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Merge pull request #32 from BONNe/cooldown
Implement CoolDown for calling level method.
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commit
e8f1f07104
@ -34,17 +34,39 @@ public class IslandLevelCommand extends CompositeCommand {
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user.sendMessage("general.errors.unknown-player");
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return true;
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} else if (user.getUniqueId().equals(playerUUID) ) {
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// Self level request
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levelPlugin.calculateIslandLevel(getWorld(), user, user.getUniqueId());
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return this.calculateLevel(user);
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} else {
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user.sendMessage("island.level.island-level-is", "[level]", String.valueOf(levelPlugin.getIslandLevel(getWorld(), playerUUID)));
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return true;
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}
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} else {
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// Self level request
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levelPlugin.calculateIslandLevel(getWorld(), user, user.getUniqueId());
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return this.calculateLevel(user);
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}
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return false;
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}
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/**
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* This method calls island level calculation if it is allowed by cooldown.
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* @param user User which island level must be calculated.
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* @return True if le
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*/
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private boolean calculateLevel(User user)
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{
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int coolDown = this.levelPlugin.getSettings().getLevelWait();
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if (coolDown > 0 && this.checkCooldown(user, null))
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{
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return false;
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}
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// Self level request
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this.levelPlugin.calculateIslandLevel(getWorld(), user, user.getUniqueId());
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if (coolDown > 0)
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{
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this.setCooldown(user.getUniqueId(), null, coolDown);
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}
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return true;
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}
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}
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@ -167,7 +167,7 @@ public class Settings {
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/**
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* @return the levelWait
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*/
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private int getLevelWait() {
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public final int getLevelWait() {
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return levelWait;
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}
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/**
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