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Jobs/com/gamingmesh/jobs/config/ScboardManager.java
Zrips 7c8bfda568 Eliminating jobsPLugin class
Preload all players data for faster use on players login.
Basic code cleanup
2016-08-08 17:36:56 +03:00

53 lines
1.3 KiB
Java

package com.gamingmesh.jobs.config;
import java.util.Iterator;
import java.util.Map.Entry;
import java.util.concurrent.ConcurrentHashMap;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import org.bukkit.scoreboard.DisplaySlot;
import com.gamingmesh.jobs.Jobs;
public class ScboardManager {
private ConcurrentHashMap<String, Long> timerMap = new ConcurrentHashMap<String, Long>();
private Jobs plugin;
public ScboardManager(Jobs plugin) {
this.plugin = plugin;
}
private void RunScheduler() {
Iterator<Entry<String, Long>> MeinMapIter = timerMap.entrySet().iterator();
while (MeinMapIter.hasNext()) {
Entry<String, Long> Map = MeinMapIter.next();
if (System.currentTimeMillis() > Map.getValue() + (Jobs.getGCManager().ToplistInScoreboardInterval * 1000)) {
Player player = Bukkit.getPlayer(Map.getKey());
if (player != null) {
player.getScoreboard().clearSlot(DisplaySlot.SIDEBAR);
}
timerMap.remove(Map.getKey());
}
}
if (timerMap.size() > 0)
Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(plugin, new Runnable() {
@Override
public void run() {
RunScheduler();
return;
}
}, 20L);
return;
}
public void addNew(Player player) {
timerMap.put(player.getName(), System.currentTimeMillis());
RunScheduler();
}
}