Using Config and Database API naming

This commit is contained in:
tastybento 2018-08-06 07:43:17 -07:00
parent c3f8879a8a
commit d70a4bf9b7
2 changed files with 8 additions and 8 deletions

View File

@ -17,7 +17,7 @@ import bentobox.addon.level.listeners.NewIslandListener;
import world.bentobox.bentobox.api.addons.Addon;
import world.bentobox.bentobox.api.commands.CompositeCommand;
import world.bentobox.bentobox.api.user.User;
import world.bentobox.bentobox.database.BBDatabase;
import world.bentobox.bentobox.database.Database;
import world.bentobox.bentobox.database.objects.Island;
@ -32,7 +32,7 @@ public class Level extends Addon {
private Settings settings;
// Database handler for level data
private BBDatabase<LevelsData> handler;
private Database<LevelsData> handler;
// A cache of island levels.
private Map<UUID, LevelsData> levelsCache;
@ -112,7 +112,7 @@ public class Level extends Addon {
// Get the BSkyBlock database
// Set up the database handler to store and retrieve Island classes
// Note that these are saved by the BSkyBlock database
handler = new BBDatabase<>(this, LevelsData.class);
handler = new Database<>(this, LevelsData.class);
// Initialize the cache
levelsCache = new HashMap<>();
// Load the calculator
@ -191,7 +191,7 @@ public class Level extends Addon {
}
public BBDatabase<LevelsData> getHandler() {
public Database<LevelsData> getHandler() {
return handler;
}

View File

@ -20,7 +20,7 @@ import world.bentobox.bentobox.api.panels.PanelItem;
import world.bentobox.bentobox.api.panels.builders.PanelBuilder;
import world.bentobox.bentobox.api.panels.builders.PanelItemBuilder;
import world.bentobox.bentobox.api.user.User;
import world.bentobox.bentobox.database.BBDatabase;
import world.bentobox.bentobox.database.Database;
/**
* Handles all Top Ten List functions
@ -34,13 +34,13 @@ public class TopTen implements Listener {
private Map<World,TopTenData> topTenList;
private final int[] SLOTS = new int[] {4, 12, 14, 19, 20, 21, 22, 23, 24, 25};
private final boolean DEBUG = false;
private BBDatabase<TopTenData> handler;
private Database<TopTenData> handler;
public TopTen(Level addon) {
this.addon = addon;
// Set up the database handler to store and retrieve the TopTenList class
// Note that these are saved in the BSkyBlock database
handler = new BBDatabase<>(addon, TopTenData.class);
handler = new Database<>(addon, TopTenData.class);
loadTopTen();
}
@ -78,7 +78,7 @@ public class TopTen implements Listener {
*/
public void create(String permPrefix) {
// Obtain all the levels for each known player
BBDatabase<LevelsData> levelHandler = addon.getHandler();
Database<LevelsData> levelHandler = addon.getHandler();
long index = 0;
for (LevelsData lv : levelHandler.loadObjects()) {
if (index++ % 1000 == 0) {