Removes config settings not required anymore.

This commit is contained in:
tastybento 2019-11-10 15:50:44 -08:00
parent 18030acb36
commit 0647d28c51
2 changed files with 0 additions and 75 deletions

View File

@ -23,16 +23,6 @@ public class Settings {
private long levelCost;
private int levelWait;
/**
* Stores number of chunks that can be updated in single tick.
*/
private int chunksPerTick;
/**
* Stores number of tick delay between each chunk loading.
*/
private long updateTickDelay;
private List<String> gameModes;
@ -43,22 +33,6 @@ public class Settings {
// GameModes
gameModes = level.getConfig().getStringList("game-modes");
// Level calculation chunk load speed
this.setUpdateTickDelay(level.getConfig().getLong("updatetickdelay", 1));
if (this.getUpdateTickDelay() <= 0)
{
this.setUpdateTickDelay(1);
}
// Level calculation chunk count per update
this.setChunksPerTick(level.getConfig().getInt("chunkspertick", 200));
if (this.getChunksPerTick() <= 0)
{
this.setChunksPerTick(200);
}
setLevelWait(level.getConfig().getInt("levelwait", 60));
if (getLevelWait() < 0) {
setLevelWait(0);
@ -246,45 +220,4 @@ public class Settings {
return level.getConfig().getBoolean("shorthand");
}
/**
* This method returns the number of chunks that can be processed at single tick.
* @return the value of chunksPerTick.
*/
public int getChunksPerTick()
{
return this.chunksPerTick;
}
/**
* This method sets the chunksPerTick value.
* @param chunksPerTick the chunksPerTick new value.
*
*/
public void setChunksPerTick(int chunksPerTick)
{
this.chunksPerTick = chunksPerTick;
}
/**
* This method returns the delay between each update call.
* @return the value of updateTickDelay.
*/
public long getUpdateTickDelay()
{
return this.updateTickDelay;
}
/**
* This method sets the updateTickDelay value.
* @param updateTickDelay the updateTickDelay new value.
*
*/
public void setUpdateTickDelay(long updateTickDelay)
{
this.updateTickDelay = updateTickDelay;
}
}

View File

@ -40,14 +40,6 @@ levelcost: 100
# Cooldown between level requests in seconds
levelwait: 60
# Delay between each task that loads chunks for calculating island level.
# Increasing this will increase time to calculate island level.
updatetickdelay: 1
# Number of chunks that will be processed at the same tick.
# Decreasing this will increase time to calculate island level.
chunkspertick: 200
# Death penalty
# How many block values a player will lose per death.
# Default value of 100 means that for every death, the player will lose 1 level (if levelcost is 100)