Translate zh-CN.yml via GitLocalize (#276)

Co-authored-by: dawnTak <lanlongxiaode@outlook.com>
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gitlocalize-app[bot] 2023-01-23 20:44:30 +02:00 committed by GitHub
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admin: admin:
level: level:
parameters: "<player>" parameters: "<player>"
description: 计算玩家的岛屿等级 description: 计算指定玩家的岛屿等级
sethandicap: sethandicap:
parameters: "<玩家> <让分>" parameters: "<player> <handicap>"
description: 设置孤岛障碍,通常是首发岛的水平 description: 设置偏差值,通常用于调整新建的初始岛屿等级为零。实际岛屿等级 - <handicap> = 计算的岛屿等级
changed: "a初始离岛差由[number]更改为[new_number]。" changed: "&a 岛屿的偏差值从 [number] 更改为 [new_number]"
invalid-level: "c差点。使用整数。" invalid-level: "&c 偏差值无效,请使用整数"
levelstatus: levelstatus:
description: 显示要扫描的队列中有多少岛 description: 显示等级计算队列中的岛屿
islands-in-queue: "a列队中的列队[人数]" islands-in-queue: "&a 列队中的岛屿:[number]"
top: top:
description: 显示前十名 description: 显示前十名
unknown-world: "&c未知世界!" unknown-world: "&c 未知的世界!"
display: "&f[rank]. &a[name] &7- &b[level]" display: "&f[rank]. &a[name] &7- &b[level]"
remove: remove:
description: 将玩家移出前十 description: 将玩家移出前十
parameters: "<player>" parameters: "<player>"
island: island:
level: level:
parameters: "[player]" parameters: "[player]"
description: 计算你或玩家 [player] 的岛屿等级 description: 计算你或指定玩家 [player] 的岛屿等级
calculating: "&a计算等级中..." calculating: "&a 等级计算中..."
estimated-wait: "&a 预计等待时间: [number] 秒" estimated-wait: "&a 预计等待时间[number] 秒"
in-queue: "a您是队列中的数字[number]" in-queue: "&a 你处于队列中第 [number] 个"
island-level-is: "&a岛屿等级为 &b[level]" island-level-is: "&a 岛屿等级为 &b[level]"
required-points-to-next-level: "&a还需 [points] 才能到下一级" required-points-to-next-level: "&a 还需 [points] 点数才能到下一级"
deaths: "&c([number] 次死亡)" deaths: "&c([number] 次死亡)"
cooldown: "&c再等 &b[time] &c秒才能再次使用" cooldown: "&c 还需等待 &b[time] &c秒才能再次使用该指令"
in-progress: "6岛级计算正在进行中..." in-progress: "&6 岛级等级正在计算中..."
time-out: "c等级计算花了太长时间。请稍后再试。" time-out: "&c 等级计算超时。请稍后再试"
top: top:
description: 显示前十名 description: 显示前十名
gui-title: "&a前十" gui-title: "&a 前十"
gui-heading: "&6[name]: &B[rank]" gui-heading: "&6[name]: &B[rank]"
island-level: "&B等级 [level]" island-level: "&b 等级 [level]"
warp-to: "&A正传送到 [name] 的岛屿" warp-to: "&a 正在传送到 [name] 的岛屿"
level-details: level-details:
above-sea-level-blocks: 海拔以上的街区 above-sea-level-blocks: 海平面以上的方块
spawners: 产卵者 spawners: 刷怪笼
underwater-blocks: 水下积木 underwater-blocks: 水下的方块
all-blocks: 所有块 all-blocks: 所有方块
no-island: "c没有岛" no-island: "&c 没有岛屿!"
names-island: "[名字]的小岛" names-island: "[name] 的岛屿"
syntax: "[名称] x [数字]" syntax: "[name] x [number]"
hint: "c运行级别以查看阻止报告" hint: "&c 运行level指令查看方块报告"
value: level:
description: 查看某方块的价值 commands:
success: "&7本方块的价值: &e[value]" value:
success-underwater: "&7本方块的水下价值: &e[value]" parameters: "[hand|<material>]"
empty-hand: "&c你手里没有方块" description: 显示方块的价值。在末尾添加 'hand' 可显示手中方块的价值
no-value: "&c这个东西一文不值." gui:
titles:
top: "&0&l 岛屿排行榜"
detail-panel: "&0&l [name] 的岛屿"
value-panel: "&0&l 方块价值"
buttons:
island:
empty: "&f&l 第 [name] 名"
name: "&f&l [name]"
description: |-
[owner]
[members]
[place]
[level]
owners-island: "[player] 的岛屿"
owner: "&7&l 岛主:&r&b [player]"
members-title: "&7&l 成员:"
member: "&b - [player]"
unknown: 未知
place: "&7第 &7&o[number] &r&7名"
level: "&7 等级: &o [number]"
material:
name: "&f&l [number] x [material]"
description: |-
[description]
[count]
[value]
[calculated]
[limit]
[id]
id: "&7 方块ID&e [id]"
value: "&7 方块价值:&e [number]"
limit: "&7 方块限制:&e [number]"
count: "&7 方块数量:&e [number]"
calculated: "&7 计算值:&e [number]"
all_blocks:
name: "&f&l 所有方块"
description: "&7 显示岛屿上所有的方块"
above_sea_level:
name: "&f&l 方块在海平面以上的价值"
description: |-
&7 只显示所有
&7 海平面以上的方块
underwater:
name: "&f&l 海平面以下的方块"
description: |-
&7 只显示所有
&7 海平面以下的方块
spawner:
name: "&f&l 刷怪笼"
description: "&7 只显示刷怪笼"
filters:
name:
name: "&f&l 按名称排序"
description: "&7 通过名称排序所有的方块"
value:
name: "&f&l 按价值排序"
description: "&7 通过价值排序所有的方块"
count:
name: "&f&l 按数量排序"
description: "&7 通过数量排序所有方块"
value:
name: "&f&l [material]"
description: |-
[description]
[value]
[underwater]
[limit]
[id]
id: "&7 方块ID&e [id]"
value: "&7 方块价值:&e [number]"
underwater: "&7 方块海平面下价值:&e [number]"
limit: "&7 方块限制:&e [number]"
previous:
name: "&f&l 上一页"
description: "&7 切换到第 [number] 页"
next:
name: "&f&l 下一页"
description: "&7 切换到第 [number] 页"
search:
name: "&f&l 搜索"
description: "&7 搜索特定的内容"
search: "&b 搜索值:[value]"
tips:
click-to-view: "&e 点击 &7 查看"
click-to-previous: "&e 点击 &7 查看上一页"
click-to-next: "&e 点击 &7 查看下一页"
click-to-select: "&e 点击 &7 选择"
left-click-to-cycle-up: "&e 左键点击 &7 向上循环"
right-click-to-cycle-down: "&e 右键点击 &7 向下循环"
left-click-to-change: "&e 左键点击 &7 编辑"
right-click-to-clear: "&e 右键点击 &7 清除"
click-to-asc: "&e 点击 &7 以升序排序"
click-to-desc: "&e 点击 &7 以降序排序"
click-to-warp: "&e 点击 &7 去岛屿传送点"
click-to-visit: "&e 点击 &7 参观"
right-click-to-visit: "&e 右键点击 &7 查看"
conversations:
prefix: "&l&6 [BentoBox]: &r"
no-data: "&c 运行level指令查看方块报告"
cancel-string: cancel
exit-string: cancel, exit, quit
write-search: "&e 请输入要搜索的值. (输入 'cancel' 退出)"
search-updated: "&a 搜索值已更新"
cancelled: "&c 对话已取消!"
no-value: "&c 这件物品一文不值"
unknown-item: "&c 物品 '[material]' 在游戏中不存在"
value: "&7 物品 '[material]' 的价值:&e[value]"
value-underwater: "&7 物品 '[material]' 在海平面以下的价值:&e[value]"
empty-hand: "&c 你的手中没有拿着方块"