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Jobs/src/main/resources/jobConfig.yml
2019-01-30 16:05:46 +02:00

3518 lines
88 KiB
YAML

# Jobs configuration.
#
# Edited by roracle to include 1.13 items and item names, prepping for 1.14 as well.
#
# Stores information about each job.
#
# NOTE: When having multiple jobs, both jobs will give the income payout to the player
# even if they give the pay for one action (make the configurations with this in mind)
# and each job will get the respective experience.
#
# e.g If player has 2 jobs where job1 gives 10 income and experience for killing a player
# and job2 gives 5 income and experience for killing a player. When the user kills a player
# they will get 15 income and job1 will gain 10 experience and job2 will gain 5 experience.
Jobs:
# Must be one word. This job will be ignored as this is just example of all possible actions.
exampleJob:
# full name of the job (displayed when browsing a job, used when joining and leaving)
# also can be used as a prefix for the user's name if the option is enabled.
# Shown as a prefix only when the user has 1 job.
#
# NOTE: Must be 1 word
fullname: Woodcutter
# Shortened version of the name of the job. Used as a prefix when the user has more than 1 job.
shortname: W
description: Earns money felling and planting trees
# Full description of job to be shown in job browse command
FullDescription:
- "&2Get money for:"
- " &7Planting trees"
- " &7Cutting down trees"
- " &7Killing players"
# The colour of the name, for a full list of supported colours, go to the message config.
ChatColour: GREEN
# [OPTIONAL] The colour of the boss bar: GREEN, BLUE, RED, WHITE, YELLOW, PINK, PURPLE.
BossBarColour: WHITE
# Option to let you choose what kind of prefix this job adds to your name.
# options are: full, title, job, shortfull, shorttitle, shortjob and none
chat-display: full
# [OPTIONAL] - the maximum level of this class
max-level: 10
# [OPTIONAL] - the maximum level of this class with specific permission
# use jobs.[jobsname].vipmaxlevel, in this case it will be jobs.exampleJob.vipmaxlevel
vip-max-level: 20
# [OPTIONAL] - the maximum number of users on the server that can have this job at any one time (includes offline players).
slots: 1
# [OPTIONAL] Soft limits will allow to stop income/exp/point payment increase at some particular level but allow further general leveling.
# In example if player is level 70, he will get paid as he would be at level 50, exp gain will be as he would be at lvl 40 and point gain will be as at level 60
# This only applies after players level is higher than provided particular limit.
softIncomeLimit: 50
softExpLimit: 40
softPointsLimit: 60
# Equation used for calculating how much experience is needed to go to the next level.
# Available parameters:
# numjobs - the number of jobs the player has
# joblevel - the level the player has attained in the job.
# NOTE: Please take care of the brackets when modifying this equation.
leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
# Equation used for calculating how much income is given per action for the job level.
# Available parameters:
# numjobs - the number of jobs the player has
# baseincome - the income for the action at level 1 (as set in the configuration).
# joblevel - the level the player has attained in the job.
# NOTE: Please take care of the brackets when modifying this equation.
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
# Equation used for calculating how much points is given per action for the job level.
# Available parameters:
# numjobs - the number of jobs the player has
# basepoints - the points for the action at level 1 (as set in the configuration).
# joblevel - the level the player has attained in the job.
# NOTE: Please take care of the brackets when modifying this equation.
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
# Equation used for calculating how much experience is given per action for the job level.
# Available parameters:
# numjobs - the number of jobs the player has
# baseexperience - the experience for the action at level 1 (as set in the configuration).
# joblevel - the level the player has attained in the job.
# NOTE: Please take care of the brackets when modifying this equation.
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
# Defines how often in seconds player can rejoin this job. Can be bypassed with jobs.rejoinbypass
rejoinCooldown: 10
# GUI icon information when using GUI function
Gui:
# name of the block
Item: LOG:2
# If you want to use this instead of Item name.
# id of block
# Id: 17
# data of block, usually its 0, but in example Diorite will have id of 1 and data of 3
# Data: 2
# enchants in the item
Enchantments:
- 'DURABILITY:1'
# Defines maximum amount of daily quests player can have from THIS job
# This will not have effect on overall quest amount player will have
maxDailyQuests: 3
# Daily quests
# Each job can have as many daily quests as you want
# Players will have access to quests from jobs he is currently working at
Quests:
# Quest identification. Can be any ONE word or number or both of them. This doesn't have any real meaning but it can't repeat.
1:
# Quest name used for quests list, don't forget to enclose it with " "
Name: "Break Oak wood"
# Quest action can be any valid job action. Look at lower for all possible action types
Action: Break
# Target id or name. Comes in same format as it is for regular job action
Target: "17-0"
# Amount of actions players should perform to complete this quest
Amount: 300
# Command list to be performed after quest is finished.
# Use [playerName] to insert players name who finished that quest
RewardCommands:
- "money give [playerName] 500"
- "msg [playerName] Completed quest!"
# Quest description to be used to explain quest requirements or rewards for player
RewardDesc:
- "Break 300 Oak wood"
- "Get 500 bucks for this"
# Defines chance in getting this quest.
# If you have set 10 quests and player can have only 2, then quests with biggest chance will be picked most likely
# This will allow to have some rare quests with legendary rewards
Chance: 40
# Defines to which job level you want to give out this quest.
# Keep in mind that player will keep quest even if he is over level limit if he got new one while being under
# In example: player with level 2 takes quests and levels up to level 5, he still can finish this quest and after next quest reset (check general config file) he will no longer have option to get this quest
toLevel: 3
# Defines from which level you want to give option to get this quest
# You can use both limitations to have limited quests for particular job level ranges
fromLevel: 5
2:
Name: "Zombie killer"
Action: Kill
Target: Zombie
Amount: 50
RewardCommands:
- "money give [playerName] 2000"
- "msg [playerName] Completed quest!"
RewardDesc:
- "Kill 50 zombies"
- "Get 2000 for this!"
3:
Name: "Chicken cooker"
Action: Smelt
Target: "COOKED_CHICKEN"
Amount: 20
RewardCommands:
- "money give [playerName] 300"
- "msg [playerName] Completed quest!"
RewardDesc:
- "Cook some chicken breasts"
- "Get 300 for this!"
########################################################################
# Section used to configure what items the job gets paid for, how much
# they get paid and how much experience they gain.
#
# For break and place, the block name or id is used.
# You can select a sub-type by using a '-' between the id and the bit
# value for the sub-type. e.g LOG-0 = usual log, LOG-2 = birch log
# 17-2 = birch log.
#
# If no sub-type is give, the payout will be for all sub-types.
#
# To get a list of all available block types, check the
# bukkit JavaDocs for a complete list of block types
# https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
#
# For kill tags (Kill and custom-kill), the name is the name of the
# mob.
# To get a list of all available entity types, check the
# bukkit JavaDocs for a complete list of entity types
# https://minecraft.gamepedia.com/Mob#List_of_mobs
#
# NOTE: mob names are case sensitive.
#
# For custom-kill, it is the name of the job (also case sensitive).
#
# NOTE: If a job has both the pay for killing a player and for killing a
# specific class, they will get both payments.
########################################################################
# payment for breaking a block
Break:
# block name/id (with optional sub-type)
log:
# base income, can be not used if using point system
income: 5.0
# base points, can be not used if using income system
points: 5.0
# base experience
experience: 5.0
# (OPTIONAL) from which level of this job player can get money for this action
# if not given, then player will always get money for this action
# this can be used for any action
from-level: 1
# (OPTIONAL) until which level player can get money for this action.
# if not given, then there is no limit
# this can be used for any action
until-level: 30
13:
# you can use minuses to take away money if the player break this block
income: -1.0
experience: -1.0
# payment for stripping wood logs, only for 1.13+ servers
StripLogs:
STRIPPED_ACACIA_LOG:
income: 1.0
points: 1.0
experience: 1.0
STRIPPED_OAK_LOG:
income: 1.0
points: 1.0
experience: 1.0
# payment for drinking a potion
Drink:
potion:
income: 0.5
experience: 2.0
potion_regeneration_2:
income: 1.3
experience: 2.0
potion_healing_1:
income: 1.4
experience: 2.0
# payment for breaking a block with tnt
TNTBreak:
log:
income: 5.0
points: 5.0
experience: 5.0
# payment for placing a block
Place:
sapling:
income: 1.0
points: 1.0
experience: 1.0
wood:
income: 2.0
points: 2.0
experience: 2.0
# Payment for trading a villager. Checks results only
VTrade:
emerald:
income: 1.0
points: 1.0
experience: 2.0
# you can add enchanted book with sub-id
enchanted_book-12:
income: 1.0
experience: 2.0
# killing a mob
Kill:
# mob name
Player:
# base income
income: 7.5
# base experience
experience: 7.5
# killing a MythicMob
MMKill:
# mob name
CustomNameHere:
# base income
income: 7.5
# base experience
experience: 7.5
# Killing player with certain job
custom-kill:
Woodcutter:
income: 10.0
experience: 10.0
# Taming animals
Tame:
Wolf:
income: 2.0
experience: 5.0
# Breeding animals
Breed:
Wolf:
income: 2.0
experience: 5.0
# Eating food
Eat:
cooked_rabbit:
income: 5
experience: 5
baked_potato:
income: 5
experience: 5
# Milking cows, only one option is available
Milk:
Cow:
income: 2.0
experience: 5.0
MushroomCow:
income: 5.0
experience: 10.0
# Shear sheeps by its color
Shear:
Black:
income: 2.0
experience: 5.0
Blue:
income: 2.0
experience: 5.0
Brown:
income: 2.0
experience: 5.0
Cyan:
income: 2.0
experience: 5.0
Gray:
income: 2.0
experience: 5.0
Green:
income: 2.0
experience: 5.0
Light_Blue:
income: 2.0
experience: 5.0
Lime:
income: 2.0
experience: 5.0
Magenta:
income: 2.0
experience: 5.0
Orange:
income: 2.0
experience: 5.0
Pink:
income: 2.0
experience: 5.0
Purple:
income: 2.0
experience: 5.0
Red:
income: 2.0
experience: 5.0
Light_Gray:
income: 2.0
experience: 5.0
White:
income: 2.0
experience: 5.0
Yellow:
income: 2.0
experience: 5.0
# dyeing armor
Dye:
leather_boots:
income: 1.0
experience: 1.0
leather_chestplate:
income: 1.0
experience: 1.0
leather_helmet:
income: 1.0
experience: 1.0
leather_leggings:
income: 1.0
experience: 1.0
351:
income: 1.0
experience: 1.0
# Catching fish
Fish:
raw_fish:
income: 20.0
experience: 25.0
# If you are using below version 1.13
legacy_raw_fish:
income: 20.0
experience: 25.0
# Repairing items
Repair:
wood_sword:
income: 1.0
experience: 1.0
iron_sword:
income: 2.0
experience: 2.0
# Crafting items
Craft:
wood_sword:
income: 1.5
experience: 3.0
leather_boots:
income: 1.0
experience: 6.0
# Add ! at front when you want to pay for crafted items with special names. Always use double quotation marks, same as example
"!Healing Bandage":
income: 1.0
experience: 6.0
# Smelting ores
Smelt:
iron_ingot:
income: 2.0
experience: 8.0
gold_ingot:
income: 4.5
experience: 12
# Enchanting items
Enchant:
# You can set item for which player will get money
wood_sword:
income: 1.5
experience: 3.0
leather_boots:
income: 1.0
experience: 6.0
# Or/and you can give money for each enchantment they got
DIG_SPEED-1:
income: 3.0
experience: 10.0
DIG_SPEED-2:
income: 6.0
experience: 20.0
# Brewing potions
Brew:
nether_stalk:
income: 5.0
experience: 3.0
redstone:
income: 5.0
experience: 3.0
# Explore options. Each number represents players number in exploring that chunk
# 1 means that player is first in this chunk, 2 is second and so on, so you can give money not only for first player who discovers that chunk
Explore:
1:
income: 5.0
experience: 5.0
2:
income: 2.5
experience: 2.5
3:
income: 1.0
experience: 1.0
4:
income: 0.5
experience: 0.5
5:
income: 0.1
experience: 0.1
# permissions granted for joining class
permissions:
# example node
aaaaaatest.node:
# true to give, false to revoke
value: true
# minimum level needed to grant permission. Use 0 for all levels
level: 0
aaaaaatest.node2:
value: true
# Permission granted when reaching level 10
level: 10
# Permissions granted when particular conditions are meet
conditions:
# Condition name, irrelevant, you can write anything in here
first:
requires:
# j marks that player should have particular jobs level and higher
- j:Miner-50
- j:Digger-50
# p marks permission requirement
- p:essentials.notnoob
perform:
# p marks permission, player will get if given true value, if used false, permission will be taken
- p:essentials.fly-true
# Commands executed when player reached level
commands:
# command name, just to have better idea what this do
fly:
# Command its self, this will be executed from console, so all commands should work
# Possible variables are: [player] [jobname] [oldlevel] [newlevel]
command: manuaddp [player] essentials.fly
# When to execute this command first time
levelFrom: 100
# Until when to do this command
# This can be set to same level as levelFrom, so this command will be executed only once
levelUntil: 100
kit:
command:
- manuaddp [player] essentials.kits.woodcutter
- msg [player] Now you can use woodcutter kit!
levelFrom: 150
levelUntil: 150
# Getting more money when equipped with specific weapon/tool are wearing armor
items:
# Just name, don't have any impact
firstOne:
# Tool/Weapon id. Works for block Break, Fish, Animal tame, Breed, Monster/Player kill.
id: 278
# Items name, should be with color codes
name: '&8Miner Pickaxe'
# Item lore, again should come with color codes
lore:
- '&eBobs pick'
- '&710% bonus XP'
# Item enchantments, all enchantment names can be found https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
enchants:
- DAMAGE_ALL=1
- FIRE_ASPECT=1
# Money boost: 1.1 is equals 10% more income when 0.9 is equals 10% less from base income
moneyBoost: 1.1
# Exp boost
expBoost: 1.2
# Point boost
pointBoost: 1.3
helmet:
# Armor id. This one works with all jobs
id: 310
name: '&8Armor'
lore:
- '&eBobs armor'
- '&710% bonus XP'
moneyBoost: 1.1
expBoost: 1.1
# Limit item use to jobs level
limitedItems:
# Just name, don't have any impact
firstOne:
# Tool/Weapon id. Works for any interact action.
id: 278
# Level of this job player can start using this item
level: 5
# (optional) Items name, option to use color codes
name: '&8Miner Pickaxe'
# (optional) Item lore, again can come with color codes
lore:
- '&eBobs pick'
- '&710% bonus XP'
# (optional) Item enchantments, all enchantment names can be found https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
# enchant level can increase with jobs level to give best RPG experience
enchants:
- DAMAGE_ALL=1
- FIRE_ASPECT=1
cmd-on-join:
- 'msg [name] Thx for joining this job!'
- 'msg [name] Now start working and get money from [jobname] job!'
cmd-on-leave:
- 'msg [name] You have left this awesome [jobname] job'
- 'msg [name] See you soon!'
# from this point you can edit jobs by your liking, rename, remove or add new ones
Woodcutter:
fullname: Woodcutter
shortname: W
description: Earns money felling and planting trees
ChatColour: GREEN
chat-display: full
max-level: 200
leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
rejoinCooldown: 10
Gui:
Id: 17
Data: 2
Break:
#logs - natural; gain income, points, and exp
oak_log:
income: 1.0
points: 1.0
experience: 1.0
spruce_log:
income: 1.0
points: 1.0
experience: 1.0
birch_log:
income: 1.0
points: 1.0
experience: 1.0
jungle_log:
income: 1.0
points: 1.0
experience: 1.0
acacia_log:
income: 1.0
points: 1.0
experience: 1.0
dark_oak_log:
income: 1.0
points: 1.0
experience: 1.0
#planks - natural in mineshafts; gain some income/points and exp, but less as compromise as it's mainly a building block and used in placement
#oak_planks:
#income: 0.25
#points: 0.25
#experience: .25
#spruce_planks:
#income: 0.25
#points: 0.25
#experience: .25
#birch_planks:
#income: 0.25
#points: 0.25
#experience: .25
#jungle_planks:
#income: 0.25
#points: 0.25
#experience: .25
#acacia_planks:
#income: 0.25
#points: 0.25
#experience: .25
#dark_oak_planks:
#income: 0.25
#points: 0.25
#experience: .25
#stripped logs - crafted/natural; gain income, points, and exp. Compromise for stripping natural logs.
#use axe durability to create, just 0.75 income/points to make up for loss, plus 0.25 exp (compromise)
stripped_oak_log:
income: 0.75
points: 0.75
experience: 0.25
stripped_spruce_log:
income: 0.75
points: 0.75
experience: 0.25
stripped_birch_log:
income: 0.75
points: 0.75
experience: 0.25
stripped_jungle_log:
income: 0.75
points: 0.75
experience: 0.25
stripped_acacia_log:
income: 0.75
points: 0.75
experience: 0.25
stripped_dark_oak_log:
income: 0.75
points: 0.75
experience: 0.25
Kill:
Player:
income: 7.5
points: 7.5
experience: 7.5
custom-kill:
Woodcutter:
income: 10.0
points: 10.0
experience: 10.0
Miner:
fullname: Miner
shortname: M
description: Earns money mining minerals and ores.
ChatColour: DARK_GRAY
chat-display: full
max-level: 200
#slots: 10
leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
rejoinCooldown: 10
Gui:
Id: 270
Data: 0
TNTBreak:
stone:
income: 0.25
points: 0.25
experience: 0.5
granite:
income: 0.25
points: 0.25
experience: 0.5
diorite:
income: 0.25
points: 0.25
experience: 0.5
andesite:
income: 0.25
points: 0.25
experience: 0.5
Break:
#new 1.13 blocks (some changed blocks are below)
tube_coral_block:
income: 2
points: 2
experience: 3
brain_coral_block:
income: 2
points: 2
experience: 3
bubble_coral_block:
income: 2
points: 2
experience: 3
fire_coral_block:
income: 2
points: 2
experience: 3
horn_coral_block:
income: 2
points: 2
experience: 3
#origial blocks
andesite:
income: 1
points: 1
experience: 1
stone:
income: 1
points: 1
experience: 1
granite:
income: 1
points: 1
experience: 1
diorite:
income: 1
points: 1
experience: 1
sandstone:
income: 0.15
points: 0.15
experience: 0.2
chiseled_sandstone:
income: 0.15
points: 0.15
experience: 0.2
cut_sandstone:
income: 0.15
points: 0.15
experience: 0.2
coal_ore:
income: 3
points: 2
experience: 2
redstone_ore:
income: 2.5
points: 2
experience: 2
iron_ore:
income: 3.5
points: 3
experience: 2
gold_ore:
income: 5
points: 4
experience: 2
lapis_ore:
income: 7.5
points: 6
experience: 2
diamond_ore:
income: 10
points: 10
experience: 10
emerald_ore:
income: 15
points: 15
experience: 30
nether_quartz_ore:
income: 2.5
points: 2.5
experience: 2.5
obsidian:
income: 5
points: 5
experience: 5
cobblestone_wall:
income: 2.5
points: 2.5
experience: 2.5
mossy_cobblestone_wall:
income: 2.5
points: 2.5
experience: 2.5
nether_brick:
income: 1.0
points: 1
experience: 1.0
nether_brick_stairs:
income: 3
points: 3
experience: 3
nether_brick_fence:
income: 1
points: 1
experience: 1
netherrack:
income: 0.1
points: 0.1
experience: 0.1
prismarine:
income: 2.5
points: 2.5
experience: 2.5
prismarine_bricks:
income: 2.5
points: 2.5
experience: 2.5
dark_prismarine:
income: 2.5
points: 2.5
experience: 2.5
Place:
rail:
income: 2.0
points: 2.0
experience: 2.0
iron_ore:
income: -5.0
points: -5
experience: -5.0
gold_ore:
income: -6.0
points: -6
experience: -6.0
diamond_ore:
income: -10.0
points: -10
experience: -10.0
emerald_ore:
income: -15
points: -15
experience: -30
Kill:
Player:
income: 7.5
points: 7.5
experience: 7.5
Builder:
fullname: Builder
shortname: B
description: Earns money for building structures.
ChatColour: WHITE
chat-display: full
max-level: 200
#slots: 10
leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
rejoinCooldown: 10
Gui:
Item: brick_stairs
Place:
#new 1.13 blocks
stripped_oak_wood:
income: 2
points: 2
experience: 2
stripped_spruce_wood:
income: 2
points: 2
experience: 2
stripped_birch_wood:
income: 2
points: 2
experience: 2
stripped_jungle_wood:
income: 2
points: 2
experience: 2
stripped_acacia_wood:
income: 2
points: 2
experience: 2
stripped_dark_oak_wood:
income: 2
points: 2
experience: 2
dead_tube_coral_block:
income: 2
points: 2
experience: 3
dead_brain_coral_block:
income: 2
points: 2
experience: 3
dead_bubble_coral_block:
income: 2
points: 2
experience: 3
dead_fire_coral_block:
income: 2
points: 2
experience: 3
dead_horn_coral_block:
income: 2
points: 2
experience: 3
dried_kelp_block:
income: 2
points: 2
experience: 3
stone:
income: 1.3
points: 1.3
experience: 2
andesite:
income: 1.3
points: 1.3
experience: 2
granite:
income: 1.3
points: 1.3
experience: 2
diorite:
income: 1.3
points: 1.3
experience: 2
cobblestone:
income: 0.7
points: 0.7
experience: 2
oak_planks:
income: 1.5
points: 1.5
experience: 2
spruce_planks:
income: 1.5
points: 1.5
experience: 2
birch_planks:
income: 1.5
points: 1.5
experience: 2
jungle_planks:
income: 1.5
points: 1.5
experience: 2
acacia_planks:
income: 1.5
points: 1.5
experience: 2
dark_oak_planks:
income: 1.5
points: 1.5
experience: 2
wool:
income: 1.5
points: 1.5
experience: 2
gold_block:
income: 1.5
points: 1.5
experience: 2
iron_block:
income: 1.5
points: 1.5
experience: 2
oak_slab:
income: 0.8
points: 0.8
experience: 2
spruce_slab:
income: 0.8
points: 0.8
experience: 2
birch_slab:
income: 0.8
points: 0.8
experience: 2
jungle_slab:
income: 0.8
points: 0.8
experience: 2
acacia_slab:
income: 0.8
points: 0.8
experience: 2
dark_oak_slab:
income: 0.8
points: 0.8
experience: 2
stone_slab:
income: 0.8
points: 0.8
experience: 2
sandstone_slab:
income: 0.8
points: 0.8
experience: 2
petrified_oak_slab:
income: 0.8
points: 0.8
experience: 2
cobblestone_slab:
income: 0.8
points: 0.8
experience: 2
brick_slab:
income: 0.8
points: 0.8
experience: 2
stone_brick_slab:
income: 0.8
points: 0.8
experience: 2
nether_brick_slab:
income: 0.8
points: 0.8
experience: 2
quartz_slab:
income: 0.8
points: 0.8
experience: 2
red_sandstone_slab:
income: 0.8
points: 0.8
experience: 2
purpur_slab:
income: 0.8
points: 0.8
experience: 2
bricks:
income: 1.5
points: 1.5
experience: 2
bookshelf:
income: 1.5
points: 1.5
experience: 2
mossy_cobblestone:
income: 1.5
points: 1.5
experience: 2
obsidian:
income: 1.5
points: 1.5
experience: 2
cobblestone_stairs:
income: 1.5
points: 1.5
experience: 2
acacia_stairs:
income: 1.5
points: 1.5
experience: 2
birch_stairs:
income: 1.5
points: 1.5
experience: 2
brick_stairs:
income: 1.5
points: 1.5
experience: 2
dark_oak_stairs:
income: 1.5
points: 1.5
experience: 2
dark_prismarine_stairs:
income: 1.5
points: 1.5
experience: 2
jungle_stairs:
income: 1.5
points: 1.5
experience: 2
nether_brick_stairs:
income: 1.5
points: 1.5
experience: 2
oak_stairs:
income: 1.5
points: 1.5
experience: 2
prismarine_brick_stairs:
income: 1.5
points: 1.5
experience: 2
prismarine_stairs:
income: 1.5
points: 1.5
experience: 2
purpur_stairs:
income: 1.5
points: 1.5
experience: 2
quartz_stairs:
income: 1.5
points: 1.5
experience: 2
red_sandstone_stairs:
income: 1.5
points: 1.5
experience: 2
sandstone_stairs:
income: 1.5
points: 1.5
experience: 2
spruce_stairs:
income: 1.5
points: 1.5
experience: 2
stone_brick_stairs:
income: 1.5
points: 1.5
experience: 2
chest:
income: 1.5
points: 1.5
experience: 2
diamond_block:
income: 1.5
points: 1.5
experience: 2
crafting_table:
income: 1.5
points: 1.5
experience: 2
furnace:
income: 1.5
points: 1.5
experience: 2
ladder:
income: 1.5
points: 1.5
experience: 2
ice:
income: 1.5
points: 1.5
experience: 2
snow_block:
income: 1.0
points: 1.0
experience: 2
jukebox:
income: 1.0
points: 1.0
experience: 2
oak_fence:
income: 1.5
points: 1.5
experience: 2
spruce_fence:
income: 1.5
points: 1.5
experience: 2
birch_fence:
income: 1.5
points: 1.5
experience: 2
jungle_fence:
income: 1.5
points: 1.5
experience: 2
acacia_fence:
income: 1.5
points: 1.5
experience: 2
dark_oak_fence:
income: 1.5
points: 1.5
experience: 2
oak_fence_gate:
income: 1.5
points: 1.5
experience: 2
spruce_fence_gate:
income: 1.5
points: 1.5
experience: 2
birch_fence_gate:
income: 1.5
points: 1.5
experience: 2
jungle_fence_gate:
income: 1.5
points: 1.5
experience: 2
acacia_fence_gate:
income: 1.5
points: 1.5
experience: 2
dark_oak_fence_gate:
income: 1.5
points: 1.5
experience: 2
glowstone:
income: 1.5
points: 1.5
experience: 2
glass:
income: 1.5
points: 1.5
experience: 2
white_stained_glass:
income: 1.5
points: 1.5
experience: 2
orange_stained_glass:
income: 1.5
points: 1.5
experience: 2
magenta_stained_glass:
income: 1.5
points: 1.5
experience: 2
light_blue_stained_glass:
income: 1.5
points: 1.5
experience: 2
yellow_stained_glass:
income: 1.5
points: 1.5
experience: 2
lime_stained_glass:
income: 1.5
points: 1.5
experience: 2
pink_stained_glass:
income: 1.5
points: 1.5
experience: 2
gray_stained_glass:
income: 1.5
points: 1.5
experience: 2
light_gray_stained_glass:
income: 1.5
points: 1.5
experience: 2
cyan_stained_glass:
income: 1.5
points: 1.5
experience: 2
purple_stained_glass:
income: 1.5
points: 1.5
experience: 2
blue_stained_glass:
income: 1.5
points: 1.5
experience: 2
brown_stained_glass:
income: 1.5
points: 1.5
experience: 2
green_stained_glass:
income: 1.5
points: 1.5
experience: 2
red_stained_glass:
income: 1.5
points: 1.5
experience: 2
black_stained_glass:
income: 1.5
points: 1.5
experience: 2
iron_trapdoor:
income: 1.5
points: 1.5
experience: 2
oak_trapdoor:
income: 1.5
points: 1.5
experience: 2
spruce_trapdoor:
income: 1.5
points: 1.5
experience: 2
birch_trapdoor:
income: 1.5
points: 1.5
experience: 2
jungle_trapdoor:
income: 1.5
points: 1.5
experience: 2
acacia_trapdoor:
income: 1.5
points: 1.5
experience: 2
dark_oak_trapdoor:
income: 1.5
points: 1.5
experience: 2
stone_bricks:
income: 1.5
points: 1.5
experience: 2
mossy_stone_bricks:
income: 1.5
points: 1.5
experience: 2
cracked_stone_bricks:
income: 1.5
points: 1.5
experience: 2
chiseled_stone_bricks:
income: 1.5
points: 1.5
experience: 2
iron_bars:
income: 1.5
points: 1.5
experience: 2
glass_pane:
income: 1.5
points: 1.5
experience: 2
white_stained_glass_pane:
income: 1.5
points: 1.5
experience: 2
orange_stained_glass_pane:
income: 1.5
points: 1.5
experience: 2
magenta_stained_glass_pane:
income: 1.5
points: 1.5
experience: 2
light_blue_stained_glass_pane:
income: 1.5
points: 1.5
experience: 2
yellow_stained_glass_pane:
income: 1.5
points: 1.5
experience: 2
lime_stained_glass_pane:
income: 1.5
points: 1.5
experience: 2
pink_stained_glass_pane:
income: 1.5
points: 1.5
experience: 2
gray_stained_glass_pane:
income: 1.5
points: 1.5
experience: 2
light_gray_stained_glass_pane:
income: 1.5
points: 1.5
experience: 2
cyan_stained_glass_pane:
income: 1.5
points: 1.5
experience: 2
purple_stained_glass_pane:
income: 1.5
points: 1.5
experience: 2
blue_stained_glass_pane:
income: 1.5
points: 1.5
experience: 2
brown_stained_glass_pane:
income: 1.5
points: 1.5
experience: 2
green_stained_glass_pane:
income: 1.5
points: 1.5
experience: 2
red_stained_glass_pane:
income: 1.5
points: 1.5
experience: 2
black_stained_glass_pane:
income: 1.5
points: 1.5
experience: 2
nether_brick:
income: 1.5
points: 1.5
experience: 2
nether_brick_fence:
income: 1.5
points: 1.5
experience: 2
nether_brick_stairs:
income: 1.5
points: 1.5
experience: 2
enchanting_table:
income: 1.5
points: 1.5
experience: 2
end_portal_frame:
income: 1.5
points: 1.5
experience: 2
redstone_lamp:
income: 1.0
points: 1.0
experience: 2
ender_chest:
income: 1.5
points: 1.5
experience: 2
emerald_block:
income: 1.5
points: 1.5
experience: 2
cobblestone_wall:
income: 1.5
points: 1.5
experience: 2
mossy_cobblestone_wall:
income: 1.5
points: 1.5
experience: 2
trapped_chest:
income: 1.5
points: 1.5
experience: 2
redstone_block:
income: 1.5
points: 1.5
experience: 2
hopper:
income: 1.5
points: 1.5
experience: 2
quartz_block:
income: 1.5
points: 1.5
experience: 2
smooth_quartz:
income: 1.5
points: 1.5
experience: 2
quartz_pillar:
income: 1.5
points: 1.5
experience: 2
chiseled_quartz_block:
income: 1.5
points: 1.5
experience: 2
terracotta:
income: 1.5
points: 1.5
experience: 2
white_terracotta:
income: 1.5
points: 1.5
experience: 2
orange_terracotta:
income: 1.5
points: 1.5
experience: 2
magenta_terracotta:
income: 1.5
points: 1.5
experience: 2
light_blue_terracotta:
income: 1.5
points: 1.5
experience: 2
yellow_terracotta:
income: 1.5
points: 1.5
experience: 2
lime_terracotta:
income: 1.5
points: 1.5
experience: 2
pink_terracotta:
income: 1.5
points: 1.5
experience: 2
gray_terracotta:
income: 1.5
points: 1.5
experience: 2
light_gray_terracotta:
income: 1.5
points: 1.5
experience: 2
cyan_terracotta:
income: 1.5
points: 1.5
experience: 2
purple_terracotta:
income: 1.5
points: 1.5
experience: 2
blue_terracotta:
income: 1.5
points: 1.5
experience: 2
brown_terracotta:
income: 1.5
points: 1.5
experience: 2
green_terracotta:
income: 1.5
points: 1.5
experience: 2
red_terracotta:
income: 1.5
points: 1.5
experience: 2
black_terracotta:
income: 1.5
points: 1.5
experience: 2
oak_leaves:
income: 1.5
points: 1.5
experience: 2
spruce_leaves:
income: 1.5
points: 1.5
experience: 2
birch_leaves:
income: 1.5
points: 1.5
experience: 2
jungle_leaves:
income: 1.5
points: 1.5
experience: 2
acacia_leaves:
income: 1.5
points: 1.5
experience: 2
dark_oak_leaves:
income: 1.5
points: 1.5
experience: 2
prismarine:
income: 1.3
points: 1.3
experience: 1.9
prismarine_bricks:
income: 1.3
points: 1.3
experience: 1.9
dark_prismarine:
income: 1.3
points: 1.3
experience: 1.9
sea_lantern:
income: 1.5
points: 1.5
experience: 2
hay_block:
income: 1.5
points: 1.5
experience: 2
coal_block:
income: 1.5
points: 1.5
experience: 2
packed_ice:
income: 1.5
points: 1.5
experience: 2
red_sandstone:
income: 1.5
points: 1.5
experience: 2
chiseled_red_sandstone:
income: 1.5
points: 1.5
experience: 2
cut_red_sandstone:
income: 1.5
points: 1.5
experience: 2
Kill:
Player:
income: 7.5
points: 7.5
experience: 7.5
Digger:
fullname: Digger
shortname: D
description: Earns money for terraforming the world.
ChatColour: GOLD
chat-display: full
max-level: 200
#slots: 10
leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
rejoinCooldown: 10
Gui:
Id: 269
Data: 0
Break:
red_sand:
income: 1
points: 1
experience: 1
coarse_dirt:
income: 1
points: 1
experience: 1
dirt:
income: 0.25
points: 0.25
experience: 0.25
grass_block:
income: 0.3
points: 0.3
experience: 0.3
gravel:
income: 1
points: 1
experience: 1.0
sand:
income: 0.4
points: 0.4
experience: 0.5
clay:
income: 1
points: 1
experience: 1.0
Kill:
Player:
income: 7.5
points: 7.5
experience: 7.5
custom-kill:
Digger:
income: 10.0
points: 10.0
experience: 10.0
Farmer:
fullname: Farmer
shortname: Fa
description: Earns money farming crops.
ChatColour: BLUE
chat-display: full
max-level: 200
#slots: 10
leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
rejoinCooldown: 10
Gui:
Item: wooden_hoe
Tame:
Wolf:
income: 5.0
points: 5.0
experience: 5.0
Horse:
income: 5.0
points: 5.0
experience: 5.0
Parrot:
income: 5.0
points: 5.0
experience: 5.0
Ocelot:
income: 5.0
points: 5.0
experience: 5.0
Llama:
income: 5.0
points: 5.0
experience: 5.0
Breed:
Horse:
income: 4.0
points: 4.0
experience: 5.0
Sheep:
income: 4.0
points: 4.0
experience: 5.0
Cow:
income: 4.0
points: 4.0
experience: 5.0
mushroom_cow:
income: 4.0
points: 4.0
experience: 5.0
Pig:
income: 4.0
points: 4.0
experience: 5.0
Chicken:
income: 4.0
points: 4.0
experience: 5.0
Wolf:
income: 4.0
points: 4.0
experience: 5.0
Ocelot:
income: 4.0
points: 4.0
experience: 5.0
Rabbit:
income: 4.0
points: 4.0
experience: 5.0
Llama:
income: 4.0
points: 4.0
experience: 5.0
Turtle:
income: 4.0
points: 4.0
experience: 5.0
Shear:
Red:
income: 4.0
points: 4.0
experience: 5.0
Orange:
income: 4.0
points: 4.0
experience: 5.0
Yellow:
income: 4.0
points: 4.0
experience: 5.0
Green:
income: 4.0
points: 4.0
experience: 5.0
Blue:
income: 4.0
points: 4.0
experience: 5.0
Light_Blue:
income: 4.0
points: 4.0
experience: 5.0
Magenta:
income: 4.0
points: 4.0
experience: 5.0
Pink:
income: 4.0
points: 4.0
experience: 5.0
White:
income: 4.0
points: 4.0
experience: 5.0
Light_Gray:
income: 4.0
points: 4.0
experience: 5.0
Black:
income: 4.0
points: 4.0
experience: 5.0
Brown:
income: 4.0
points: 4.0
experience: 5.0
Purple:
income: 4.0
points: 4.0
experience: 5.0
Cyan:
income: 4.0
points: 4.0
experience: 5.0
Gray:
income: 4.0
points: 4.0
experience: 5.0
Lime:
income: 4.0
points: 4.0
experience: 5.0
Milk:
Cow:
income: 5.0
points: 5.0
experience: 5.0
Break:
#new 1.13 blocks
tube_coral_fan:
income: 2
points: 2
experience: 3
brain_coral_fan:
income: 2
points: 2
experience: 3
bubble_coral_fan:
income: 2
points: 2
experience: 3
fire_coral_fan:
income: 2
points: 2
experience: 3
horn_coral_fan:
income: 2
points: 2
experience: 3
kelp_plant:
income: 1
points: 1
experience: 1
kelp:
income: 1
points: 1
experience: 1
seagrass:
income: 1
points: 1
experience: 1
tall_seagrass:
income: 1
points: 1
experience: 1
sea_pickle:
income: 1
points: 1
experience: 1
#old blocks
chorus_plant:
income: 1.5
points: 1.5
experience: 3.0
chorus_flower:
income: 1.5
points: 1.5
experience: 3.0
beetroots-7:
income: 1.5
points: 1.5
experience: 3.0
wheat-7:
income: 1.5
points: 1.5
experience: 3.0
carrots-7:
income: 1.0
points: 1.0
experience: 1.0
potatoes-7:
income: 1.0
points: 1.0
experience: 1.0
pumpkin-7:
income: 0.5
points: 0.5
experience: 1.0
sugar_cane:
income: 0.2
points: 0.2
experience: 0.2
cocoa-2:
income: 4
points: 4
experience: 4.0
oak_sapling:
income: 2
points: 2
experience: 2.0
spruce_sapling:
income: 2
points: 2
experience: 2.0
birch_sapling:
income: 2
points: 2
experience: 2.0
jungle_sapling:
income: 2
points: 2
experience: 2.0
acacia_sapling:
income: 2
points: 2
experience: 2.0
dark_oak_sapling:
income: 2
points: 2
experience: 2.0
lily_pad:
income: 2
points: 2
experience: 2.0
dandelion:
income: 2
points: 2
experience: 2.0
poppy:
income: 2
points: 2
experience: 2.0
blue_orchid:
income: 2
points: 2
experience: 2.0
allium:
income: 2
points: 2
experience: 2.0
azure_bluet:
income: 2
points: 2
experience: 2.0
red_tulip:
income: 2
points: 2
experience: 2.0
orange_tulip:
income: 2
points: 2
experience: 2.0
white_tulip:
income: 2
points: 2
experience: 2.0
pink_tulip:
income: 2
points: 2
experience: 2.0
oxeye_daisy:
income: 2
points: 2
experience: 2.0
brown_mushroom:
income: 1
points: 1
experience: 1.0
red_mushroom:
income: 1
points: 1
experience: 1.0
vine:
income: 1
points: 1
experience: 1.0
cactus:
income: 1
points: 1
experience: 1.0
nether_wart:
income: 1
points: 1
experience: 1.0
Place:
#new 1.13 blocks
dead_tube_coral_fan:
income: 2
points: 2
experience: 3
dead_brain_coral_fan:
income: 2
points: 2
experience: 3
dead_bubble_coral_fan:
income: 2
points: 2
experience: 3
dead_fire_coral_fan:
income: 2
points: 2
experience: 3
dead_horn_coral_fan:
income: 2
points: 2
experience: 3
wheat:
income: 1
points: 1
experience: 1
potatoes:
income: 1
points: 1
experience: 1
carrots:
income: 1
points: 1
experience: 1
beetroots:
income: 1
points: 1
experience: 1
cocoa:
income: 1
points: 1
experience: 1
#sugarcane will remove an income/point and experience so it isn't spammed
sugar_cane:
income: -1
points: -1
experience: -1
pumpkin_stem:
income: 1
points: 1
experience: 1
melon_stem:
income: 1
points: 1
experience: 1
Kill:
Player:
income: 7.5
points: 7.5
experience: 7.5
Hunter:
fullname: Hunter
shortname: H
description: Earns money killing animals and monsters.
ChatColour: RED
chat-display: full
max-level: 200
leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
rejoinCooldown: 10
Gui:
Id: 261
Data: 0
Tame:
Wolf:
income: 20.0
points: 20
experience: 15.0
Ocelot:
income: 20.0
points: 20
experience: 15.0
Horse:
income: 20.0
points: 20
experience: 15.0
Kill:
Chicken:
income: 5.0
points: 5
experience: 5.0
Cow:
income: 6.0
points: 5
experience: 5.0
Pig:
income: 5.0
points: 5
experience: 5.0
Sheep:
income: 5.0
points: 5
experience: 5.0
Wolf:
income: 10.0
points: 10
experience: 5.0
Creeper:
income: 15.0
points: 15
experience: 15.0
Skeleton:
income: 10.0
points: 10
experience: 15.0
Spider:
income: 10.0
points: 10
experience: 15.0
Zombie:
income: 10.0
points: 10
experience: 15.0
BLAZE:
income: 20.0
points: 20
experience: 15.0
CAVE_SPIDER:
income: 20.0
points: 20
experience: 15.0
ENDERMAN:
income: 2.0
points: 2
experience: 2.0
GHAST:
income: 30.0
points: 30
experience: 30.0
GIANT:
income: 250.0
points: 250
experience: 100.0
IRON_GOLEM:
income: 30.0
points: 30
experience: 30.0
mushroom_cow:
income: 5.0
points: 5
experience: 5.0
PIG_ZOMBIE:
income: 5.0
points: 5
experience: 5.0
SILVERFISH:
income: 3.0
points: 3
experience: 5.0
SNOWMAN:
income: 2.0
points: 2
experience: 4.0
SQUID:
income: 2.0
points: 2
experience: 2.0
RABBIT:
income: 2.0
points: 2
experience: 2.0
GUARDIAN:
income: 2.0
points: 2
experience: 2.0
SHULKER:
income: 5.0
points: 5
experience: 5.0
PHANTOM:
income: 5.0
points: 5
experience: 5.0
DROWNED:
income: 5.0
points: 5
experience: 5.0
HUSK:
income: 5.0
points: 5
experience: 5.0
WITHER:
income: 50.0
points: 50
experience: 120.0
ENDER_DRAGON:
income: 2000.0
points: 2000
experience: 2000.0
Player:
income: 9.0
points: 9
experience: 7.5
Explorer:
fullname: Explorer
shortname: Ex
description: Earns money from exploring map.
ChatColour: AQUA
chat-display: full
max-level: 200
leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
rejoinCooldown: 10
Gui:
Id: 301
Data: 0
Explore:
1:
income: 5.0
points: 5
experience: 5.0
2:
income: 2.5
points: 2.5
experience: 2.5
3:
income: 1.0
points: 1.0
experience: 1.0
4:
income: 0.5
points: 0.5
experience: 0.5
5:
income: 0.1
points: 0.1
experience: 0.1
Kill:
Player:
income: 7.5
experience: 7.5
Crafter:
fullname: Crafter
shortname: Cr
description: Earns money from crafting items.
ChatColour: RED
chat-display: full
max-level: 200
leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
rejoinCooldown: 10
Gui:
Item: crafting_table
Craft:
stick:
income: 0.1
points: 0.1
experience: 0.1
dispenser:
income: 4.0
points: 4.0
experience: 4.0
note_block:
income: 1.5
points: 1.5
experience: 3.0
powered_rail:
income: 5.0
points: 5
experience: 5.0
detector_rail:
income: 5.0
points: 4.0
experience: 5.0
sticky_piston:
income: 3.0
points: 3.0
experience: 3.0
tnt:
income: 4.0
points: 4.0
experience: 4.0
chest:
income: 1.3
points: 1.3
experience: 1.3
crafting_table:
income: 0.7
points: 0.7
experience: 1.0
furnace:
income: 1.0
points: 1.0
experience: 1.0
ladder:
income: 0.1
points: 0.1
experience: 0.1
rail:
income: 1.1
points: 1.0
experience: 1.1
jukebox:
income: 10.0
points: 10.0
experience: 20.0
white_stained_glass:
income: 0.3
points: 0.3
experience: 0.3
orange_stained_glass:
income: 0.3
points: 0.3
experience: 0.3
magenta_stained_glass:
income: 0.3
points: 0.3
experience: 0.3
light_blue_stained_glass:
income: 0.3
points: 0.3
experience: 0.3
yellow_stained_glass:
income: 0.3
points: 0.3
experience: 0.3
lime_stained_glass:
income: 0.3
points: 0.3
experience: 0.3
pink_stained_glass:
income: 0.3
points: 0.3
experience: 0.3
gray_stained_glass:
income: 0.3
points: 0.3
experience: 0.3
light_gray_stained_glass:
income: 0.3
points: 0.3
experience: 0.3
cyan_stained_glass:
income: 0.3
points: 0.3
experience: 0.3
purple_stained_glass:
income: 0.3
points: 0.3
experience: 0.3
blue_stained_glass:
income: 0.3
points: 0.3
experience: 0.3
brown_stained_glass:
income: 0.3
points: 0.3
experience: 0.3
green_stained_glass:
income: 0.3
points: 0.3
experience: 0.3
red_stained_glass:
income: 0.3
points: 0.3
experience: 0.3
black_stained_glass:
income: 0.3
points: 0.3
experience: 0.3
cobblestone_stairs:
income: 2.5
points: 2.5
experience: 3
acacia_stairs:
income: 2.5
points: 2.5
experience: 3
birch_stairs:
income: 2.5
points: 2.5
experience: 3
brick_stairs:
income: 2.5
points: 2.5
experience: 3
dark_oak_stairs:
income: 2.5
points: 2.5
experience: 3
dark_prismarine_stairs:
income: 2.5
points: 2.5
experience: 3
jungle_stairs:
income: 2.5
points: 2.5
experience: 3
nether_brick_stairs:
income: 2.5
points: 2.5
experience: 3
oak_stairs:
income: 2.5
points: 2.5
experience: 3
prismarine_brick_stairs:
income: 2.5
points: 2.5
experience: 3
prismarine_stairs:
income: 2.5
points: 2.5
experience: 3
purpur_stairs:
income: 2.5
points: 2.5
experience: 3
quartz_stairs:
income: 2.5
points: 2.5
experience: 3
red_sandstone_stairs:
income: 2.5
points: 2.5
experience: 3
sandstone_stairs:
income: 2.5
points: 2.5
experience: 3
spruce_stairs:
income: 2.5
points: 2.5
experience: 3
stone_brick_stairs:
income: 2.5
points: 2.5
experience: 3
enchanting_table:
income: 30.0
points: 30.0
experience: 40.0
beacon:
income: 100.0
points: 100.0
experience: 300.0
anvil:
income: 20.0
points: 20.0
experience: 25.0
trapped_chest:
income: 1.5
points: 1.5
experience: 1.5
stone_pressure_plate:
income: 3.0
points: 3.0
experience: 3.0
oak_pressure_plate:
income: 3.0
points: 3.0
experience: 3.0
spruce_pressure_plate:
income: 3.0
points: 3.0
experience: 3.0
birch_pressure_plate:
income: 3.0
points: 3.0
experience: 3.0
jungle_pressure_plate:
income: 3.0
points: 3.0
experience: 3.0
acacia_pressure_plate:
income: 3.0
points: 3.0
experience: 3.0
dark_oak_pressure_plate:
income: 3.0
points: 3.0
experience: 3.0
light_weighted_pressure_plate:
income: 3.0
points: 3.0
experience: 3.0
heavy_weighted_pressure_plate:
income: 3.0
points: 3.0
experience: 3.0
daylight_detector:
income: 2.5
points: 2.5
experience: 2.5
hopper:
income: 7.0
points: 7.0
experience: 7.0
activator_rail:
income: 4.0
points: 4.0
experience: 4.0
dropper:
income: 2.0
points: 2.0
experience: 3.0
terracotta:
income: 1.5
points: 1.5
experience: 1.5
white_terracotta:
income: 1.5
points: 1.5
experience: 1.5
orange_terracotta:
income: 1.5
points: 1.5
experience: 1.5
magenta_terracotta:
income: 1.5
points: 1.5
experience: 1.5
light_blue_terracotta:
income: 1.5
points: 1.5
experience: 1.5
yellow_terracotta:
income: 1.5
points: 1.5
experience: 1.5
lime_terracotta:
income: 1.5
points: 1.5
experience: 1.5
pink_terracotta:
income: 1.5
points: 1.5
experience: 1.5
gray_terracotta:
income: 1.5
points: 1.5
experience: 1.5
light_gray_terracotta:
income: 1.5
points: 1.5
experience: 1.5
cyan_terracotta:
income: 1.5
points: 1.5
experience: 1.5
purple_terracotta:
income: 1.5
points: 1.5
experience: 1.5
blue_terracotta:
income: 1.5
points: 1.5
experience: 1.5
brown_terracotta:
income: 1.5
points: 1.5
experience: 1.5
green_terracotta:
income: 1.5
points: 1.5
experience: 1.5
red_terracotta:
income: 1.5
points: 1.5
experience: 1.5
black_terracotta:
income: 1.5
points: 1.5
experience: 1.5
glass:
income: 0.2
points: 0.2
experience: 0.2
white_stained_glass:
income: 0.2
points: 0.2
experience: 0.2
orange_stained_glass:
income: 0.2
points: 0.2
experience: 0.2
magenta_stained_glass:
income: 0.2
points: 0.2
experience: 0.2
light_blue_stained_glass:
income: 0.2
points: 0.2
experience: 0.2
yellow_stained_glass:
income: 0.2
points: 0.2
experience: 0.2
lime_stained_glass:
income: 0.2
points: 0.2
experience: 0.2
pink_stained_glass:
income: 0.2
points: 0.2
experience: 0.2
gray_stained_glass:
income: 0.2
points: 0.2
experience: 0.2
light_gray_stained_glass:
income: 0.2
points: 0.2
experience: 0.2
cyan_stained_glass:
income: 0.2
points: 0.2
experience: 0.2
purple_stained_glass:
income: 0.2
points: 0.2
experience: 0.2
blue_stained_glass:
income: 0.2
points: 0.2
experience: 0.2
brown_stained_glass:
income: 0.2
points: 0.2
experience: 0.2
green_stained_glass:
income: 0.2
points: 0.2
experience: 0.2
red_stained_glass:
income: 0.2
points: 0.2
experience: 0.2
black_stained_glass:
income: 0.2
points: 0.2
experience: 0.2
slime_block:
income: 1.0
points: 1.0
experience: 1.0
prismarine:
income: 3.0
points: 3.0
experience: 3.0
prismarine_bricks:
income: 3.0
points: 3.0
experience: 3.0
dark_prismarine:
income: 3.0
points: 3.0
experience: 3.0
sea_lantern:
income: 10.0
points: 10.0
experience: 10.0
oak_fence_gate:
income: 0.5
points: 0.5
experience: 0.5
spruce_fence_gate:
income: 0.5
points: 0.5
experience: 0.5
birch_fence_gate:
income: 0.5
points: 0.5
experience: 0.5
jungle_fence_gate:
income: 0.5
points: 0.5
experience: 0.5
acacia_fence_gate:
income: 0.5
points: 0.5
experience: 0.5
dark_oak_fence_gate:
income: 0.5
points: 0.5
experience: 0.5
oak_fence:
income: 1.5
points: 1.5
experience: 2
spruce_fence:
income: 1.5
points: 1.5
experience: 2
birch_fence:
income: 1.5
points: 1.5
experience: 2
jungle_fence:
income: 1.5
points: 1.5
experience: 2
acacia_fence:
income: 1.5
points: 1.5
experience: 2
dark_oak_fence:
income: 1.5
points: 1.5
experience: 2
oak_door:
income: 0.5
points: 0.5
experience: 0.5
spruce_door:
income: 0.5
points: 0.5
experience: 0.5
birch_door:
income: 0.5
points: 0.5
experience: 0.5
jungle_door:
income: 0.5
points: 0.5
experience: 0.5
acacia_door:
income: 0.5
points: 0.5
experience: 0.5
dark_oak_door:
income: 0.5
points: 0.5
experience: 0.5
iron_door:
income: 8.0
points: 8.0
experience: 8.0
book:
income: 1.0
points: 1.0
experience: 1.0
compass:
income: 4.0
points: 4.0
experience: 7.0
clock:
income: 7.0
points: 7.0
experience: 7.0
cake:
income: 8.0
points: 8.0
experience: 10.0
bed:
income: 3.0
points: 3.0
experience: 3.0
brewing_stand:
income: 2.8
points: 2.8
experience: 3.5
cauldron:
income: 7.0
points: 7.0
experience: 7.0
Smelt:
cooked_chicken:
income: 3.0
points: 3.0
experience: 3.0
Kill:
Player:
income: 7.5
points: 7.5
experience: 7.5
Fisherman:
fullname: Fisherman
shortname: Fi
description: Earns money from fishing.
ChatColour: AQUA
chat-display: full
max-level: 200
leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
rejoinCooldown: 10
Gui:
Item: fishing_rod
Fish:
cod:
income: 15.0
points: 15.0
experience: 15.0
salmon:
income: 20.0
points: 20.0
experience: 25.0
tropical_fish:
income: 25.0
points: 25.0
experience: 25.0
pufferfish:
income: 25.0
points: 25.0
experience: 25.0
Kill:
Player:
income: 7.5
points: 7.5
experience: 7.5
Weaponsmith:
fullname: Weaponsmith
shortname: W
description: Earns money from crafting and repairing weapons.
ChatColour: DARK_PURPLE
chat-display: full
max-level: 200
leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
rejoinCooldown: 10
Gui:
Id: 58
Data: 0
Craft:
wooden_sword:
income: 1.0
points: 1.0
experience: 2.0
leather_boots:
income: 3.0
points: 3.0
experience: 4.0
leather_chestplate:
income: 4.0
points: 4.0
experience: 8.0
leather_helmet:
income: 2.5
points: 2.5
experience: 5.0
leather_leggings:
income: 3.5
points: 3.5
experience: 7.0
iron_sword:
income: 4.0
points: 4.0
experience: 8.0
iron_boots:
income: 8.0
points: 8.0
experience: 16.0
iron_chestplate:
income: 16.0
points: 16.0
experience: 32.0
iron_helmet:
income: 10.0
points: 10.0
experience: 20.0
iron_leggings:
income: 14.0
points: 14.0
experience: 28.0
gold_sword:
income: 6.0
points: 6.0
experience: 12.0
gold_boots:
income: 12.0
points: 12.0
experience: 24.0
gold_chestplate:
income: 24.0
points: 24.0
experience: 48.0
gold_helmet:
income: 15.0
points: 15.0
experience: 30.0
gold_leggings:
income: 21.0
points: 21.0
experience: 42.0
diamond_sword:
income: 8.0
points: 8.0
experience: 16.0
diamond_pickaxe:
income: 12.0
points: 12.0
experience: 24.0
diamond_axe:
income: 12.0
points: 12.0
experience: 24.0
diamond_helmet:
income: 20.0
points: 20.0
experience: 40.0
diamond_chestplate:
income: 32.0
points: 32.0
experience: 64.0
diamond_leggings:
income: 28.0
points: 28.0
experience: 40.0
diamond_boots:
income: 16.0
points: 16.0
experience: 32.0
turtle_helmet:
income: 20.0
points: 20.0
experience: 40.0
Repair:
wood_sword:
income: 1.0
points: 1.0
experience: 1.0
iron_sword:
income: 2.0
points: 2.0
experience: 2.0
gold_sword:
income: 3.0
points: 3.0
experience: 3.0
diamond_sword:
income: 4.0
points: 4.0
experience: 4.0
Smelt:
iron_ingot:
income: 1.3
points: 1.3
experience: 2.0
gold_ingot:
income: 5.0
points: 5.0
experience: 10
diamond:
income: 7.0
points: 7.0
experience: 20
Brewer:
fullname: Brewer
shortname: Br
description: Earns money brewing potions.
ChatColour: LIGHT_PURPLE
chat-display: full
max-level: 200
leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
rejoinCooldown: 10
Gui:
Id: 379
Data: 0
Brew:
nether_wart:
income: 6.0
points: 6.0
experience: 6.0
redstone:
income: 6.0
points: 6.0
experience: 6.0
glowstone_dust:
income: 8.0
points: 8.0
experience: 8.0
fermented_spider_eye:
income: 12.0
points: 12.0
experience: 12.0
gunpowder:
income: 6.0
points: 6.0
experience: 6.0
dragon_breath:
income: 25.0
points: 25.0
experience: 25.0
sugar:
income: 7.0
points: 7.0
experience: 7.0
rabbit_foot:
income: 18.0
points: 18.0
experience: 18.0
glistering_melon_slice:
income: 10.0
points: 10.0
experience: 10.0
spider_eye:
income: 9.0
points: 9.0
experience: 9.0
pufferfish:
income: 14.0
points: 14.0
experience: 14.0
magma_cream:
income: 12.0
points: 12.0
experience: 12.0
golden_carrot:
income: 14.0
points: 14.0
experience: 14.0
blaze_powder:
income: 12.0
points: 12.0
experience: 12.0
ghast_tear:
income: 22.0
points: 22.0
experience: 22.0
turtle_helmet:
income: 12.0
points: 12.0
experience: 12.0
phantom_membrane:
income: 12.0
points: 12.0
experience: 12.0
Enchanter:
fullname: Enchanter
shortname: E
description: Earns money enchanting weapons.
ChatColour: DARK_BLUE
chat-display: full
max-level: 200
#slots: 10
leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
rejoinCooldown: 10
Gui:
Id: 116
Data: 0
Enchant:
wood_sword:
income: 1.5
points: 1.5
experience: 3.0
leather_boots:
income: 1.0
points: 1.0
experience: 6.0
leather_chestplate:
income: 2.0
points: 2.0
experience: 6.0
leather_helmet:
income: 1.0
points: 1.0
experience: 6.0
leather_leggings:
income: 2.0
points: 2.0
experience: 6.0
iron_sword:
income: 3.0
points: 3.0
experience: 6.0
iron_boots:
income: 2.5
points: 2.5
experience: 9.0
iron_chestplate:
income: 4.5
points: 4.5
experience: 9.0
iron_helmet:
income: 2.5
points: 2.5
experience: 9.0
iron_leggings:
income: 4.5
points: 4.5
experience: 9.0
gold_sword:
income: 4.5
points: 4.5
experience: 15.0
gold_boots:
income: 2.5
points: 2.5
experience: 15.0
gold_chestplate:
income: 5.5
points: 5.5
experience: 15.0
gold_helmet:
income: 2.5
points: 2.5
experience: 15.0
gold_leggings:
income: 5.5
points: 5.5
experience: 15.0
diamond_sword:
income: 9.0
points: 9.0
experience: 30.0
diamond_spade:
income: 5.0
points: 5.0
experience: 30.0
diamond_pickaxe:
income: 10.0
points: 10.0
experience: 30.0
diamond_axe:
income: 10.0
points: 10.0
experience: 30.0
diamond_helmet:
income: 6.0
points: 6.0
experience: 30.0
diamond_chestplate:
income: 12.0
points: 12.0
experience: 50.0
diamond_leggings:
income: 12.0
points: 12.0
experience: 50.0
diamond_boots:
income: 6.0
points: 6.0
experience: 30.0
#Power
ARROW_DAMAGE-1:
income: 10.0
points: 10.0
experience: 10.0
ARROW_DAMAGE-2:
income: 20.0
points: 20.0
experience: 20.0
ARROW_DAMAGE-3:
income: 30.0
points: 30.0
experience: 30.0
ARROW_DAMAGE-4:
income: 40.0
points: 40.0
experience: 40.0
ARROW_DAMAGE-5:
income: 50.0
points: 50.0
experience: 50.0
#Flame
ARROW_FIRE:
income: 10.0
points: 10.0
experience: 30.0
#Infinity
ARROW_INFINITE:
income: 20.0
points: 20.0
experience: 50.0
#Punch
ARROW_KNOCKBACK-1:
income: 10.0
points: 10.0
experience: 10.0
ARROW_KNOCKBACK-2:
income: 20.0
points: 20.0
experience: 20.0
#Sharpness
DAMAGE_ALL-1:
income: 10.0
points: 10.0
experience: 10.0
DAMAGE_ALL-2:
income: 20.0
points: 20.0
experience: 20.0
DAMAGE_ALL-3:
income: 30.0
points: 30.0
experience: 30.0
DAMAGE_ALL-4:
income: 40.0
points: 40.0
experience: 40.0
DAMAGE_ALL-5:
income: 50.0
points: 50.0
experience: 50.0
#Bane of Arthropods
DAMAGE_ARTHROPODS-1:
income: 10.0
points: 10.0
experience: 10.0
DAMAGE_ARTHROPODS-2:
income: 20.0
points: 20.0
experience: 20.0
DAMAGE_ARTHROPODS-3:
income: 30.0
points: 30.0
experience: 30.0
DAMAGE_ARTHROPODS-4:
income: 40.0
points: 40.0
experience: 40.0
DAMAGE_ARTHROPODS-5:
income: 50.0
points: 50.0
experience: 50.0
#Smite
DAMAGE_UNDEAD-1:
income: 10.0
points: 10.0
experience: 10.0
DAMAGE_UNDEAD-2:
income: 20.0
points: 20.0
experience: 20.0
DAMAGE_UNDEAD-3:
income: 30.0
points: 30.0
experience: 30.0
DAMAGE_UNDEAD-4:
income: 40.0
points: 40.0
experience: 40.0
DAMAGE_UNDEAD-5:
income: 50.0
points: 50.0
experience: 50.0
DEPTH_STRIDER-1:
income: 10.0
points: 10.0
experience: 10.0
DEPTH_STRIDER-2:
income: 20.0
points: 20.0
experience: 20.0
DEPTH_STRIDER-3:
income: 30.0
points: 30.0
experience: 30.0
#Efficiency
DIG_SPEED-1:
income: 10.0
points: 10.0
experience: 10.0
DIG_SPEED-2:
income: 20.0
points: 20.0
experience: 20.0
DIG_SPEED-3:
income: 30.0
points: 30.0
experience: 30.0
DIG_SPEED-4:
income: 40.0
points: 40.0
experience: 40.0
DIG_SPEED-5:
income: 50.0
points: 50.0
experience: 50.0
#Unbreaking
DURABILITY-1:
income: 10.0
points: 10.0
experience: 10.0
DURABILITY-2:
income: 20.0
points: 20.0
experience: 20.0
DURABILITY-3:
income: 30.0
points: 30.0
experience: 30.0
FIRE_ASPECT-1:
income: 10.0
points: 10.0
experience: 10.0
FIRE_ASPECT-2:
income: 20.0
points: 20.0
experience: 20.0
KNOCKBACK-1:
income: 10.0
points: 10.0
experience: 10.0
KNOCKBACK-2:
income: 20.0
points: 20.0
experience: 20.0
#Fortune
LOOT_BONUS_BLOCKS-1:
income: 20.0
points: 20.0
experience: 100.0
LOOT_BONUS_BLOCKS-2:
income: 40.0
points: 40.0
experience: 200.0
LOOT_BONUS_BLOCKS-3:
income: 80.0
points: 80.0
experience: 300.0
#Looting
LOOT_BONUS_MOBS-1:
income: 10.0
points: 10.0
experience: 20.0
LOOT_BONUS_MOBS-2:
income: 20.0
points: 20.0
experience: 40.0
LOOT_BONUS_MOBS-3:
income: 30.0
points: 30.0
experience: 60.0
#Luck of the Sea
LUCK-1:
income: 15.0
points: 15.0
experience: 10.0
LUCK-2:
income: 25.0
points: 25.0
experience: 20.0
LUCK-3:
income: 35.0
points: 35.0
experience: 30.0
LURE-1:
income: 10.0
points: 10.0
experience: 10.0
LURE-2:
income: 20.0
points: 20.0
experience: 20.0
LURE-3:
income: 30.0
points: 30.0
experience: 30.0
#Respiration
OXYGEN-1:
income: 10.0
points: 10.0
experience: 10.0
OXYGEN-2:
income: 20.0
points: 20.0
experience: 20.0
OXYGEN-3:
income: 30.0
points: 30.0
experience: 30.0
#Protection
PROTECTION_ENVIRONMENTAL-1:
income: 10.0
points: 10.0
experience: 10.0
PROTECTION_ENVIRONMENTAL-2:
income: 20.0
points: 20.0
experience: 20.0
PROTECTION_ENVIRONMENTAL-3:
income: 30.0
points: 30.0
experience: 30.0
PROTECTION_ENVIRONMENTAL-4:
income: 40.0
points: 40.0
experience: 40.0
#Blast Protection
PROTECTION_EXPLOSIONS-1:
income: 10.0
points: 10.0
experience: 10.0
PROTECTION_EXPLOSIONS-2:
income: 20.0
points: 20.0
experience: 20.0
PROTECTION_EXPLOSIONS-3:
income: 30.0
points: 30.0
experience: 30.0
PROTECTION_EXPLOSIONS-4:
income: 40.0
points: 40.0
experience: 40.0
#Feather Falling
PROTECTION_FALL-1:
income: 10.0
points: 10.0
experience: 10.0
PROTECTION_FALL-2:
income: 20.0
points: 20.0
experience: 20.0
PROTECTION_FALL-3:
income: 30.0
points: 30.0
experience: 30.0
PROTECTION_FALL-4:
income: 40.0
points: 40.0
experience: 40.0
#Fire Protection
PROTECTION_FIRE-1:
income: 5.0
points: 5.0
experience: 10.0
PROTECTION_FIRE-2:
income: 10.0
points: 10.0
experience: 20.0
PROTECTION_FIRE-3:
income: 20.0
points: 20.0
experience: 30.0
PROTECTION_FIRE-4:
income: 30.0
points: 30.0
experience: 40.0
PROTECTION_PROJECTILE-1:
income: 10.0
points: 10.0
experience: 10.0
PROTECTION_PROJECTILE-2:
income: 20.0
points: 20.0
experience: 20.0
PROTECTION_PROJECTILE-3:
income: 30.0
points: 30.0
experience: 30.0
PROTECTION_PROJECTILE-4:
income: 40.0
points: 40.0
experience: 40.0
SILK_TOUCH:
income: 100.0
points: 100.0
experience: 300.0
THORNS-1:
income: 10.0
points: 10.0
experience: 10.0
THORNS-2:
income: 20.0
points: 20.0
experience: 20.0
THORNS-3:
income: 30.0
points: 30.0
experience: 30.0
#Aqua Affinity
WATER_WORKER:
income: 30.0
points: 30.0
experience: 100.0
#1.13 enchantments
channeling:
income: 10
points: 10
experience: 10
#Curse of Binding
binding_curse:
income: 5
points: 5
experience: 5
#Curse of Vanishing
vanishing_curse:
income: 5
points: 5
experience: 5
frost_walker-1:
income: 10
points: 10
experience: 10
frost_walker-2:
income: 20
points: 20
experience: 20
impaling-1:
income: 10
points: 10
experience: 10
impaling-2:
income: 20
points: 20
experience: 20
impaling-3:
income: 30
points: 30
experience: 30
impaling-4:
income: 40
points: 40
experience: 40
impaling-5:
income: 50
points: 50
experience: 50
loyalty-1:
income: 10
points: 10
experience: 10
loyalty-2:
income: 20
points: 20
experience: 20
loyalty-3:
income: 30
points: 30
experience: 30
mending:
income: 10
points: 10
experience: 10
riptide:
income: 20
points: 20
experience: 20
sweeping_edge:
income: 15
points: 15
experience: 15
multishot:
income: 5
points: 5
piercing:
income: 7
points: 5
experience: 11
quick_charge:
income: 6
points: 4
None:
fullname: None
shortname: N
ChatColour: WHITE
chat-display: none
#max-level: 10
#slots: 10
leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
Kill:
Player:
income: 7.5