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Added death resetting.
Untested... https://github.com/BentoBoxWorld/Level/issues/30
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@ -7,11 +7,11 @@ import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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import world.bentobox.level.Level;
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import world.bentobox.level.calculators.CalcIslandLevel;
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import world.bentobox.bentobox.api.events.island.IslandEvent.IslandCreatedEvent;
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import world.bentobox.bentobox.api.events.island.IslandEvent.IslandResettedEvent;
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import world.bentobox.bentobox.database.objects.Island;
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import world.bentobox.level.Level;
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import world.bentobox.level.calculators.CalcIslandLevel;
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/**
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* Listens for new islands and sets the level to zero automatically
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@ -34,11 +34,17 @@ public class NewIslandListener implements Listener {
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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public void onNewIsland(IslandCreatedEvent e) {
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cil.putIfAbsent(e.getIsland(), new CalcIslandLevel(addon, e.getIsland(), () -> zeroLevel(e.getIsland())));
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// Set deaths to zero just in case
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addon.getPlayers().setDeaths(e.getIsland().getWorld(), e.getOwner(), 0);
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}
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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public void onNewIsland(IslandResettedEvent e) {
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cil.putIfAbsent(e.getIsland(), new CalcIslandLevel(addon, e.getIsland(), () -> zeroLevel(e.getIsland())));
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// Reset deaths
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if (addon.getSettings().isIslandResetDeathReset()) {
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addon.getPlayers().setDeaths(e.getIsland().getWorld(), e.getOwner(), 0);
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}
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}
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private void zeroLevel(Island island) {
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