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mirror of https://github.com/Zrips/Jobs.git synced 2024-11-29 14:05:25 +01:00
Jobs/com/gamingmesh/jobs/Gui/GuiManager.java
Zrips a8466e5e2f Call expgainevent before payment and don't continue if event is
canceled, set it to 0 and let it to do its thing.
Optimize for boost permission check on each action. Calculate only every
one minute if needed.
Try to create points table every time, to avoid missing table.
2016-06-12 15:42:33 +03:00

278 lines
8.2 KiB
Java

package com.gamingmesh.jobs.Gui;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.HashMap;
import java.util.List;
import java.util.Map.Entry;
import org.bukkit.Bukkit;
import org.bukkit.ChatColor;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ItemMeta;
import com.gamingmesh.jobs.Jobs;
import com.gamingmesh.jobs.container.ActionType;
import com.gamingmesh.jobs.container.BoostType;
import com.gamingmesh.jobs.container.Job;
import com.gamingmesh.jobs.container.JobInfo;
import com.gamingmesh.jobs.container.JobProgression;
import com.gamingmesh.jobs.container.JobsPlayer;
import com.gamingmesh.jobs.stuff.Perm;
public class GuiManager {
public HashMap<String, GuiInfoList> GuiList = new HashMap<String, GuiInfoList>();
public void CloseInventories() {
for (Entry<String, GuiInfoList> one : GuiList.entrySet()) {
Player player = Bukkit.getPlayer(one.getKey());
if (player != null) {
player.closeInventory();
}
}
}
public Inventory CreateJobsGUI(Player player) {
ArrayList<Job> JobsList = new ArrayList<Job>();
for (Job job : Jobs.getJobs()) {
if (Jobs.getGCManager().getHideJobsWithoutPermission())
if (!Jobs.getCommandManager().hasJobPermission(player, job))
continue;
JobsList.add(job);
}
GuiInfoList guiInfo = new GuiInfoList(player.getName());
guiInfo.setJobList(JobsList);
Inventory topinv = player.getOpenInventory().getTopInventory();
if (topinv != null)
player.closeInventory();
GuiList.put(player.getName(), guiInfo);
int GuiSize = 9;
if (JobsList.size() > 9)
GuiSize = 18;
if (JobsList.size() > 18)
GuiSize = 27;
if (JobsList.size() > 27)
GuiSize = 36;
if (JobsList.size() > 36)
GuiSize = 45;
if (JobsList.size() > 45)
GuiSize = 54;
JobsPlayer JPlayer = Jobs.getPlayerManager().getJobsPlayer(player);
List<JobProgression> pJobs = JPlayer.getJobProgression();
String title = Jobs.getLanguage().getMessage("command.info.gui.pickjob");
if (title.length() > 32)
title = title.substring(0, 30) + "..";
Inventory GuiInv = Bukkit.createInventory(null, GuiSize, title);
for (int i = 0; i < JobsList.size(); i++) {
Job job = JobsList.get(i);
ArrayList<String> Lore = new ArrayList<String>();
for (JobProgression onePJob : pJobs) {
if (onePJob.getJob().getName().equalsIgnoreCase(job.getName()))
Lore.add(Jobs.getLanguage().getMessage("command.info.gui.working"));
}
int maxlevel = 0;
if (Perm.hasPermission(player, "jobs." + job.getName() + ".vipmaxlevel") && job.getVipMaxLevel() != 0)
maxlevel = job.getVipMaxLevel();
else
maxlevel = job.getMaxLevel();
if (maxlevel > 0)
Lore.add(Jobs.getLanguage().getMessage("command.info.gui.max") + maxlevel);
if (Jobs.getGCManager().ShowTotalWorkers)
Lore.add(Jobs.getLanguage().getMessage("command.browse.output.totalWorkers", "[amount]", job.getTotalPlayers()));
if (Jobs.getGCManager().useDynamicPayment && Jobs.getGCManager().ShowPenaltyBonus)
if (job.getBonus() < 0)
Lore.add(Jobs.getLanguage().getMessage("command.browse.output.penalty", "[amount]", (int) (job.getBonus() * 100) / 100.0 * -1));
else
Lore.add(Jobs.getLanguage().getMessage("command.browse.output.bonus", "[amount]", (int) (job.getBonus() * 100) / 100.0));
Lore.addAll(Arrays.asList(job.getDescription().split("/n")));
if (job.getMaxSlots() != null)
Lore.add(Jobs.getLanguage().getMessage("command.info.gui.leftSlots") + ((job.getMaxSlots() - Jobs.getUsedSlots(job)) > 0 ? (job.getMaxSlots() - Jobs
.getUsedSlots(
job)) : 0));
Lore.add(Jobs.getLanguage().getMessage("command.info.gui.actions"));
for (ActionType actionType : ActionType.values()) {
List<JobInfo> info = job.getJobInfo(actionType);
if (info != null && !info.isEmpty()) {
Lore.add(ChatColor.translateAlternateColorCodes('&', "&e" + Jobs.getLanguage().getMessage("command.info.output." + actionType.getName().toLowerCase()
+ ".info")));
}
}
Lore.add("");
Lore.add(Jobs.getLanguage().getMessage("command.info.gui.leftClick"));
Lore.add(Jobs.getLanguage().getMessage("command.info.gui.rightClick"));
ItemStack GuiItem = job.getGuiItem();
ItemMeta meta = GuiItem.getItemMeta();
meta.setDisplayName(job.getName());
meta.setLore(Lore);
GuiItem.setItemMeta(meta);
GuiInv.setItem(i, GuiItem);
}
return GuiInv;
}
public Inventory CreateJobsSubGUI(Player player, Job job) {
Inventory tempInv = Bukkit.createInventory(null, 54, "");
ItemStack GuiItem = job.getGuiItem();
JobsPlayer JPlayer = Jobs.getPlayerManager().getJobsPlayer(player);
// money exp boost
Double MoneyBoost = JPlayer.getBoost(job.getName(), BoostType.MONEY);
Double ExpBoost = JPlayer.getBoost(job.getName(), BoostType.EXP);
int level = 1;
JobProgression prog = JPlayer.getJobProgression(job);
if (prog != null)
level = prog.getLevel();
int numjobs = JPlayer.getJobProgression().size();
List<ItemStack> items = new ArrayList<ItemStack>();
int i = 0;
for (ActionType actionType : ActionType.values()) {
List<JobInfo> info = job.getJobInfo(actionType);
if (info == null || info.isEmpty())
continue;
ArrayList<String> Lore = new ArrayList<String>();
Lore.add(ChatColor.translateAlternateColorCodes('&', "&e" + Jobs.getLanguage().getMessage("command.info.output." + actionType.getName().toLowerCase()
+ ".info")));
int y = 1;
for (int z = 0; z < info.size(); z++) {
String itemName = Jobs.getNameTranslatorManager().Translate(info.get(z).getName(), info.get(z));
double income = info.get(z).getIncome(level, numjobs);
income = income + ((income * MoneyBoost) - income) + ((income * job.getMoneyBoost()) - income);
ChatColor incomeColor = income >= 0 ? ChatColor.GREEN : ChatColor.DARK_RED;
double xp = info.get(z).getExperience(level, numjobs);
xp = xp + ((xp * ExpBoost) - xp) + ((xp * job.getExpBoost()) - xp);
ChatColor xpColor = xp >= 0 ? ChatColor.YELLOW : ChatColor.GRAY;
String xpString = String.format("%.2fxp", xp);
Lore.add(ChatColor.translateAlternateColorCodes('&', "&7" + itemName + " " + xpColor + xpString + " " + incomeColor + Jobs.getEconomy().format(income)));
if (y >= 10) {
y = 1;
if (z == info.size() - 1)
continue;
ItemMeta meta = GuiItem.getItemMeta();
meta.setDisplayName(job.getName());
meta.setLore(Lore);
GuiItem.setItemMeta(meta);
//GuiInv.setItem(i, GuiItem);
tempInv.setItem(i, GuiItem);
GuiItem = job.getGuiItem();
Lore = new ArrayList<String>();
Lore.add(ChatColor.translateAlternateColorCodes('&', "&e" + Jobs.getLanguage().getMessage("command.info.output." + actionType.getName().toLowerCase()
+ ".info")));
i++;
}
y++;
}
ItemMeta meta = GuiItem.getItemMeta();
meta.setDisplayName(job.getName());
meta.setLore(Lore);
GuiItem.setItemMeta(meta);
//GuiInv.setItem(i, GuiItem);
tempInv.setItem(i, GuiItem);
i++;
}
for (ItemStack one : tempInv.getContents()) {
if (one != null)
items.add(one);
}
int GuiSize = 18;
int backButton = 9;
if (items.size() > 9) {
GuiSize = 27;
backButton = 18;
}
if (items.size() > 18) {
GuiSize = 36;
backButton = 27;
}
if (items.size() > 27) {
GuiSize = 45;
backButton = 36;
}
if (items.size() > 36) {
GuiSize = 54;
backButton = 45;
}
// if (items.size() > 45) {
// GuiSize = 54;
// backButton = 53;
// }
String title = Jobs.getLanguage().getMessage("command.info.gui.jobinfo", "[jobname]", job.getName());
if (title.length() > 32)
title = title.substring(0, 30) + "..";
Inventory GuiInv = Bukkit.createInventory(null, GuiSize, title);
for (int i1 = 0; i1 < items.size(); i1++) {
GuiInv.setItem(i1, items.get(i1));
}
ItemStack skull = new ItemStack(Material.JACK_O_LANTERN, 1, (byte) 0);
ItemMeta skullMeta = skull.getItemMeta();
skullMeta.setDisplayName(Jobs.getLanguage().getMessage("command.info.gui.back"));
skull.setItemMeta(skullMeta);
GuiInv.setItem(backButton, skull);
GuiInfoList guiInfo = new GuiInfoList(player.getName());
guiInfo.setJobInfo(true);
guiInfo.setbackButton(backButton);
GuiList.put(player.getName(), guiInfo);
return GuiInv;
}
}