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Does not save chunks on unloading.
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@ -104,9 +104,8 @@ public class CalcIslandLevel {
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Pair<Integer, Integer> pair = it.next();
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for (World worldToScan : worlds) {
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if (!worldToScan.isChunkLoaded(pair.x, pair.z)) {
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worldToScan.loadChunk(pair.x, pair.z);
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chunkSnapshot.add(worldToScan.getChunkAt(pair.x, pair.z).getChunkSnapshot());
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worldToScan.unloadChunk(pair.x, pair.z);
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worldToScan.unloadChunk(pair.x, pair.z, false);
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} else {
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chunkSnapshot.add(worldToScan.getChunkAt(pair.x, pair.z).getChunkSnapshot());
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}
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