 5.0
Blue:
income: 2.0
experience: 5.0
Brown:
income: 2.0
experience: 5.0
Cyan:
income: 2.0
experience: 5.0
Gray:
income: 2.0
experience: 5.0
Green:
income: 2.0
experience: 5.0
Light_blue:
income: 2.0
experience: 5.0
Lime:
income: 2.0
experience: 5.0
Magenta:
income: 2.0
experience: 5.0
Orange:
income: 2.0
experience: 5.0
Pink:
income: 2.0
experience: 5.0
Purple:
income: 2.0
experience: 5.0
Red:
income: 2.0
experience: 5.0
Silver:
income: 2.0
experience: 5.0
White:
income: 2.0
experience: 5.0
Yellow:
income: 2.0
experience: 5.0
# dyeing armor
Dye:
LEATHER_BOOTS:
income: 1.0
experience: 1.0
LEATHER_CHESTPLATE:
income: 1.0
experience: 1.0
LEATHER_HELMET:
income: 1.0
experience: 1.0
LEATHER_LEGGINGS:
income: 1.0
experience: 1.0
351:
income: 1.0
experience: 1.0
# Catching fish
Fish:
'349':
income: 20.0
experience: 25.0
# Repairing items
Repair:
WOOD_SWORD:
income: 1.0
experience: 1.0
IRON_SWORD:
income: 2.0
experience: 2.0
# Crafting items
Craft:
WOOD_SWORD:
income: 1.5
experience: 3.0
LEATHER_BOOTS:
income: 1.0
experience: 6.0
# Smelting ores
Smelt:
IRON_INGOT:
income: 2.0
experience: 8.0
GOLD_INGOT:
income: 4.5
experience: 12
# Enchanting items
Enchant:
# You can set item for which player will get money
WOOD_SWORD:
income: 1.5
experience: 3.0
LEATHER_BOOTS:
income: 1.0
experience: 6.0
# Or/and you can give money for each enchantment they got
DIG_SPEED-1:
income: 3.0
experience: 10.0
DIG_SPEED-2:
income: 6.0
experience: 20.0
# Brewing potions
Brew:
NETHER_STALK:
income: 5.0
experience: 3.0
REDSTONE:
income: 5.0
experience: 3.0
# Explore options. Each number represents players number in exploring that chunk
# 1 means that player is first in this chunk, 2 is second and so on, so you can give money not only for first player ho discovers that chunk
Explore:
1:
income: 5.0
experience: 5.0
2:
income: 2.5
experience: 2.5
3:
income: 1.0
experience: 1.0
4:
income: 0.5
experience: 0.5
5:
income: 0.1
experience: 0.1
# permissions granted for joining class
permissions:
# example node
aaaaaatest.node:
# true to give, false to revoke
value: true
# minimum level needed to grant permission. Use 0 for all levels
level: 0
aaaaaatest.node2:
value: true
# Permission granted when reaching level 10
level: 10
# Permissions granted when perticular conditions are meet
conditions:
# Condition mane, irelevent, you can write anything in here
first:
requires:
# j marks that player should have particular jobs level and higher
- j:Miner-50
- j:Digger-50
# p marks permission requirement
- p:essentials.notnoob
perform:
# p marks permission, player will get if given true value, if used false, permission will be taken
- p:essentials.fly-true
# Commands executed when player reached level
commands:
# command name, just to have better idea what this do
fly:
# Command its self, this will be executed from console, so all commands should work
# Possible variables are: [player] [jobname] [oldlevel] [newlevel]
command: manuaddp [player] essentials.fly
# When to execute this command first time
levelFrom: 100
# Until when to do this command
# This can be set to same level as levelFrom, so this command will be executed only once
levelUntil: 100
kit:
command: manuaddp [player] essentials.kits.woodcutter
levelFrom: 150
levelUntil: 150
# Getting more money when equiped with specific weapon/tool ar wearing armor
items:
# Just name, dont have any impact
firstOne:
# Tool/Weapon id. Works for block Break, Fish, Animal tame, Breed, Monster/Player kill.
id: 278
# Items name, should be with color codes
name: '&8Miner Pickaxe'
# Item lore, again should come with color codes
lore:
- '&eBobs pick'
- '&710% bonus XP'
# Item enchantments, all enchantment names can be found https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
enchants:
- DAMAGE_ALL=1
- FIRE_ASPECT=1
# Money boost: 1.1 is equals 10% more income when 0.9 is equals 10% less from base income
moneyBoost: 1.1
# Exp boost
expBoost: 1.1
helmet:
# Armor id. This one works with all jobs
id: 310
name: '&8Armor'
lore:
- '&eBobs armor'
- '&710% bonus XP'
moneyBoost: 1.1
expBoost: 1.1
# Limit item use to jobs level
limitedItems:
# Just name, dont have any impact
firstOne:
# Tool/Weapon id. Works for any interact action.
id: 278
# Level of this job player can start using this item
level: 5
# (optional) Items name, option to use color codes
name: '&8Miner Pickaxe'
# (optional) Item lore, again can come with color codes
lore:
- '&eBobs pick'
- '&710% bonus XP'
# (optional) Item enchantments, all enchantment names can be found https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
# enchant level can inrease with jobs level to give best RPG experiance
enchants:
- DAMAGE_ALL=1
- FIRE_ASPECT=1
cmd-on-join:
- 'msg [name] Thx for joining this job!'
- 'msg [name] Now start working and get money from [jobname] job!'
cmd-on-leave:
- 'msg [name] You have left this awesome [jobname] job'
- 'msg [name] See you soon!'
# from this point you can edit jobs by your liking, rename, remove or add new ones
Woodcutter:
fullname: Woodcutter
shortname: W
description: Earns money felling and planting trees
ChatColour: GREEN
chat-display: full
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Gui:
Id: 17
Data: 2
Break:
17-0:
income: 2.5
experience: 2.5
17-1:
income: 2.0
experience: 2.0
17-2:
income: 2.5
experience: 2.5
17-3:
income: 2.5
experience: 2.5
18-0:
income: 0.5
experience: 0.5
18-1:
income: 0.5
experience: 0.5
18-2:
income: 0.5
experience: 0.5
18-3:
income: 0.5
experience: 0.5
161-0:
income: 0.5
experience: 0.5
161-1:
income: 0.5
experience: 0.5
162-0:
income: 2.5
experience: 2.5
162-1:
income: 2.5
experience: 2.5
Kill:
Player:
income: 7.5
experience: 7.5
custom-kill:
Woodcutter:
income: 10.0
experience: 10.0
Miner:
fullname: Miner
shortname: M
description: Earns money mining minerals and ores.
ChatColour: DARK_GRAY
chat-display: full
#max-level: 10
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Break:
STONE:
income: 2.0
experience: 2.0
COAL_ORE:
income: 3.0
experience: 3.0
GLOWING_REDSTONE_ORE:
income: 3.0
experience: 3.0
IRON_ORE:
income: 4.0
experience: 4.0
GOLD_ORE:
income: 5.0
experience: 5.0
LAPIS_ORE:
income: 5.0
experience: 5.0
DIAMOND_ORE:
income: 6.0
experience: 6.0
OBSIDIAN:
income: 7.5
experience: 7.5
MOSSY_COBBLESTONE:
income: 6.0
experience: 6.0
Place:
RAILS:
income: 2.0
experience: 2.0
IRON_ORE:
income: -5.0
experience: -5.0
GOLD_ORE:
income: -6.0
experience: -6.0
Kill:
Player:
income: 7.5
experience: 7.5
Builder:
fullname: Builder
shortname: B
description: Earns money for building structures.
ChatColour: WHITE
chat-display: full
#max-level: 10
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Place:
COBBLESTONE:
income: 1.0
experience: 1.0
WOOD:
income: 1.5
experience: 1.5
FENCE:
income: 1.5
experience: 1.5
WOOL:
income: 1.5
experience: 1.5
STONE:
income: 2.25
experience: 2.25
GLOWSTONE:
income: 3.0
experience: 3.0
SANDSTONE:
income: 2.0
experience: 2.0
GLASS:
income: 3.0
experience: 3.0
BRICK:
income: 4.0
experience: 4.0
LAPIS_BLOCK:
income: 5.0
experience: 5.0
DOUBLE_STEP:
income: 2.0
experience: 2.0
STEP:
income: 2.0
experience: 2.0
BOOKSHELF:
income: 3.0
experience: 3.0
WOOD_STAIRS:
income: 2.0
experience: 2.0
COBBLESTONE_STAIRS:
income: 2.0
experience: 2.0
MOSSY_COBBLESTONE:
income: 5.0
experience: 5.0
DIAMOND_BLOCK:
income: 5.0
experience: 5.0
GOLD_BLOCK:
income: 5.0
experience: 5.0
Kill:
Player:
income: 7.5
experience: 7.5
Digger:
fullname: Digger
shortname: D
description: Earns money for terraforming the world.
ChatColour: GOLD
chat-display: full
#max-level: 10
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Break:
DIRT:
income: 2.0
experience: 2.0
GRASS:
income: 2.0
experience: 2.0
GRAVEL:
income: 2.0
experience: 2.0
SAND:
income: 2.0
experience: 2.0
CLAY:
income: 2.0
experience: 2.0
Kill:
Player:
income: 7.5
experience: 7.5
custom-kill:
Digger:
income: 10.0
experience: 10.0
Farmer:
fullname: Farmer
shortname: Fa
description: Earns money farming crops.
ChatColour: BLUE
chat-display: full
#max-level: 10
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Break:
CROPS-7:
income: 4.0
experience: 4.0
SUGAR_CANE_BLOCK:
income: 4.0
experience: 4.0
Tame:
Wolf:
income: 5.0
experience: 5.0
Breed:
Wolf:
income: 5.0
experience: 5.0
Place:
CROPS-0:
income: 3.0
experience: 3.0
SUGAR_CANE_BLOCK:
income: 1.0
experience: 1.0
Kill:
Player:
income: 7.5
experience: 7.5
Hunter:
fullname: Hunter
shortname: H
description: Earns money killing animals and monsters.
ChatColour: RED
chat-display: full
#max-level: 10
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Kill:
Chicken:
income: 2.5
experience: 2.5
Cow:
income: 2.5
experience: 2.5
Pig:
income: 2.5
experience: 2.5
Sheep:
income: 2.5
experience: 2.5
Wolf:
income: 5.0
experience: 5.0
Creeper:
income: 10.0
experience: 10.0
Skeleton:
income: 10.0
experience: 10.0
WitherSkeleton:
income: 10.0
experience: 10.0
Spider:
income: 10.0
experience: 10.0
Zombie:
income: 10.0
experience: 10.0
Player:
income: 7.5
experience: 7.5
Fisherman:
fullname: Fisherman
shortname: Fi
description: Earns money from fishing.
ChatColour: AQUA
chat-display: full
#max-level: 10
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Fish:
RAW_FISH:
income: 4.0
experience: 4.0
Kill:
Player:
income: 7.5
experience: 7.5
Weaponsmith:
fullname: Weaponsmith
shortname: W
description: Earns money from crafting and repairing weapons.
ChatColour: DARK_PURPLE
chat-display: full
#max-level: 10
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Craft:
WOOD_SWORD:
income: 1.0
experience: 1.0
IRON_SWORD:
income: 2.0
experience: 2.0
GOLD_SWORD:
income: 3.0
experience: 3.0
DIAMOND_SWORD:
income: 4.0
experience: 4.0
Repair:
WOOD_SWORD:
income: 1.0
experience: 1.0
IRON_SWORD:
income: 2.0
experience: 2.0
GOLD_SWORD:
income: 3.0
experience: 3.0
DIAMOND_SWORD:
income: 4.0
experience: 4.0
Smelt:
IRON_INGOT:
income: 2.0
experience: 2.0
GOLD_INGOT:
income: 2.0
experience: 2.0
Brewer:
fullname: Brewer
shortname: Br
description: Earns money brewing potions.
ChatColour: LIGHT_PURPLE
chat-display: full
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Brew:
NETHER_STALK:
income: 1.0
experience: 1.0
REDSTONE:
income: 2.0
experience: 2.0
GLOWSTONE_DUST:
income: 2.0
experience: 2.0
SPIDER_EYE:
income: 2.0
experience: 2.0
FERMENTED_SPIDER_EYE:
income: 2.0
experience: 2.0
BLAZE_POWDER:
income: 2.0
experience: 2.0
SUGAR:
income: 2.0
experience: 2.0
SPECKLED_MELON:
income: 4.0
experience: 4.0
MAGMA_CREAM:
income: 4.0
experience: 4.0
GHAST_TEAR:
income: 4.0
experience: 4.0
Enchanter:
fullname: Enchanter
shortname: E
description: Earns money enchanting weapons.
ChatColour: DARK_BLUE
chat-display: full
#max-level: 10
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Enchant:
WOOD_SWORD:
income: 1.5
experience: 3.0
LEATHER_BOOTS:
income: 1.0
experience: 6.0
LEATHER_CHESTPLATE:
income: 2.0
experience: 6.0
LEATHER_HELMET:
income: 1.0
experience: 6.0
LEATHER_LEGGINGS:
income: 2.0
experience: 6.0
IRON_SWORD:
income: 3.0
experience: 6.0
IRON_BOOTS:
income: 2.5
experience: 9.0
IRON_CHESTPLATE:
income: 4.5
experience: 9.0
IRON_HELMET:
income: 2.5
experience: 9.0
IRON_LEGGINGS:
income: 4.5
experience: 9.0
GOLD_SWORD:
income: 4.5
experience: 15.0
GOLD_BOOTS:
income: 2.5
experience: 15.0
GOLD_CHESTPLATE:
income: 5.5
experience: 15.0
GOLD_HELMET:
income: 2.5
experience: 15.0
GOLD_LEGGINGS:
income: 5.5
experience: 15.0
DIAMOND_SWORD:
income: 9.0
experience: 30.0
DIAMOND_SPADE:
income: 5.0
experience: 30.0
DIAMOND_PICKAXE:
income: 10.0
experience: 30.0
DIAMOND_AXE:
income: 10.0
experience: 30.0
DIAMOND_HELMET:
income: 6.0
experience: 30.0
DIAMOND_CHESTPLATE:
income: 12.0
experience: 50.0
DIAMOND_LEGGINGS:
income: 12.0
experience: 50.0
DIAMOND_BOOTS:
income: 6.0
experience: 30.0
ARROW_DAMAGE-1:
income: 3.0
experience: 10.0
ARROW_DAMAGE-2:
income: 6.0
experience: 20.0
ARROW_DAMAGE-3:
income: 9.0
experience: 30.0
ARROW_DAMAGE-4:
income: 12.0
experience: 40.0
ARROW_DAMAGE-5:
income: 15.0
experience: 50.0
ARROW_FIRE:
income: 10.0
experience: 30.0
ARROW_INFINITE:
income: 20.0
experience: 50.0
ARROW_KNOCKBACK-1:
income: 3.0
experience: 10.0
ARROW_KNOCKBACK-2:
income: 6.0
experience: 20.0
DAMAGE_ALL-1:
income: 10.0
experience: 10.0
DAMAGE_ALL-2:
income: 20.0
experience: 20.0
DAMAGE_ALL-3:
income: 30.0
experience: 30.0
DAMAGE_ALL-4:
income: 40.0
experience: 40.0
DAMAGE_ALL-5:
income: 50.0
experience: 50.0
DAMAGE_ARTHROPODS-1:
income: 3.0
experience: 10.0
DAMAGE_ARTHROPODS-2:
income: 6.0
experience: 20.0
DAMAGE_ARTHROPODS-3:
income: 9.0
experience: 30.0
DAMAGE_ARTHROPODS-4:
income: 12.0
experience: 40.0
DAMAGE_ARTHROPODS-5:
income: 15.0
experience: 50.0
DAMAGE_UNDEAD-1:
income: 3.0
experience: 10.0
DAMAGE_UNDEAD-2:
income: 6.0
experience: 20.0
DAMAGE_UNDEAD-3:
income: 9.0
experience: 30.0
DAMAGE_UNDEAD-4:
income: 12.0
experience: 40.0
DAMAGE_UNDEAD-5:
income: 15.0
experience: 50.0
DEPTH_STRIDER-1:
income: 3.0
experience: 10.0
DEPTH_STRIDER-2:
income: 6.0
experience: 20.0
DEPTH_STRIDER-3:
income: 9.0
experience: 30.0
DIG_SPEED-1:
income: 3.0
experience: 10.0
DIG_SPEED-2:
income: 6.0
experience: 20.0
DIG_SPEED-3:
income: 9.0
experience: 30.0
DIG_SPEED-4:
income: 12.0
experience: 40.0
DIG_SPEED-5:
income: 15.0
experience: 50.0
DURABILITY-1:
income: 3.0
experience: 10.0
DURABILITY-2:
income: 6.0
experience: 20.0
DURABILITY-3:
income: 9.0
experience: 30.0
FIRE_ASPECT-1:
income: 3.0
experience: 10.0
FIRE_ASPECT-2:
income: 6.0
experience: 20.0
KNOCKBACK-1:
income: 3.0
experience: 10.0
KNOCKBACK-2:
income: 6.0
experience: 20.0
LOOT_BONUS_BLOCKS-1:
income: 20.0
experience: 100.0
LOOT_BONUS_BLOCKS-2:
income: 40.0
experience: 200.0
LOOT_BONUS_BLOCKS-3:
income: 80.0
experience: 300.0
LOOT_BONUS_MOBS-1:
income: 5.0
experience: 20.0
LOOT_BONUS_MOBS-2:
income: 12.0
experience: 40.0
LOOT_BONUS_MOBS-3:
income: 15.0
experience: 60.0
LUCK-1:
income: 15.0
experience: 10.0
LUCK-2:
income: 25.0
experience: 20.0
LUCK-3:
income: 35.0
experience: 30.0
LURE-1:
income: 10.0
experience: 10.0
LURE-2:
income: 20.0
experience: 20.0
LURE-3:
income: 30.0
experience: 30.0
OXYGEN-1:
income: 3.0
experience: 10.0
OXYGEN-2:
income: 6.0
experience: 20.0
OXYGEN-3:
income: 9.0
experience: 30.0
PROTECTION_ENVIRONMENTAL-1:
income: 5.0
experience: 10.0
PROTECTION_ENVIRONMENTAL-2:
income: 10.0
experience: 20.0
PROTECTION_ENVIRONMENTAL-3:
income: 15.0
experience: 30.0
PROTECTION_ENVIRONMENTAL-4:
income: 20.0
experience: 40.0
PROTECTION_EXPLOSIONS-1:
income: 5.0
experience: 10.0
PROTECTION_EXPLOSIONS-2:
income: 10.0
experience: 20.0
PROTECTION_EXPLOSIONS-3:
income: 15.0
experience: 30.0
PROTECTION_EXPLOSIONS-4:
income: 20.0
experience: 40.0
PROTECTION_FALL-1:
income: 3.0
experience: 10.0
PROTECTION_FALL-2:
income: 6.0
experience: 20.0
PROTECTION_FALL-3:
income: 9.0
experience: 30.0
PROTECTION_FALL-4:
income: 12.0
experience: 40.0
PROTECTION_FIRE-1:
income: 5.0
experience: 10.0
PROTECTION_FIRE-2:
income: 10.0
experience: 20.0
PROTECTION_FIRE-3:
income: 15.0
experience: 30.0
PROTECTION_FIRE-4:
income: 20.0
experience: 40.0
PROTECTION_PROJECTILE-1:
income: 10.0
experience: 10.0
PROTECTION_PROJECTILE-2:
income: 20.0
experience: 20.0
PROTECTION_PROJECTILE-3:
income: 30.0
experience: 30.0
PROTECTION_PROJECTILE-4:
income: 40.0
experience: 40.0
SILK_TOUCH:
income: 100.0
experience: 300.0
THORNS-1:
income: 4.0
experience: 10.0
THORNS-2:
income: 8.0
experience: 20.0
THORNS-3:
income: 12.0
experience: 30.0
WATER_WORKER:
income: 30.0
experience: 100.0
None:
fullname: None
shortname: N
ChatColour: WHITE
chat-display: none
#max-level: 10
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Kill:
Player:
income: 7.5