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15 changed files with 772 additions and 847 deletions

27
pom.xml
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@ -59,7 +59,7 @@
<powermock.version>2.0.9</powermock.version>
<!-- More visible way how to change dependency versions -->
<spigot.version>1.20.4-R0.1-SNAPSHOT</spigot.version>
<bentobox.version>2.4.0-SNAPSHOT</bentobox.version>
<bentobox.version>2.0.0-SNAPSHOT</bentobox.version>
<!-- Warps addon version -->
<warps.version>1.12.0</warps.version>
<!-- Visit addon version -->
@ -71,7 +71,7 @@
<!-- Do not change unless you want different name for local builds. -->
<build.number>-LOCAL</build.number>
<!-- This allows to change between versions. -->
<build.version>2.14.0</build.version>
<build.version>2.12.0</build.version>
<sonar.projectKey>BentoBoxWorld_Level</sonar.projectKey>
<sonar.organization>bentobox-world</sonar.organization>
<sonar.host.url>https://sonarcloud.io</sonar.host.url>
@ -129,8 +129,8 @@
<repositories>
<!--Wild Stacker repo -->
<repository>
<id>bg-repo</id>
<url>https://repo.bg-software.com/repository/api/</url>
<id>jitpack.io</id>
<url>https://jitpack.io</url>
</repository>
<!-- RoseStacker repo -->
<repository>
@ -139,8 +139,8 @@
</repository>
<!-- UltimateStacker repo -->
<repository>
<id>songoda-plugins</id>
<url>https://repo.songoda.com/repository/minecraft-plugins/</url>
<id>songoda-public</id>
<url>https://repo.songoda.com/repository/public/</url>
</repository>
<repository>
<id>spigot-repo</id>
@ -154,10 +154,6 @@
<id>codemc-public</id>
<url>https://repo.codemc.org/repository/maven-public/</url>
</repository>
<repository>
<id>jitpack.io</id>
<url>https://jitpack.io</url>
</repository>
</repositories>
<dependencies>
@ -212,9 +208,9 @@
</dependency>
<!-- Wild Stacker dependency -->
<dependency>
<groupId>com.bgsoftware</groupId>
<groupId>com.github.OmerBenGera</groupId>
<artifactId>WildStackerAPI</artifactId>
<version>2023.3</version>
<version>b18</version>
<scope>provided</scope>
</dependency>
<!-- Static analysis -->
@ -238,11 +234,10 @@
<version>1.3.0</version>
<scope>provided</scope>
</dependency>
<!-- Ultimate Stacker dependency -->
<dependency>
<groupId>com.craftaro</groupId>
<artifactId>UltimateStacker-API</artifactId>
<version>1.0.0-20240329.173606-35</version>
<groupId>com.songoda</groupId>
<artifactId>UltimateStacker</artifactId>
<version>2.4.0</version>
<scope>provided</scope>
</dependency>
</dependencies>

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@ -2,7 +2,6 @@ package world.bentobox.level;
import java.math.BigInteger;
import java.text.DecimalFormat;
import java.time.Instant;
import java.util.AbstractMap;
import java.util.Collections;
import java.util.HashMap;
@ -32,19 +31,18 @@ import world.bentobox.level.events.IslandPreLevelEvent;
import world.bentobox.level.objects.IslandLevels;
import world.bentobox.level.objects.LevelsData;
import world.bentobox.level.objects.TopTenData;
import world.bentobox.level.util.CachedData;
public class LevelsManager {
private static final String INTOPTEN = "intopten";
private static final TreeMap<BigInteger, String> LEVELS;
private static final BigInteger THOUSAND = BigInteger.valueOf(1000);
static {
LEVELS = new TreeMap<>();
LEVELS = new TreeMap<>();
LEVELS.put(THOUSAND, "k");
LEVELS.put(THOUSAND.pow(2), "M");
LEVELS.put(THOUSAND.pow(3), "G");
LEVELS.put(THOUSAND.pow(4), "T");
LEVELS.put(THOUSAND, "k");
LEVELS.put(THOUSAND.pow(2), "M");
LEVELS.put(THOUSAND.pow(3), "G");
LEVELS.put(THOUSAND.pow(4), "T");
}
private final Level addon;
@ -54,51 +52,49 @@ public class LevelsManager {
private final Map<String, IslandLevels> levelsCache;
// Top ten lists
private final Map<World, TopTenData> topTenLists;
// Cache for top tens
private Map<World, CachedData> cache = new HashMap<>();
public LevelsManager(Level addon) {
this.addon = addon;
// Get the BentoBox database
// Set up the database handler to store and retrieve data
// Note that these are saved by the BentoBox database
handler = new Database<>(addon, IslandLevels.class);
// Initialize the cache
levelsCache = new HashMap<>();
// Initialize top ten lists
topTenLists = new ConcurrentHashMap<>();
this.addon = addon;
// Get the BentoBox database
// Set up the database handler to store and retrieve data
// Note that these are saved by the BentoBox database
handler = new Database<>(addon, IslandLevels.class);
// Initialize the cache
levelsCache = new HashMap<>();
// Initialize top ten lists
topTenLists = new ConcurrentHashMap<>();
}
public void migrate() {
Database<LevelsData> oldDb = new Database<>(addon, LevelsData.class);
oldDb.loadObjects().forEach(ld -> {
try {
UUID owner = UUID.fromString(ld.getUniqueId());
// Step through each world
ld.getLevels().keySet().stream()
// World
.map(Bukkit::getWorld).filter(Objects::nonNull)
// Island
.map(w -> addon.getIslands().getIsland(w, owner)).filter(Objects::nonNull).forEach(i -> {
// Make new database entry
World w = i.getWorld();
IslandLevels il = new IslandLevels(i.getUniqueId());
il.setInitialLevel(ld.getInitialLevel(w));
il.setLevel(ld.getLevel(w));
il.setMdCount(ld.getMdCount(w));
il.setPointsToNextLevel(ld.getPointsToNextLevel(w));
il.setUwCount(ld.getUwCount(w));
// Save it
handler.saveObjectAsync(il);
});
// Now delete the old database entry
oldDb.deleteID(ld.getUniqueId());
} catch (Exception e) {
addon.logError("Could not migrate level data database! " + e.getMessage());
e.printStackTrace();
return;
}
});
Database<LevelsData> oldDb = new Database<>(addon, LevelsData.class);
oldDb.loadObjects().forEach(ld -> {
try {
UUID owner = UUID.fromString(ld.getUniqueId());
// Step through each world
ld.getLevels().keySet().stream()
// World
.map(Bukkit::getWorld).filter(Objects::nonNull)
// Island
.map(w -> addon.getIslands().getIsland(w, owner)).filter(Objects::nonNull).forEach(i -> {
// Make new database entry
World w = i.getWorld();
IslandLevels il = new IslandLevels(i.getUniqueId());
il.setInitialLevel(ld.getInitialLevel(w));
il.setLevel(ld.getLevel(w));
il.setMdCount(ld.getMdCount(w));
il.setPointsToNextLevel(ld.getPointsToNextLevel(w));
il.setUwCount(ld.getUwCount(w));
// Save it
handler.saveObjectAsync(il);
});
// Now delete the old database entry
oldDb.deleteID(ld.getUniqueId());
} catch (Exception e) {
addon.logError("Could not migrate level data database! " + e.getMessage());
e.printStackTrace();
return;
}
});
}
/**
@ -109,12 +105,12 @@ public class LevelsManager {
* @return true if successful, false if not added
*/
private boolean addToTopTen(Island island, long lv) {
if (island != null && island.getOwner() != null && hasTopTenPerm(island.getWorld(), island.getOwner())) {
topTenLists.computeIfAbsent(island.getWorld(), k -> new TopTenData(island.getWorld())).getTopTen()
.put(island.getUniqueId(), lv);
return true;
}
return false;
if (island != null && island.getOwner() != null && hasTopTenPerm(island.getWorld(), island.getOwner())) {
topTenLists.computeIfAbsent(island.getWorld(), k -> new TopTenData(island.getWorld())).getTopTen()
.put(island.getUniqueId(), lv);
return true;
}
return false;
}
/**
@ -126,26 +122,26 @@ public class LevelsManager {
* @return completable future with the results of the calculation
*/
public CompletableFuture<Results> calculateLevel(UUID targetPlayer, Island island) {
CompletableFuture<Results> result = new CompletableFuture<>();
// Fire pre-level calc event
IslandPreLevelEvent e = new IslandPreLevelEvent(targetPlayer, island);
Bukkit.getPluginManager().callEvent(e);
if (e.isCancelled()) {
return CompletableFuture.completedFuture(null);
}
// Add island to the pipeline
addon.getPipeliner().addIsland(island).thenAccept(r -> {
// Results are irrelevant because the island is unowned or deleted, or
// IslandLevelCalcEvent is cancelled
if (r == null || fireIslandLevelCalcEvent(targetPlayer, island, r)) {
result.complete(null);
}
// Save result
setIslandResults(island, r);
// Save the island scan details
result.complete(r);
});
return result;
CompletableFuture<Results> result = new CompletableFuture<>();
// Fire pre-level calc event
IslandPreLevelEvent e = new IslandPreLevelEvent(targetPlayer, island);
Bukkit.getPluginManager().callEvent(e);
if (e.isCancelled()) {
return CompletableFuture.completedFuture(null);
}
// Add island to the pipeline
addon.getPipeliner().addIsland(island).thenAccept(r -> {
// Results are irrelevant because the island is unowned or deleted, or
// IslandLevelCalcEvent is cancelled
if (r == null || fireIslandLevelCalcEvent(targetPlayer, island, r)) {
result.complete(null);
}
// Save result
setIslandResults(island, r);
// Save the island scan details
result.complete(r);
});
return result;
}
/**
@ -157,19 +153,19 @@ public class LevelsManager {
* @return true if canceled
*/
private boolean fireIslandLevelCalcEvent(UUID targetPlayer, Island island, Results results) {
// Fire post calculation event
IslandLevelCalculatedEvent ilce = new IslandLevelCalculatedEvent(targetPlayer, island, results);
Bukkit.getPluginManager().callEvent(ilce);
if (ilce.isCancelled())
return true;
// Set the values if they were altered
results.setLevel((Long) ilce.getKeyValues().getOrDefault("level", results.getLevel()));
results.setInitialLevel((Long) ilce.getKeyValues().getOrDefault("initialLevel", results.getInitialLevel()));
results.setDeathHandicap((int) ilce.getKeyValues().getOrDefault("deathHandicap", results.getDeathHandicap()));
results.setPointsToNextLevel(
(Long) ilce.getKeyValues().getOrDefault("pointsToNextLevel", results.getPointsToNextLevel()));
results.setTotalPoints((Long) ilce.getKeyValues().getOrDefault("totalPoints", results.getTotalPoints()));
return ((Boolean) ilce.getKeyValues().getOrDefault("isCancelled", false));
// Fire post calculation event
IslandLevelCalculatedEvent ilce = new IslandLevelCalculatedEvent(targetPlayer, island, results);
Bukkit.getPluginManager().callEvent(ilce);
if (ilce.isCancelled())
return true;
// Set the values if they were altered
results.setLevel((Long) ilce.getKeyValues().getOrDefault("level", results.getLevel()));
results.setInitialLevel((Long) ilce.getKeyValues().getOrDefault("initialLevel", results.getInitialLevel()));
results.setDeathHandicap((int) ilce.getKeyValues().getOrDefault("deathHandicap", results.getDeathHandicap()));
results.setPointsToNextLevel(
(Long) ilce.getKeyValues().getOrDefault("pointsToNextLevel", results.getPointsToNextLevel()));
results.setTotalPoints((Long) ilce.getKeyValues().getOrDefault("totalPoints", results.getTotalPoints()));
return ((Boolean) ilce.getKeyValues().getOrDefault("isCancelled", false));
}
/**
@ -180,25 +176,25 @@ public class LevelsManager {
* @return string of the level.
*/
public String formatLevel(@Nullable Long lvl) {
if (lvl == null)
return "";
String level = String.valueOf(lvl);
// Asking for the level of another player
if (addon.getSettings().isShorthand()) {
BigInteger levelValue = BigInteger.valueOf(lvl);
if (lvl == null)
return "";
String level = String.valueOf(lvl);
// Asking for the level of another player
if (addon.getSettings().isShorthand()) {
BigInteger levelValue = BigInteger.valueOf(lvl);
Map.Entry<BigInteger, String> stage = LEVELS.floorEntry(levelValue);
Map.Entry<BigInteger, String> stage = LEVELS.floorEntry(levelValue);
if (stage != null) { // level > 1000
// 1 052 -> 1.0k
// 1 527 314 -> 1.5M
// 3 874 130 021 -> 3.8G
// 4 002 317 889 -> 4.0T
level = new DecimalFormat("#.#").format(
levelValue.divide(stage.getKey().divide(THOUSAND)).doubleValue() / 1000.0) + stage.getValue();
}
}
return level;
if (stage != null) { // level > 1000
// 1 052 -> 1.0k
// 1 527 314 -> 1.5M
// 3 874 130 021 -> 3.8G
// 4 002 317 889 -> 4.0T
level = new DecimalFormat("#.#").format(
levelValue.divide(stage.getKey().divide(THOUSAND)).doubleValue() / 1000.0) + stage.getValue();
}
}
return level;
}
/**
@ -208,7 +204,7 @@ public class LevelsManager {
* @return initial level of island
*/
public long getInitialLevel(Island island) {
return getLevelsData(island).getInitialLevel();
return getLevelsData(island).getInitialLevel();
}
/**
@ -220,11 +216,11 @@ public class LevelsManager {
* null
*/
public long getIslandLevel(@NonNull World world, @Nullable UUID targetPlayer) {
if (targetPlayer == null)
return 0L;
// Get the island
Island island = addon.getIslands().getIsland(world, targetPlayer);
return island == null ? 0L : getLevelsData(island).getLevel();
if (targetPlayer == null)
return 0L;
// Get the island
Island island = addon.getIslands().getIsland(world, targetPlayer);
return island == null ? 0L : getLevelsData(island).getLevel();
}
/**
@ -236,11 +232,11 @@ public class LevelsManager {
* is null
*/
public long getIslandMaxLevel(@NonNull World world, @Nullable UUID targetPlayer) {
if (targetPlayer == null)
return 0L;
// Get the island
Island island = addon.getIslands().getIsland(world, targetPlayer);
return island == null ? 0L : getLevelsData(island).getMaxLevel();
if (targetPlayer == null)
return 0L;
// Get the island
Island island = addon.getIslands().getIsland(world, targetPlayer);
return island == null ? 0L : getLevelsData(island).getMaxLevel();
}
/**
@ -252,7 +248,7 @@ public class LevelsManager {
* null
*/
public String getIslandLevelString(@NonNull World world, @Nullable UUID targetPlayer) {
return formatLevel(getIslandLevel(world, targetPlayer));
return formatLevel(getIslandLevel(world, targetPlayer));
}
/**
@ -263,24 +259,24 @@ public class LevelsManager {
*/
@NonNull
public IslandLevels getLevelsData(@NonNull Island island) {
String id = island.getUniqueId();
if (levelsCache.containsKey(id)) {
return levelsCache.get(id);
}
// Get from database if not in cache
if (handler.objectExists(id)) {
IslandLevels ld = handler.loadObject(id);
if (ld != null) {
levelsCache.put(id, ld);
} else {
handler.deleteID(id);
levelsCache.put(id, new IslandLevels(id));
}
} else {
levelsCache.put(id, new IslandLevels(id));
}
// Return cached value
return levelsCache.get(id);
String id = island.getUniqueId();
if (levelsCache.containsKey(id)) {
return levelsCache.get(id);
}
// Get from database if not in cache
if (handler.objectExists(id)) {
IslandLevels ld = handler.loadObject(id);
if (ld != null) {
levelsCache.put(id, ld);
} else {
handler.deleteID(id);
levelsCache.put(id, new IslandLevels(id));
}
} else {
levelsCache.put(id, new IslandLevels(id));
}
// Return cached value
return levelsCache.get(id);
}
/**
@ -292,10 +288,10 @@ public class LevelsManager {
* @return string with the number required or blank if the player is unknown
*/
public String getPointsToNextString(@NonNull World world, @Nullable UUID targetPlayer) {
if (targetPlayer == null)
return "";
Island island = addon.getIslands().getIsland(world, targetPlayer);
return island == null ? "" : String.valueOf(getLevelsData(island).getPointsToNextLevel());
if (targetPlayer == null)
return "";
Island island = addon.getIslands().getIsland(world, targetPlayer);
return island == null ? "" : String.valueOf(getLevelsData(island).getPointsToNextLevel());
}
/**
@ -308,27 +304,28 @@ public class LevelsManager {
*/
@NonNull
public Map<Island, Long> getWeightedTopTen(@NonNull World world, int size) {
createAndCleanRankings(world);
Map<Island, Long> weightedTopTen = topTenLists.get(world).getTopTen().entrySet().stream()
.map(en -> addon.getIslands().getIslandById(en.getKey()).map(island -> {
createAndCleanRankings(world);
Map<Island, Long> weightedTopTen = topTenLists.get(world).getTopTen().entrySet().stream()
.map(en -> addon.getIslands().getIslandById(en.getKey()).map(island -> {
long value = (long) (en.getValue() / (double) Math.max(1, island.getMemberSet().size())); // Calculate
// weighted
// value
return new AbstractMap.SimpleEntry<>(island, value);
}).orElse(null)) // Handle islands that do not exist according to this ID - old deleted ones
.filter(Objects::nonNull) // Filter out null entries
.filter(en -> en.getValue() > 0) // Filter out entries with non-positive values
.sorted(Collections.reverseOrder(Map.Entry.comparingByValue())) // Sort in descending order of values
.limit(size) // Limit to the top 'size' entries
.collect(Collectors.toMap(Map.Entry::getKey, Map.Entry::getValue, (e1, e2) -> e1, // In case of key
// collision, choose
// the first one
LinkedHashMap::new // Preserves the order of entries
));
long value = (long) (en.getValue() / (double) Math.max(1, island.getMemberSet().size())); // Calculate
// weighted
// value
return new AbstractMap.SimpleEntry<>(island, value);
}).orElse(null)) // Handle islands that do not exist according to this ID - old deleted ones
.filter(Objects::nonNull) // Filter out null entries
.filter(en -> en.getValue() > 0) // Filter out entries with non-positive values
.sorted(Collections.reverseOrder(Map.Entry.comparingByValue())) // Sort in descending order of values
.limit(size) // Limit to the top 'size' entries
.collect(Collectors.toMap(Map.Entry::getKey, Map.Entry::getValue, (e1, e2) -> e1, // In case of key
// collision, choose
// the first one
LinkedHashMap::new // Preserves the order of entries
));
// Return the unmodifiable map
return Collections.unmodifiableMap(weightedTopTen);
// Return the unmodifiable map
return Collections.unmodifiableMap(weightedTopTen);
}
/**
@ -341,38 +338,26 @@ public class LevelsManager {
*/
@NonNull
public Map<String, Long> getTopTen(@NonNull World world, int size) {
createAndCleanRankings(world);
CachedData cachedData = cache.get(world);
Instant now = Instant.now();
if (cachedData != null && cachedData.getLastUpdated().plusSeconds(1).isAfter(now)) {
return cachedData.getCachedMap();
} else {
Map<String, Long> newTopTen = calculateTopTen(world, size);
cache.put(world, new CachedData(newTopTen, now));
return newTopTen;
}
}
private Map<String, Long> calculateTopTen(@NonNull World world, int size) {
return Collections.unmodifiableMap(topTenLists.get(world).getTopTen().entrySet().stream()
.filter(l -> l.getValue() > 0).sorted(Collections.reverseOrder(Map.Entry.comparingByValue()))
.limit(size)
.collect(Collectors.toMap(Map.Entry::getKey, Map.Entry::getValue, (e1, e2) -> e1, LinkedHashMap::new)));
createAndCleanRankings(world);
// Return the sorted map
return Collections.unmodifiableMap(topTenLists.get(world).getTopTen().entrySet().stream()
.filter(l -> l.getValue() > 0).sorted(Collections.reverseOrder(Map.Entry.comparingByValue()))
.limit(size)
.collect(Collectors.toMap(Map.Entry::getKey, Map.Entry::getValue, (e1, e2) -> e1, LinkedHashMap::new)));
}
void createAndCleanRankings(@NonNull World world) {
topTenLists.computeIfAbsent(world, TopTenData::new);
// Remove player from top ten if they are online and do not have the perm
topTenLists.get(world).getTopTen().keySet().removeIf(u -> addon.getIslands().getIslandById(u)
.filter(i -> i.getOwner() == null || !hasTopTenPerm(world, i.getOwner())).isPresent());
topTenLists.computeIfAbsent(world, TopTenData::new);
// Remove player from top ten if they are online and do not have the perm
topTenLists.get(world).getTopTen().keySet().removeIf(u -> addon.getIslands().getIslandById(u)
.filter(i -> i.getOwner() == null || !hasTopTenPerm(world, i.getOwner())).isPresent());
}
/**
* @return the topTenLists
*/
public Map<World, TopTenData> getTopTenLists() {
return topTenLists;
return topTenLists;
}
/**
@ -383,13 +368,13 @@ public class LevelsManager {
* @return rank placing - note - placing of 1 means top ranked
*/
public int getRank(@NonNull World world, UUID uuid) {
createAndCleanRankings(world);
Stream<Entry<String, Long>> stream = topTenLists.get(world).getTopTen().entrySet().stream()
.filter(l -> l.getValue() > 0).sorted(Collections.reverseOrder(Map.Entry.comparingByValue()));
// Get player's current island
Island island = addon.getIslands().getIsland(world, uuid);
String id = island == null ? null : island.getUniqueId();
return (int) (stream.takeWhile(x -> !x.getKey().equals(id)).map(Map.Entry::getKey).count() + 1);
createAndCleanRankings(world);
Stream<Entry<String, Long>> stream = topTenLists.get(world).getTopTen().entrySet().stream()
.filter(l -> l.getValue() > 0).sorted(Collections.reverseOrder(Map.Entry.comparingByValue()));
// Get player's current island
Island island = addon.getIslands().getIsland(world, uuid);
String id = island == null ? null : island.getUniqueId();
return (int) (stream.takeWhile(x -> !x.getKey().equals(id)).map(Map.Entry::getKey).count() + 1);
}
/**
@ -400,27 +385,26 @@ public class LevelsManager {
* @return true if player has the perm or the player is offline
*/
boolean hasTopTenPerm(@NonNull World world, @NonNull UUID targetPlayer) {
String permPrefix = addon.getPlugin().getIWM().getPermissionPrefix(world);
return Bukkit.getPlayer(targetPlayer) == null
|| Bukkit.getPlayer(targetPlayer).hasPermission(permPrefix + INTOPTEN);
String permPrefix = addon.getPlugin().getIWM().getPermissionPrefix(world);
return Bukkit.getPlayer(targetPlayer) == null
|| Bukkit.getPlayer(targetPlayer).hasPermission(permPrefix + INTOPTEN);
}
/**
* Loads all the top tens from the database
*/
public void loadTopTens() {
topTenLists.clear();
Bukkit.getScheduler().runTaskAsynchronously(addon.getPlugin(), () -> {
addon.log("Generating rankings");
handler.loadObjects().forEach(il -> {
if (il.getLevel() > 0) {
// Load islands, but don't cache them
addon.getIslands().getIslandById(il.getUniqueId(), false)
.ifPresent(i -> this.addToTopTen(i, il.getLevel()));
}
});
topTenLists.keySet().forEach(w -> addon.log("Generated rankings for " + w.getName()));
});
topTenLists.clear();
Bukkit.getScheduler().runTaskAsynchronously(addon.getPlugin(), () -> {
addon.log("Generating rankings");
handler.loadObjects().forEach(il -> {
if (il.getLevel() > 0) {
addon.getIslands().getIslandById(il.getUniqueId())
.ifPresent(i -> this.addToTopTen(i, il.getLevel()));
}
});
topTenLists.keySet().forEach(w -> addon.log("Generated rankings for " + w.getName()));
});
}
/**
@ -430,11 +414,10 @@ public class LevelsManager {
* @param uuid - the island's uuid
*/
public void removeEntry(World world, String uuid) {
if (topTenLists.containsKey(world)) {
topTenLists.get(world).getTopTen().remove(uuid);
// Invalidate the cache because of this deletion
cache.remove(world);
}
if (topTenLists.containsKey(world)) {
topTenLists.get(world).getTopTen().remove(uuid);
}
}
/**
@ -444,10 +427,10 @@ public class LevelsManager {
* @param lv - initial island level
*/
public void setInitialIslandLevel(@NonNull Island island, long lv) {
if (island.getWorld() == null)
return;
levelsCache.computeIfAbsent(island.getUniqueId(), IslandLevels::new).setInitialLevel(lv);
handler.saveObjectAsync(levelsCache.get(island.getUniqueId()));
if (island.getWorld() == null)
return;
levelsCache.computeIfAbsent(island.getUniqueId(), IslandLevels::new).setInitialLevel(lv);
handler.saveObjectAsync(levelsCache.get(island.getUniqueId()));
}
/**
@ -459,21 +442,21 @@ public class LevelsManager {
* @param lv - level
*/
public void setIslandLevel(@NonNull World world, @NonNull UUID targetPlayer, long lv) {
// Get the island
Island island = addon.getIslands().getIsland(world, targetPlayer);
if (island != null) {
String id = island.getUniqueId();
IslandLevels il = levelsCache.computeIfAbsent(id, IslandLevels::new);
// Remove the initial level
if (addon.getSettings().isZeroNewIslandLevels()) {
il.setLevel(lv - il.getInitialLevel());
} else {
il.setLevel(lv);
}
handler.saveObjectAsync(levelsCache.get(id));
// Update TopTen
addToTopTen(island, levelsCache.get(id).getLevel());
}
// Get the island
Island island = addon.getIslands().getIsland(world, targetPlayer);
if (island != null) {
String id = island.getUniqueId();
IslandLevels il = levelsCache.computeIfAbsent(id, IslandLevels::new);
// Remove the initial level
if (addon.getSettings().isZeroNewIslandLevels()) {
il.setLevel(lv - il.getInitialLevel());
} else {
il.setLevel(lv);
}
handler.saveObjectAsync(levelsCache.get(id));
// Update TopTen
addToTopTen(island, levelsCache.get(id).getLevel());
}
}
/**
@ -485,18 +468,18 @@ public class LevelsManager {
* @param r - results of the calculation
*/
private void setIslandResults(Island island, Results r) {
if (island == null)
return;
IslandLevels ld = levelsCache.computeIfAbsent(island.getUniqueId(), IslandLevels::new);
ld.setLevel(r.getLevel());
ld.setUwCount(Maps.asMap(r.getUwCount().elementSet(), elem -> r.getUwCount().count(elem)));
ld.setMdCount(Maps.asMap(r.getMdCount().elementSet(), elem -> r.getMdCount().count(elem)));
ld.setPointsToNextLevel(r.getPointsToNextLevel());
ld.setTotalPoints(r.getTotalPoints());
levelsCache.put(island.getUniqueId(), ld);
handler.saveObjectAsync(ld);
// Update TopTen
addToTopTen(island, ld.getLevel());
if (island == null)
return;
IslandLevels ld = levelsCache.computeIfAbsent(island.getUniqueId(), IslandLevels::new);
ld.setLevel(r.getLevel());
ld.setUwCount(Maps.asMap(r.getUwCount().elementSet(), elem -> r.getUwCount().count(elem)));
ld.setMdCount(Maps.asMap(r.getMdCount().elementSet(), elem -> r.getMdCount().count(elem)));
ld.setPointsToNextLevel(r.getPointsToNextLevel());
ld.setTotalPoints(r.getTotalPoints());
levelsCache.put(island.getUniqueId(), ld);
handler.saveObjectAsync(ld);
// Update TopTen
addToTopTen(island, ld.getLevel());
}
/**
@ -505,8 +488,8 @@ public class LevelsManager {
* @param uniqueId - id of island
*/
public void deleteIsland(String uniqueId) {
levelsCache.remove(uniqueId);
handler.deleteID(uniqueId);
levelsCache.remove(uniqueId);
handler.deleteID(uniqueId);
}
}

View File

@ -40,6 +40,9 @@ import com.bgsoftware.wildstacker.api.objects.StackedBarrel;
import com.google.common.collect.Multiset;
import com.google.common.collect.Multiset.Entry;
import com.google.common.collect.Multisets;
import com.songoda.ultimatestacker.UltimateStacker;
import com.songoda.ultimatestacker.core.compatibility.CompatibleMaterial;
import com.songoda.ultimatestacker.stackable.block.BlockStack;
import dev.rosewood.rosestacker.api.RoseStackerAPI;
import us.lynuxcraft.deadsilenceiv.advancedchests.AdvancedChestsAPI;
@ -56,13 +59,13 @@ public class IslandLevelCalculator {
private static final String LINE_BREAK = "==================================";
public static final long MAX_AMOUNT = 10000000;
private static final List<Material> CHESTS = Arrays.asList(Material.CHEST, Material.CHEST_MINECART,
Material.TRAPPED_CHEST, Material.SHULKER_BOX, Material.BLACK_SHULKER_BOX, Material.BLUE_SHULKER_BOX,
Material.BROWN_SHULKER_BOX, Material.CYAN_SHULKER_BOX, Material.GRAY_SHULKER_BOX,
Material.GREEN_SHULKER_BOX, Material.LIGHT_BLUE_SHULKER_BOX, Material.LIGHT_GRAY_SHULKER_BOX,
Material.LIME_SHULKER_BOX, Material.MAGENTA_SHULKER_BOX, Material.ORANGE_SHULKER_BOX,
Material.PINK_SHULKER_BOX, Material.PURPLE_SHULKER_BOX, Material.RED_SHULKER_BOX, Material.RED_SHULKER_BOX,
Material.WHITE_SHULKER_BOX, Material.YELLOW_SHULKER_BOX, Material.COMPOSTER, Material.BARREL,
Material.DISPENSER, Material.DROPPER, Material.SMOKER, Material.BLAST_FURNACE);
Material.TRAPPED_CHEST, Material.SHULKER_BOX, Material.BLACK_SHULKER_BOX, Material.BLUE_SHULKER_BOX,
Material.BROWN_SHULKER_BOX, Material.CYAN_SHULKER_BOX, Material.GRAY_SHULKER_BOX,
Material.GREEN_SHULKER_BOX, Material.LIGHT_BLUE_SHULKER_BOX, Material.LIGHT_GRAY_SHULKER_BOX,
Material.LIME_SHULKER_BOX, Material.MAGENTA_SHULKER_BOX, Material.ORANGE_SHULKER_BOX,
Material.PINK_SHULKER_BOX, Material.PURPLE_SHULKER_BOX, Material.RED_SHULKER_BOX, Material.RED_SHULKER_BOX,
Material.WHITE_SHULKER_BOX, Material.YELLOW_SHULKER_BOX, Material.COMPOSTER, Material.BARREL,
Material.DISPENSER, Material.DROPPER, Material.SMOKER, Material.BLAST_FURNACE);
private static final int CHUNKS_TO_SCAN = 100;
private final Level addon;
private final Queue<Pair<Integer, Integer>> chunksToCheck;
@ -89,34 +92,34 @@ public class IslandLevelCalculator {
* @param zeroIsland - true if the calculation is due to an island zeroing
*/
public IslandLevelCalculator(Level addon, Island island, CompletableFuture<Results> r, boolean zeroIsland) {
this.addon = addon;
this.island = island;
this.r = r;
this.zeroIsland = zeroIsland;
results = new Results();
duration = System.currentTimeMillis();
chunksToCheck = getChunksToScan(island);
this.limitCount = new EnumMap<>(addon.getBlockConfig().getBlockLimits());
// Get the initial island level
results.initialLevel.set(addon.getInitialIslandLevel(island));
// Set up the worlds
worlds.put(Environment.NORMAL, Util.getWorld(island.getWorld()));
// Nether
if (addon.getSettings().isNether()) {
World nether = addon.getPlugin().getIWM().getNetherWorld(island.getWorld());
if (nether != null) {
worlds.put(Environment.NETHER, nether);
}
}
// End
if (addon.getSettings().isEnd()) {
World end = addon.getPlugin().getIWM().getEndWorld(island.getWorld());
if (end != null) {
worlds.put(Environment.THE_END, end);
}
}
// Sea Height
seaHeight = addon.getPlugin().getIWM().getSeaHeight(island.getWorld());
this.addon = addon;
this.island = island;
this.r = r;
this.zeroIsland = zeroIsland;
results = new Results();
duration = System.currentTimeMillis();
chunksToCheck = getChunksToScan(island);
this.limitCount = new EnumMap<>(addon.getBlockConfig().getBlockLimits());
// Get the initial island level
results.initialLevel.set(addon.getInitialIslandLevel(island));
// Set up the worlds
worlds.put(Environment.NORMAL, Util.getWorld(island.getWorld()));
// Nether
if (addon.getSettings().isNether()) {
World nether = addon.getPlugin().getIWM().getNetherWorld(island.getWorld());
if (nether != null) {
worlds.put(Environment.NETHER, nether);
}
}
// End
if (addon.getSettings().isEnd()) {
World end = addon.getPlugin().getIWM().getEndWorld(island.getWorld());
if (end != null) {
worlds.put(Environment.THE_END, end);
}
}
// Sea Height
seaHeight = addon.getPlugin().getIWM().getSeaHeight(island.getWorld());
}
/**
@ -126,18 +129,18 @@ public class IslandLevelCalculator {
* @return level of island
*/
private long calculateLevel(long blockAndDeathPoints) {
String calcString = addon.getSettings().getLevelCalc();
String withValues = calcString.replace("blocks", String.valueOf(blockAndDeathPoints)).replace("level_cost",
String.valueOf(this.addon.getSettings().getLevelCost()));
long evalWithValues;
try {
evalWithValues = (long) EquationEvaluator.eval(withValues);
return evalWithValues - (addon.getSettings().isZeroNewIslandLevels() ? results.initialLevel.get() : 0);
String calcString = addon.getSettings().getLevelCalc();
String withValues = calcString.replace("blocks", String.valueOf(blockAndDeathPoints)).replace("level_cost",
String.valueOf(this.addon.getSettings().getLevelCost()));
long evalWithValues;
try {
evalWithValues = (long) EquationEvaluator.eval(withValues);
return evalWithValues - (addon.getSettings().isZeroNewIslandLevels() ? results.initialLevel.get() : 0);
} catch (ParseException e) {
addon.getPlugin().logStacktrace(e);
return 0L;
}
} catch (ParseException e) {
addon.getPlugin().logStacktrace(e);
return 0L;
}
}
/**
@ -148,14 +151,14 @@ public class IslandLevelCalculator {
* @param belowSeaLevel - true if below sea level
*/
private void checkBlock(Material mat, boolean belowSeaLevel) {
int count = limitCount(mat);
if (belowSeaLevel) {
results.underWaterBlockCount.addAndGet(count);
results.uwCount.add(mat);
} else {
results.rawBlockCount.addAndGet(count);
results.mdCount.add(mat);
}
int count = limitCount(mat);
if (belowSeaLevel) {
results.underWaterBlockCount.addAndGet(count);
results.uwCount.add(mat);
} else {
results.rawBlockCount.addAndGet(count);
results.mdCount.add(mat);
}
}
/**
@ -165,22 +168,22 @@ public class IslandLevelCalculator {
* @return - set of pairs of x,z coordinates to check
*/
private Queue<Pair<Integer, Integer>> getChunksToScan(Island island) {
Queue<Pair<Integer, Integer>> chunkQueue = new ConcurrentLinkedQueue<>();
for (int x = island.getMinProtectedX(); x < (island.getMinProtectedX() + island.getProtectionRange() * 2
+ 16); x += 16) {
for (int z = island.getMinProtectedZ(); z < (island.getMinProtectedZ() + island.getProtectionRange() * 2
+ 16); z += 16) {
chunkQueue.add(new Pair<>(x >> 4, z >> 4));
}
}
return chunkQueue;
Queue<Pair<Integer, Integer>> chunkQueue = new ConcurrentLinkedQueue<>();
for (int x = island.getMinProtectedX(); x < (island.getMinProtectedX() + island.getProtectionRange() * 2
+ 16); x += 16) {
for (int z = island.getMinProtectedZ(); z < (island.getMinProtectedZ() + island.getProtectionRange() * 2
+ 16); z += 16) {
chunkQueue.add(new Pair<>(x >> 4, z >> 4));
}
}
return chunkQueue;
}
/**
* @return the island
*/
public Island getIsland() {
return island;
return island;
}
/**
@ -189,7 +192,7 @@ public class IslandLevelCalculator {
* @return the r
*/
public CompletableFuture<Results> getR() {
return r;
return r;
}
/**
@ -198,67 +201,67 @@ public class IslandLevelCalculator {
* @return a list of lines
*/
private List<String> getReport() {
List<String> reportLines = new ArrayList<>();
// provide counts
reportLines.add("Level Log for island in " + addon.getPlugin().getIWM().getFriendlyName(island.getWorld())
+ " at " + Util.xyz(island.getCenter().toVector()));
reportLines.add("Island owner UUID = " + island.getOwner());
reportLines.add("Total block value count = " + String.format("%,d", results.rawBlockCount.get()));
reportLines.add("Formula to calculate island level: " + addon.getSettings().getLevelCalc());
reportLines.add("Level cost = " + addon.getSettings().getLevelCost());
reportLines.add("Deaths handicap = " + results.deathHandicap.get());
if (addon.getSettings().isZeroNewIslandLevels()) {
reportLines.add("Initial island level = " + (0L - addon.getManager().getInitialLevel(island)));
}
reportLines.add("Previous level = " + addon.getManager().getIslandLevel(island.getWorld(), island.getOwner()));
reportLines.add("New level = " + results.getLevel());
reportLines.add(LINE_BREAK);
int total = 0;
if (!results.uwCount.isEmpty()) {
reportLines.add("Underwater block count (Multiplier = x" + addon.getSettings().getUnderWaterMultiplier()
+ ") value");
reportLines.add("Total number of underwater blocks = " + String.format("%,d", results.uwCount.size()));
reportLines.addAll(sortedReport(total, results.uwCount));
}
reportLines.add("Regular block count");
reportLines.add("Total number of blocks = " + String.format("%,d", results.mdCount.size()));
reportLines.addAll(sortedReport(total, results.mdCount));
List<String> reportLines = new ArrayList<>();
// provide counts
reportLines.add("Level Log for island in " + addon.getPlugin().getIWM().getFriendlyName(island.getWorld())
+ " at " + Util.xyz(island.getCenter().toVector()));
reportLines.add("Island owner UUID = " + island.getOwner());
reportLines.add("Total block value count = " + String.format("%,d", results.rawBlockCount.get()));
reportLines.add("Formula to calculate island level: " + addon.getSettings().getLevelCalc());
reportLines.add("Level cost = " + addon.getSettings().getLevelCost());
reportLines.add("Deaths handicap = " + results.deathHandicap.get());
if (addon.getSettings().isZeroNewIslandLevels()) {
reportLines.add("Initial island level = " + (0L - addon.getManager().getInitialLevel(island)));
}
reportLines.add("Previous level = " + addon.getManager().getIslandLevel(island.getWorld(), island.getOwner()));
reportLines.add("New level = " + results.getLevel());
reportLines.add(LINE_BREAK);
int total = 0;
if (!results.uwCount.isEmpty()) {
reportLines.add("Underwater block count (Multiplier = x" + addon.getSettings().getUnderWaterMultiplier()
+ ") value");
reportLines.add("Total number of underwater blocks = " + String.format("%,d", results.uwCount.size()));
reportLines.addAll(sortedReport(total, results.uwCount));
}
reportLines.add("Regular block count");
reportLines.add("Total number of blocks = " + String.format("%,d", results.mdCount.size()));
reportLines.addAll(sortedReport(total, results.mdCount));
reportLines.add(
"Blocks not counted because they exceeded limits: " + String.format("%,d", results.ofCount.size()));
Iterable<Multiset.Entry<Material>> entriesSortedByCount = results.ofCount.entrySet();
Iterator<Entry<Material>> it = entriesSortedByCount.iterator();
while (it.hasNext()) {
Entry<Material> type = it.next();
Integer limit = addon.getBlockConfig().getBlockLimits().get(type.getElement());
String explain = ")";
if (limit == null) {
Material generic = type.getElement();
limit = addon.getBlockConfig().getBlockLimits().get(generic);
explain = " - All types)";
}
reportLines.add(type.getElement().toString() + ": " + String.format("%,d", type.getCount())
+ " blocks (max " + limit + explain);
}
reportLines.add(LINE_BREAK);
reportLines.add("Blocks on island that are not in config.yml");
reportLines.add("Total number = " + String.format("%,d", results.ncCount.size()));
entriesSortedByCount = results.ncCount.entrySet();
it = entriesSortedByCount.iterator();
while (it.hasNext()) {
Entry<Material> type = it.next();
reportLines.add(type.getElement().toString() + ": " + String.format("%,d", type.getCount()) + " blocks");
}
reportLines.add(LINE_BREAK);
reportLines.add(
"Blocks not counted because they exceeded limits: " + String.format("%,d", results.ofCount.size()));
Iterable<Multiset.Entry<Material>> entriesSortedByCount = results.ofCount.entrySet();
Iterator<Entry<Material>> it = entriesSortedByCount.iterator();
while (it.hasNext()) {
Entry<Material> type = it.next();
Integer limit = addon.getBlockConfig().getBlockLimits().get(type.getElement());
String explain = ")";
if (limit == null) {
Material generic = type.getElement();
limit = addon.getBlockConfig().getBlockLimits().get(generic);
explain = " - All types)";
}
reportLines.add(type.getElement().toString() + ": " + String.format("%,d", type.getCount())
+ " blocks (max " + limit + explain);
}
reportLines.add(LINE_BREAK);
reportLines.add("Blocks on island that are not in config.yml");
reportLines.add("Total number = " + String.format("%,d", results.ncCount.size()));
entriesSortedByCount = results.ncCount.entrySet();
it = entriesSortedByCount.iterator();
while (it.hasNext()) {
Entry<Material> type = it.next();
reportLines.add(type.getElement().toString() + ": " + String.format("%,d", type.getCount()) + " blocks");
}
reportLines.add(LINE_BREAK);
return reportLines;
return reportLines;
}
/**
* @return the results
*/
public Results getResults() {
return results;
return results;
}
/**
@ -268,13 +271,13 @@ public class IslandLevelCalculator {
* @return value of a material
*/
private int getValue(Material md) {
Integer value = addon.getBlockConfig().getValue(island.getWorld(), md);
if (value == null) {
// Not in config
results.ncCount.add(md);
return 0;
}
return value;
Integer value = addon.getBlockConfig().getValue(island.getWorld(), md);
if (value == null) {
// Not in config
results.ncCount.add(md);
return 0;
}
return value;
}
/**
@ -286,44 +289,44 @@ public class IslandLevelCalculator {
* there is no island nether
*/
private CompletableFuture<List<Chunk>> getWorldChunk(Environment env, Queue<Pair<Integer, Integer>> pairList) {
if (worlds.containsKey(env)) {
CompletableFuture<List<Chunk>> r2 = new CompletableFuture<>();
List<Chunk> chunkList = new ArrayList<>();
World world = worlds.get(env);
// Get the chunk, and then coincidentally check the RoseStacker
loadChunks(r2, world, pairList, chunkList);
return r2;
}
return CompletableFuture.completedFuture(Collections.emptyList());
if (worlds.containsKey(env)) {
CompletableFuture<List<Chunk>> r2 = new CompletableFuture<>();
List<Chunk> chunkList = new ArrayList<>();
World world = worlds.get(env);
// Get the chunk, and then coincidentally check the RoseStacker
loadChunks(r2, world, pairList, chunkList);
return r2;
}
return CompletableFuture.completedFuture(Collections.emptyList());
}
private void loadChunks(CompletableFuture<List<Chunk>> r2, World world, Queue<Pair<Integer, Integer>> pairList,
List<Chunk> chunkList) {
if (pairList.isEmpty()) {
r2.complete(chunkList);
return;
}
Pair<Integer, Integer> p = pairList.poll();
Util.getChunkAtAsync(world, p.x, p.z, world.getEnvironment().equals(Environment.NETHER)).thenAccept(chunk -> {
if (chunk != null) {
chunkList.add(chunk);
roseStackerCheck(chunk);
}
loadChunks(r2, world, pairList, chunkList); // Iteration
});
List<Chunk> chunkList) {
if (pairList.isEmpty()) {
r2.complete(chunkList);
return;
}
Pair<Integer, Integer> p = pairList.poll();
Util.getChunkAtAsync(world, p.x, p.z, world.getEnvironment().equals(Environment.NETHER)).thenAccept(chunk -> {
if (chunk != null) {
chunkList.add(chunk);
roseStackerCheck(chunk);
}
loadChunks(r2, world, pairList, chunkList); // Iteration
});
}
private void roseStackerCheck(Chunk chunk) {
if (addon.isRoseStackersEnabled()) {
RoseStackerAPI.getInstance().getStackedBlocks(Collections.singletonList(chunk)).forEach(e -> {
// Blocks below sea level can be scored differently
boolean belowSeaLevel = seaHeight > 0 && e.getLocation().getY() <= seaHeight;
// Check block once because the base block will be counted in the chunk snapshot
for (int _x = 0; _x < e.getStackSize() - 1; _x++) {
checkBlock(e.getBlock().getType(), belowSeaLevel);
}
});
}
if (addon.isRoseStackersEnabled()) {
RoseStackerAPI.getInstance().getStackedBlocks(Collections.singletonList(chunk)).forEach(e -> {
// Blocks below sea level can be scored differently
boolean belowSeaLevel = seaHeight > 0 && e.getLocation().getY() <= seaHeight;
// Check block once because the base block will be counted in the chunk snapshot
for (int _x = 0; _x < e.getStackSize() - 1; _x++) {
checkBlock(e.getBlock().getType(), belowSeaLevel);
}
});
}
}
/**
@ -334,17 +337,17 @@ public class IslandLevelCalculator {
* @return value of the block if can be counted
*/
private int limitCount(Material md) {
if (limitCount.containsKey(md)) {
int count = limitCount.get(md);
if (count > 0) {
limitCount.put(md, --count);
return getValue(md);
} else {
results.ofCount.add(md);
return 0;
}
}
return getValue(md);
if (limitCount.containsKey(md)) {
int count = limitCount.get(md);
if (count > 0) {
limitCount.put(md, --count);
return getValue(md);
} else {
results.ofCount.add(md);
return 0;
}
}
return getValue(md);
}
/**
@ -353,39 +356,39 @@ public class IslandLevelCalculator {
* @param chunk - the chunk to scan
*/
private void scanChests(Chunk chunk) {
// Count blocks in chests
for (BlockState bs : chunk.getTileEntities()) {
if (bs instanceof Container container) {
if (addon.isAdvChestEnabled()) {
AdvancedChest<?, ?> aChest = AdvancedChestsAPI.getChestManager().getAdvancedChest(bs.getLocation());
if (aChest != null && aChest.getChestType().getName().equals("NORMAL")) {
aChest.getPages().stream().map(ChestPage::getItems).forEach(c -> {
for (Object i : c) {
countItemStack((ItemStack) i);
}
});
continue;
}
}
// Regular chest
container.getSnapshotInventory().forEach(this::countItemStack);
}
}
// Count blocks in chests
for (BlockState bs : chunk.getTileEntities()) {
if (bs instanceof Container container) {
if (addon.isAdvChestEnabled()) {
AdvancedChest<?, ?> aChest = AdvancedChestsAPI.getChestManager().getAdvancedChest(bs.getLocation());
if (aChest != null && aChest.getChestType().getName().equals("NORMAL")) {
aChest.getPages().stream().map(ChestPage::getItems).forEach(c -> {
for (Object i : c) {
countItemStack((ItemStack) i);
}
});
continue;
}
}
// Regular chest
container.getSnapshotInventory().forEach(this::countItemStack);
}
}
}
private void countItemStack(ItemStack i) {
if (i == null || !i.getType().isBlock())
return;
if (i == null || !i.getType().isBlock())
return;
for (int c = 0; c < i.getAmount(); c++) {
if (addon.getSettings().isIncludeShulkersInChest()
&& i.getItemMeta() instanceof BlockStateMeta blockStateMeta
&& blockStateMeta.getBlockState() instanceof ShulkerBox shulkerBox) {
shulkerBox.getSnapshotInventory().forEach(this::countItemStack);
}
for (int c = 0; c < i.getAmount(); c++) {
if (addon.getSettings().isIncludeShulkersInChest()
&& i.getItemMeta() instanceof BlockStateMeta blockStateMeta
&& blockStateMeta.getBlockState() instanceof ShulkerBox shulkerBox) {
shulkerBox.getSnapshotInventory().forEach(this::countItemStack);
}
checkBlock(i.getType(), false);
}
checkBlock(i.getType(), false);
}
}
/**
@ -398,26 +401,26 @@ public class IslandLevelCalculator {
* that will be true if the scan was successful, false if not
*/
private CompletableFuture<Boolean> scanChunk(List<Chunk> chunks) {
// If the chunk hasn't been generated, return
if (chunks == null || chunks.isEmpty()) {
return CompletableFuture.completedFuture(false);
}
// Count blocks in chunk
CompletableFuture<Boolean> result = new CompletableFuture<>();
/*
* At this point, we need to grab a snapshot of each chunk and then scan it
* async. At the end, we make the CompletableFuture true to show it is done. I'm
* not sure how much lag this will cause, but as all the chunks are loaded,
* maybe not that much.
*/
List<ChunkPair> preLoad = chunks.stream().map(c -> new ChunkPair(c.getWorld(), c, c.getChunkSnapshot()))
.toList();
Bukkit.getScheduler().runTaskAsynchronously(BentoBox.getInstance(), () -> {
preLoad.forEach(this::scanAsync);
// Once they are all done, return to the main thread.
Bukkit.getScheduler().runTask(addon.getPlugin(), () -> result.complete(true));
});
return result;
// If the chunk hasn't been generated, return
if (chunks == null || chunks.isEmpty()) {
return CompletableFuture.completedFuture(false);
}
// Count blocks in chunk
CompletableFuture<Boolean> result = new CompletableFuture<>();
/*
* At this point, we need to grab a snapshot of each chunk and then scan it
* async. At the end, we make the CompletableFuture true to show it is done. I'm
* not sure how much lag this will cause, but as all the chunks are loaded,
* maybe not that much.
*/
List<ChunkPair> preLoad = chunks.stream().map(c -> new ChunkPair(c.getWorld(), c, c.getChunkSnapshot()))
.toList();
Bukkit.getScheduler().runTaskAsynchronously(BentoBox.getInstance(), () -> {
preLoad.forEach(this::scanAsync);
// Once they are all done, return to the main thread.
Bukkit.getScheduler().runTask(addon.getPlugin(), () -> result.complete(true));
});
return result;
}
record ChunkPair(World world, Chunk chunk, ChunkSnapshot chunkSnapshot) {
@ -429,53 +432,67 @@ public class IslandLevelCalculator {
* @param cp chunk to scan
*/
private void scanAsync(ChunkPair cp) {
for (int x = 0; x < 16; x++) {
// Check if the block coordinate is inside the protection zone and if not, don't
// count it
if (cp.chunkSnapshot.getX() * 16 + x < island.getMinProtectedX() || cp.chunkSnapshot.getX() * 16
+ x >= island.getMinProtectedX() + island.getProtectionRange() * 2) {
continue;
}
for (int z = 0; z < 16; z++) {
// Check if the block coordinate is inside the protection zone and if not, don't
// count it
if (cp.chunkSnapshot.getZ() * 16 + z < island.getMinProtectedZ() || cp.chunkSnapshot.getZ() * 16
+ z >= island.getMinProtectedZ() + island.getProtectionRange() * 2) {
continue;
}
// Only count to the highest block in the world for some optimization
for (int y = cp.world.getMinHeight(); y < cp.world.getMaxHeight(); y++) {
BlockData blockData = cp.chunkSnapshot.getBlockData(x, y, z);
Material m = blockData.getMaterial();
boolean belowSeaLevel = seaHeight > 0 && y <= seaHeight;
// Slabs can be doubled, so check them twice
if (Tag.SLABS.isTagged(m)) {
Slab slab = (Slab) blockData;
if (slab.getType().equals(Slab.Type.DOUBLE)) {
checkBlock(m, belowSeaLevel);
}
}
// Hook for Wild Stackers (Blocks and Spawners Only) - this has to use the real
// chunk
if (addon.isStackersEnabled() && (m.equals(Material.CAULDRON) || m.equals(Material.SPAWNER))) {
stackedBlocks.add(new Location(cp.world, (double) x + cp.chunkSnapshot.getX() * 16, y,
(double) z + cp.chunkSnapshot.getZ() * 16));
}
for (int x = 0; x < 16; x++) {
// Check if the block coordinate is inside the protection zone and if not, don't
// count it
if (cp.chunkSnapshot.getX() * 16 + x < island.getMinProtectedX() || cp.chunkSnapshot.getX() * 16
+ x >= island.getMinProtectedX() + island.getProtectionRange() * 2) {
continue;
}
for (int z = 0; z < 16; z++) {
// Check if the block coordinate is inside the protection zone and if not, don't
// count it
if (cp.chunkSnapshot.getZ() * 16 + z < island.getMinProtectedZ() || cp.chunkSnapshot.getZ() * 16
+ z >= island.getMinProtectedZ() + island.getProtectionRange() * 2) {
continue;
}
// Only count to the highest block in the world for some optimization
for (int y = cp.world.getMinHeight(); y < cp.world.getMaxHeight(); y++) {
BlockData blockData = cp.chunkSnapshot.getBlockData(x, y, z);
boolean belowSeaLevel = seaHeight > 0 && y <= seaHeight;
// Slabs can be doubled, so check them twice
if (Tag.SLABS.isTagged(blockData.getMaterial())) {
Slab slab = (Slab) blockData;
if (slab.getType().equals(Slab.Type.DOUBLE)) {
checkBlock(blockData.getMaterial(), belowSeaLevel);
}
}
// Hook for Wild Stackers (Blocks and Spawners Only) - this has to use the real
// chunk
if (addon.isStackersEnabled() && (blockData.getMaterial().equals(Material.CAULDRON)
|| blockData.getMaterial().equals(Material.SPAWNER))) {
stackedBlocks.add(new Location(cp.world, (double) x + cp.chunkSnapshot.getX() * 16, y,
(double) z + cp.chunkSnapshot.getZ() * 16));
}
if (addon.isUltimateStackerEnabled() && !m.isAir()) {
Location l = new Location(cp.chunk.getWorld(), x, y, z);
UltimateStackerCalc.addStackers(m, l, results, belowSeaLevel, limitCount(m));
}
Block block = cp.chunk.getBlock(x, y, z);
// Scan chests
if (addon.getSettings().isIncludeChests() && CHESTS.contains(m)) {
chestBlocks.add(cp.chunk);
}
// Add the value of the block's material
checkBlock(m, belowSeaLevel);
}
}
}
if (addon.isUltimateStackerEnabled()) {
if (!blockData.getMaterial().equals(Material.AIR)) {
BlockStack stack = UltimateStacker.getInstance().getBlockStackManager().getBlock(block,
CompatibleMaterial.getMaterial(block));
if (stack != null) {
int value = limitCount(blockData.getMaterial());
if (belowSeaLevel) {
results.underWaterBlockCount.addAndGet((long) stack.getAmount() * value);
results.uwCount.add(blockData.getMaterial());
} else {
results.rawBlockCount.addAndGet((long) stack.getAmount() * value);
results.mdCount.add(blockData.getMaterial());
}
}
}
}
// Scan chests
if (addon.getSettings().isIncludeChests() && CHESTS.contains(blockData.getMaterial())) {
chestBlocks.add(cp.chunk);
}
// Add the value of the block's material
checkBlock(blockData.getMaterial(), belowSeaLevel);
}
}
}
}
/**
@ -485,175 +502,180 @@ public class IslandLevelCalculator {
* to be scanned, and false if not
*/
public CompletableFuture<Boolean> scanNextChunk() {
if (chunksToCheck.isEmpty()) {
addon.logError("Unexpected: no chunks to scan!");
// This should not be needed, but just in case
return CompletableFuture.completedFuture(false);
}
// Retrieve and remove from the queue
Queue<Pair<Integer, Integer>> pairList = new ConcurrentLinkedQueue<>();
int i = 0;
while (!chunksToCheck.isEmpty() && i++ < CHUNKS_TO_SCAN) {
pairList.add(chunksToCheck.poll());
}
Queue<Pair<Integer, Integer>> endPairList = new ConcurrentLinkedQueue<>(pairList);
Queue<Pair<Integer, Integer>> netherPairList = new ConcurrentLinkedQueue<>(pairList);
// Set up the result
CompletableFuture<Boolean> result = new CompletableFuture<>();
// Get chunks and scan
// Get chunks and scan
getWorldChunk(Environment.THE_END, endPairList).thenAccept(
endChunks -> scanChunk(endChunks).thenAccept(b -> getWorldChunk(Environment.NETHER, netherPairList)
.thenAccept(netherChunks -> scanChunk(netherChunks)
.thenAccept(b2 -> getWorldChunk(Environment.NORMAL, pairList)
.thenAccept(normalChunks -> scanChunk(normalChunks).thenAccept(b3 ->
// Complete the result now that all chunks have been scanned
result.complete(!chunksToCheck.isEmpty())))))));
if (chunksToCheck.isEmpty()) {
addon.logError("Unexpected: no chunks to scan!");
// This should not be needed, but just in case
return CompletableFuture.completedFuture(false);
}
// Retrieve and remove from the queue
Queue<Pair<Integer, Integer>> pairList = new ConcurrentLinkedQueue<>();
int i = 0;
while (!chunksToCheck.isEmpty() && i++ < CHUNKS_TO_SCAN) {
pairList.add(chunksToCheck.poll());
}
Queue<Pair<Integer, Integer>> endPairList = new ConcurrentLinkedQueue<>(pairList);
Queue<Pair<Integer, Integer>> netherPairList = new ConcurrentLinkedQueue<>(pairList);
// Set up the result
CompletableFuture<Boolean> result = new CompletableFuture<>();
// Get chunks and scan
// Get chunks and scan
getWorldChunk(Environment.THE_END, endPairList).thenAccept(
endChunks -> scanChunk(endChunks).thenAccept(b -> getWorldChunk(Environment.NETHER, netherPairList)
.thenAccept(netherChunks -> scanChunk(netherChunks)
.thenAccept(b2 -> getWorldChunk(Environment.NORMAL, pairList)
.thenAccept(normalChunks -> scanChunk(normalChunks).thenAccept(b3 ->
// Complete the result now that all chunks have been scanned
result.complete(!chunksToCheck.isEmpty())))))));
return result;
return result;
}
private Collection<String> sortedReport(int total, Multiset<Material> materialCount) {
Collection<String> result = new ArrayList<>();
Iterable<Multiset.Entry<Material>> entriesSortedByCount = Multisets.copyHighestCountFirst(materialCount)
.entrySet();
for (Entry<Material> en : entriesSortedByCount) {
Material type = en.getElement();
Collection<String> result = new ArrayList<>();
Iterable<Multiset.Entry<Material>> entriesSortedByCount = Multisets.copyHighestCountFirst(materialCount)
.entrySet();
for (Entry<Material> en : entriesSortedByCount) {
Material type = en.getElement();
int value = getValue(type);
int value = getValue(type);
result.add(type.toString() + ":" + String.format("%,d", en.getCount()) + " blocks x " + value + " = "
+ (value * en.getCount()));
total += (value * en.getCount());
result.add(type.toString() + ":" + String.format("%,d", en.getCount()) + " blocks x " + value + " = "
+ (value * en.getCount()));
total += (value * en.getCount());
}
result.add("Subtotal = " + total);
result.add(LINE_BREAK);
return result;
}
result.add("Subtotal = " + total);
result.add(LINE_BREAK);
return result;
}
/**
* Finalizes the calculations and makes the report
*/
public void tidyUp() {
// Finalize calculations
results.rawBlockCount
.addAndGet((long) (results.underWaterBlockCount.get() * addon.getSettings().getUnderWaterMultiplier()));
// Finalize calculations
results.rawBlockCount
.addAndGet((long) (results.underWaterBlockCount.get() * addon.getSettings().getUnderWaterMultiplier()));
// Set the death penalty
if (this.addon.getSettings().isSumTeamDeaths()) {
for (UUID uuid : this.island.getMemberSet()) {
this.results.deathHandicap.addAndGet(this.addon.getPlayers().getDeaths(island.getWorld(), uuid));
}
} else {
// At this point, it may be that the island has become unowned.
this.results.deathHandicap.set(this.island.getOwner() == null ? 0
: this.addon.getPlayers().getDeaths(island.getWorld(), this.island.getOwner()));
}
// Set the death penalty
if (this.addon.getSettings().isSumTeamDeaths()) {
for (UUID uuid : this.island.getMemberSet()) {
this.results.deathHandicap.addAndGet(this.addon.getPlayers().getDeaths(island.getWorld(), uuid));
}
} else {
// At this point, it may be that the island has become unowned.
this.results.deathHandicap.set(this.island.getOwner() == null ? 0
: this.addon.getPlayers().getDeaths(island.getWorld(), this.island.getOwner()));
}
long blockAndDeathPoints = this.results.rawBlockCount.get();
this.results.totalPoints.set(blockAndDeathPoints);
long blockAndDeathPoints = this.results.rawBlockCount.get();
this.results.totalPoints.set(blockAndDeathPoints);
if (this.addon.getSettings().getDeathPenalty() > 0) {
// Proper death penalty calculation.
blockAndDeathPoints -= this.results.deathHandicap.get() * this.addon.getSettings().getDeathPenalty();
}
this.results.level.set(calculateLevel(blockAndDeathPoints));
if (this.addon.getSettings().getDeathPenalty() > 0) {
// Proper death penalty calculation.
blockAndDeathPoints -= this.results.deathHandicap.get() * this.addon.getSettings().getDeathPenalty();
}
this.results.level.set(calculateLevel(blockAndDeathPoints));
// Calculate how many points are required to get to the next level
long nextLevel = this.results.level.get();
long blocks = blockAndDeathPoints;
while (nextLevel < this.results.level.get() + 1 && blocks - blockAndDeathPoints < MAX_AMOUNT) {
nextLevel = calculateLevel(++blocks);
}
this.results.pointsToNextLevel.set(blocks - blockAndDeathPoints);
// Calculate how many points are required to get to the next level
long nextLevel = this.results.level.get();
long blocks = blockAndDeathPoints;
while (nextLevel < this.results.level.get() + 1 && blocks - blockAndDeathPoints < MAX_AMOUNT) {
nextLevel = calculateLevel(++blocks);
}
this.results.pointsToNextLevel.set(blocks - blockAndDeathPoints);
// Report
results.report = getReport();
// Set the duration
addon.getPipeliner().setTime(System.currentTimeMillis() - duration);
// All done.
// Report
results.report = getReport();
// Set the duration
addon.getPipeliner().setTime(System.currentTimeMillis() - duration);
// All done.
}
/**
* @return the zeroIsland
*/
boolean isNotZeroIsland() {
return !zeroIsland;
return !zeroIsland;
}
public void scanIsland(Pipeliner pipeliner) {
// Scan the next chunk
scanNextChunk().thenAccept(result -> {
if (!Bukkit.isPrimaryThread()) {
addon.getPlugin().logError("scanChunk not on Primary Thread!");
}
// Timeout check
if (System.currentTimeMillis()
- pipeliner.getInProcessQueue().get(this) > addon.getSettings().getCalculationTimeout() * 60000) {
// Done
pipeliner.getInProcessQueue().remove(this);
getR().complete(new Results(Result.TIMEOUT));
addon.logError("Level calculation timed out after " + addon.getSettings().getCalculationTimeout()
+ "m for island: " + getIsland());
if (!isNotZeroIsland()) {
addon.logError("Island level was being zeroed.");
}
return;
}
if (Boolean.TRUE.equals(result) && !pipeliner.getTask().isCancelled()) {
// scanNextChunk returns true if there are more chunks to scan
scanIsland(pipeliner);
} else {
// Done
pipeliner.getInProcessQueue().remove(this);
// Chunk finished
// This was the last chunk. Handle stacked blocks, then chests and exit
handleStackedBlocks().thenCompose(v -> handleChests()).thenRun(() -> {
this.tidyUp();
this.getR().complete(getResults());
});
}
});
// Scan the next chunk
scanNextChunk().thenAccept(result -> {
if (!Bukkit.isPrimaryThread()) {
addon.getPlugin().logError("scanChunk not on Primary Thread!");
}
// Timeout check
if (System.currentTimeMillis()
- pipeliner.getInProcessQueue().get(this) > addon.getSettings().getCalculationTimeout() * 60000) {
// Done
pipeliner.getInProcessQueue().remove(this);
getR().complete(new Results(Result.TIMEOUT));
addon.logError("Level calculation timed out after " + addon.getSettings().getCalculationTimeout()
+ "m for island: " + getIsland());
if (!isNotZeroIsland()) {
addon.logError("Island level was being zeroed.");
}
return;
}
if (Boolean.TRUE.equals(result) && !pipeliner.getTask().isCancelled()) {
// scanNextChunk returns true if there are more chunks to scan
scanIsland(pipeliner);
} else {
// Done
pipeliner.getInProcessQueue().remove(this);
// Chunk finished
// This was the last chunk
handleStackedBlocks();
handleChests();
long checkTime = System.currentTimeMillis();
finishTask = Bukkit.getScheduler().runTaskTimer(addon.getPlugin(), () -> {
// Check every half second if all the chests and stacks have been cleared
if ((chestBlocks.isEmpty() && stackedBlocks.isEmpty())
|| System.currentTimeMillis() - checkTime > MAX_AMOUNT) {
this.tidyUp();
this.getR().complete(getResults());
finishTask.cancel();
}
}, 0, 10L);
}
});
}
private CompletableFuture<Void> handleChests() {
List<CompletableFuture<Void>> futures = new ArrayList<>();
for (Chunk v : chestBlocks) {
CompletableFuture<Void> future = Util.getChunkAtAsync(v.getWorld(), v.getX(), v.getZ()).thenAccept(c -> {
scanChests(c);
});
futures.add(future);
}
// Return a CompletableFuture that completes when all futures are done
return CompletableFuture.allOf(futures.toArray(new CompletableFuture[0]));
private void handleChests() {
Iterator<Chunk> it = chestBlocks.iterator();
while (it.hasNext()) {
Chunk v = it.next();
Util.getChunkAtAsync(v.getWorld(), v.getX(), v.getZ()).thenAccept(c -> {
scanChests(c);
it.remove();
});
}
}
private CompletableFuture<Void> handleStackedBlocks() {
// Deal with any stacked blocks
List<CompletableFuture<Void>> futures = new ArrayList<>();
for (Location v : stackedBlocks) {
CompletableFuture<Void> future = Util.getChunkAtAsync(v).thenAccept(c -> {
Block stackedBlock = v.getBlock();
boolean belowSeaLevel = seaHeight > 0 && v.getBlockY() <= seaHeight;
if (WildStackerAPI.getWildStacker().getSystemManager().isStackedBarrel(stackedBlock)) {
StackedBarrel barrel = WildStackerAPI.getStackedBarrel(stackedBlock);
int barrelAmt = WildStackerAPI.getBarrelAmount(stackedBlock);
for (int _x = 0; _x < barrelAmt; _x++) {
checkBlock(barrel.getType(), belowSeaLevel);
}
} else if (WildStackerAPI.getWildStacker().getSystemManager().isStackedSpawner(stackedBlock)) {
int spawnerAmt = WildStackerAPI.getSpawnersAmount((CreatureSpawner) stackedBlock.getState());
for (int _x = 0; _x < spawnerAmt; _x++) {
checkBlock(stackedBlock.getType(), belowSeaLevel);
}
}
});
futures.add(future);
}
// Return a CompletableFuture that completes when all futures are done
return CompletableFuture.allOf(futures.toArray(new CompletableFuture[0]));
private void handleStackedBlocks() {
// Deal with any stacked blocks
Iterator<Location> it = stackedBlocks.iterator();
while (it.hasNext()) {
Location v = it.next();
Util.getChunkAtAsync(v).thenAccept(c -> {
Block stackedBlock = v.getBlock();
boolean belowSeaLevel = seaHeight > 0 && v.getBlockY() <= seaHeight;
if (WildStackerAPI.getWildStacker().getSystemManager().isStackedBarrel(stackedBlock)) {
StackedBarrel barrel = WildStackerAPI.getStackedBarrel(stackedBlock);
int barrelAmt = WildStackerAPI.getBarrelAmount(stackedBlock);
for (int _x = 0; _x < barrelAmt; _x++) {
checkBlock(barrel.getType(), belowSeaLevel);
}
} else if (WildStackerAPI.getWildStacker().getSystemManager().isStackedSpawner(stackedBlock)) {
int spawnerAmt = WildStackerAPI.getSpawnersAmount((CreatureSpawner) stackedBlock.getState());
for (int _x = 0; _x < spawnerAmt; _x++) {
checkBlock(stackedBlock.getType(), belowSeaLevel);
}
}
it.remove();
});
}
}
}

View File

@ -1,29 +0,0 @@
package world.bentobox.level.calculators;
import org.bukkit.Location;
import org.bukkit.Material;
import com.craftaro.ultimatestacker.api.UltimateStackerApi;
import com.craftaro.ultimatestacker.api.utils.Stackable;
import world.bentobox.bentobox.BentoBox;
/**
* Isolates UltimateStacker imports so that they are only loaded if the plugin exists
*/
public class UltimateStackerCalc {
public static void addStackers(Material material, Location location, Results results, boolean belowSeaLevel,
int value) {
Stackable stack = UltimateStackerApi.getBlockStackManager().getBlock(location);
if (stack != null) {
if (belowSeaLevel) {
results.underWaterBlockCount.addAndGet((long) stack.getAmount() * value);
results.uwCount.add(material);
} else {
results.rawBlockCount.addAndGet((long) stack.getAmount() * value);
results.mdCount.add(material);
}
}
}
}

View File

@ -111,11 +111,7 @@ public class IslandLevelCommand extends CompositeCommand {
}
// Send player how many points are required to reach next island level
if (results.getPointsToNextLevel() >= 0) {
user.sendMessage("island.level.required-points-to-next-level",
"[points]", String.valueOf(results.getPointsToNextLevel()),
"[progress]", String.valueOf(this.addon.getSettings().getLevelCost()-results.getPointsToNextLevel()),
"[levelcost]", String.valueOf(this.addon.getSettings().getLevelCost())
);
user.sendMessage("island.level.required-points-to-next-level", "[points]", String.valueOf(results.getPointsToNextLevel()));
}
// Tell other team members
if (results.getLevel() != oldLevel) {

View File

@ -1,30 +0,0 @@
package world.bentobox.level.util;
import java.time.Instant;
import java.util.Map;
/**
* Cache for top tens
*/
public class CachedData {
private Map<String, Long> cachedMap;
private Instant lastUpdated;
public CachedData(Map<String, Long> cachedMap, Instant lastUpdated) {
this.cachedMap = cachedMap;
this.lastUpdated = lastUpdated;
}
public Map<String, Long> getCachedMap() {
return cachedMap;
}
public Instant getLastUpdated() {
return lastUpdated;
}
public void updateCache(Map<String, Long> newMap, Instant newUpdateTime) {
this.cachedMap = newMap;
this.lastUpdated = newUpdateTime;
}
}

View File

@ -2,7 +2,7 @@ name: Level
main: world.bentobox.level.Level
version: ${version}${build.number}
icon: DIAMOND
api-version: 2.4.0
api-version: 1.16.5
authors: tastybento

View File

@ -42,8 +42,8 @@ island:
estimated-wait: "&a Estimated wait: [number] seconds"
in-queue: "&a You are number [number] in the queue"
island-level-is: "&a Island level is &b[level]"
required-points-to-next-level: "&a Level progress: &6 [progress]&b /&e [levelcost] &a points"
deaths: "&c ([number] deaths)"
required-points-to-next-level: "&a [points] points required until the next level"
deaths: "&c([number] deaths)"
cooldown: "&c You must wait &b[time] &c seconds until you can do that again"
in-progress: "&6 Island level calculation is in progress..."
time-out: "&c The level calculation took too long. Please try again later."

212
src/main/resources/locales/zh-CN.yml Normal file → Executable file
View File

@ -1,93 +1,79 @@
---
admin:
level:
parameters: <player>
parameters: "<player>"
description: 计算指定玩家的岛屿等级
sethandicap:
parameters: <player> <handicap>
description: 设置偏差值, 通常用于抵消初始岛屿等级, 来保证岛屿等级从零开始. 实际岛屿等级 - <handicap> = 最终的岛屿等级
changed: '&a岛屿的偏差值从[number]更改为[new_number]'
invalid-level: '&c偏差值无效, 请使用整数'
parameters: "<player> <handicap>"
description: 设置偏差值,通常用于抵消初始岛屿等级,来保证岛屿等级从零开始。实际岛屿等级 - <handicap> = 最终的岛屿等级
changed: "&a 岛屿的偏差值从 [number] 更改为 [new_number]"
invalid-level: "&c 偏差值无效,请使用整数"
levelstatus:
description: 显示等级计算队列中的岛屿
islands-in-queue: '&a列队中的岛屿: [number]'
islands-in-queue: "&a 列队中的岛屿:[number]"
top:
description: 显示前十名
unknown-world: '&c未知的世界!'
display: '&f[rank]. &a[name] &7- &b[level]'
unknown-world: "&c 未知的世界!"
display: "&f[rank]. &a[name] &7- &b[level]"
remove:
description: 将玩家移出前十名
parameters: <player>
stats:
description: 显示该服务器上岛屿的统计数据
title: 服务器岛屿数据
world: '&a[name]'
no-data: '&c没有数据.'
average-level: '平均岛屿等级: [number]'
median-level: '中位数岛屿等级: [number]'
mode-level: '众数岛屿等级: [number]'
highest-level: '最高岛屿等级: [number]'
lowest-level: '最低岛屿等级: [number]'
distribution: '岛屿等级分布:'
islands: 个岛屿
parameters: "<player>"
island:
level:
parameters: '[player]'
description: 计算你或指定玩家[player]的岛屿等级
calculating: '&a等级计算中...'
estimated-wait: '&a预计等待时间: [number]秒'
in-queue: '&a你处于队列中第[number]个'
island-level-is: '&a岛屿等级为: &b[level]'
required-points-to-next-level: '&a还需[points]点数才能到达下一级'
deaths: '&c([number]次死亡)'
cooldown: '&c还需等待&b[time]&c秒才能再次使用该指令'
in-progress: '&6岛屿等级正在计算中...'
time-out: '&c等级计算超时, 请稍后再试'
parameters: "[player]"
description: 计算你或指定玩家 [player] 的岛屿等级
calculating: "&a 等级计算中..."
estimated-wait: "&a 预计等待时间:[number] 秒"
in-queue: "&a 你处于队列中第 [number] 个"
island-level-is: "&a 岛屿等级为 &b[level]"
required-points-to-next-level: "&a 还需 [points] 点数才能到达下一级"
deaths: "&c([number] 次死亡)"
cooldown: "&c 还需等待 &b[time] &c秒才能再次使用该指令"
in-progress: "&6 岛级等级正在计算中..."
time-out: "&c 等级计算超时。请稍后再试"
top:
description: 显示前十名
gui-title: '&a前十'
gui-heading: '&6[name]: &B[rank]'
island-level: '&b等级: [level]'
warp-to: '&a正在传送到[name]的岛屿'
gui-title: "&a 前十"
gui-heading: "&6[name]: &B[rank]"
island-level: "&b 等级 [level]"
warp-to: "&a 正在传送到 [name] 的岛屿"
level-details:
above-sea-level-blocks: 海平面以上的方块
spawners: 刷怪笼
underwater-blocks: 水下的方块
all-blocks: 所有方块
no-island: '&c没有岛屿!'
names-island: '[name]的岛屿'
syntax: '[name] x [number]'
hint: '&c运行level指令查看方块报告'
no-island: "&c 没有岛屿!"
names-island: "[name] 的岛屿"
syntax: "[name] x [number]"
hint: "&c 运行level指令查看方块报告"
level:
commands:
value:
parameters: '[hand|<material>]'
description: 显示方块的价值. 在末尾添加'hand'可显示手中方块的价值
parameters: "[hand|<material>]"
description: 显示方块的价值。在末尾添加 'hand' 可显示手中方块的价值
gui:
titles:
top: '&0&l岛屿排行榜'
detail-panel: '&0&l[name]的岛屿'
value-panel: '&0&l方块价值'
top: "&0&l 岛屿排行榜"
detail-panel: "&0&l [name] 的岛屿"
value-panel: "&0&l 方块价值"
buttons:
island:
empty: '&f&l第[name]名'
name: '&f&l[name]'
empty: "&f&l 第 [name] 名"
name: "&f&l [name]"
description: |-
[owner]
[members]
[place]
[level]
owners-island: '[player]的岛屿'
owner: '&7&l岛主: &r&b[player]'
members-title: '&7&l成员: '
member: '&b- [player]'
owners-island: "[player] 的岛屿"
owner: "&7&l 岛主:&r&b [player]"
members-title: "&7&l 成员:"
member: "&b - [player]"
unknown: 未知
place: '&7第&7&o[number]&r&7名'
level: '&7等级: &o[number]'
place: "&7第 &7&o[number] &r&7名"
level: "&7 等级: &o [number]"
material:
name: '&f&l [number] x [material]'
name: "&f&l [number] x [material]"
description: |-
[description]
[count]
@ -95,79 +81,83 @@ level:
[calculated]
[limit]
[id]
id: '&7方块ID: &e[id]'
value: '&7方块价值: &e[number]'
limit: '&7方块限制: &e[number]'
count: '&7方块数量: &e[number]'
calculated: '&7计算值: &e[number]'
id: "&7 方块ID&e [id]"
value: "&7 方块价值:&e [number]"
limit: "&7 方块限制:&e [number]"
count: "&7 方块数量:&e [number]"
calculated: "&7 计算值:&e [number]"
all_blocks:
name: '&f&l所有方块'
description: '&7显示岛屿上所有的方块'
name: "&f&l 所有方块"
description: "&7 显示岛屿上所有的方块"
above_sea_level:
name: '&f&l海平面以上的方块'
description: '&7只显示所有海平面以上的方块'
name: "&f&l 海平面以上的方块"
description: |-
&7 只显示所有
&7 海平面以上的方块
underwater:
name: '&f&l海平面以下的方块'
description: 只显示所有海平面以下的方块
name: "&f&l 海平面以下的方块"
description: |-
&7 只显示所有
&7 海平面以下的方块
spawner:
name: '&f&l刷怪笼'
description: '&7只显示刷怪笼'
name: "&f&l 刷怪笼"
description: "&7 只显示刷怪笼"
filters:
name:
name: '&f&l按名称排序'
description: '&7通过名称排序所有的方块'
name: "&f&l 按名称排序"
description: "&7 通过名称排序所有的方块"
value:
name: '&f&l按价值排序'
description: '&7通过价值排序所有的方块'
name: "&f&l 按价值排序"
description: "&7 通过价值排序所有的方块"
count:
name: '&f&l按数量排序'
description: '&7通过数量排序所有方块'
name: "&f&l 按数量排序"
description: "&7 通过数量排序所有方块"
value:
name: '&f&l[material]'
name: "&f&l [material]"
description: |-
[description]
[value]
[underwater]
[limit]
[id]
id: '&7方块ID: &e[id]'
value: '&7方块价值: &e[number]'
underwater: '&7海平面以下方块的价值: &e[number]'
limit: '&7方块限制: &e[number]'
id: "&7 方块ID&e [id]"
value: "&7 方块价值:&e [number]"
underwater: "&7 海平面以下方块的价值:&e [number]"
limit: "&7 方块限制:&e [number]"
previous:
name: '&f&l上一页'
description: '&7切换到第[number]页'
name: "&f&l 上一页"
description: "&7 切换到第 [number] 页"
next:
name: '&f&l下一页'
description: '&7切换到第[number]页'
name: "&f&l 下一页"
description: "&7 切换到第 [number] 页"
search:
name: '&f&l搜索'
description: '&7搜索特定的内容'
search: '&b搜索值: [value]'
name: "&f&l 搜索"
description: "&7 搜索特定的内容"
search: "&b 搜索值:[value]"
tips:
click-to-view: '&e点击 &7查看'
click-to-previous: '&e点击 &7查看上一页'
click-to-next: '&e点击 &7查看下一页'
click-to-select: '&e点击 &7选择'
left-click-to-cycle-up: '&e左键 &7向上循环'
right-click-to-cycle-down: '&e右键 &7向下循环'
left-click-to-change: '&e左键 &7编辑'
right-click-to-clear: '&e右键 &7清除'
click-to-asc: '&e点击 &7以升序排序'
click-to-desc: '&e点击 &7以降序排序'
click-to-warp: '&e点击 &7去岛屿传送点'
click-to-visit: '&e点击 &7参观'
right-click-to-visit: '&e右键 &7查看'
click-to-view: "&e 点击 &7 查看"
click-to-previous: "&e 点击 &7 查看上一页"
click-to-next: "&e 点击 &7 查看下一页"
click-to-select: "&e 点击 &7 选择"
left-click-to-cycle-up: "&e 左键点击 &7 向上循环"
right-click-to-cycle-down: "&e 右键点击 &7 向下循环"
left-click-to-change: "&e 左键点击 &7 编辑"
right-click-to-clear: "&e 右键点击 &7 清除"
click-to-asc: "&e 点击 &7 以升序排序"
click-to-desc: "&e 点击 &7 以降序排序"
click-to-warp: "&e 点击 &7 去岛屿传送点"
click-to-visit: "&e 点击 &7 参观"
right-click-to-visit: "&e 右键点击 &7 查看"
conversations:
prefix: '&l&6[BentoBox]: &r'
no-data: '&c运行level指令查看方块报告'
prefix: "&l&6 [BentoBox]: &r"
no-data: "&c 运行level指令查看方块报告"
cancel-string: cancel
exit-string: cancel, exit, quit
write-search: '&e请输入要搜索的值. (输入''cancel''退出)'
search-updated: '&a搜索值已更新'
cancelled: '&c对话已取消'
no-value: '&c这件物品一文不值'
unknown-item: '&c物品''[material]''在游戏中不存在'
value: '&7物品''[material]''的价值: &e[value]'
value-underwater: '&7物品''[material]''在海平面以下的价值: &e[value]'
empty-hand: '&c你的手中没有拿着方块'
write-search: "&e 请输入要搜索的值. (输入 'cancel' 退出)"
search-updated: "&a 搜索值已更新"
cancelled: "&c 对话已取消!"
no-value: "&c 这件物品一文不值"
unknown-item: "&c 物品 '[material]' 在游戏中不存在"
value: "&7 物品 '[material]' 的价值:&e[value]"
value-underwater: "&7 物品 '[material]' 在海平面以下的价值:&e[value]"
empty-hand: "&c 你的手中没有拿着方块"

View File

@ -121,7 +121,7 @@ detail_panel:
# TIPPED_ARROW:INSTANT_DAMAGE:2::LINGER:2
# TIPPED_ARROW:JUMP:2:NOTEXTENDED:NOSPLASH:1
# TIPPED_ARROW:WEAKNESS::::1 - any weakness enchantment
icon: tipped_arrow{CustomPotionColor:11546150}
icon: TIPPED_ARROW:INSTANT_HEAL::::1
title: level.gui.buttons.previous.name
description: level.gui.buttons.previous.description
data:
@ -139,7 +139,7 @@ detail_panel:
7: material_button
8: material_button
9:
icon: tipped_arrow{CustomPotionColor:8439583}
icon: TIPPED_ARROW:JUMP::::1
title: level.gui.buttons.next.name
description: level.gui.buttons.next.description
data:

View File

@ -64,7 +64,7 @@ value_panel:
8: material_button
3:
1:
icon: tipped_arrow{CustomPotionColor:11546150}
icon: TIPPED_ARROW:INSTANT_HEAL::::1
title: level.gui.buttons.previous.name
description: level.gui.buttons.previous.description
data:
@ -82,7 +82,7 @@ value_panel:
7: material_button
8: material_button
9:
icon: tipped_arrow{CustomPotionColor:8439583}
icon: TIPPED_ARROW:JUMP::::1
title: level.gui.buttons.next.name
description: level.gui.buttons.next.description
data:

View File

@ -144,7 +144,7 @@ public class LevelTest {
/**
* @throws java.lang.Exception
*/
@Before
@Before
public void setUp() throws Exception {
// Set up plugin
Whitebox.setInternalState(BentoBox.class, "instance", plugin);

View File

@ -4,7 +4,6 @@ import static org.junit.Assert.assertEquals;
import static org.junit.Assert.assertFalse;
import static org.junit.Assert.assertTrue;
import static org.mockito.ArgumentMatchers.any;
import static org.mockito.ArgumentMatchers.anyBoolean;
import static org.mockito.ArgumentMatchers.anyInt;
import static org.mockito.ArgumentMatchers.anyString;
import static org.mockito.ArgumentMatchers.eq;
@ -166,7 +165,6 @@ public class LevelsManagerTest {
when(im.hasIsland(eq(world), any(UUID.class))).thenReturn(true);
when(im.getIsland(world, uuid)).thenReturn(island);
when(im.getIslandById(anyString())).thenReturn(Optional.of(island));
when(im.getIslandById(anyString(), eq(false))).thenReturn(Optional.of(island));
// Player
when(player.getUniqueId()).thenReturn(uuid);
@ -397,8 +395,8 @@ public class LevelsManagerTest {
lm.loadTopTens();
PowerMockito.verifyStatic(Bukkit.class); // 1
Bukkit.getScheduler();
verify(scheduler).runTaskAsynchronously(eq(plugin), task.capture()); // Capture the task in the scheduler
task.getValue().run(); // run it
verify(scheduler).runTaskAsynchronously(eq(plugin), task.capture());
task.getValue().run();
verify(addon).log("Generating rankings");
verify(addon).log("Generated rankings for bskyblock-world");

View File

@ -9,9 +9,9 @@ import static org.mockito.Mockito.mock;
import static org.mockito.Mockito.verify;
import static org.mockito.Mockito.when;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
import java.util.HashSet;
import java.util.LinkedHashMap;
import java.util.Map;
import java.util.Map.Entry;
@ -138,7 +138,7 @@ public class PlaceholderManagerTest {
when(im.getIsland(any(World.class), any(User.class))).thenReturn(island);
when(im.getIslandAt(any(Location.class))).thenReturn(Optional.of(island));
when(im.getIslandById(anyString())).thenAnswer((Answer<Optional<Island>>) invocation -> Optional.of(islands.get(invocation.getArgument(0, String.class))));
when(im.getIslands(any(), any(UUID.class))).thenReturn(new ArrayList<>(islands.values()));
when(im.getIslands(any(), any(UUID.class))).thenReturn(new HashSet<>(islands.values()));
when(addon.getIslands()).thenReturn(im);
// Levels Manager

View File

@ -10,7 +10,7 @@ import static org.mockito.Mockito.verify;
import static org.mockito.Mockito.when;
import java.util.Collections;
import java.util.List;
import java.util.Set;
import java.util.UUID;
import org.bukkit.Bukkit;
@ -120,8 +120,8 @@ public class AdminTopRemoveCommandTest {
when(island.getOwner()).thenReturn(uuid);
// Island Manager
when(plugin.getIslands()).thenReturn(im);
when(im.getIslands(any(), any(User.class))).thenReturn(List.of(island));
when(im.getIslands(any(), any(UUID.class))).thenReturn(List.of(island));
when(im.getIslands(any(), any(User.class))).thenReturn(Set.of(island));
when(im.getIslands(any(), any(UUID.class))).thenReturn(Set.of(island));
// Bukkit
PowerMockito.mockStatic(Bukkit.class);