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Adds some protection around TopTen generation.
Maybe related to https://github.com/BentoBoxWorld/BSkyBlock/issues/312 It appears that the map is being corrupted due to multithreading, but it's not clear where that is happening.
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@ -14,7 +14,7 @@ import world.bentobox.bentobox.database.objects.DataObject;
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/**
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* This class stores and sorts the top ten.
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* @author ben
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* @author tastybento
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*
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*/
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public class TopTenData implements DataObject {
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@ -27,8 +27,11 @@ public class TopTenData implements DataObject {
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public Map<UUID, Long> getTopTen() {
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// Remove any entries that have level values less than 1
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topTen.values().removeIf(l -> l < 1);
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return topTen.entrySet().stream()
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//topTen.values().removeIf(l -> l < 1);
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// make copy
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Map<UUID, Long> snapTopTen = Collections.unmodifiableMap(topTen);
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return snapTopTen.entrySet().stream()
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.filter(l -> l.getValue() > 0)
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.sorted(Collections.reverseOrder(Map.Entry.comparingByValue())).limit(10)
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.collect(Collectors.toMap(
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Map.Entry::getKey, Map.Entry::getValue, (e1, e2) -> e1, LinkedHashMap::new));
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@ -59,6 +59,29 @@ public class TopTenDataTest {
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}
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}
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/**
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* Test method for {@link world.bentobox.level.objects.TopTenData#setTopTen(java.util.Map)}.
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*/
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@Test
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public void testSetAndGetTopTenShort() {
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Map<UUID, Long> topTen2 = new LinkedHashMap<>();
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// Create a top ten map
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for (long i = 0; i < 3; i++) {
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topTen2.put(UUID.randomUUID(), i);
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}
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// Add the top player
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topTen2.put(uuid, 3L);
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ttd.setTopTen(topTen2);
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// Three only
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assertEquals(3, ttd.getTopTen().size());
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// Check order
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long i = 3;
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for (long l : ttd.getTopTen().values()) {
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System.out.println(l);
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assertEquals(i--, l);
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}
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}
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/**
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* Test method for {@link world.bentobox.level.objects.TopTenData#getUniqueId()}.
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*/
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