mirror of
https://github.com/Zrips/Jobs.git
synced 2024-12-01 15:03:36 +01:00
2364 lines
56 KiB
YAML
2364 lines
56 KiB
YAML
# Jobs configuration.
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#
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# Stores information about each job.
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#
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# NOTE: When having multiple jobs, both jobs will give the income payout to the player
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# even if they give the pay for one action (make the configurations with this in mind)
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# and each job will get the respective experience.
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#
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# e.g If player has 2 jobs where job1 gives 10 income and experience for killing a player
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# and job2 gives 5 income and experience for killing a player. When the user kills a player
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# they will get 15 income and job1 will gain 10 experience and job2 will gain 5 experience.
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Jobs:
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# must be one word. This job will be ignored as this is just example of all posible actions
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exampleJob:
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# full name of the job (displayed when browsing a job, used when joining and leaving)
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# also can be used as a prefix for the user's name if the option is enabled.
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# Shown as a prefix only when the user has 1 job.
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#
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# NOTE: Must be 1 word
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fullname: Woodcutter
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# Shortened version of the name of the job. Used as a prefix when the user has more
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# than 1 job
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shortname: W
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description: Earns money felling and planting trees
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# The colour of the name, for a full list of supported colours, go to the message config.
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ChatColour: GREEN
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# Option to let you choose what kind of prefix this job adds to your name.
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# options are: full, title, job, shortfull, shorttitle, shortjob and none
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chat-display: full
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# [OPTIONAL] - the maximum level of this class
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max-level: 10
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# [OPTIONAL] - the maximum level of this class with specific permission
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# use jobs.[jobsname].vipmaxlevel, in this case it will be jobs.exampleJob.vipmaxlevel
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vip-max-level: 20
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# [OPTIONAL] - the maximum number of users on the server that can have this job at
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# any one time (includes offline players).
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slots: 1
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# Equation used for calculating how much experience is needed to go to the next level.
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# Available parameters:
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# numjobs - the number of jobs the player has
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# joblevel - the level the player has attained in the job.
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# NOTE: Please take care of the brackets when modifying this equation.
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leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
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# Equation used for calculating how much income is given per action for the job level.
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# Available parameters:
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# numjobs - the number of jobs the player has
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# baseincome - the income for the action at level 1 (as set in the configuration).
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# joblevel - the level the player has attained in the job.
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# NOTE: Please take care of the brackets when modifying this equation.
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income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
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# Equation used for calculating how much points is given per action for the job level.
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# Available parameters:
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# numjobs - the number of jobs the player has
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# basepoints - the points for the action at level 1 (as set in the configuration).
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# joblevel - the level the player has attained in the job.
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# NOTE: Please take care of the brackets when modifying this equation.
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points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
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# Equation used for calculating how much experience is given per action for the job level.
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# Available parameters:
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# numjobs - the number of jobs the player has
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# baseexperience - the experience for the action at level 1 (as set in the configuration).
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# joblevel - the level the player has attained in the job.
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# NOTE: Please take care of the brackets when modifying this equation.
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experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
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# GUI icon information when using GUI function
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Gui:
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# id of block
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Id: 17
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# data of block, usualy its 0, but in example Diorite will have id of 1 and data of 3
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Data: 2
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########################################################################
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# Section used to configure what items the job gets paid for, how much
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# they get paid and how much experience they gain.
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#
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# For break and place, the block name or id is used.
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# You can select a sub-type by using a '-' between the id and the bit
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# value for the sub-type. e.g LOG-0 = usual log, LOG-2 = birch log
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# 17-2 = birch log.
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#
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# If no sub-type is give, the payout will be for all sub-types.
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#
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# To get a list of all available block types, check the
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# bukkit JavaDocs for a complete list of block types
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# https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
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#
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# For kill tags (Kill and custom-kill), the name is the name of the
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# mob.
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# Available mobs:
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# Bat
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# Blaze
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# Cave_spider
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# Chicken
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# Cow
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# Creeper
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# Ender_dragon
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# Enderman
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# Endermite
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# Ghast
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# Giant
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# Guardian
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# GuardianElder
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# Horse
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# HorseZombie
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# HorseSkeleton
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# Iron_golem
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# Magma_cube
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# Mushroom_cow
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# Ocelot
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# Pig
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# Player
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# Polar_Bear
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# Rabbit
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# Sheep
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# Silverfish
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# Skeleton
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# SkeletonWither
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# SkeletonStray
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# Shulker
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# Slime
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# Snowman
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# Spider
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# Squid
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# Villager
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# Witch
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# Wither
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# Wolf
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# Zombie
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# ZombieVillager
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# ZombieHusk
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#
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#
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# NOTE: mob names are case sensitive.
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#
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# For custom-kill, it is the name of the job (also case sensitive).
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#
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# NOTE: If a job has both the pay for killing a player and for killing a
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# specific class, they will get both payments.
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########################################################################
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# payment for breaking a block
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Break:
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# block name/id (with optional sub-type)
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LOG:
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# base income, can be not used if using point system
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income: 5.0
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# base points, can be not used if using income system
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points: 5.0
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# base experience
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experience: 5.0
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# (OPTIONAL) from which level of this job player can get money for this action
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# if not given, then player will always get money for this action
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# this can be used for any action
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from-level: 1
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# (OPTIONAL) until which level player can get money for this action.
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# if not given, then there is no limit
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# this can be used for any action
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until-level: 30
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# payment for breaking a block with tnt
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TNTBreak:
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LOG:
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income: 5.0
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points: 5.0
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experience: 5.0
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# payment for placing a block
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Place:
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SAPLING:
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income: 1.0
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points: 1.0
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experience: 1.0
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WOOD:
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income: 2.0
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points: 2.0
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experience: 2.0
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# killing a mob
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Kill:
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# mob name
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Player:
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# base income
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income: 7.5
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# base experience
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experience: 7.5
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# killing a MythicMob
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MMKill:
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# mob name
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CustomNameHere:
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# base income
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income: 7.5
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# base experience
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experience: 7.5
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# Killing player with certain job
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custom-kill:
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Woodcutter:
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income: 10.0
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experience: 10.0
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# Tamig animals
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Tame:
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Wolf:
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income: 2.0
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experience: 5.0
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# Breeding animals
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Breed:
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Wolf:
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income: 2.0
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experience: 5.0
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# Eating food
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Eat:
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cooked_rabbit:
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income: 5
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experience: 5
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baked_potato:
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income: 5
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experience: 5
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# Milking cows, only one option is available
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Milk:
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Cow:
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income: 2.0
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experience: 5.0
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Mushroomcow:
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income: 5.0
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experience: 10.0
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# Shear sheeps by its color
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Shear:
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Black:
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income: 2.0
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experience: 5.0
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Blue:
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income: 2.0
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experience: 5.0
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Brown:
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income: 2.0
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experience: 5.0
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Cyan:
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income: 2.0
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experience: 5.0
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Gray:
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income: 2.0
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experience: 5.0
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Green:
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income: 2.0
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experience: 5.0
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Light_blue:
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income: 2.0
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experience: 5.0
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Lime:
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income: 2.0
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experience: 5.0
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Magenta:
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income: 2.0
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experience: 5.0
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Orange:
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income: 2.0
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experience: 5.0
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Pink:
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income: 2.0
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experience: 5.0
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Purple:
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income: 2.0
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experience: 5.0
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Red:
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income: 2.0
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experience: 5.0
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Silver:
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income: 2.0
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experience: 5.0
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White:
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income: 2.0
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experience: 5.0
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Yellow:
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income: 2.0
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experience: 5.0
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# dyeing armor
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Dye:
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LEATHER_BOOTS:
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income: 1.0
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experience: 1.0
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LEATHER_CHESTPLATE:
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income: 1.0
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experience: 1.0
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LEATHER_HELMET:
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income: 1.0
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experience: 1.0
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LEATHER_LEGGINGS:
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income: 1.0
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experience: 1.0
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351:
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income: 1.0
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experience: 1.0
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# Catching fish
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Fish:
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'349':
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income: 20.0
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experience: 25.0
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# Repairing items
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Repair:
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WOOD_SWORD:
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income: 1.0
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experience: 1.0
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IRON_SWORD:
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income: 2.0
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experience: 2.0
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# Crafting items
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Craft:
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WOOD_SWORD:
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income: 1.5
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experience: 3.0
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LEATHER_BOOTS:
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income: 1.0
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experience: 6.0
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# Smelting ores
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Smelt:
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IRON_INGOT:
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income: 2.0
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experience: 8.0
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GOLD_INGOT:
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income: 4.5
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experience: 12
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# Enchanting items
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Enchant:
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# You can set item for which player will get money
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WOOD_SWORD:
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income: 1.5
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experience: 3.0
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LEATHER_BOOTS:
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income: 1.0
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experience: 6.0
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# Or/and you can give money for each enchantment they got
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DIG_SPEED-1:
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income: 3.0
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experience: 10.0
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DIG_SPEED-2:
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income: 6.0
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experience: 20.0
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# Brewing potions
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Brew:
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NETHER_STALK:
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income: 5.0
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experience: 3.0
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REDSTONE:
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income: 5.0
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experience: 3.0
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# Explore options. Each number represents players number in exploring that chunk
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# 1 means that player is first in this chunk, 2 is second and so on, so you can give money not only for first player ho discovers that chunk
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Explore:
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1:
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income: 5.0
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experience: 5.0
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2:
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income: 2.5
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experience: 2.5
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3:
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income: 1.0
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experience: 1.0
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4:
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income: 0.5
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experience: 0.5
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5:
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income: 0.1
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experience: 0.1
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# permissions granted for joining class
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permissions:
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# example node
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aaaaaatest.node:
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# true to give, false to revoke
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value: true
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# minimum level needed to grant permission. Use 0 for all levels
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level: 0
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aaaaaatest.node2:
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value: true
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# Permission granted when reaching level 10
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level: 10
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# Permissions granted when perticular conditions are meet
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conditions:
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# Condition mane, irelevent, you can write anything in here
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first:
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requires:
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# j marks that player should have particular jobs level and higher
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- j:Miner-50
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- j:Digger-50
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# p marks permission requirement
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- p:essentials.notnoob
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perform:
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# p marks permission, player will get if given true value, if used false, permission will be taken
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- p:essentials.fly-true
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# Commands executed when player reached level
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commands:
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# command name, just to have better idea what this do
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fly:
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# Command its self, this will be executed from console, so all commands should work
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# Possible variables are: [player] [jobname] [oldlevel] [newlevel]
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command: manuaddp [player] essentials.fly
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# When to execute this command first time
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levelFrom: 100
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# Until when to do this command
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# This can be set to same level as levelFrom, so this command will be executed only once
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levelUntil: 100
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kit:
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command: manuaddp [player] essentials.kits.woodcutter
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levelFrom: 150
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levelUntil: 150
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# Getting more money when equiped with specific weapon/tool ar wearing armor
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items:
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# Just name, dont have any impact
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firstOne:
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# Tool/Weapon id. Works for block Break, Fish, Animal tame, Breed, Monster/Player kill.
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id: 278
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# Items name, should be with color codes
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name: '&8Miner Pickaxe'
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# Item lore, again should come with color codes
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lore:
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- '&eBobs pick'
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- '&710% bonus XP'
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# Item enchantments, all enchantment names can be found https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
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enchants:
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- DAMAGE_ALL=1
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- FIRE_ASPECT=1
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# Money boost: 1.1 is equals 10% more income when 0.9 is equals 10% less from base income
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moneyBoost: 1.1
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# Exp boost
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expBoost: 1.1
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helmet:
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# Armor id. This one works with all jobs
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id: 310
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name: '&8Armor'
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lore:
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- '&eBobs armor'
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- '&710% bonus XP'
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moneyBoost: 1.1
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expBoost: 1.1
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# Limit item use to jobs level
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limitedItems:
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# Just name, dont have any impact
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firstOne:
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# Tool/Weapon id. Works for any interact action.
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id: 278
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# Level of this job player can start using this item
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level: 5
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# (optional) Items name, option to use color codes
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name: '&8Miner Pickaxe'
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# (optional) Item lore, again can come with color codes
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lore:
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- '&eBobs pick'
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- '&710% bonus XP'
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# (optional) Item enchantments, all enchantment names can be found https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
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# enchant level can inrease with jobs level to give best RPG experiance
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enchants:
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- DAMAGE_ALL=1
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- FIRE_ASPECT=1
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cmd-on-join:
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- 'msg [name] Thx for joining this job!'
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- 'msg [name] Now start working and get money from [jobname] job!'
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cmd-on-leave:
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- 'msg [name] You have left this awesome [jobname] job'
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- 'msg [name] See you soon!'
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# from this point you can edit jobs by your liking, rename, remove or add new ones
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Woodcutter:
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fullname: Woodcutter
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shortname: W
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description: Earns money felling and planting trees
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ChatColour: GREEN
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chat-display: full
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leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
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income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
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points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
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experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
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Gui:
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Id: 17
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Data: 2
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Break:
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17-0:
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income: 2.5
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points: 2.5
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experience: 2.5
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17-1:
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income: 2.0
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points: 2.5
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experience: 2.0
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17-2:
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income: 2.5
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points: 2.5
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experience: 2.5
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17-3:
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income: 2.5
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points: 2.5
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experience: 2.5
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18-0:
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income: 0.5
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points: 0.5
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experience: 0.5
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18-1:
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income: 0.5
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points: 0.5
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experience: 0.5
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18-2:
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income: 0.5
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points: 0.5
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experience: 0.5
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18-3:
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income: 0.5
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points: 0.5
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experience: 0.5
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161-0:
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income: 0.5
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points: 0.5
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experience: 0.5
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161-1:
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income: 0.5
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points: 0.5
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experience: 0.5
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162-0:
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income: 2.5
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points: 2.5
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experience: 2.5
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162-1:
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income: 2.5
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points: 2.5
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experience: 2.5
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Kill:
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Player:
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income: 7.5
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points: 7.5
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experience: 7.5
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custom-kill:
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Woodcutter:
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income: 10.0
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points: 10.0
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experience: 10.0
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max-level: 200
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Miner:
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fullname: Miner
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shortname: M
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description: Earns money mining minerals and ores.
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ChatColour: DARK_GRAY
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chat-display: full
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#max-level: 10
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#slots: 10
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leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
|
|
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
|
|
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
|
|
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
|
|
Gui:
|
|
Id: 270
|
|
Data: 0
|
|
TNTBreak:
|
|
STONE:
|
|
income: 0.3
|
|
points: 0.3
|
|
experience: 0.3
|
|
STONE-1:
|
|
income: 1
|
|
points: 1
|
|
experience: 1
|
|
STONE-3:
|
|
income: 1
|
|
points: 1
|
|
experience: 1
|
|
STONE-5:
|
|
income: 1
|
|
points: 1
|
|
experience: 1
|
|
Break:
|
|
STONE:
|
|
income: 0.3
|
|
points: 0.3
|
|
experience: 0.3
|
|
STONE-1:
|
|
income: 1
|
|
points: 1
|
|
experience: 1
|
|
STONE-3:
|
|
income: 1
|
|
points: 1
|
|
experience: 1
|
|
STONE-5:
|
|
income: 1
|
|
points: 1
|
|
experience: 1
|
|
COAL_ORE:
|
|
income: 3
|
|
points: 2
|
|
experience: 2
|
|
SANDSTONE:
|
|
income: 0.15
|
|
points: 0.15
|
|
experience: 0.2
|
|
SANDSTONE-1:
|
|
income: 0.15
|
|
points: 0.15
|
|
experience: 0.2
|
|
SANDSTONE-2:
|
|
income: 0.15
|
|
points: 0.15
|
|
experience: 0.2
|
|
GLOWING_REDSTONE_ORE:
|
|
income: 2.5
|
|
points: 2
|
|
experience: 2
|
|
IRON_ORE:
|
|
income: 3.5
|
|
points: 3
|
|
experience: 2
|
|
GOLD_ORE:
|
|
income: 5
|
|
points: 4
|
|
experience: 2
|
|
LAPIS_ORE:
|
|
income: 7.5
|
|
points: 6
|
|
experience: 2
|
|
DIAMOND_ORE:
|
|
income: 10
|
|
points: 10
|
|
experience: 10
|
|
EMERALD_ORE:
|
|
income: 15
|
|
points: 15
|
|
experience: 30
|
|
QUARTZ_ORE:
|
|
income: 2.5
|
|
points: 2.5
|
|
experience: 2.5
|
|
OBSIDIAN:
|
|
income: 5
|
|
points: 5
|
|
experience: 5
|
|
MOSSY_COBBLESTONE:
|
|
income: 2.5
|
|
points: 2.5
|
|
experience: 2.5
|
|
NETHER_BRICK:
|
|
income: 1.0
|
|
points: 1
|
|
experience: 1.0
|
|
NETHER_BRICK_STAIRS:
|
|
income: 3
|
|
points: 3
|
|
experience: 3
|
|
NETHER_FENCE:
|
|
income: 1
|
|
points: 1
|
|
experience: 1
|
|
NETHERRACK:
|
|
income: 0.1
|
|
points: 0.1
|
|
experience: 0.1
|
|
PRISMARINE:
|
|
income: 2.5
|
|
points: 2.5
|
|
experience: 2.5
|
|
Place:
|
|
RAILS:
|
|
income: 2.0
|
|
points: 2.0
|
|
experience: 2.0
|
|
IRON_ORE:
|
|
income: -5.0
|
|
points: -5
|
|
experience: -5.0
|
|
GOLD_ORE:
|
|
income: -6.0
|
|
points: -6
|
|
experience: -6.0
|
|
DIAMOND_ORE:
|
|
income: -10.0
|
|
points: -10
|
|
experience: -10.0
|
|
Kill:
|
|
Player:
|
|
income: 7.5
|
|
points: 7.5
|
|
experience: 7.5
|
|
max-level: 200
|
|
Builder:
|
|
fullname: Builder
|
|
shortname: B
|
|
description: Earns money for building structures.
|
|
ChatColour: WHITE
|
|
chat-display: full
|
|
#max-level: 10
|
|
#slots: 10
|
|
leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
|
|
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
|
|
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
|
|
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
|
|
Gui:
|
|
Id: 108
|
|
Data: 0
|
|
Place:
|
|
STONE-2:
|
|
income: 1.3
|
|
points: 1.3
|
|
experience: 2
|
|
STONE-4:
|
|
income: 1.3
|
|
points: 1.3
|
|
experience: 2
|
|
STONE-6:
|
|
income: 1.3
|
|
points: 1.3
|
|
experience: 2
|
|
COBBLESTONE:
|
|
income: 0.7
|
|
points: 0.7
|
|
experience: 2
|
|
'5':
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'35':
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'41':
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'42':
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'44':
|
|
income: 0.8
|
|
points: 0.8
|
|
experience: 2
|
|
'45':
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'47':
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'48':
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'49':
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'53':
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'54':
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'57':
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'58':
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'61':
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'65':
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'67':
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'79':
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'80':
|
|
income: 1.0
|
|
points: 1.0
|
|
experience: 2
|
|
'84':
|
|
income: 1.0
|
|
points: 1.0
|
|
experience: 2
|
|
'85':
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'89':
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'95':
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'96':
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'98':
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'101':
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'102':
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'107':
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'108':
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'109':
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'112':
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'113':
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'114':
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'116':
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'120':
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'123':
|
|
income: 1.0
|
|
points: 1.0
|
|
experience: 2
|
|
'126':
|
|
income: 0.8
|
|
points: 0.8
|
|
experience: 2
|
|
'128':
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'130':
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'133':
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'134':
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'139':
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'146':
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'152':
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'154':
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'155':
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'156':
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'159':
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'160':
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'161':
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'163':
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'164':
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'167':
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'168':
|
|
income: 1.3
|
|
points: 1.3
|
|
experience: 1.9
|
|
'169':
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'170':
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'172':
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'173':
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'174':
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'179':
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'180':
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'182':
|
|
income: 0.8
|
|
points: 0.8
|
|
experience: 2
|
|
'183':
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'184':
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'185':
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'186':
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'187':
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'188':
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'189':
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'190':
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'191':
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
'192':
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 2
|
|
Kill:
|
|
Player:
|
|
income: 7.5
|
|
points: 7.5
|
|
experience: 7.5
|
|
max-level: 200
|
|
Digger:
|
|
fullname: Digger
|
|
shortname: D
|
|
description: Earns money for terraforming the world.
|
|
ChatColour: GOLD
|
|
chat-display: full
|
|
#max-level: 10
|
|
#slots: 10
|
|
leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
|
|
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
|
|
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
|
|
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
|
|
Gui:
|
|
Id: 269
|
|
Data: 0
|
|
Break:
|
|
'179':
|
|
income: 1
|
|
points: 1
|
|
experience: 1
|
|
DIRT:
|
|
income: 0.25
|
|
points: 0.25
|
|
experience: 0.25
|
|
GRASS:
|
|
income: 0.3
|
|
points: 0.3
|
|
experience: 0.3
|
|
GRAVEL:
|
|
income: 1
|
|
points: 1
|
|
experience: 1.0
|
|
SAND:
|
|
income: 0.4
|
|
points: 0.4
|
|
experience: 0.5
|
|
CLAY:
|
|
income: 1
|
|
points: 1
|
|
experience: 1.0
|
|
'159':
|
|
income: 1
|
|
points: 1
|
|
experience: 1.0
|
|
Kill:
|
|
Player:
|
|
income: 7.5
|
|
points: 7.5
|
|
experience: 7.5
|
|
custom-kill:
|
|
Digger:
|
|
income: 10.0
|
|
points: 10.0
|
|
experience: 10.0
|
|
max-level: 200
|
|
Farmer:
|
|
fullname: Farmer
|
|
shortname: Fa
|
|
description: Earns money farming crops.
|
|
ChatColour: BLUE
|
|
chat-display: full
|
|
#max-level: 10
|
|
#slots: 10
|
|
leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
|
|
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
|
|
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
|
|
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
|
|
Gui:
|
|
Id: 290
|
|
Data: 0
|
|
Tame:
|
|
Wolf:
|
|
income: 5.0
|
|
points: 5.0
|
|
experience: 5.0
|
|
Horse:
|
|
income: 5.0
|
|
points: 5.0
|
|
experience: 5.0
|
|
Breed:
|
|
Wolf:
|
|
income: 4.0
|
|
points: 4.0
|
|
experience: 5.0
|
|
Ocelot:
|
|
income: 4.0
|
|
points: 4.0
|
|
experience: 5.0
|
|
Pig:
|
|
income: 4.0
|
|
points: 4.0
|
|
experience: 5.0
|
|
Cow:
|
|
income: 4.0
|
|
points: 4.0
|
|
experience: 5.0
|
|
Horse:
|
|
income: 4.0
|
|
points: 4.0
|
|
experience: 5.0
|
|
Rabbit:
|
|
income: 4.0
|
|
points: 4.0
|
|
experience: 5.0
|
|
Sheep:
|
|
income: 4.0
|
|
points: 4.0
|
|
experience: 5.0
|
|
Chicken:
|
|
income: 4.0
|
|
points: 4.0
|
|
experience: 5.0
|
|
Shear:
|
|
Red:
|
|
income: 4.0
|
|
points: 4.0
|
|
experience: 5.0
|
|
Orange:
|
|
income: 4.0
|
|
points: 4.0
|
|
experience: 5.0
|
|
Yellow:
|
|
income: 4.0
|
|
points: 4.0
|
|
experience: 5.0
|
|
Green:
|
|
income: 4.0
|
|
points: 4.0
|
|
experience: 5.0
|
|
Blue:
|
|
income: 4.0
|
|
points: 4.0
|
|
experience: 5.0
|
|
'Light Blue':
|
|
income: 4.0
|
|
points: 4.0
|
|
experience: 5.0
|
|
Magenta:
|
|
income: 4.0
|
|
points: 4.0
|
|
experience: 5.0
|
|
Pink:
|
|
income: 4.0
|
|
points: 4.0
|
|
experience: 5.0
|
|
White:
|
|
income: 4.0
|
|
points: 4.0
|
|
experience: 5.0
|
|
'Light Gray':
|
|
income: 4.0
|
|
points: 4.0
|
|
experience: 5.0
|
|
Black:
|
|
income: 4.0
|
|
points: 4.0
|
|
experience: 5.0
|
|
Brown:
|
|
income: 4.0
|
|
points: 4.0
|
|
experience: 5.0
|
|
Purple:
|
|
income: 4.0
|
|
points: 4.0
|
|
experience: 5.0
|
|
Cyan:
|
|
income: 4.0
|
|
points: 4.0
|
|
experience: 5.0
|
|
Gray:
|
|
income: 4.0
|
|
points: 4.0
|
|
experience: 5.0
|
|
'Lime Green':
|
|
income: 4.0
|
|
points: 4.0
|
|
experience: 5.0
|
|
Milk:
|
|
Cow:
|
|
income: 5.0
|
|
points: 5.0
|
|
experience: 5.0
|
|
Break:
|
|
CHORUS_PLANT:
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 3.0
|
|
CHORUS_FLOWER:
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 3.0
|
|
BEETROOT_BLOCK-3:
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 3.0
|
|
CROPS-7:
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 3.0
|
|
CARROT-7:
|
|
income: 1.0
|
|
points: 1.0
|
|
experience: 1.0
|
|
POTATO-7:
|
|
income: 1.0
|
|
points: 1.0
|
|
experience: 1.0
|
|
PUMPKIN:
|
|
income: 0.5
|
|
points: 0.5
|
|
experience: 1.0
|
|
SUGAR_CANE_BLOCK:
|
|
income: 0.2
|
|
points: 0.2
|
|
experience: 0.2
|
|
COCOA-4:
|
|
income: 4
|
|
points: 4
|
|
experience: 4.0
|
|
'6':
|
|
income: 2
|
|
points: 2
|
|
experience: 2.0
|
|
'111':
|
|
income: 2
|
|
points: 2
|
|
experience: 2.0
|
|
'37':
|
|
income: 2
|
|
points: 2
|
|
experience: 2.0
|
|
'38':
|
|
income: 2
|
|
points: 2
|
|
experience: 2.0
|
|
'39':
|
|
income: 1
|
|
points: 1
|
|
experience: 1.0
|
|
'40':
|
|
income: 1
|
|
points: 1
|
|
experience: 1.0
|
|
'106':
|
|
income: 1
|
|
points: 1
|
|
experience: 1.0
|
|
'81':
|
|
income: 1
|
|
points: 1
|
|
experience: 1.0
|
|
'115':
|
|
income: 1
|
|
points: 1
|
|
experience: 1.0
|
|
Place:
|
|
CROPS-0:
|
|
income: 3.0
|
|
points: 3
|
|
experience: 3.0
|
|
SUGAR_CANE_BLOCK:
|
|
income: 1.0
|
|
points: 1
|
|
experience: 1.0
|
|
Kill:
|
|
Player:
|
|
income: 7.5
|
|
points: 7.5
|
|
experience: 7.5
|
|
max-level: 200
|
|
Hunter:
|
|
fullname: Hunter
|
|
shortname: H
|
|
description: Earns money killing animals and monsters.
|
|
ChatColour: RED
|
|
chat-display: full
|
|
#max-level: 10
|
|
#slots: 10
|
|
leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
|
|
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
|
|
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
|
|
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
|
|
Gui:
|
|
Id: 261
|
|
Data: 0
|
|
Tame:
|
|
Wolf:
|
|
income: 20.0
|
|
points: 20
|
|
experience: 15.0
|
|
Ocelot:
|
|
income: 20.0
|
|
points: 20
|
|
experience: 15.0
|
|
Horse:
|
|
income: 20.0
|
|
points: 20
|
|
experience: 15.0
|
|
Kill:
|
|
Chicken:
|
|
income: 5.0
|
|
points: 5
|
|
experience: 5.0
|
|
Cow:
|
|
income: 6.0
|
|
points: 5
|
|
experience: 5.0
|
|
Pig:
|
|
income: 5.0
|
|
points: 5
|
|
experience: 5.0
|
|
Sheep:
|
|
income: 5.0
|
|
points: 5
|
|
experience: 5.0
|
|
Wolf:
|
|
income: 10.0
|
|
points: 10
|
|
experience: 5.0
|
|
Creeper:
|
|
income: 15.0
|
|
points: 15
|
|
experience: 15.0
|
|
Skeleton:
|
|
income: 10.0
|
|
points: 10
|
|
experience: 15.0
|
|
Spider:
|
|
income: 10.0
|
|
points: 10
|
|
experience: 15.0
|
|
Zombie:
|
|
income: 10.0
|
|
points: 10
|
|
experience: 15.0
|
|
BLAZE:
|
|
income: 20.0
|
|
points: 20
|
|
experience: 15.0
|
|
CAVE_SPIDER:
|
|
income: 20.0
|
|
points: 20
|
|
experience: 15.0
|
|
ENDERMAN:
|
|
income: 2.0
|
|
points: 2
|
|
experience: 2.0
|
|
GHAST:
|
|
income: 30.0
|
|
points: 30
|
|
experience: 30.0
|
|
GIANT:
|
|
income: 250.0
|
|
points: 250
|
|
experience: 100.0
|
|
IRON_GOLEM:
|
|
income: 30.0
|
|
points: 30
|
|
experience: 30.0
|
|
MUSHROOM_COW:
|
|
income: 5.0
|
|
points: 5
|
|
experience: 5.0
|
|
PIG_ZOMBIE:
|
|
income: 5.0
|
|
points: 5
|
|
experience: 5.0
|
|
SILVERFISH:
|
|
income: 3.0
|
|
points: 3
|
|
experience: 5.0
|
|
SNOWMAN:
|
|
income: 2.0
|
|
points: 2
|
|
experience: 4.0
|
|
SQUID:
|
|
income: 2.0
|
|
points: 2
|
|
experience: 2.0
|
|
RABBIT:
|
|
income: 2.0
|
|
points: 2
|
|
experience: 2.0
|
|
GUARDIAN:
|
|
income: 2.0
|
|
points: 2
|
|
experience: 2.0
|
|
SHULKER:
|
|
income: 5.0
|
|
points: 5
|
|
experience: 5.0
|
|
WITHER:
|
|
income: 50.0
|
|
points: 50
|
|
experience: 120.0
|
|
ENDER_DRAGON:
|
|
income: 2000.0
|
|
points: 2000
|
|
experience: 2000.0
|
|
Player:
|
|
income: 9.0
|
|
points: 9
|
|
experience: 7.5
|
|
max-level: 200
|
|
Explorer:
|
|
fullname: Explorer
|
|
shortname: Ex
|
|
description: Earns money from exploring map.
|
|
ChatColour: AQUA
|
|
chat-display: full
|
|
#max-level: 10
|
|
#slots: 10
|
|
leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
|
|
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
|
|
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
|
|
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
|
|
Gui:
|
|
Id: 301
|
|
Data: 0
|
|
Explore:
|
|
1:
|
|
income: 5.0
|
|
points: 5
|
|
experience: 5.0
|
|
2:
|
|
income: 2.5
|
|
points: 2.5
|
|
experience: 2.5
|
|
3:
|
|
income: 1.0
|
|
points: 1.0
|
|
experience: 1.0
|
|
4:
|
|
income: 0.5
|
|
points: 0.5
|
|
experience: 0.5
|
|
5:
|
|
income: 0.1
|
|
points: 0.1
|
|
experience: 0.1
|
|
Kill:
|
|
Player:
|
|
income: 7.5
|
|
experience: 7.5
|
|
max-level: 200
|
|
Crafter:
|
|
fullname: Crafter
|
|
shortname: Cr
|
|
description: Earns money from crafting items.
|
|
ChatColour: RED
|
|
chat-display: full
|
|
#max-level: 10
|
|
#slots: 10
|
|
leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
|
|
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
|
|
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
|
|
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
|
|
Gui:
|
|
Id: 61
|
|
Data: 0
|
|
Craft:
|
|
'280':
|
|
income: 0.1
|
|
points: 0.1
|
|
experience: 0.1
|
|
'23':
|
|
income: 4.0
|
|
points: 4.0
|
|
experience: 4.0
|
|
'25':
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 3.0
|
|
'27':
|
|
income: 5.0
|
|
points: 5
|
|
experience: 5.0
|
|
'28':
|
|
income: 5.0
|
|
points: 4.0
|
|
experience: 5.0
|
|
'29':
|
|
income: 3.0
|
|
points: 3.0
|
|
experience: 3.0
|
|
'tnt':
|
|
income: 4.0
|
|
points: 4.0
|
|
experience: 4.0
|
|
'chest':
|
|
income: 1.3
|
|
points: 1.3
|
|
experience: 1.3
|
|
'58':
|
|
income: 0.7
|
|
points: 0.7
|
|
experience: 1.0
|
|
'61':
|
|
income: 1.0
|
|
points: 1.0
|
|
experience: 1.0
|
|
'65':
|
|
income: 0.1
|
|
points: 0.1
|
|
experience: 0.1
|
|
'66':
|
|
income: 1.1
|
|
points: 1.0
|
|
experience: 1.1
|
|
'84':
|
|
income: 10.0
|
|
points: 10.0
|
|
experience: 20.0
|
|
'95':
|
|
income: 0.3
|
|
points: 0.3
|
|
experience: 0.3
|
|
'108':
|
|
income: 2.5
|
|
points: 2.5
|
|
experience: 3.0
|
|
'109':
|
|
income: 0.5
|
|
points: 0.5
|
|
experience: 0.5
|
|
'116':
|
|
income: 30.0
|
|
points: 30.0
|
|
experience: 40.0
|
|
'138':
|
|
income: 100.0
|
|
points: 100.0
|
|
experience: 300.0
|
|
'145':
|
|
income: 20.0
|
|
points: 20.0
|
|
experience: 25.0
|
|
'146':
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 1.5
|
|
'147':
|
|
income: 3.0
|
|
points: 3.0
|
|
experience: 3.0
|
|
'148':
|
|
income: 2.5
|
|
points: 2.5
|
|
experience: 2.5
|
|
'151':
|
|
income: 2.5
|
|
points: 2.5
|
|
experience: 2.5
|
|
'hopper':
|
|
income: 7.0
|
|
points: 7.0
|
|
experience: 7.0
|
|
'157':
|
|
income: 4.0
|
|
points: 4.0
|
|
experience: 4.0
|
|
'158':
|
|
income: 2.0
|
|
points: 2.0
|
|
experience: 3.0
|
|
'159':
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 1.5
|
|
'160':
|
|
income: 0.2
|
|
points: 0.2
|
|
experience: 0.2
|
|
'165':
|
|
income: 1.0
|
|
points: 1.0
|
|
experience: 1.0
|
|
'168':
|
|
income: 3.0
|
|
points: 3.0
|
|
experience: 3.0
|
|
'169':
|
|
income: 10.0
|
|
points: 10.0
|
|
experience: 10.0
|
|
'183':
|
|
income: 0.5
|
|
points: 0.5
|
|
experience: 0.5
|
|
'184':
|
|
income: 0.5
|
|
points: 0.5
|
|
experience: 0.5
|
|
'185':
|
|
income: 0.5
|
|
points: 0.5
|
|
experience: 0.5
|
|
'186':
|
|
income: 0.5
|
|
points: 0.5
|
|
experience: 0.5
|
|
'187':
|
|
income: 0.5
|
|
points: 0.5
|
|
experience: 0.5
|
|
'188':
|
|
income: 0.5
|
|
points: 0.5
|
|
experience: 0.5
|
|
'189':
|
|
income: 0.5
|
|
points: 0.5
|
|
experience: 0.5
|
|
'190':
|
|
income: 0.5
|
|
points: 0.5
|
|
experience: 0.5
|
|
'191':
|
|
income: 0.5
|
|
points: 0.5
|
|
experience: 0.5
|
|
'192':
|
|
income: 0.5
|
|
points: 0.5
|
|
experience: 0.5
|
|
'324':
|
|
income: 0.5
|
|
points: 0.5
|
|
experience: 0.5
|
|
'330':
|
|
income: 8.0
|
|
points: 8.0
|
|
experience: 8.0
|
|
'340':
|
|
income: 1.0
|
|
points: 1.0
|
|
experience: 1.0
|
|
'345':
|
|
income: 4.0
|
|
points: 4.0
|
|
experience: 7.0
|
|
'347':
|
|
income: 7.0
|
|
points: 7.0
|
|
experience: 7.0
|
|
'354':
|
|
income: 8.0
|
|
points: 8.0
|
|
experience: 10.0
|
|
'355':
|
|
income: 3.0
|
|
points: 3.0
|
|
experience: 3.0
|
|
'379':
|
|
income: 2.8
|
|
points: 2.8
|
|
experience: 3.5
|
|
'380':
|
|
income: 7.0
|
|
points: 7.0
|
|
experience: 7.0
|
|
'427':
|
|
income: 0.15
|
|
points: 0.15
|
|
experience: 0.15
|
|
'428':
|
|
income: 0.15
|
|
points: 0.15
|
|
experience: 0.15
|
|
'429':
|
|
income: 0.15
|
|
points: 0.15
|
|
experience: 0.15
|
|
'430':
|
|
income: 0.15
|
|
points: 0.15
|
|
experience: 0.15
|
|
'431':
|
|
income: 0.15
|
|
points: 0.15
|
|
experience: 0.15
|
|
Smelt:
|
|
COOKED_CHICKEN:
|
|
income: 3.0
|
|
points: 3.0
|
|
experience: 3.0
|
|
Kill:
|
|
Player:
|
|
income: 7.5
|
|
points: 7.5
|
|
experience: 7.5
|
|
max-level: 200
|
|
Fisherman:
|
|
fullname: Fisherman
|
|
shortname: Fi
|
|
description: Earns money from fishing.
|
|
ChatColour: AQUA
|
|
chat-display: full
|
|
#max-level: 10
|
|
#slots: 10
|
|
leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
|
|
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
|
|
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
|
|
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
|
|
Gui:
|
|
Id: 346
|
|
Data: 0
|
|
Fish:
|
|
'349-0':
|
|
income: 15.0
|
|
points: 15.0
|
|
experience: 15.0
|
|
'349-1':
|
|
income: 20.0
|
|
points: 20.0
|
|
experience: 25.0
|
|
'349-2':
|
|
income: 25.0
|
|
points: 25.0
|
|
experience: 25.0
|
|
'349-3':
|
|
income: 25.0
|
|
points: 25.0
|
|
experience: 25.0
|
|
Kill:
|
|
Player:
|
|
income: 7.5
|
|
points: 7.5
|
|
experience: 7.5
|
|
max-level: 200
|
|
Weaponsmith:
|
|
fullname: Weaponsmith
|
|
shortname: W
|
|
description: Earns money from crafting and repairing weapons.
|
|
ChatColour: DARK_PURPLE
|
|
chat-display: full
|
|
#max-level: 10
|
|
#slots: 10
|
|
leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
|
|
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
|
|
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
|
|
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
|
|
Gui:
|
|
Id: 58
|
|
Data: 0
|
|
Craft:
|
|
WOOD_SWORD:
|
|
income: 1.0
|
|
points: 1.0
|
|
experience: 2.0
|
|
LEATHER_BOOTS:
|
|
income: 3.0
|
|
points: 3.0
|
|
experience: 4.0
|
|
LEATHER_CHESTPLATE:
|
|
income: 4.0
|
|
points: 4.0
|
|
experience: 8.0
|
|
LEATHER_HELMET:
|
|
income: 2.5
|
|
points: 2.5
|
|
experience: 5.0
|
|
LEATHER_LEGGINGS:
|
|
income: 3.5
|
|
points: 3.5
|
|
experience: 7.0
|
|
IRON_SWORD:
|
|
income: 4.0
|
|
points: 4.0
|
|
experience: 8.0
|
|
IRON_BOOTS:
|
|
income: 8.0
|
|
points: 8.0
|
|
experience: 16.0
|
|
IRON_CHESTPLATE:
|
|
income: 16.0
|
|
points: 16.0
|
|
experience: 32.0
|
|
IRON_HELMET:
|
|
income: 10.0
|
|
points: 10.0
|
|
experience: 20.0
|
|
IRON_LEGGINGS:
|
|
income: 14.0
|
|
points: 14.0
|
|
experience: 28.0
|
|
GOLD_SWORD:
|
|
income: 6.0
|
|
points: 6.0
|
|
experience: 12.0
|
|
GOLD_BOOTS:
|
|
income: 12.0
|
|
points: 12.0
|
|
experience: 24.0
|
|
GOLD_CHESTPLATE:
|
|
income: 24.0
|
|
points: 24.0
|
|
experience: 48.0
|
|
GOLD_HELMET:
|
|
income: 15.0
|
|
points: 15.0
|
|
experience: 30.0
|
|
GOLD_LEGGINGS:
|
|
income: 21.0
|
|
points: 21.0
|
|
experience: 42.0
|
|
DIAMOND_SWORD:
|
|
income: 8.0
|
|
points: 8.0
|
|
experience: 16.0
|
|
DIAMOND_PICKAXE:
|
|
income: 12.0
|
|
points: 12.0
|
|
experience: 24.0
|
|
DIAMOND_AXE:
|
|
income: 12.0
|
|
points: 12.0
|
|
experience: 24.0
|
|
DIAMOND_HELMET:
|
|
income: 20.0
|
|
points: 20.0
|
|
experience: 40.0
|
|
DIAMOND_CHESTPLATE:
|
|
income: 32.0
|
|
points: 32.0
|
|
experience: 64.0
|
|
DIAMOND_LEGGINGS:
|
|
income: 28.0
|
|
points: 28.0
|
|
experience: 40.0
|
|
DIAMOND_BOOTS:
|
|
income: 16.0
|
|
points: 16.0
|
|
experience: 32.0
|
|
Repair:
|
|
WOOD_SWORD:
|
|
income: 1.0
|
|
points: 1.0
|
|
experience: 1.0
|
|
IRON_SWORD:
|
|
income: 2.0
|
|
points: 2.0
|
|
experience: 2.0
|
|
GOLD_SWORD:
|
|
income: 3.0
|
|
points: 3.0
|
|
experience: 3.0
|
|
DIAMOND_SWORD:
|
|
income: 4.0
|
|
points: 4.0
|
|
experience: 4.0
|
|
Smelt:
|
|
IRON_INGOT:
|
|
income: 1.3
|
|
points: 1.3
|
|
experience: 2.0
|
|
GOLD_INGOT:
|
|
income: 5.0
|
|
points: 5.0
|
|
experience: 10
|
|
DIAMOND:
|
|
income: 7.0
|
|
points: 7.0
|
|
experience: 20
|
|
max-level: 200
|
|
Brewer:
|
|
fullname: Brewer
|
|
shortname: Br
|
|
description: Earns money brewing potions.
|
|
ChatColour: LIGHT_PURPLE
|
|
chat-display: full
|
|
leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
|
|
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
|
|
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
|
|
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
|
|
Gui:
|
|
Id: 379
|
|
Data: 0
|
|
Brew:
|
|
NETHER_STALK:
|
|
income: 6.0
|
|
points: 6.0
|
|
experience: 6.0
|
|
REDSTONE:
|
|
income: 6.0
|
|
points: 6.0
|
|
experience: 6.0
|
|
GLOWSTONE_DUST:
|
|
income: 8.0
|
|
points: 8.0
|
|
experience: 8.0
|
|
SPIDER_EYE:
|
|
income: 9.0
|
|
points: 9.0
|
|
experience: 9.0
|
|
FERMENTED_SPIDER_EYE:
|
|
income: 12.0
|
|
points: 12.0
|
|
experience: 12.0
|
|
BLAZE_POWDER:
|
|
income: 12.0
|
|
points: 12.0
|
|
experience: 12.0
|
|
SUGAR:
|
|
income: 7.0
|
|
points: 7.0
|
|
experience: 7.0
|
|
SPECKLED_MELON:
|
|
income: 10.0
|
|
points: 10.0
|
|
experience: 10.0
|
|
MAGMA_CREAM:
|
|
income: 12.0
|
|
points: 12.0
|
|
experience: 12.0
|
|
GHAST_TEAR:
|
|
income: 22.0
|
|
points: 22.0
|
|
experience: 22.0
|
|
GOLDEN_CARROT:
|
|
income: 14.0
|
|
points: 14.0
|
|
experience: 14.0
|
|
349-3:
|
|
income: 14.0
|
|
points: 14.0
|
|
experience: 14.0
|
|
RABBIT_FOOT:
|
|
income: 18.0
|
|
points: 18.0
|
|
experience: 18.0
|
|
max-level: 200
|
|
Enchanter:
|
|
fullname: Enchanter
|
|
shortname: E
|
|
description: Earns money enchanting weapons.
|
|
ChatColour: DARK_BLUE
|
|
chat-display: full
|
|
#max-level: 10
|
|
#slots: 10
|
|
leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
|
|
income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
|
|
points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
|
|
experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
|
|
Gui:
|
|
Id: 116
|
|
Data: 0
|
|
Enchant:
|
|
WOOD_SWORD:
|
|
income: 1.5
|
|
points: 1.5
|
|
experience: 3.0
|
|
LEATHER_BOOTS:
|
|
income: 1.0
|
|
points: 1.0
|
|
experience: 6.0
|
|
LEATHER_CHESTPLATE:
|
|
income: 2.0
|
|
points: 2.0
|
|
experience: 6.0
|
|
LEATHER_HELMET:
|
|
income: 1.0
|
|
points: 1.0
|
|
experience: 6.0
|
|
LEATHER_LEGGINGS:
|
|
income: 2.0
|
|
points: 2.0
|
|
experience: 6.0
|
|
IRON_SWORD:
|
|
income: 3.0
|
|
points: 3.0
|
|
experience: 6.0
|
|
IRON_BOOTS:
|
|
income: 2.5
|
|
points: 2.5
|
|
experience: 9.0
|
|
IRON_CHESTPLATE:
|
|
income: 4.5
|
|
points: 4.5
|
|
experience: 9.0
|
|
IRON_HELMET:
|
|
income: 2.5
|
|
points: 2.5
|
|
experience: 9.0
|
|
IRON_LEGGINGS:
|
|
income: 4.5
|
|
points: 4.5
|
|
experience: 9.0
|
|
GOLD_SWORD:
|
|
income: 4.5
|
|
points: 4.5
|
|
experience: 15.0
|
|
GOLD_BOOTS:
|
|
income: 2.5
|
|
points: 2.5
|
|
experience: 15.0
|
|
GOLD_CHESTPLATE:
|
|
income: 5.5
|
|
points: 5.5
|
|
experience: 15.0
|
|
GOLD_HELMET:
|
|
income: 2.5
|
|
points: 2.5
|
|
experience: 15.0
|
|
GOLD_LEGGINGS:
|
|
income: 5.5
|
|
points: 5.5
|
|
experience: 15.0
|
|
DIAMOND_SWORD:
|
|
income: 9.0
|
|
points: 9.0
|
|
experience: 30.0
|
|
DIAMOND_SPADE:
|
|
income: 5.0
|
|
points: 5.0
|
|
experience: 30.0
|
|
DIAMOND_PICKAXE:
|
|
income: 10.0
|
|
points: 10.0
|
|
experience: 30.0
|
|
DIAMOND_AXE:
|
|
income: 10.0
|
|
points: 10.0
|
|
experience: 30.0
|
|
DIAMOND_HELMET:
|
|
income: 6.0
|
|
points: 6.0
|
|
experience: 30.0
|
|
DIAMOND_CHESTPLATE:
|
|
income: 12.0
|
|
points: 12.0
|
|
experience: 50.0
|
|
DIAMOND_LEGGINGS:
|
|
income: 12.0
|
|
points: 12.0
|
|
experience: 50.0
|
|
DIAMOND_BOOTS:
|
|
income: 6.0
|
|
points: 6.0
|
|
experience: 30.0
|
|
ARROW_DAMAGE-1:
|
|
income: 10.0
|
|
points: 10.0
|
|
experience: 10.0
|
|
ARROW_DAMAGE-2:
|
|
income: 20.0
|
|
points: 20.0
|
|
experience: 20.0
|
|
ARROW_DAMAGE-3:
|
|
income: 30.0
|
|
points: 30.0
|
|
experience: 30.0
|
|
ARROW_DAMAGE-4:
|
|
income: 40.0
|
|
points: 40.0
|
|
experience: 40.0
|
|
ARROW_DAMAGE-5:
|
|
income: 50.0
|
|
points: 50.0
|
|
experience: 50.0
|
|
ARROW_FIRE:
|
|
income: 10.0
|
|
points: 10.0
|
|
experience: 30.0
|
|
ARROW_INFINITE:
|
|
income: 20.0
|
|
points: 20.0
|
|
experience: 50.0
|
|
ARROW_KNOCKBACK-1:
|
|
income: 10.0
|
|
points: 10.0
|
|
experience: 10.0
|
|
ARROW_KNOCKBACK-2:
|
|
income: 20.0
|
|
points: 20.0
|
|
experience: 20.0
|
|
DAMAGE_ALL-1:
|
|
income: 10.0
|
|
points: 10.0
|
|
experience: 10.0
|
|
DAMAGE_ALL-2:
|
|
income: 20.0
|
|
points: 20.0
|
|
experience: 20.0
|
|
DAMAGE_ALL-3:
|
|
income: 30.0
|
|
points: 30.0
|
|
experience: 30.0
|
|
DAMAGE_ALL-4:
|
|
income: 40.0
|
|
points: 40.0
|
|
experience: 40.0
|
|
DAMAGE_ALL-5:
|
|
income: 50.0
|
|
points: 50.0
|
|
experience: 50.0
|
|
DAMAGE_ARTHROPODS-1:
|
|
income: 10.0
|
|
points: 10.0
|
|
experience: 10.0
|
|
DAMAGE_ARTHROPODS-2:
|
|
income: 20.0
|
|
points: 20.0
|
|
experience: 20.0
|
|
DAMAGE_ARTHROPODS-3:
|
|
income: 30.0
|
|
points: 30.0
|
|
experience: 30.0
|
|
DAMAGE_ARTHROPODS-4:
|
|
income: 40.0
|
|
points: 40.0
|
|
experience: 40.0
|
|
DAMAGE_ARTHROPODS-5:
|
|
income: 50.0
|
|
points: 50.0
|
|
experience: 50.0
|
|
DAMAGE_UNDEAD-1:
|
|
income: 10.0
|
|
points: 10.0
|
|
experience: 10.0
|
|
DAMAGE_UNDEAD-2:
|
|
income: 20.0
|
|
points: 20.0
|
|
experience: 20.0
|
|
DAMAGE_UNDEAD-3:
|
|
income: 30.0
|
|
points: 30.0
|
|
experience: 30.0
|
|
DAMAGE_UNDEAD-4:
|
|
income: 40.0
|
|
points: 40.0
|
|
experience: 40.0
|
|
DAMAGE_UNDEAD-5:
|
|
income: 50.0
|
|
points: 50.0
|
|
experience: 50.0
|
|
DEPTH_STRIDER-1:
|
|
income: 10.0
|
|
points: 10.0
|
|
experience: 10.0
|
|
DEPTH_STRIDER-2:
|
|
income: 20.0
|
|
points: 20.0
|
|
experience: 20.0
|
|
DEPTH_STRIDER-3:
|
|
income: 30.0
|
|
points: 30.0
|
|
experience: 30.0
|
|
DIG_SPEED-1:
|
|
income: 10.0
|
|
points: 10.0
|
|
experience: 10.0
|
|
DIG_SPEED-2:
|
|
income: 20.0
|
|
points: 20.0
|
|
experience: 20.0
|
|
DIG_SPEED-3:
|
|
income: 30.0
|
|
points: 30.0
|
|
experience: 30.0
|
|
DIG_SPEED-4:
|
|
income: 40.0
|
|
points: 40.0
|
|
experience: 40.0
|
|
DIG_SPEED-5:
|
|
income: 50.0
|
|
points: 50.0
|
|
experience: 50.0
|
|
DURABILITY-1:
|
|
income: 10.0
|
|
points: 10.0
|
|
experience: 10.0
|
|
DURABILITY-2:
|
|
income: 20.0
|
|
points: 20.0
|
|
experience: 20.0
|
|
DURABILITY-3:
|
|
income: 30.0
|
|
points: 30.0
|
|
experience: 30.0
|
|
FIRE_ASPECT-1:
|
|
income: 10.0
|
|
points: 10.0
|
|
experience: 10.0
|
|
FIRE_ASPECT-2:
|
|
income: 20.0
|
|
points: 20.0
|
|
experience: 20.0
|
|
KNOCKBACK-1:
|
|
income: 10.0
|
|
points: 10.0
|
|
experience: 10.0
|
|
KNOCKBACK-2:
|
|
income: 20.0
|
|
points: 20.0
|
|
experience: 20.0
|
|
LOOT_BONUS_BLOCKS-1:
|
|
income: 20.0
|
|
points: 20.0
|
|
experience: 100.0
|
|
LOOT_BONUS_BLOCKS-2:
|
|
income: 40.0
|
|
points: 40.0
|
|
experience: 200.0
|
|
LOOT_BONUS_BLOCKS-3:
|
|
income: 80.0
|
|
points: 80.0
|
|
experience: 300.0
|
|
LOOT_BONUS_MOBS-1:
|
|
income: 10.0
|
|
points: 10.0
|
|
experience: 20.0
|
|
LOOT_BONUS_MOBS-2:
|
|
income: 20.0
|
|
points: 20.0
|
|
experience: 40.0
|
|
LOOT_BONUS_MOBS-3:
|
|
income: 30.0
|
|
points: 30.0
|
|
experience: 60.0
|
|
LUCK-1:
|
|
income: 15.0
|
|
points: 15.0
|
|
experience: 10.0
|
|
LUCK-2:
|
|
income: 25.0
|
|
points: 25.0
|
|
experience: 20.0
|
|
LUCK-3:
|
|
income: 35.0
|
|
points: 35.0
|
|
experience: 30.0
|
|
LURE-1:
|
|
income: 10.0
|
|
points: 10.0
|
|
experience: 10.0
|
|
LURE-2:
|
|
income: 20.0
|
|
points: 20.0
|
|
experience: 20.0
|
|
LURE-3:
|
|
income: 30.0
|
|
points: 30.0
|
|
experience: 30.0
|
|
OXYGEN-1:
|
|
income: 10.0
|
|
points: 10.0
|
|
experience: 10.0
|
|
OXYGEN-2:
|
|
income: 20.0
|
|
points: 20.0
|
|
experience: 20.0
|
|
OXYGEN-3:
|
|
income: 30.0
|
|
points: 30.0
|
|
experience: 30.0
|
|
PROTECTION_ENVIRONMENTAL-1:
|
|
income: 10.0
|
|
points: 10.0
|
|
experience: 10.0
|
|
PROTECTION_ENVIRONMENTAL-2:
|
|
income: 20.0
|
|
points: 20.0
|
|
experience: 20.0
|
|
PROTECTION_ENVIRONMENTAL-3:
|
|
income: 30.0
|
|
points: 30.0
|
|
experience: 30.0
|
|
PROTECTION_ENVIRONMENTAL-4:
|
|
income: 40.0
|
|
points: 40.0
|
|
experience: 40.0
|
|
PROTECTION_EXPLOSIONS-1:
|
|
income: 10.0
|
|
points: 10.0
|
|
experience: 10.0
|
|
PROTECTION_EXPLOSIONS-2:
|
|
income: 20.0
|
|
points: 20.0
|
|
experience: 20.0
|
|
PROTECTION_EXPLOSIONS-3:
|
|
income: 30.0
|
|
points: 30.0
|
|
experience: 30.0
|
|
PROTECTION_EXPLOSIONS-4:
|
|
income: 40.0
|
|
points: 40.0
|
|
experience: 40.0
|
|
PROTECTION_FALL-1:
|
|
income: 10.0
|
|
points: 10.0
|
|
experience: 10.0
|
|
PROTECTION_FALL-2:
|
|
income: 20.0
|
|
points: 20.0
|
|
experience: 20.0
|
|
PROTECTION_FALL-3:
|
|
income: 30.0
|
|
points: 30.0
|
|
experience: 30.0
|
|
PROTECTION_FALL-4:
|
|
income: 40.0
|
|
points: 40.0
|
|
experience: 40.0
|
|
PROTECTION_FIRE-1:
|
|
income: 5.0
|
|
points: 5.0
|
|
experience: 10.0
|
|
PROTECTION_FIRE-2:
|
|
income: 10.0
|
|
points: 10.0
|
|
experience: 20.0
|
|
PROTECTION_FIRE-3:
|
|
income: 20.0
|
|
points: 20.0
|
|
experience: 30.0
|
|
PROTECTION_FIRE-4:
|
|
income: 30.0
|
|
points: 30.0
|
|
experience: 40.0
|
|
PROTECTION_PROJECTILE-1:
|
|
income: 10.0
|
|
points: 10.0
|
|
experience: 10.0
|
|
PROTECTION_PROJECTILE-2:
|
|
income: 20.0
|
|
points: 20.0
|
|
experience: 20.0
|
|
PROTECTION_PROJECTILE-3:
|
|
income: 30.0
|
|
points: 30.0
|
|
experience: 30.0
|
|
PROTECTION_PROJECTILE-4:
|
|
income: 40.0
|
|
points: 40.0
|
|
experience: 40.0
|
|
SILK_TOUCH:
|
|
income: 100.0
|
|
points: 100.0
|
|
experience: 300.0
|
|
THORNS-1:
|
|
income: 10.0
|
|
points: 10.0
|
|
experience: 10.0
|
|
THORNS-2:
|
|
income: 20.0
|
|
points: 20.0
|
|
experience: 20.0
|
|
THORNS-3:
|
|
income: 30.0
|
|
points: 30.0
|
|
experience: 30.0
|
|
WATER_WORKER:
|
|
income: 30.0
|
|
points: 30.0
|
|
experience: 100.0
|
|
max-level: 200
|
|
None:
|
|
fullname: None
|
|
shortname: N
|
|
ChatColour: WHITE
|
|
chat-display: none
|
|
#max-level: 10
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#slots: 10
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leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
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income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
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points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
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experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
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Kill:
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Player:
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income: 7.5 |