mirror of
https://github.com/Zrips/Jobs.git
synced 2024-11-25 20:16:13 +01:00
1045 lines
27 KiB
YAML
1045 lines
27 KiB
YAML
# Jobs configuration.
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#
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# Stores information about each job.
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#
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# NOTE: When having multiple jobs, both jobs will give the income payout to the player
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# even if they give the pay for one action (make the configurations with this in mind)
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# and each job will get the respective experience.
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#
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# e.g If player has 2 jobs where job1 gives 10 income and experience for killing a player
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# and job2 gives 5 income and experience for killing a player. When the user kills a player
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# they will get 15 income and job1 will gain 10 experience and job2 will gain 5 experience.
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Jobs:
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# must be one word
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Woodcutter:
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# full name of the job (displayed when browsing a job, used when joining and leaving)
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# also can be used as a prefix for the user's name if the option is enabled.
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# Shown as a prefix only when the user has 1 job.
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#
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# NOTE: Must be 1 word
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fullname: Woodcutter
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# Shortened version of the name of the job. Used as a prefix when the user has more
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# than 1 job
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shortname: W
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description: Earns money felling and planting trees
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# The colour of the name, for a full list of supported colours, go to the message config.
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ChatColour: GREEN
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# Option to let you choose what kind of prefix this job adds to your name.
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# options are: full, title, job, shortfull, shorttitle, shortjob and none
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chat-display: full
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# [OPTIONAL] - the maximum level of this class
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#max-level: 10
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# [OPTIONAL] - the maximum level of this class with specific permission
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# use jobs.[jobsname].vipmaxlevel
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#vip-max-level: 20
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# [OPTIONAL] - the maximum number of users on the server that can have this job at
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# any one time (includes offline players).
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#slots: 1
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# Equation used for calculating how much experience is needed to go to the next level.
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# Available parameters:
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# numjobs - the number of jobs the player has
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# joblevel - the level the player has attained in the job.
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# NOTE: Please take care of the brackets when modifying this equation.
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leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
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# Equation used for calculating how much income is given per action for the job level.
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# Available parameters:
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# baseincome - the income for the action at level 1 (as set in the configuration).
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# joblevel - the level the player has attained in the job.
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# NOTE: Please take care of the brackets when modifying this equation.
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income-progression-equation: baseincome*((1.05)^(joblevel-1))
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# Equation used for calculating how much experience is given per action for the job level.
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# Available parameters:
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# baseexperience - the experience for the action at level 1 (as set in the configuration).
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# joblevel - the level the player has attained in the job.
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# NOTE: Please take care of the brackets when modifying this equation.
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experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
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# GUI icon information when using GUI function
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Gui:
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# id of block
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Id: 17
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# data of block, usualy its 0, but in example Diorite will have id of 1 and data of 3
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Data: 2
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########################################################################
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# Section used to configure what items the job gets paid for, how much
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# they get paid and how much experience they gain.
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#
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# For break and place, the block name or id is used.
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# You can select a sub-type by using a '-' between the id and the bit
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# value for the sub-type. e.g LOG-0 = usual log, LOG-2 = birch log
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# 17-2 = birch log.
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#
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# If no sub-type is give, the payout will be for all sub-types.
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#
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# To get a list of all available block types, check the
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# bukkit JavaDocs for a complete list of block types
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# https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
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#
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# For kill tags (Kill and custom-kill), the name is the name of the
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# mob.
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# Available mobs:
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# Bat
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# Blaze
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# Cave_spider
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# Chicken
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# Cow
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# Creeper
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# Ender_dragon
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# Enderman
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# Endermite
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# Ghast
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# Giant
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# Guardian
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# Horse
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# Iron_golem
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# Magma_cube
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# Mushroom_cow
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# Ocelot
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# Pig
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# Player
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# Rabbit
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# Sheep
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# Silverfish
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# Skeleton
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# Slime
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# Snowman
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# Spider
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# Squid
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# Villager
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# Witch
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# Wither
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# Wolf
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# Zombie
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#
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# NOTE: mob names are case sensitive.
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#
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# For custom-kill, it is the name of the job (also case sensitive).
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#
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# NOTE: If a job has both the pay for killing a player and for killing a
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# specific class, they will get both payments.
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########################################################################
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# payment for breaking a block
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Break:
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# block name/id (with optional sub-type)
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LOG:
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# base income
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income: 5.0
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# base experience
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experience: 5.0
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# payment for placing a block
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Place:
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SAPLING:
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income: 1.0
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experience: 1.0
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WOOD:
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income: 2.0
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experience: 2.0
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# killing a mob
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Kill:
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# mob name
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Player:
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# base income
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income: 7.5
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# base experience
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experience: 7.5
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# killing a MythicMob
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MMKill:
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# mob name
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CustomNameHere:
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# base income
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income: 7.5
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# base experience
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experience: 7.5
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# Killing player with certain job
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custom-kill:
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Woodcutter:
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income: 10.0
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experience: 10.0
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# Tamig animals
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Tame:
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Wolf:
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income: 2.0
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experience: 5.0
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# Breeding animals
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Breed:
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Wolf:
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income: 2.0
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experience: 5.0
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# Milking cows, only one option is available
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Milk:
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Cow:
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income: 2.0
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experience: 5.0
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Mushroomcow:
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income: 5.0
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experience: 10.0
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# Shear sheeps by its color
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Shear:
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Black:
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income: 2.0
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experience: 5.0
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Blue:
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income: 2.0
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experience: 5.0
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Brown:
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income: 2.0
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experience: 5.0
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Cyan:
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income: 2.0
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experience: 5.0
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Gray:
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income: 2.0
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experience: 5.0
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Green:
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income: 2.0
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experience: 5.0
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Light_blue:
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income: 2.0
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experience: 5.0
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Lime:
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income: 2.0
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experience: 5.0
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Magenta:
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income: 2.0
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experience: 5.0
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Orange:
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income: 2.0
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experience: 5.0
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Pink:
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income: 2.0
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experience: 5.0
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Purple:
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income: 2.0
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experience: 5.0
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Red:
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income: 2.0
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experience: 5.0
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Silver:
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income: 2.0
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experience: 5.0
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White:
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income: 2.0
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experience: 5.0
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Yellow:
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income: 2.0
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experience: 5.0
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# dyeing armor
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Dye:
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LEATHER_BOOTS:
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income: 1.0
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experience: 1.0
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LEATHER_CHESTPLATE:
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income: 1.0
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experience: 1.0
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LEATHER_HELMET:
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income: 1.0
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experience: 1.0
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LEATHER_LEGGINGS:
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income: 1.0
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experience: 1.0
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351:
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income: 1.0
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experience: 1.0
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# Catching fish
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Fish:
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'349':
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income: 20.0
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experience: 25.0
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# Repairing items
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Repair:
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WOOD_SWORD:
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income: 1.0
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experience: 1.0
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IRON_SWORD:
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income: 2.0
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experience: 2.0
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# Crafting items
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Craft:
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WOOD_SWORD:
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income: 1.5
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experience: 3.0
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LEATHER_BOOTS:
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income: 1.0
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experience: 6.0
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# Smelting ores
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Smelt:
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IRON_INGOT:
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income: 2.0
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experience: 8.0
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GOLD_INGOT:
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income: 4.5
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experience: 12
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# Enchanting items
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Enchant:
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# You can set item for which player will get money
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WOOD_SWORD:
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income: 1.5
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experience: 3.0
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LEATHER_BOOTS:
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income: 1.0
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experience: 6.0
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# Or/and you can give money for each enchantment they got
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DIG_SPEED-1:
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income: 3.0
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experience: 10.0
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DIG_SPEED-2:
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income: 6.0
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experience: 20.0
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# Brewing potions
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Brew:
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NETHER_STALK:
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income: 5.0
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experience: 3.0
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REDSTONE:
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income: 5.0
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experience: 3.0
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# permissions granted for joining class
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permissions:
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# example node
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aaaaaatest.node:
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# true to give, false to revoke
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value: true
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# minimum level needed to grant permission. Use 0 for all levels
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level: 0
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aaaaaatest.node2:
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value: true
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# Permission granted when reaching level 10
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level: 10
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# Permissions granted when perticular conditions are meet
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conditions:
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# Condition mane, irelevent, you can write anything in here
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first:
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requires:
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# j marks that player should have particular jobs level and higher
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- j:Miner-50
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- j:Digger-50
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# p marks permission requirement
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- p:essentials.notnoob
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perform:
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# p marks permission, player will get if given true value, if used false, permission will be taken
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- p:essentials.fly-true
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# Commands executed when player reached level
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commands:
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# command name, just to have better idea what this do
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fly:
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# Command its self, this will be executed from console, so all commands should work
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# Possible variables are: [player] [jobname] [oldlevel] [newlevel]
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command: manuaddp [player] essentials.fly
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# When to execute this command first time
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levelFrom: 100
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# Until when to do this command
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# This can be set to same level as levelFrom, so this command will be executed only once
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levelUntil: 100
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kit:
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command: manuaddp [player] essentials.kits.woodcutter
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levelFrom: 150
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levelUntil: 150
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# Getting more money when equiped with specific weapon/tool ar wearing armor
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items:
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# Just name, dont have any impact
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firstOne:
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# Tool/Weapon id. Works for block Break, Fish, Animal tame, Breed, Monster/Player kill.
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id: 278
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# Items name, should be with color codes
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name: '&8Miner Pickaxe'
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# Item lore, again should come with color codes
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lore:
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- '&eBobs pick'
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- '&710% bonus XP'
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# Item enchantments, all enchantment names can be found https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
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enchants:
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- DAMAGE_ALL=1
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- FIRE_ASPECT=1
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# Money boost: 1.1 is equals 10% more income when 0.9 is equals 10% less from base income
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moneyBoost: 1.1
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# Exp boost
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expBoost: 1.1
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helmet:
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# Armor id. This one works with all jobs
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id: 310
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name: '&8Armor'
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lore:
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- '&eBobs armor'
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- '&710% bonus XP'
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moneyBoost: 1.1
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expBoost: 1.1
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cmd-on-join:
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- 'msg [name] Thx for joining this job!'
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- 'msg [name] Now start working and get money from [jobname] job!'
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cmd-on-leave:
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- 'msg [name] You have left this awesome [jobname] job'
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- 'msg [name] See you soon!'
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Miner:
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fullname: Miner
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shortname: M
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description: Earns money mining minerals and ores.
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ChatColour: DARK_GRAY
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chat-display: full
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#max-level: 10
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#slots: 10
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leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
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income-progression-equation: baseincome*((1.05)^(joblevel-1))
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experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
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Break:
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STONE:
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income: 2.0
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experience: 2.0
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COAL_ORE:
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income: 3.0
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experience: 3.0
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GLOWING_REDSTONE_ORE:
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income: 3.0
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experience: 3.0
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IRON_ORE:
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income: 4.0
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experience: 4.0
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GOLD_ORE:
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income: 5.0
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experience: 5.0
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LAPIS_ORE:
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income: 5.0
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experience: 5.0
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DIAMOND_ORE:
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income: 6.0
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experience: 6.0
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OBSIDIAN:
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income: 7.5
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experience: 7.5
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MOSSY_COBBLESTONE:
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income: 6.0
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experience: 6.0
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Place:
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RAILS:
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income: 2.0
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experience: 2.0
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IRON_ORE:
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income: -5.0
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experience: -5.0
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GOLD_ORE:
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income: -6.0
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experience: -6.0
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Kill:
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Player:
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income: 7.5
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experience: 7.5
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Builder:
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fullname: Builder
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shortname: B
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description: Earns money for building structures.
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ChatColour: WHITE
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chat-display: full
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#max-level: 10
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#slots: 10
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leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
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income-progression-equation: baseincome*((1.05)^(joblevel-1))
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experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
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Place:
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COBBLESTONE:
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income: 1.0
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experience: 1.0
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WOOD:
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income: 1.5
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experience: 1.5
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FENCE:
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income: 1.5
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experience: 1.5
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WOOL:
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income: 1.5
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experience: 1.5
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STONE:
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income: 2.25
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experience: 2.25
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GLOWSTONE:
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income: 3.0
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experience: 3.0
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SANDSTONE:
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income: 2.0
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experience: 2.0
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GLASS:
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income: 3.0
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experience: 3.0
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BRICK:
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income: 4.0
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experience: 4.0
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LAPIS_BLOCK:
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income: 5.0
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experience: 5.0
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DOUBLE_STEP:
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income: 2.0
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experience: 2.0
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STEP:
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income: 2.0
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experience: 2.0
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BOOKSHELF:
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income: 3.0
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experience: 3.0
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WOOD_STAIRS:
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income: 2.0
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experience: 2.0
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COBBLESTONE_STAIRS:
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income: 2.0
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experience: 2.0
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MOSSY_COBBLESTONE:
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income: 5.0
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experience: 5.0
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DIAMOND_BLOCK:
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income: 5.0
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experience: 5.0
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GOLD_BLOCK:
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income: 5.0
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experience: 5.0
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Kill:
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Player:
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income: 7.5
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experience: 7.5
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Digger:
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fullname: Digger
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shortname: D
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description: Earns money for terraforming the world.
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ChatColour: GOLD
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chat-display: full
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#max-level: 10
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#slots: 10
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leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
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income-progression-equation: baseincome*((1.05)^(joblevel-1))
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experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
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Break:
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DIRT:
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income: 2.0
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experience: 2.0
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GRASS:
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income: 2.0
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experience: 2.0
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GRAVEL:
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income: 2.0
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experience: 2.0
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SAND:
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income: 2.0
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experience: 2.0
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CLAY:
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income: 2.0
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experience: 2.0
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Kill:
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Player:
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income: 7.5
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experience: 7.5
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custom-kill:
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Digger:
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income: 10.0
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experience: 10.0
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Farmer:
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fullname: Farmer
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shortname: Fa
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description: Earns money farming crops.
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ChatColour: BLUE
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chat-display: full
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#max-level: 10
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#slots: 10
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leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
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income-progression-equation: baseincome*((1.05)^(joblevel-1))
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experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
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Break:
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CROPS-7:
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income: 4.0
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experience: 4.0
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SUGAR_CANE_BLOCK:
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income: 4.0
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experience: 4.0
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Tame:
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Wolf:
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income: 5.0
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experience: 5.0
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Breed:
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Wolf:
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income: 5.0
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experience: 5.0
|
|
Place:
|
|
CROPS-0:
|
|
income: 3.0
|
|
experience: 3.0
|
|
SUGAR_CANE_BLOCK:
|
|
income: 1.0
|
|
experience: 1.0
|
|
Kill:
|
|
Player:
|
|
income: 7.5
|
|
experience: 7.5
|
|
Hunter:
|
|
fullname: Hunter
|
|
shortname: H
|
|
description: Earns money killing animals and monsters.
|
|
ChatColour: RED
|
|
chat-display: full
|
|
#max-level: 10
|
|
#slots: 10
|
|
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
|
|
income-progression-equation: baseincome*((1.05)^(joblevel-1))
|
|
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
|
|
Kill:
|
|
Chicken:
|
|
income: 2.5
|
|
experience: 2.5
|
|
Cow:
|
|
income: 2.5
|
|
experience: 2.5
|
|
Pig:
|
|
income: 2.5
|
|
experience: 2.5
|
|
Sheep:
|
|
income: 2.5
|
|
experience: 2.5
|
|
Wolf:
|
|
income: 5.0
|
|
experience: 5.0
|
|
Creeper:
|
|
income: 10.0
|
|
experience: 10.0
|
|
Skeleton:
|
|
income: 10.0
|
|
experience: 10.0
|
|
WitherSkeleton:
|
|
income: 10.0
|
|
experience: 10.0
|
|
Spider:
|
|
income: 10.0
|
|
experience: 10.0
|
|
Zombie:
|
|
income: 10.0
|
|
experience: 10.0
|
|
Player:
|
|
income: 7.5
|
|
experience: 7.5
|
|
Fisherman:
|
|
fullname: Fisherman
|
|
shortname: Fi
|
|
description: Earns money from fishing.
|
|
ChatColour: AQUA
|
|
chat-display: full
|
|
#max-level: 10
|
|
#slots: 10
|
|
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
|
|
income-progression-equation: baseincome*((1.05)^(joblevel-1))
|
|
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
|
|
Fish:
|
|
RAW_FISH:
|
|
income: 4.0
|
|
experience: 4.0
|
|
Kill:
|
|
Player:
|
|
income: 7.5
|
|
experience: 7.5
|
|
Weaponsmith:
|
|
fullname: Weaponsmith
|
|
shortname: W
|
|
description: Earns money from crafting and repairing weapons.
|
|
ChatColour: DARK_PURPLE
|
|
chat-display: full
|
|
#max-level: 10
|
|
#slots: 10
|
|
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
|
|
income-progression-equation: baseincome*((1.05)^(joblevel-1))
|
|
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
|
|
Craft:
|
|
WOOD_SWORD:
|
|
income: 1.0
|
|
experience: 1.0
|
|
IRON_SWORD:
|
|
income: 2.0
|
|
experience: 2.0
|
|
GOLD_SWORD:
|
|
income: 3.0
|
|
experience: 3.0
|
|
DIAMOND_SWORD:
|
|
income: 4.0
|
|
experience: 4.0
|
|
Repair:
|
|
WOOD_SWORD:
|
|
income: 1.0
|
|
experience: 1.0
|
|
IRON_SWORD:
|
|
income: 2.0
|
|
experience: 2.0
|
|
GOLD_SWORD:
|
|
income: 3.0
|
|
experience: 3.0
|
|
DIAMOND_SWORD:
|
|
income: 4.0
|
|
experience: 4.0
|
|
Smelt:
|
|
IRON_INGOT:
|
|
income: 2.0
|
|
experience: 2.0
|
|
GOLD_INGOT:
|
|
income: 2.0
|
|
experience: 2.0
|
|
Brewer:
|
|
fullname: Brewer
|
|
shortname: Br
|
|
description: Earns money brewing potions.
|
|
ChatColour: LIGHT_PURPLE
|
|
chat-display: full
|
|
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
|
|
income-progression-equation: baseincome*((1.05)^(joblevel-1))
|
|
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
|
|
Brew:
|
|
NETHER_STALK:
|
|
income: 1.0
|
|
experience: 1.0
|
|
REDSTONE:
|
|
income: 2.0
|
|
experience: 2.0
|
|
GLOWSTONE_DUST:
|
|
income: 2.0
|
|
experience: 2.0
|
|
SPIDER_EYE:
|
|
income: 2.0
|
|
experience: 2.0
|
|
FERMENTED_SPIDER_EYE:
|
|
income: 2.0
|
|
experience: 2.0
|
|
BLAZE_POWDER:
|
|
income: 2.0
|
|
experience: 2.0
|
|
SUGAR:
|
|
income: 2.0
|
|
experience: 2.0
|
|
SPECKLED_MELON:
|
|
income: 4.0
|
|
experience: 4.0
|
|
MAGMA_CREAM:
|
|
income: 4.0
|
|
experience: 4.0
|
|
GHAST_TEAR:
|
|
income: 4.0
|
|
experience: 4.0
|
|
Enchanter:
|
|
fullname: Enchanter
|
|
shortname: E
|
|
description: Earns money enchanting weapons.
|
|
ChatColour: DARK_BLUE
|
|
chat-display: full
|
|
#max-level: 10
|
|
#slots: 10
|
|
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
|
|
income-progression-equation: baseincome*((1.05)^(joblevel-1))
|
|
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
|
|
Enchant:
|
|
WOOD_SWORD:
|
|
income: 1.5
|
|
experience: 3.0
|
|
LEATHER_BOOTS:
|
|
income: 1.0
|
|
experience: 6.0
|
|
LEATHER_CHESTPLATE:
|
|
income: 2.0
|
|
experience: 6.0
|
|
LEATHER_HELMET:
|
|
income: 1.0
|
|
experience: 6.0
|
|
LEATHER_LEGGINGS:
|
|
income: 2.0
|
|
experience: 6.0
|
|
IRON_SWORD:
|
|
income: 3.0
|
|
experience: 6.0
|
|
IRON_BOOTS:
|
|
income: 2.5
|
|
experience: 9.0
|
|
IRON_CHESTPLATE:
|
|
income: 4.5
|
|
experience: 9.0
|
|
IRON_HELMET:
|
|
income: 2.5
|
|
experience: 9.0
|
|
IRON_LEGGINGS:
|
|
income: 4.5
|
|
experience: 9.0
|
|
GOLD_SWORD:
|
|
income: 4.5
|
|
experience: 15.0
|
|
GOLD_BOOTS:
|
|
income: 2.5
|
|
experience: 15.0
|
|
GOLD_CHESTPLATE:
|
|
income: 5.5
|
|
experience: 15.0
|
|
GOLD_HELMET:
|
|
income: 2.5
|
|
experience: 15.0
|
|
GOLD_LEGGINGS:
|
|
income: 5.5
|
|
experience: 15.0
|
|
DIAMOND_SWORD:
|
|
income: 9.0
|
|
experience: 30.0
|
|
DIAMOND_SPADE:
|
|
income: 5.0
|
|
experience: 30.0
|
|
DIAMOND_PICKAXE:
|
|
income: 10.0
|
|
experience: 30.0
|
|
DIAMOND_AXE:
|
|
income: 10.0
|
|
experience: 30.0
|
|
DIAMOND_HELMET:
|
|
income: 6.0
|
|
experience: 30.0
|
|
DIAMOND_CHESTPLATE:
|
|
income: 12.0
|
|
experience: 50.0
|
|
DIAMOND_LEGGINGS:
|
|
income: 12.0
|
|
experience: 50.0
|
|
DIAMOND_BOOTS:
|
|
income: 6.0
|
|
experience: 30.0
|
|
ARROW_DAMAGE-1:
|
|
income: 3.0
|
|
experience: 10.0
|
|
ARROW_DAMAGE-2:
|
|
income: 6.0
|
|
experience: 20.0
|
|
ARROW_DAMAGE-3:
|
|
income: 9.0
|
|
experience: 30.0
|
|
ARROW_DAMAGE-4:
|
|
income: 12.0
|
|
experience: 40.0
|
|
ARROW_DAMAGE-5:
|
|
income: 15.0
|
|
experience: 50.0
|
|
ARROW_FIRE:
|
|
income: 10.0
|
|
experience: 30.0
|
|
ARROW_INFINITE:
|
|
income: 20.0
|
|
experience: 50.0
|
|
ARROW_KNOCKBACK-1:
|
|
income: 3.0
|
|
experience: 10.0
|
|
ARROW_KNOCKBACK-2:
|
|
income: 6.0
|
|
experience: 20.0
|
|
DAMAGE_ALL-1:
|
|
income: 10.0
|
|
experience: 10.0
|
|
DAMAGE_ALL-2:
|
|
income: 20.0
|
|
experience: 20.0
|
|
DAMAGE_ALL-3:
|
|
income: 30.0
|
|
experience: 30.0
|
|
DAMAGE_ALL-4:
|
|
income: 40.0
|
|
experience: 40.0
|
|
DAMAGE_ALL-5:
|
|
income: 50.0
|
|
experience: 50.0
|
|
DAMAGE_ARTHROPODS-1:
|
|
income: 3.0
|
|
experience: 10.0
|
|
DAMAGE_ARTHROPODS-2:
|
|
income: 6.0
|
|
experience: 20.0
|
|
DAMAGE_ARTHROPODS-3:
|
|
income: 9.0
|
|
experience: 30.0
|
|
DAMAGE_ARTHROPODS-4:
|
|
income: 12.0
|
|
experience: 40.0
|
|
DAMAGE_ARTHROPODS-5:
|
|
income: 15.0
|
|
experience: 50.0
|
|
DAMAGE_UNDEAD-1:
|
|
income: 3.0
|
|
experience: 10.0
|
|
DAMAGE_UNDEAD-2:
|
|
income: 6.0
|
|
experience: 20.0
|
|
DAMAGE_UNDEAD-3:
|
|
income: 9.0
|
|
experience: 30.0
|
|
DAMAGE_UNDEAD-4:
|
|
income: 12.0
|
|
experience: 40.0
|
|
DAMAGE_UNDEAD-5:
|
|
income: 15.0
|
|
experience: 50.0
|
|
DEPTH_STRIDER-1:
|
|
income: 3.0
|
|
experience: 10.0
|
|
DEPTH_STRIDER-2:
|
|
income: 6.0
|
|
experience: 20.0
|
|
DEPTH_STRIDER-3:
|
|
income: 9.0
|
|
experience: 30.0
|
|
DIG_SPEED-1:
|
|
income: 3.0
|
|
experience: 10.0
|
|
DIG_SPEED-2:
|
|
income: 6.0
|
|
experience: 20.0
|
|
DIG_SPEED-3:
|
|
income: 9.0
|
|
experience: 30.0
|
|
DIG_SPEED-4:
|
|
income: 12.0
|
|
experience: 40.0
|
|
DIG_SPEED-5:
|
|
income: 15.0
|
|
experience: 50.0
|
|
DURABILITY-1:
|
|
income: 3.0
|
|
experience: 10.0
|
|
DURABILITY-2:
|
|
income: 6.0
|
|
experience: 20.0
|
|
DURABILITY-3:
|
|
income: 9.0
|
|
experience: 30.0
|
|
FIRE_ASPECT-1:
|
|
income: 3.0
|
|
experience: 10.0
|
|
FIRE_ASPECT-2:
|
|
income: 6.0
|
|
experience: 20.0
|
|
KNOCKBACK-1:
|
|
income: 3.0
|
|
experience: 10.0
|
|
KNOCKBACK-2:
|
|
income: 6.0
|
|
experience: 20.0
|
|
LOOT_BONUS_BLOCKS-1:
|
|
income: 20.0
|
|
experience: 100.0
|
|
LOOT_BONUS_BLOCKS-2:
|
|
income: 40.0
|
|
experience: 200.0
|
|
LOOT_BONUS_BLOCKS-3:
|
|
income: 80.0
|
|
experience: 300.0
|
|
LOOT_BONUS_MOBS-1:
|
|
income: 5.0
|
|
experience: 20.0
|
|
LOOT_BONUS_MOBS-2:
|
|
income: 12.0
|
|
experience: 40.0
|
|
LOOT_BONUS_MOBS-3:
|
|
income: 15.0
|
|
experience: 60.0
|
|
LUCK-1:
|
|
income: 15.0
|
|
experience: 10.0
|
|
LUCK-2:
|
|
income: 25.0
|
|
experience: 20.0
|
|
LUCK-3:
|
|
income: 35.0
|
|
experience: 30.0
|
|
LURE-1:
|
|
income: 10.0
|
|
experience: 10.0
|
|
LURE-2:
|
|
income: 20.0
|
|
experience: 20.0
|
|
LURE-3:
|
|
income: 30.0
|
|
experience: 30.0
|
|
OXYGEN-1:
|
|
income: 3.0
|
|
experience: 10.0
|
|
OXYGEN-2:
|
|
income: 6.0
|
|
experience: 20.0
|
|
OXYGEN-3:
|
|
income: 9.0
|
|
experience: 30.0
|
|
PROTECTION_ENVIRONMENTAL-1:
|
|
income: 5.0
|
|
experience: 10.0
|
|
PROTECTION_ENVIRONMENTAL-2:
|
|
income: 10.0
|
|
experience: 20.0
|
|
PROTECTION_ENVIRONMENTAL-3:
|
|
income: 15.0
|
|
experience: 30.0
|
|
PROTECTION_ENVIRONMENTAL-4:
|
|
income: 20.0
|
|
experience: 40.0
|
|
PROTECTION_EXPLOSIONS-1:
|
|
income: 5.0
|
|
experience: 10.0
|
|
PROTECTION_EXPLOSIONS-2:
|
|
income: 10.0
|
|
experience: 20.0
|
|
PROTECTION_EXPLOSIONS-3:
|
|
income: 15.0
|
|
experience: 30.0
|
|
PROTECTION_EXPLOSIONS-4:
|
|
income: 20.0
|
|
experience: 40.0
|
|
PROTECTION_FALL-1:
|
|
income: 3.0
|
|
experience: 10.0
|
|
PROTECTION_FALL-2:
|
|
income: 6.0
|
|
experience: 20.0
|
|
PROTECTION_FALL-3:
|
|
income: 9.0
|
|
experience: 30.0
|
|
PROTECTION_FALL-4:
|
|
income: 12.0
|
|
experience: 40.0
|
|
PROTECTION_FIRE-1:
|
|
income: 5.0
|
|
experience: 10.0
|
|
PROTECTION_FIRE-2:
|
|
income: 10.0
|
|
experience: 20.0
|
|
PROTECTION_FIRE-3:
|
|
income: 15.0
|
|
experience: 30.0
|
|
PROTECTION_FIRE-4:
|
|
income: 20.0
|
|
experience: 40.0
|
|
PROTECTION_PROJECTILE-1:
|
|
income: 10.0
|
|
experience: 10.0
|
|
PROTECTION_PROJECTILE-2:
|
|
income: 20.0
|
|
experience: 20.0
|
|
PROTECTION_PROJECTILE-3:
|
|
income: 30.0
|
|
experience: 30.0
|
|
PROTECTION_PROJECTILE-4:
|
|
income: 40.0
|
|
experience: 40.0
|
|
SILK_TOUCH:
|
|
income: 100.0
|
|
experience: 300.0
|
|
THORNS-1:
|
|
income: 4.0
|
|
experience: 10.0
|
|
THORNS-2:
|
|
income: 8.0
|
|
experience: 20.0
|
|
THORNS-3:
|
|
income: 12.0
|
|
experience: 30.0
|
|
WATER_WORKER:
|
|
income: 30.0
|
|
experience: 100.0
|
|
None:
|
|
fullname: None
|
|
shortname: N
|
|
ChatColour: WHITE
|
|
chat-display: none
|
|
#max-level: 10
|
|
#slots: 10
|
|
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
|
|
income-progression-equation: baseincome*((1.05)^(joblevel-1))
|
|
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
|
|
Kill:
|
|
Player:
|
|
income: 7.5 |