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Jobs/com/gamingmesh/jobs/container/RestrictedArea.java
2015-08-21 16:10:08 +03:00

86 lines
2.9 KiB
Java

/**
* Jobs Plugin for Bukkit
* Copyright (C) 2011 Zak Ford <zak.j.ford@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.gamingmesh.jobs.container;
import org.bukkit.Location;
import org.bukkit.entity.Player;
/**
* Restricted Area Class
*
* Holds data pertaining to restricted areas on the server
* @author Zak Ford <zak.j.ford@gmail.com>
*
*/
public class RestrictedArea {
private Location location1;
private Location location2;
private double multiplier;
public RestrictedArea(Location location1, Location location2, double multiplier) {
this.location1 = location1;
this.location2 = location2;
this.multiplier = multiplier;
}
/**
* The multipler for the restricted area
* @return - the multipler for this restricted area
*/
public double getMultiplier() {
return this.multiplier;
}
/**
* Function check if location is in the restricted area
* @param loc - the location to checked
* @return true - the location is inside the restricted area
* @return false - the location is outside the restricted area
*/
public boolean inRestrictedArea(Player player) {
if(isBetween(player.getLocation().getX(), this.location1.getX(), this.location2.getX()) &&
isBetween(player.getLocation().getY(), this.location1.getY(), this.location2.getY()) &&
isBetween(player.getLocation().getZ(), this.location1.getZ(), this.location2.getZ()) &&
this.location1.getWorld().equals(player.getLocation().getWorld()) &&
this.location2.getWorld().equals(player.getLocation().getWorld())) {
return true;
}
return false;
}
/**
* Function check if number is between bounds
* @param number - the number to be checked
* @param bound1 - the first bound
* @param bound2 - the second bound
* @return true - number is between bounds
* @return false - number is out of bounds
*/
private boolean isBetween(double number, double bound1, double bound2) {
if(bound1 < bound2 && number > bound1 && number < bound2) {
return true;
} else if (bound1 > bound2 && number < bound1 && number > bound2) {
return true;
}
return false;
}
}