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Fix for level setting with different sized islands.
https://github.com/BentoBoxWorld/BentoBox/issues/709
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@ -39,6 +39,8 @@ public class IslandTeamListeners implements Listener {
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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public void onNewIsland(IslandCreatedEvent e) {
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public void onNewIsland(IslandCreatedEvent e) {
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// Clear the island setting
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addon.setInitialIslandLevel(e.getIsland(), 0L);
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if (e.getIsland().getOwner() != null && e.getIsland().getWorld() != null) {
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if (e.getIsland().getOwner() != null && e.getIsland().getWorld() != null) {
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cil.putIfAbsent(e.getIsland(), new CalcIslandLevel(addon, e.getIsland(), () -> zeroLevel(e.getIsland())));
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cil.putIfAbsent(e.getIsland(), new CalcIslandLevel(addon, e.getIsland(), () -> zeroLevel(e.getIsland())));
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}
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}
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@ -46,6 +48,8 @@ public class IslandTeamListeners implements Listener {
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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public void onNewIsland(IslandResettedEvent e) {
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public void onNewIsland(IslandResettedEvent e) {
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// Clear the island setting
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addon.setInitialIslandLevel(e.getIsland(), 0L);
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if (e.getIsland().getOwner() != null && e.getIsland().getWorld() != null) {
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if (e.getIsland().getOwner() != null && e.getIsland().getWorld() != null) {
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cil.putIfAbsent(e.getIsland(), new CalcIslandLevel(addon, e.getIsland(), () -> zeroLevel(e.getIsland())));
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cil.putIfAbsent(e.getIsland(), new CalcIslandLevel(addon, e.getIsland(), () -> zeroLevel(e.getIsland())));
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}
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}
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@ -95,7 +99,8 @@ public class IslandTeamListeners implements Listener {
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private void zeroLevel(Island island) {
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private void zeroLevel(Island island) {
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if (cil.containsKey(island)) {
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if (cil.containsKey(island)) {
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addon.setInitialIslandLevel(island, cil.get(island).getResult().getLevel());
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long level = cil.get(island).getResult().getLevel();
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addon.setInitialIslandLevel(island, level);
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cil.remove(island);
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cil.remove(island);
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}
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}
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}
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}
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