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Rebuild top tens on load.
https://github.com/BentoBoxWorld/Level/issues/187
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parent
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@ -13,6 +13,7 @@ import java.util.Objects;
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import java.util.TreeMap;
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import java.util.TreeMap;
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import java.util.UUID;
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import java.util.UUID;
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import java.util.concurrent.CompletableFuture;
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import java.util.concurrent.CompletableFuture;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.stream.Collectors;
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import java.util.stream.Collectors;
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import org.bukkit.Bukkit;
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import org.bukkit.Bukkit;
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@ -65,7 +66,7 @@ public class LevelsManager {
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private final Database<TopTenData> topTenHandler;
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private final Database<TopTenData> topTenHandler;
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// Top ten lists
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// Top ten lists
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private Map<World,TopTenData> topTenLists;
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private final Map<World,TopTenData> topTenLists;
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// Background
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// Background
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private final PanelItem background;
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private final PanelItem background;
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@ -82,7 +83,7 @@ public class LevelsManager {
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// Initialize the cache
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// Initialize the cache
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levelsCache = new HashMap<>();
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levelsCache = new HashMap<>();
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// Initialize top ten lists
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// Initialize top ten lists
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topTenLists = new HashMap<>();
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topTenLists = new ConcurrentHashMap<>();
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// Background
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// Background
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background = new PanelItemBuilder().icon(Material.BLACK_STAINED_GLASS_PANE).name(" ").build();
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background = new PanelItemBuilder().icon(Material.BLACK_STAINED_GLASS_PANE).name(" ").build();
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}
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}
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@ -140,6 +141,21 @@ public class LevelsManager {
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}
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}
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}
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}
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/**
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* Add an island to a top ten
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* @param island - island to add
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* @param lv - level
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* @return true if successful, false if not added
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*/
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private boolean addToTopTen(Island island, long lv) {
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if (island != null && island.getOwner() != null && hasTopTenPerm(island.getWorld(), island.getOwner())) {
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topTenLists.computeIfAbsent(island.getWorld(), k -> new TopTenData(island.getWorld()))
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.getTopTen().put(island.getOwner(), lv);
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return true;
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}
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return false;
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}
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/**
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/**
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* Calculate the island level, set all island member's levels to the result and try to add the owner to the top ten
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* Calculate the island level, set all island member's levels to the result and try to add the owner to the top ten
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* @param targetPlayer - uuid of targeted player - owner or team member
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* @param targetPlayer - uuid of targeted player - owner or team member
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@ -430,19 +446,20 @@ public class LevelsManager {
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* Loads all the top tens from the database
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* Loads all the top tens from the database
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*/
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*/
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void loadTopTens() {
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void loadTopTens() {
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topTenLists = new HashMap<>();
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topTenLists.clear();
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topTenHandler.loadObjects().forEach(tt -> {
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Bukkit.getScheduler().runTaskAsynchronously(addon.getPlugin(), () -> {
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World world = Bukkit.getWorld(tt.getUniqueId());
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addon.log("Generating Top Ten Tables");
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if (world != null) {
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handler.loadObjects().forEach(il -> {
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topTenLists.put(world, tt);
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if (il.getLevel() > 0) {
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addon.log("Loaded top ten for " + world.getName());
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addon.getIslands().getIslandById(il.getUniqueId()).ifPresent(i -> this.addToTopTen(i, il.getLevel()));
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// Update based on user data
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// Remove any non island owners
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tt.getTopTen().keySet().removeIf(u -> !addon.getIslands().isOwner(world, u));
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} else {
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addon.logError("TopTen world '" + tt.getUniqueId() + "' is not known on server. You might want to delete this table. Skipping...");
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}
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}
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});
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});
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topTenLists.keySet().forEach(w -> {
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addon.log("Loaded top ten for " + w.getName());
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this.saveTopTen(w);
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});
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});
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}
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}
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/**
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/**
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@ -22,7 +22,9 @@ import world.bentobox.bentobox.database.objects.Table;
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@Table(name = "IslandLevels")
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@Table(name = "IslandLevels")
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public class IslandLevels implements DataObject {
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public class IslandLevels implements DataObject {
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// uniqueId is the island's UUID
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/**
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* uniqueId is the island's UUID
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*/
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@Expose
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@Expose
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private String uniqueId = "";
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private String uniqueId = "";
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