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@ -11,22 +11,21 @@ jobs:
name: Build
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- uses: actions/checkout@v2
with:
fetch-depth: 0 # Shallow clones should be disabled for a better relevancy of analysis
- name: Set up JDK 17
uses: actions/setup-java@v3
- name: Set up JDK 16
uses: actions/setup-java@v1
with:
distribution: 'adopt'
java-version: 17
java-version: 16
- name: Cache SonarCloud packages
uses: actions/cache@v3
uses: actions/cache@v1
with:
path: ~/.sonar/cache
key: ${{ runner.os }}-sonar
restore-keys: ${{ runner.os }}-sonar
- name: Cache Maven packages
uses: actions/cache@v3
uses: actions/cache@v1
with:
path: ~/.m2
key: ${{ runner.os }}-m2-${{ hashFiles('**/pom.xml') }}

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@ -1,19 +1,11 @@
# Level
[![Build Status](https://ci.codemc.org/buildStatus/icon?job=BentoBoxWorld/Level)](https://ci.codemc.org/job/BentoBoxWorld/job/Level/)[
![Bugs](https://sonarcloud.io/api/project_badges/measure?project=BentoBoxWorld_Level&metric=bugs)](https://sonarcloud.io/dashboard?id=BentoBoxWorld_Level)
[![Reliability Rating](https://sonarcloud.io/api/project_badges/measure?project=BentoBoxWorld_Level&metric=reliability_rating)](https://sonarcloud.io/dashboard?id=BentoBoxWorld_Level)
[![Lines of Code](https://sonarcloud.io/api/project_badges/measure?project=BentoBoxWorld_Level&metric=ncloc)](https://sonarcloud.io/dashboard?id=BentoBoxWorld_Level)
[![Build Status](https://ci.codemc.org/buildStatus/icon?job=BentoBoxWorld/Level)](https://ci.codemc.org/job/BentoBoxWorld/job/Level/)
## About
## Note: Java 16 and Minecraft 17, or higher are now required
Add-on for BentoBox to calculate island levels for BentoBox game modes like BSkyBlock and AcidIsland. It counts blocks and assigns a value to them.
Players gain levels by accumulating points and can lose levels too if their points go down. This add-on will work
Add-on for BentoBox to calculate island levels for BSkyBlock and AcidIsland. This add-on will work
for game modes listed in the config.yml.
Full documentation for Level can be found at [docs.bentobox.world](https://docs.bentobox.world/en/latest/addons/Level/).
Official download releases are at [download.bentobox.world](download.bentobox.world).
## How to use
1. Place the level addon jar in the addons folder of the BentoBox plugin

152
pom.xml
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@ -54,24 +54,18 @@
<properties>
<project.build.sourceEncoding>UTF-8</project.build.sourceEncoding>
<project.reporting.outputEncoding>UTF-8</project.reporting.outputEncoding>
<java.version>17</java.version>
<java.version>16</java.version>
<!-- Non-minecraft related dependencies -->
<powermock.version>2.0.9</powermock.version>
<!-- More visible way how to change dependency versions -->
<spigot.version>1.20.4-R0.1-SNAPSHOT</spigot.version>
<bentobox.version>2.4.0-SNAPSHOT</bentobox.version>
<!-- Warps addon version -->
<warps.version>1.12.0</warps.version>
<!-- Visit addon version -->
<visit.version>1.6.0</visit.version>
<!-- Panel Utils version -->
<panelutils.version>1.1.0</panelutils.version>
<spigot.version>1.17-R0.1-SNAPSHOT</spigot.version>
<bentobox.version>1.17.0</bentobox.version>
<!-- Revision variable removes warning about dynamic version -->
<revision>${build.version}-SNAPSHOT</revision>
<!-- Do not change unless you want different name for local builds. -->
<build.number>-LOCAL</build.number>
<!-- This allows to change between versions. -->
<build.version>2.14.0</build.version>
<build.version>2.7.2</build.version>
<sonar.projectKey>BentoBoxWorld_Level</sonar.projectKey>
<sonar.organization>bentobox-world</sonar.organization>
<sonar.host.url>https://sonarcloud.io</sonar.host.url>
@ -119,29 +113,7 @@
</profile>
</profiles>
<pluginRepositories>
<pluginRepository>
<id>apache.snapshots</id>
<url>https://repository.apache.org/snapshots/</url>
</pluginRepository>
</pluginRepositories>
<repositories>
<!--Wild Stacker repo -->
<repository>
<id>bg-repo</id>
<url>https://repo.bg-software.com/repository/api/</url>
</repository>
<!-- RoseStacker repo -->
<repository>
<id>rosewood-repo</id>
<url>https://repo.rosewooddev.io/repository/public/</url>
</repository>
<!-- UltimateStacker repo -->
<repository>
<id>songoda-plugins</id>
<url>https://repo.songoda.com/repository/minecraft-plugins/</url>
</repository>
<repository>
<id>spigot-repo</id>
<url>https://hub.spigotmc.org/nexus/content/repositories/snapshots</url>
@ -154,10 +126,16 @@
<id>codemc-public</id>
<url>https://repo.codemc.org/repository/maven-public/</url>
</repository>
<!--Wild Stacker repo -->
<repository>
<id>jitpack.io</id>
<url>https://jitpack.io</url>
</repository>
<!-- RoseStacker repo -->
<repository>
<id>rosewood-repo</id>
<url>https://repo.rosewooddev.io/repository/public/</url>
</repository>
</repositories>
<dependencies>
@ -193,28 +171,11 @@
<version>${bentobox.version}</version>
<scope>provided</scope>
</dependency>
<dependency>
<groupId>world.bentobox</groupId>
<artifactId>warps</artifactId>
<version>${warps.version}</version>
<scope>provided</scope>
</dependency>
<dependency>
<groupId>world.bentobox</groupId>
<artifactId>visit</artifactId>
<version>${visit.version}</version>
<scope>provided</scope>
</dependency>
<dependency>
<groupId>lv.id.bonne</groupId>
<artifactId>panelutils</artifactId>
<version>${panelutils.version}</version>
</dependency>
<!-- Wild Stacker dependency -->
<dependency>
<groupId>com.bgsoftware</groupId>
<groupId>com.github.OmerBenGera</groupId>
<artifactId>WildStackerAPI</artifactId>
<version>2023.3</version>
<version>b18</version>
<scope>provided</scope>
</dependency>
<!-- Static analysis -->
@ -229,7 +190,7 @@
<dependency>
<groupId>com.github.DeadSilenceIV</groupId>
<artifactId>AdvancedChestsAPI</artifactId>
<version>2.9-BETA</version>
<version>1.8</version>
<scope>provided</scope>
</dependency>
<dependency>
@ -238,13 +199,6 @@
<version>1.3.0</version>
<scope>provided</scope>
</dependency>
<!-- Ultimate Stacker dependency -->
<dependency>
<groupId>com.craftaro</groupId>
<artifactId>UltimateStacker-API</artifactId>
<version>1.0.0-20240329.173606-35</version>
<scope>provided</scope>
</dependency>
</dependencies>
<build>
@ -295,34 +249,7 @@
<version>3.0.0-M5</version>
<configuration>
<argLine>
${argLine}
--add-opens java.base/java.lang=ALL-UNNAMED
--add-opens java.base/java.math=ALL-UNNAMED
--add-opens java.base/java.io=ALL-UNNAMED
--add-opens java.base/java.util=ALL-UNNAMED
--add-opens
java.base/java.util.stream=ALL-UNNAMED
--add-opens java.base/java.text=ALL-UNNAMED
--add-opens
java.base/java.util.regex=ALL-UNNAMED
--add-opens
java.base/java.nio.channels.spi=ALL-UNNAMED
--add-opens java.base/sun.nio.ch=ALL-UNNAMED
--add-opens java.base/java.net=ALL-UNNAMED
--add-opens
java.base/java.util.concurrent=ALL-UNNAMED
--add-opens java.base/sun.nio.fs=ALL-UNNAMED
--add-opens java.base/sun.nio.cs=ALL-UNNAMED
--add-opens java.base/java.nio.file=ALL-UNNAMED
--add-opens
java.base/java.nio.charset=ALL-UNNAMED
--add-opens
java.base/java.lang.reflect=ALL-UNNAMED
--add-opens
java.logging/java.util.logging=ALL-UNNAMED
--add-opens java.base/java.lang.ref=ALL-UNNAMED
--add-opens java.base/java.util.jar=ALL-UNNAMED
--add-opens java.base/java.util.zip=ALL-UNNAMED
--illegal-access=permit
</argLine>
</configuration>
</plugin>
@ -336,10 +263,10 @@
<artifactId>maven-javadoc-plugin</artifactId>
<version>3.0.1</version>
<configuration>
<doclint>none</doclint> <!-- Turnoff all checks -->
<failOnError>false</failOnError>
<additionalJOption>-Xdoclint:none</additionalJOption>
<javadocExecutable>${java.home}/bin/javadoc</javadocExecutable>
<source>17</source>
<source>16</source>
</configuration>
<executions>
<execution>
@ -373,73 +300,34 @@
<artifactId>maven-deploy-plugin</artifactId>
<version>2.8.2</version>
</plugin>
<plugin>
<groupId>org.apache.maven.plugins</groupId>
<artifactId>maven-shade-plugin</artifactId>
<version>3.3.1-SNAPSHOT</version>
<configuration>
<minimizeJar>true</minimizeJar>
<artifactSet>
<includes>
<include>lv.id.bonne:panelutils:*</include>
</includes>
</artifactSet>
<transformers>
<!-- Add a transformer to exclude any other manifest files (possibly from dependencies). -->
<transformer implementation="org.apache.maven.plugins.shade.resource.DontIncludeResourceTransformer">
<resource>MANIFEST.MF</resource>
</transformer>
<!-- Add a transformer to include your custom manifest file. -->
<transformer implementation="org.apache.maven.plugins.shade.resource.IncludeResourceTransformer">
<resource>META-INF/MANIFEST.MF</resource>
<file>src/main/resources/META-INF/MANIFEST.MF</file>
</transformer>
</transformers>
</configuration>
<executions>
<execution>
<phase>package</phase>
<goals>
<goal>shade</goal>
</goals>
</execution>
</executions>
</plugin>
<plugin>
<groupId>org.jacoco</groupId>
<artifactId>jacoco-maven-plugin</artifactId>
<version>0.8.10</version>
<version>0.8.3</version>
<configuration>
<append>true</append>
<excludes>
<!-- This is required to prevent Jacoco from adding
synthetic fields to a JavaBean class (causes errors in testing) -->
<exclude>**/*Names*</exclude>
<!-- Prevents the Material is too large to mock error -->
<exclude>org/bukkit/Material*</exclude>
</excludes>
</configuration>
<executions>
<execution>
<id>prepare-agent</id>
<id>pre-unit-test</id>
<goals>
<goal>prepare-agent</goal>
</goals>
</execution>
<execution>
<id>report</id>
<id>post-unit-test</id>
<goals>
<goal>report</goal>
</goals>
<configuration>
<formats>
<format>XML</format>
</formats>
</configuration>
</execution>
</executions>
</plugin>
</plugins>
</build>
</project>
</project>

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@ -10,6 +10,8 @@ import org.bukkit.Bukkit;
import org.bukkit.World;
import org.bukkit.configuration.InvalidConfigurationException;
import org.bukkit.configuration.file.YamlConfiguration;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.plugin.Plugin;
import org.eclipse.jdt.annotation.NonNull;
import org.eclipse.jdt.annotation.Nullable;
@ -17,6 +19,7 @@ import org.eclipse.jdt.annotation.Nullable;
import world.bentobox.bentobox.api.addons.Addon;
import world.bentobox.bentobox.api.addons.GameModeAddon;
import world.bentobox.bentobox.api.configuration.Config;
import world.bentobox.bentobox.api.events.BentoBoxReadyEvent;
import world.bentobox.bentobox.api.user.User;
import world.bentobox.bentobox.database.objects.Island;
import world.bentobox.bentobox.util.Util;
@ -24,7 +27,6 @@ import world.bentobox.level.calculators.Pipeliner;
import world.bentobox.level.commands.AdminLevelCommand;
import world.bentobox.level.commands.AdminLevelStatusCommand;
import world.bentobox.level.commands.AdminSetInitialLevelCommand;
import world.bentobox.level.commands.AdminStatsCommand;
import world.bentobox.level.commands.AdminTopCommand;
import world.bentobox.level.commands.IslandLevelCommand;
import world.bentobox.level.commands.IslandTopCommand;
@ -33,419 +35,427 @@ import world.bentobox.level.config.BlockConfig;
import world.bentobox.level.config.ConfigSettings;
import world.bentobox.level.listeners.IslandActivitiesListeners;
import world.bentobox.level.listeners.JoinLeaveListener;
import world.bentobox.level.listeners.MigrationListener;
import world.bentobox.level.objects.LevelsData;
import world.bentobox.level.objects.TopTenData;
import world.bentobox.level.requests.LevelRequestHandler;
import world.bentobox.level.requests.TopTenRequestHandler;
import world.bentobox.visit.VisitAddon;
import world.bentobox.warps.Warp;
/**
* @author tastybento
*
*/
public class Level extends Addon {
public class Level extends Addon implements Listener {
// The 10 in top ten
public static final int TEN = 10;
// The 10 in top ten
public static final int TEN = 10;
// Settings
private ConfigSettings settings;
private Config<ConfigSettings> configObject = new Config<>(this, ConfigSettings.class);
private BlockConfig blockConfig;
private Pipeliner pipeliner;
private LevelsManager manager;
private boolean stackersEnabled;
private boolean advChestEnabled;
private boolean roseStackersEnabled;
private boolean ultimateStackerEnabled;
private final List<GameModeAddon> registeredGameModes = new ArrayList<>();
// Settings
private ConfigSettings settings;
private Config<ConfigSettings> configObject = new Config<>(this, ConfigSettings.class);
private BlockConfig blockConfig;
private Pipeliner pipeliner;
private LevelsManager manager;
private boolean stackersEnabled;
private boolean advChestEnabled;
private boolean roseStackersEnabled;
private final List<GameModeAddon> registeredGameModes = new ArrayList<>();
/**
* Local variable that stores if warpHook is present.
*/
private Warp warpHook;
@Override
public void onLoad() {
// Save the default config from config.yml
saveDefaultConfig();
if (loadSettings()) {
// Disable
logError("Level settings could not load! Addon disabled.");
setState(State.DISABLED);
} else {
configObject.saveConfigObject(settings);
}
}
/**
* Local variable that stores if visitHook is present.
*/
private VisitAddon visitHook;
private boolean loadSettings() {
// Load settings again to get worlds
settings = configObject.loadConfigObject();
return settings == null;
}
@Override
public void onLoad() {
// Save the default config from config.yml
saveDefaultConfig();
if (loadSettings()) {
// Disable
logError("Level settings could not load! Addon disabled.");
setState(State.DISABLED);
} else {
configObject.saveConfigObject(settings);
}
@Override
public void onEnable() {
loadBlockSettings();
// Start pipeline
pipeliner = new Pipeliner(this);
// Start Manager
manager = new LevelsManager(this);
// Register listeners
this.registerListener(new IslandActivitiesListeners(this));
this.registerListener(new JoinLeaveListener(this));
this.registerListener(this);
// Register commands for GameModes
registeredGameModes.clear();
getPlugin().getAddonsManager().getGameModeAddons().stream()
.filter(gm -> !settings.getGameModes().contains(gm.getDescription().getName()))
.forEach(gm -> {
log("Level hooking into " + gm.getDescription().getName());
registerCommands(gm);
registerPlaceholders(gm);
registeredGameModes.add(gm);
});
// Register request handlers
registerRequestHandler(new LevelRequestHandler(this));
registerRequestHandler(new TopTenRequestHandler(this));
// Save existing panels.
this.saveResource("panels/top_panel.yml", false);
this.saveResource("panels/detail_panel.yml", false);
this.saveResource("panels/value_panel.yml", false);
}
// Check if WildStackers is enabled on the server
// I only added support for counting blocks into the island level
// Someone else can PR if they want spawners added to the Leveling system :)
stackersEnabled = Bukkit.getPluginManager().isPluginEnabled("WildStacker");
if (stackersEnabled) {
log("Hooked into WildStackers.");
}
// Check if AdvancedChests is enabled on the server
Plugin advChest = Bukkit.getPluginManager().getPlugin("AdvancedChests");
advChestEnabled = advChest != null;
if (advChestEnabled) {
// Check version
if (compareVersions(advChest.getDescription().getVersion(), "14.2") > 0) {
log("Hooked into AdvancedChests.");
} else {
logError("Could not hook into AdvancedChests " + advChest.getDescription().getVersion() + " - requires version 14.3 or later");
advChestEnabled = false;
}
}
// Check if RoseStackers is enabled
roseStackersEnabled = Bukkit.getPluginManager().isPluginEnabled("RoseStacker");
if (roseStackersEnabled) {
log("Hooked into RoseStackers.");
}
}
private boolean loadSettings() {
// Load settings again to get worlds
settings = configObject.loadConfigObject();
/**
* Compares versions
* @param version1
* @param version2
* @return <0 if version 1 is older than version 2, =0 if the same, >0 if version 1 is newer than version 2
*/
public static int compareVersions(String version1, String version2) {
int comparisonResult = 0;
return settings == null;
}
String[] version1Splits = version1.split("\\.");
String[] version2Splits = version2.split("\\.");
int maxLengthOfVersionSplits = Math.max(version1Splits.length, version2Splits.length);
@Override
public void onEnable() {
loadBlockSettings();
// Start pipeline
pipeliner = new Pipeliner(this);
// Start Manager
manager = new LevelsManager(this);
// Register listeners
this.registerListener(new IslandActivitiesListeners(this));
this.registerListener(new JoinLeaveListener(this));
this.registerListener(new MigrationListener(this));
for (int i = 0; i < maxLengthOfVersionSplits; i++){
Integer v1 = i < version1Splits.length ? Integer.parseInt(version1Splits[i]) : 0;
Integer v2 = i < version2Splits.length ? Integer.parseInt(version2Splits[i]) : 0;
int compare = v1.compareTo(v2);
if (compare != 0) {
comparisonResult = compare;
break;
}
}
return comparisonResult;
}
// Register commands for GameModes
registeredGameModes.clear();
getPlugin().getAddonsManager().getGameModeAddons().stream()
.filter(gm -> !settings.getGameModes().contains(gm.getDescription().getName())).forEach(gm -> {
log("Level hooking into " + gm.getDescription().getName());
registerCommands(gm);
new PlaceholderManager(this).registerPlaceholders(gm);
registeredGameModes.add(gm);
});
// Register request handlers
registerRequestHandler(new LevelRequestHandler(this));
registerRequestHandler(new TopTenRequestHandler(this));
@EventHandler
public void onBentoBoxReady(BentoBoxReadyEvent e) {
// Perform upgrade check
manager.migrate();
// Load TopTens
manager.loadTopTens();
/*
* DEBUG code to generate fake islands and then try to level them all.
Bukkit.getScheduler().runTaskLater(getPlugin(), () -> {
getPlugin().getAddonsManager().getGameModeAddons().stream()
.filter(gm -> !settings.getGameModes().contains(gm.getDescription().getName()))
.forEach(gm -> {
for (int i = 0; i < 1000; i++) {
try {
NewIsland.builder().addon(gm).player(User.getInstance(UUID.randomUUID())).name("default").reason(Reason.CREATE).noPaste().build();
} catch (IOException e1) {
// TODO Auto-generated catch block
e1.printStackTrace();
}
}
});
// Queue all islands DEBUG
// Check if WildStackers is enabled on the server
// I only added support for counting blocks into the island level
// Someone else can PR if they want spawners added to the Leveling system :)
if (!settings.getDisabledPluginHooks().contains("WildStacker")) {
stackersEnabled = Bukkit.getPluginManager().isPluginEnabled("WildStacker");
if (stackersEnabled) {
log("Hooked into WildStackers.");
}
}
getIslands().getIslands().stream().filter(Island::isOwned).forEach(is -> {
// Check if AdvancedChests is enabled on the server
if (!settings.getDisabledPluginHooks().contains("AdvancedChests")) {
Plugin advChest = Bukkit.getPluginManager().getPlugin("AdvancedChests");
advChestEnabled = advChest != null;
if (advChestEnabled) {
// Check version
if (compareVersions(advChest.getDescription().getVersion(), "23.0") > 0) {
log("Hooked into AdvancedChests.");
} else {
logError("Could not hook into AdvancedChests " + advChest.getDescription().getVersion()
+ " - requires version 23.0 or later");
advChestEnabled = false;
}
}
}
this.getManager().calculateLevel(is.getOwner(), is).thenAccept(r ->
log("Result for island calc " + r.getLevel() + " at " + is.getCenter()));
// Check if RoseStackers is enabled
if (!settings.getDisabledPluginHooks().contains("RoseStacker")) {
roseStackersEnabled = Bukkit.getPluginManager().isPluginEnabled("RoseStacker");
if (roseStackersEnabled) {
log("Hooked into RoseStackers.");
}
}
});
}, 60L);*/
}
// Check if UltimateStacker is enabled
if (!settings.getDisabledPluginHooks().contains("UltimateStacker")) {
ultimateStackerEnabled = Bukkit.getPluginManager().isPluginEnabled("UltimateStacker");
if (ultimateStackerEnabled) {
log("Hooked into UltimateStacker.");
}
}
}
@Override
public void allLoaded() {
super.allLoaded();
private void registerPlaceholders(GameModeAddon gm) {
if (getPlugin().getPlaceholdersManager() == null) return;
// Island Level
getPlugin().getPlaceholdersManager().registerPlaceholder(this,
gm.getDescription().getName().toLowerCase() + "_island_level",
user -> getManager().getIslandLevelString(gm.getOverWorld(), user.getUniqueId()));
getPlugin().getPlaceholdersManager().registerPlaceholder(this,
gm.getDescription().getName().toLowerCase() + "_points_to_next_level",
user -> getManager().getPointsToNextString(gm.getOverWorld(), user.getUniqueId()));
if (this.isEnabled()) {
this.hookExtensions();
}
}
// Visited Island Level
getPlugin().getPlaceholdersManager().registerPlaceholder(this,
gm.getDescription().getName().toLowerCase() + "_visited_island_level", user -> getVisitedIslandLevel(gm, user));
/**
* This method tries to hook into addons and plugins
*/
private void hookExtensions() {
// Try to find Visit addon and if it does not exist, display a warning
this.getAddonByName("Visit").ifPresentOrElse(addon -> {
this.visitHook = (VisitAddon) addon;
this.log("Level Addon hooked into Visit addon.");
}, () -> this.visitHook = null);
// Register Top Ten Placeholders
for (int i = 1; i < 11; i++) {
final int rank = i;
// Name
getPlugin().getPlaceholdersManager().registerPlaceholder(this,
gm.getDescription().getName().toLowerCase() + "_top_name_" + i, u -> getRankName(gm.getOverWorld(), rank));
// Level
getPlugin().getPlaceholdersManager().registerPlaceholder(this,
gm.getDescription().getName().toLowerCase() + "_top_value_" + i, u -> getRankLevel(gm.getOverWorld(), rank));
}
// Try to find Warps addon and if it does not exist, display a warning
this.getAddonByName("Warps").ifPresentOrElse(addon -> {
this.warpHook = (Warp) addon;
this.log("Level Addon hooked into Warps addon.");
}, () -> this.warpHook = null);
}
// Personal rank
getPlugin().getPlaceholdersManager().registerPlaceholder(this,
gm.getDescription().getName().toLowerCase() + "_rank_value", u -> getRankValue(gm.getOverWorld(), u));
}
/**
* Compares versions
*
* @param version1 version 1
* @param version2 version 2
* @return {@code <0 if version 1 is older than version 2, =0 if the same, >0 if version 1 is newer than version 2}
*/
public static int compareVersions(String version1, String version2) {
int comparisonResult = 0;
String getRankName(World world, int rank) {
if (rank < 1) rank = 1;
if (rank > TEN) rank = TEN;
return getPlayers().getName(getManager().getTopTen(world, TEN).keySet().stream().skip(rank - 1L).limit(1L).findFirst().orElse(null));
}
String[] version1Splits = version1.split("\\.");
String[] version2Splits = version2.split("\\.");
int maxLengthOfVersionSplits = Math.max(version1Splits.length, version2Splits.length);
String getRankLevel(World world, int rank) {
if (rank < 1) rank = 1;
if (rank > TEN) rank = TEN;
return getManager()
.formatLevel(getManager()
.getTopTen(world, TEN)
.values()
.stream()
.skip(rank - 1L)
.limit(1L)
.findFirst()
.orElse(null));
}
for (int i = 0; i < maxLengthOfVersionSplits; i++) {
Integer v1 = i < version1Splits.length ? Integer.parseInt(version1Splits[i]) : 0;
Integer v2 = i < version2Splits.length ? Integer.parseInt(version2Splits[i]) : 0;
int compare = v1.compareTo(v2);
if (compare != 0) {
comparisonResult = compare;
break;
}
}
return comparisonResult;
}
/**
* Return the rank of the player in a world
* @param world world
* @param user player
* @return rank where 1 is the top rank.
*/
String getRankValue(World world, User user) {
if (user == null) {
return "";
}
// Get the island level for this user
long level = getManager().getIslandLevel(world, user.getUniqueId());
return String.valueOf(getManager().getTopTenLists().getOrDefault(world, new TopTenData(world)).getTopTen().values().stream().filter(l -> l > level).count() + 1);
}
private void registerCommands(GameModeAddon gm) {
gm.getAdminCommand().ifPresent(adminCommand -> {
new AdminLevelCommand(this, adminCommand);
new AdminTopCommand(this, adminCommand);
new AdminLevelStatusCommand(this, adminCommand);
if (getSettings().isZeroNewIslandLevels()) {
new AdminSetInitialLevelCommand(this, adminCommand);
}
new AdminStatsCommand(this, adminCommand);
});
gm.getPlayerCommand().ifPresent(playerCmd -> {
new IslandLevelCommand(this, playerCmd);
new IslandTopCommand(this, playerCmd);
new IslandValueCommand(this, playerCmd);
});
}
String getVisitedIslandLevel(GameModeAddon gm, User user) {
if (user == null || !gm.inWorld(user.getLocation())) return "";
return getIslands().getIslandAt(user.getLocation())
.map(island -> getManager().getIslandLevelString(gm.getOverWorld(), island.getOwner()))
.orElse("0");
}
@Override
public void onDisable() {
// Stop the pipeline
this.getPipeliner().stop();
}
private void loadBlockSettings() {
// Save the default blockconfig.yml
this.saveResource("blockconfig.yml", false);
private void registerCommands(GameModeAddon gm) {
gm.getAdminCommand().ifPresent(adminCommand -> {
new AdminLevelCommand(this, adminCommand);
new AdminTopCommand(this, adminCommand);
new AdminLevelStatusCommand(this, adminCommand);
if (getSettings().isZeroNewIslandLevels()) {
new AdminSetInitialLevelCommand(this, adminCommand);
}
});
gm.getPlayerCommand().ifPresent(playerCmd -> {
new IslandLevelCommand(this, playerCmd);
new IslandTopCommand(this, playerCmd);
new IslandValueCommand(this, playerCmd);
});
}
YamlConfiguration blockValues = new YamlConfiguration();
try {
File file = new File(this.getDataFolder(), "blockconfig.yml");
blockValues.load(file);
// Load the block config class
blockConfig = new BlockConfig(this, blockValues, file);
} catch (IOException | InvalidConfigurationException e) {
// Disable
logError("Level blockconfig.yml settings could not load! Addon disabled.");
setState(State.DISABLED);
}
@Override
public void onDisable() {
// Stop the pipeline
this.getPipeliner().stop();
}
}
private void loadBlockSettings() {
// Save the default blockconfig.yml
this.saveResource("blockconfig.yml", false);
/**
* @return the blockConfig
*/
public BlockConfig getBlockConfig() {
return blockConfig;
}
YamlConfiguration blockValues = new YamlConfiguration();
try {
File file = new File(this.getDataFolder(), "blockconfig.yml");
blockValues.load(file);
// Load the block config class
blockConfig = new BlockConfig(this, blockValues, file);
} catch (IOException | InvalidConfigurationException e) {
// Disable
logError("Level blockconfig.yml settings could not load! Addon disabled.");
setState(State.DISABLED);
}
/**
* @return the settings
*/
public ConfigSettings getSettings() {
return settings;
}
}
/**
* @return the pipeliner
*/
public Pipeliner getPipeliner() {
return pipeliner;
}
/**
* @return the manager
*/
public LevelsManager getManager() {
return manager;
}
/**
* @return the blockConfig
*/
public BlockConfig getBlockConfig() {
return blockConfig;
}
/**
* Set the config settings - used for tests only
*
* @param configSettings - config settings
*/
void setSettings(ConfigSettings configSettings) {
this.settings = configSettings;
/**
* @return the settings
*/
public ConfigSettings getSettings() {
return settings;
}
}
/**
* @return the pipeliner
*/
public Pipeliner getPipeliner() {
return pipeliner;
}
/**
* @return the stackersEnabled
*/
public boolean isStackersEnabled() {
return stackersEnabled;
}
/**
* @return the manager
*/
public LevelsManager getManager() {
return manager;
}
/**
* @return the advChestEnabled
*/
public boolean isAdvChestEnabled() {
return advChestEnabled;
}
/**
* Set the config settings - used for tests only
* @param configSettings - config settings
*/
void setSettings(ConfigSettings configSettings) {
this.settings = configSettings;
/**
* Get level from cache for a player.
*
* @param targetPlayer - target player UUID
* @return Level of player or zero if player is unknown or UUID is null
*/
public long getIslandLevel(World world, @Nullable UUID targetPlayer) {
return getManager().getIslandLevel(world, targetPlayer);
}
}
/**
* Sets the player's level to a value
*
* @param world - world
* @param targetPlayer - target player
* @param level - level
*/
public void setIslandLevel(World world, UUID targetPlayer, long level) {
getManager().setIslandLevel(world, targetPlayer, level);
}
/**
* @return the stackersEnabled
*/
public boolean isStackersEnabled() {
return stackersEnabled;
}
/**
* Zeros the initial island level
*
* @param island - island
* @param level - initial calculated island level
*/
public void setInitialIslandLevel(@NonNull Island island, long level) {
getManager().setInitialIslandLevel(island, level);
}
/**
* @return the advChestEnabled
*/
public boolean isAdvChestEnabled() {
return advChestEnabled;
}
/**
* Get the initial island level
*
* @param island - island
* @return level or 0 by default
*/
public long getInitialIslandLevel(@NonNull Island island) {
return getManager().getInitialLevel(island);
}
/**
* Get level from cache for a player.
* @param targetPlayer - target player UUID
* @return Level of player or zero if player is unknown or UUID is null
*/
public long getIslandLevel(World world, @Nullable UUID targetPlayer) {
return getManager().getIslandLevel(world, targetPlayer);
}
/**
* Calculates a user's island
*
* @param world - the world where this island is
* @param user - not used! See depecration message
* @param playerUUID - the target island member's UUID
* @deprecated Do not use this anymore. Use
* getManager().calculateLevel(playerUUID, island)
*/
@Deprecated(since = "2.3.0", forRemoval = true)
public void calculateIslandLevel(World world, @Nullable User user, @NonNull UUID playerUUID) {
Island island = getIslands().getIsland(world, playerUUID);
if (island != null)
getManager().calculateLevel(playerUUID, island);
}
/**
* Sets the player's level to a value
* @param world - world
* @param targetPlayer - target player
* @param level - level
*/
public void setIslandLevel(World world, UUID targetPlayer, long level) {
getManager().setIslandLevel(world, targetPlayer, level);
}
/**
* Provide the levels data for the target player
*
* @param targetPlayer - UUID of target player
* @return LevelsData object or null if not found. Only island levels are set!
* @deprecated Do not use this anymore. Use {@link #getIslandLevel(World, UUID)}
*/
@Deprecated(since = "2.3.0", forRemoval = true)
public LevelsData getLevelsData(UUID targetPlayer) {
LevelsData ld = new LevelsData(targetPlayer);
getPlugin().getAddonsManager().getGameModeAddons().stream()
.filter(gm -> !settings.getGameModes().contains(gm.getDescription().getName())).forEach(gm -> {
if (getSettings().isZeroNewIslandLevels()) {
Island island = getIslands().getIsland(gm.getOverWorld(), targetPlayer);
if (island != null) {
ld.setInitialLevel(gm.getOverWorld(), this.getInitialIslandLevel(island));
}
}
ld.setLevel(gm.getOverWorld(), this.getIslandLevel(gm.getOverWorld(), targetPlayer));
});
return ld;
}
/**
* Zeros the initial island level
* @param island - island
* @param level - initial calculated island level
*/
public void setInitialIslandLevel(@NonNull Island island, long level) {
getManager().setInitialIslandLevel(island, level);
}
/**
* @return the registeredGameModes
*/
public List<GameModeAddon> getRegisteredGameModes() {
return registeredGameModes;
}
/**
* Get the initial island level
* @param island - island
* @return level or 0 by default
*/
public long getInitialIslandLevel(@NonNull Island island) {
return getManager().getInitialLevel(island);
}
/**
* Check if Level addon is active in game mode
*
* @param gm Game Mode Addon
* @return true if active, false if not
*/
public boolean isRegisteredGameMode(GameModeAddon gm) {
return registeredGameModes.contains(gm);
}
/**
* Calculates a user's island
* @param world - the world where this island is
* @param user - not used! See depecration message
* @param playerUUID - the target island member's UUID
* @deprecated Do not use this anymore. Use getManager().calculateLevel(playerUUID, island)
*/
@Deprecated
public void calculateIslandLevel(World world, @Nullable User user, @NonNull UUID playerUUID) {
Island island = getIslands().getIsland(world, playerUUID);
if (island != null) getManager().calculateLevel(playerUUID, island);
}
/**
* Checks if Level addon is active in world
*
* @param world world
* @return true if active, false if not
*/
public boolean isRegisteredGameModeWorld(World world) {
return registeredGameModes.stream().map(GameModeAddon::getOverWorld).anyMatch(w -> Util.sameWorld(world, w));
}
/**
* Provide the levels data for the target player
* @param targetPlayer - UUID of target player
* @return LevelsData object or null if not found. Only island levels are set!
* @deprecated Do not use this anymore. Use {@link #getIslandLevel(World, UUID)}
*/
@Deprecated
public LevelsData getLevelsData(UUID targetPlayer) {
LevelsData ld = new LevelsData(targetPlayer);
getPlugin().getAddonsManager().getGameModeAddons().stream()
.filter(gm -> !settings.getGameModes().contains(gm.getDescription().getName()))
.forEach(gm -> {
if (getSettings().isZeroNewIslandLevels()) {
Island island = getIslands().getIsland(gm.getOverWorld(), targetPlayer);
if (island != null) {
ld.setInitialLevel(gm.getOverWorld(), this.getInitialIslandLevel(island));
}
}
ld.setLevel(gm.getOverWorld(), this.getIslandLevel(gm.getOverWorld(), targetPlayer));
});
return ld;
}
/**
* @return the roseStackersEnabled
*/
public boolean isRoseStackersEnabled() {
return roseStackersEnabled;
}
/**
* @return the registeredGameModes
*/
public List<GameModeAddon> getRegisteredGameModes() {
return registeredGameModes;
}
/**
* @return the ultimateStackerEnabled
*/
public boolean isUltimateStackerEnabled() {
return ultimateStackerEnabled;
}
/**
* Check if Level addon is active in game mode
* @param gm Game Mode Addon
* @return true if active, false if not
*/
public boolean isRegisteredGameMode(GameModeAddon gm) {
return registeredGameModes.contains(gm);
}
/**
* Method Level#getVisitHook returns the visitHook of this object.
*
* @return {@code Visit} of this object, {@code null} otherwise.
*/
public VisitAddon getVisitHook() {
return this.visitHook;
}
/**
* Checks if Level addon is active in world
* @param world world
* @return true if active, false if not
*/
public boolean isRegisteredGameModeWorld(World world) {
return registeredGameModes.stream().map(GameModeAddon::getOverWorld).anyMatch(w -> Util.sameWorld(world, w));
}
/**
* Method Level#getWarpHook returns the warpHook of this object.
*
* @return {@code Warp} of this object, {@code null} otherwise.
*/
public Warp getWarpHook() {
return this.warpHook;
}
/**
* @return the roseStackersEnabled
*/
public boolean isRoseStackersEnabled() {
return roseStackersEnabled;
}
}

View File

@ -1,16 +1,16 @@
package world.bentobox.level;
import world.bentobox.bentobox.api.addons.Addon;
import world.bentobox.bentobox.api.addons.Pladdon;
/**
* @author tastybento
*
*/
public class LevelPladdon extends Pladdon {
@Override
public Addon getAddon() {
return new Level();
}
}

View File

@ -2,11 +2,11 @@ package world.bentobox.level;
import java.math.BigInteger;
import java.text.DecimalFormat;
import java.time.Instant;
import java.util.AbstractMap;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
import java.util.LinkedHashMap;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import java.util.Objects;
@ -18,12 +18,19 @@ import java.util.stream.Collectors;
import java.util.stream.Stream;
import org.bukkit.Bukkit;
import org.bukkit.ChatColor;
import org.bukkit.Material;
import org.bukkit.World;
import org.eclipse.jdt.annotation.NonNull;
import org.eclipse.jdt.annotation.Nullable;
import com.google.common.collect.Maps;
import world.bentobox.bentobox.api.panels.PanelItem;
import world.bentobox.bentobox.api.panels.builders.PanelBuilder;
import world.bentobox.bentobox.api.panels.builders.PanelItemBuilder;
import world.bentobox.bentobox.api.panels.builders.TabbedPanelBuilder;
import world.bentobox.bentobox.api.user.User;
import world.bentobox.bentobox.database.Database;
import world.bentobox.bentobox.database.objects.Island;
import world.bentobox.level.calculators.Results;
@ -32,11 +39,13 @@ import world.bentobox.level.events.IslandPreLevelEvent;
import world.bentobox.level.objects.IslandLevels;
import world.bentobox.level.objects.LevelsData;
import world.bentobox.level.objects.TopTenData;
import world.bentobox.level.util.CachedData;
import world.bentobox.level.panels.DetailsGUITab;
import world.bentobox.level.panels.DetailsGUITab.DetailsType;
public class LevelsManager {
private static final String INTOPTEN = "intopten";
private static final TreeMap<BigInteger, String> LEVELS;
private static final int[] SLOTS = new int[] {4, 12, 14, 19, 20, 21, 22, 23, 24, 25};
private static final BigInteger THOUSAND = BigInteger.valueOf(1000);
static {
LEVELS = new TreeMap<>();
@ -46,16 +55,19 @@ public class LevelsManager {
LEVELS.put(THOUSAND.pow(3), "G");
LEVELS.put(THOUSAND.pow(4), "T");
}
private final Level addon;
private Level addon;
// Database handler for level data
private final Database<IslandLevels> handler;
// A cache of island levels.
private final Map<String, IslandLevels> levelsCache;
// Top ten lists
private final Map<World, TopTenData> topTenLists;
// Cache for top tens
private Map<World, CachedData> cache = new HashMap<>();
private final Map<World,TopTenData> topTenLists;
// Background
private final PanelItem background;
public LevelsManager(Level addon) {
this.addon = addon;
@ -67,6 +79,8 @@ public class LevelsManager {
levelsCache = new HashMap<>();
// Initialize top ten lists
topTenLists = new ConcurrentHashMap<>();
// Background
background = new PanelItemBuilder().icon(Material.BLACK_STAINED_GLASS_PANE).name(" ").build();
}
public void migrate() {
@ -76,21 +90,22 @@ public class LevelsManager {
UUID owner = UUID.fromString(ld.getUniqueId());
// Step through each world
ld.getLevels().keySet().stream()
// World
.map(Bukkit::getWorld).filter(Objects::nonNull)
// Island
.map(w -> addon.getIslands().getIsland(w, owner)).filter(Objects::nonNull).forEach(i -> {
// Make new database entry
World w = i.getWorld();
IslandLevels il = new IslandLevels(i.getUniqueId());
il.setInitialLevel(ld.getInitialLevel(w));
il.setLevel(ld.getLevel(w));
il.setMdCount(ld.getMdCount(w));
il.setPointsToNextLevel(ld.getPointsToNextLevel(w));
il.setUwCount(ld.getUwCount(w));
// Save it
handler.saveObjectAsync(il);
});
// World
.map(Bukkit::getWorld).filter(Objects::nonNull)
// Island
.map(w -> addon.getIslands().getIsland(w, owner)).filter(Objects::nonNull)
.forEach(i -> {
// Make new database entry
World w = i.getWorld();
IslandLevels il = new IslandLevels(i.getUniqueId());
il.setInitialLevel(ld.getInitialLevel(w));
il.setLevel(ld.getLevel(w));
il.setMdCount(ld.getMdCount(w));
il.setPointsToNextLevel(ld.getPointsToNextLevel(w));
il.setUwCount(ld.getUwCount(w));
// Save it
handler.saveObjectAsync(il);
});
// Now delete the old database entry
oldDb.deleteID(ld.getUniqueId());
} catch (Exception e) {
@ -101,28 +116,45 @@ public class LevelsManager {
});
}
/**
* Add a score to the top players list
* @param world - world
* @param targetPlayer - target player
* @param lv - island level
*/
private void addToTopTen(@NonNull World world, @NonNull UUID targetPlayer, long lv) {
// Get top ten
Map<UUID, Long> topTen = topTenLists.computeIfAbsent(world, k -> new TopTenData(world)).getTopTen();
// Remove this player from the top list no matter what (we'll put them back later if required)
topTen.remove(targetPlayer);
// Get the island
Island island = addon.getIslands().getIsland(world, targetPlayer);
if (island != null && island.getOwner() != null && hasTopTenPerm(world, island.getOwner())) {
// Insert the owner into the top ten
topTen.put(island.getOwner(), lv);
}
}
/**
* Add an island to a top ten
*
* @param island - island to add
* @param lv - level
* @param lv - level
* @return true if successful, false if not added
*/
private boolean addToTopTen(Island island, long lv) {
if (island != null && island.getOwner() != null && hasTopTenPerm(island.getWorld(), island.getOwner())) {
topTenLists.computeIfAbsent(island.getWorld(), k -> new TopTenData(island.getWorld())).getTopTen()
.put(island.getUniqueId(), lv);
topTenLists.computeIfAbsent(island.getWorld(), k -> new TopTenData(island.getWorld()))
.getTopTen().put(island.getOwner(), lv);
return true;
}
return false;
}
/**
* Calculate the island level, set all island member's levels to the result and
* try to add the owner to the top ten
*
* Calculate the island level, set all island member's levels to the result and try to add the owner to the top ten
* @param targetPlayer - uuid of targeted player - owner or team member
* @param island - island to calculate
* @param island - island to calculate
* @return completable future with the results of the calculation
*/
public CompletableFuture<Results> calculateLevel(UUID targetPlayer, Island island) {
@ -135,13 +167,14 @@ public class LevelsManager {
}
// Add island to the pipeline
addon.getPipeliner().addIsland(island).thenAccept(r -> {
// Results are irrelevant because the island is unowned or deleted, or
// IslandLevelCalcEvent is cancelled
// Results are irrelevant because the island is unowned or deleted, or IslandLevelCalcEvent is cancelled
if (r == null || fireIslandLevelCalcEvent(targetPlayer, island, r)) {
System.out.println("results are null or event canceled");
result.complete(null);
}
// Save result
setIslandResults(island, r);
setIslandResults(island.getWorld(), island.getOwner(), r);
// Save the island scan details
result.complete(r);
});
@ -150,41 +183,34 @@ public class LevelsManager {
/**
* Fires the IslandLevelCalculatedEvent and returns true if it is canceled
*
* @param targetPlayer - target player
* @param island - island
* @param results - results set
* @param island - island
* @param results - results set
* @return true if canceled
*/
private boolean fireIslandLevelCalcEvent(UUID targetPlayer, Island island, Results results) {
// Fire post calculation event
IslandLevelCalculatedEvent ilce = new IslandLevelCalculatedEvent(targetPlayer, island, results);
Bukkit.getPluginManager().callEvent(ilce);
if (ilce.isCancelled())
return true;
if (ilce.isCancelled()) return true;
// Set the values if they were altered
results.setLevel((Long) ilce.getKeyValues().getOrDefault("level", results.getLevel()));
results.setInitialLevel((Long) ilce.getKeyValues().getOrDefault("initialLevel", results.getInitialLevel()));
results.setDeathHandicap((int) ilce.getKeyValues().getOrDefault("deathHandicap", results.getDeathHandicap()));
results.setPointsToNextLevel(
(Long) ilce.getKeyValues().getOrDefault("pointsToNextLevel", results.getPointsToNextLevel()));
results.setTotalPoints((Long) ilce.getKeyValues().getOrDefault("totalPoints", results.getTotalPoints()));
return ((Boolean) ilce.getKeyValues().getOrDefault("isCancelled", false));
results.setLevel((Long)ilce.getKeyValues().getOrDefault("level", results.getLevel()));
results.setInitialLevel((Long)ilce.getKeyValues().getOrDefault("initialLevel", results.getInitialLevel()));
results.setDeathHandicap((int)ilce.getKeyValues().getOrDefault("deathHandicap", results.getDeathHandicap()));
results.setPointsToNextLevel((Long)ilce.getKeyValues().getOrDefault("pointsToNextLevel", results.getPointsToNextLevel()));
return ((Boolean)ilce.getKeyValues().getOrDefault("isCancelled", false));
}
/**
* Get the string representation of the level. May be converted to shorthand
* notation, e.g., 104556 = 10.5k
*
* Get the string representation of the level. May be converted to shorthand notation, e.g., 104556 = 10.5k
* @param lvl - long value to represent
* @return string of the level.
*/
public String formatLevel(@Nullable Long lvl) {
if (lvl == null)
return "";
if (lvl == null) return "";
String level = String.valueOf(lvl);
// Asking for the level of another player
if (addon.getSettings().isShorthand()) {
if(addon.getSettings().isShorthand()) {
BigInteger levelValue = BigInteger.valueOf(lvl);
Map.Entry<BigInteger, String> stage = LEVELS.floorEntry(levelValue);
@ -194,16 +220,110 @@ public class LevelsManager {
// 1 527 314 -> 1.5M
// 3 874 130 021 -> 3.8G
// 4 002 317 889 -> 4.0T
level = new DecimalFormat("#.#").format(
levelValue.divide(stage.getKey().divide(THOUSAND)).doubleValue() / 1000.0) + stage.getValue();
level = new DecimalFormat("#.#").format(levelValue.divide(stage.getKey().divide(THOUSAND)).doubleValue()/1000.0) + stage.getValue();
}
}
return level;
}
/**
* Displays the Top Ten list
* @param world - world
* @param user - the requesting player
*/
public void getGUI(World world, final User user) {
// Check world
Map<UUID, Long> topTen = getTopTen(world, Level.TEN);
PanelBuilder panel = new PanelBuilder()
.name(user.getTranslation("island.top.gui-title"))
.size(54)
.user(user);
// Background
for (int j = 0; j < 54; panel.item(j++, background));
// Top Ten
int i = 0;
boolean inTopTen = false;
for (Entry<UUID, Long> m : topTen.entrySet()) {
PanelItem h = getHead((i+1), m.getValue(), m.getKey(), user, world);
panel.item(SLOTS[i], h);
// If this is also the asking player
if (m.getKey().equals(user.getUniqueId())) {
inTopTen = true;
addSelf(world, user, panel);
}
i++;
}
// Show remaining slots
for (; i < SLOTS.length; i++) {
panel.item(SLOTS[i], new PanelItemBuilder().icon(Material.GREEN_STAINED_GLASS_PANE).name(String.valueOf(i + 1)).build());
}
// Add yourself if you were not already in the top ten
if (!inTopTen) {
addSelf(world, user, panel);
}
panel.build();
}
private void addSelf(World world, User user, PanelBuilder panel) {
if (addon.getIslands().hasIsland(world, user) || addon.getIslands().inTeam(world, user.getUniqueId())) {
PanelItem head = getHead(this.getRank(world, user.getUniqueId()), this.getIslandLevel(world, user.getUniqueId()), user.getUniqueId(), user, world);
setClickHandler(head, user, world);
panel.item(49, head);
}
}
private void setClickHandler(PanelItem head, User user, World world) {
head.setClickHandler((p, u, ch, s) -> {
new TabbedPanelBuilder()
.user(user)
.world(world)
.tab(1, new DetailsGUITab(addon, world, user, DetailsType.ALL_BLOCKS))
.tab(2, new DetailsGUITab(addon, world, user, DetailsType.ABOVE_SEA_LEVEL_BLOCKS))
.tab(3, new DetailsGUITab(addon, world, user, DetailsType.UNDERWATER_BLOCKS))
.tab(4, new DetailsGUITab(addon, world, user, DetailsType.SPAWNERS))
.startingSlot(1)
.size(54)
.build().openPanel();
return true;
});
}
/**
* Get the head panel item
* @param rank - the top ten rank of this player/team. Can be used in the name of the island for vanity.
* @param level - the level of the island
* @param playerUUID - the UUID of the top ten player
* @param asker - the asker of the top ten
* @return PanelItem
*/
private PanelItem getHead(int rank, long level, UUID playerUUID, User asker, World world) {
final String name = addon.getPlayers().getName(playerUUID);
List<String> description = new ArrayList<>();
if (rank > 0) {
description.add(asker.getTranslation("island.top.gui-heading", "[name]", name, "[rank]", String.valueOf(rank)));
}
description.add(asker.getTranslation("island.top.island-level","[level]", formatLevel(level)));
if (addon.getIslands().inTeam(world, playerUUID)) {
List<String> memberList = new ArrayList<>();
for (UUID members : addon.getIslands().getMembers(world, playerUUID)) {
memberList.add(ChatColor.AQUA + addon.getPlayers().getName(members));
}
description.addAll(memberList);
}
PanelItemBuilder builder = new PanelItemBuilder()
.icon(name)
.name(name)
.description(description);
return builder.build();
}
/**
* Get the initial level of the island. Used to zero island levels
*
* @param island - island
* @return initial level of island
*/
@ -213,43 +333,22 @@ public class LevelsManager {
/**
* Get level of island from cache for a player.
*
* @param world - world where the island is
* @param world - world where the island is
* @param targetPlayer - target player UUID
* @return Level of the player's island or zero if player is unknown or UUID is
* null
* @return Level of the player's island or zero if player is unknown or UUID is null
*/
public long getIslandLevel(@NonNull World world, @Nullable UUID targetPlayer) {
if (targetPlayer == null)
return 0L;
if (targetPlayer == null) return 0L;
// Get the island
Island island = addon.getIslands().getIsland(world, targetPlayer);
return island == null ? 0L : getLevelsData(island).getLevel();
}
/**
* Get the maximum level ever given to this island
*
* @param world - world where the island is
* @param targetPlayer - target player UUID
* @return Max level of the player's island or zero if player is unknown or UUID
* is null
*/
public long getIslandMaxLevel(@NonNull World world, @Nullable UUID targetPlayer) {
if (targetPlayer == null)
return 0L;
// Get the island
Island island = addon.getIslands().getIsland(world, targetPlayer);
return island == null ? 0L : getLevelsData(island).getMaxLevel();
}
/**
* Returns a formatted string of the target player's island level
*
* @param world - world where the island is
* @param world - world where the island is
* @param targetPlayer - target player's UUID
* @return Formatted level of player or zero if player is unknown or UUID is
* null
* @return Formatted level of player or zero if player is unknown or UUID is null
*/
public String getIslandLevelString(@NonNull World world, @Nullable UUID targetPlayer) {
return formatLevel(getIslandLevel(world, targetPlayer));
@ -257,7 +356,6 @@ public class LevelsManager {
/**
* Load a level data for the island from the cache or database.
*
* @param island - UUID of island
* @return IslandLevels object
*/
@ -284,179 +382,121 @@ public class LevelsManager {
}
/**
* Get the number of points required until the next level since the last level
* calc
*
* @param world - world where the island is
* Get the number of points required until the next level since the last level calc
* @param world - world where the island is
* @param targetPlayer - target player UUID
* @return string with the number required or blank if the player is unknown
*/
public String getPointsToNextString(@NonNull World world, @Nullable UUID targetPlayer) {
if (targetPlayer == null)
return "";
if (targetPlayer == null) return "";
Island island = addon.getIslands().getIsland(world, targetPlayer);
return island == null ? "" : String.valueOf(getLevelsData(island).getPointsToNextLevel());
}
/**
* Get the weighted top ten for this world. Weighting is based on number of
* players per team.
*
* Get the top ten for this world. Returns offline players or players with the intopten permission.
* @param world - world requested
* @param size - size of the top ten
* @return sorted top ten map. The key is the island unique ID
* @param size - size of the top ten
* @return sorted top ten map
*/
@NonNull
public Map<Island, Long> getWeightedTopTen(@NonNull World world, int size) {
public Map<UUID, Long> getTopTen(@NonNull World world, int size) {
createAndCleanRankings(world);
Map<Island, Long> weightedTopTen = topTenLists.get(world).getTopTen().entrySet().stream()
.map(en -> addon.getIslands().getIslandById(en.getKey()).map(island -> {
long value = (long) (en.getValue() / (double) Math.max(1, island.getMemberSet().size())); // Calculate
// weighted
// value
return new AbstractMap.SimpleEntry<>(island, value);
}).orElse(null)) // Handle islands that do not exist according to this ID - old deleted ones
.filter(Objects::nonNull) // Filter out null entries
.filter(en -> en.getValue() > 0) // Filter out entries with non-positive values
.sorted(Collections.reverseOrder(Map.Entry.comparingByValue())) // Sort in descending order of values
.limit(size) // Limit to the top 'size' entries
.collect(Collectors.toMap(Map.Entry::getKey, Map.Entry::getValue, (e1, e2) -> e1, // In case of key
// collision, choose
// the first one
LinkedHashMap::new // Preserves the order of entries
));
// Return the unmodifiable map
return Collections.unmodifiableMap(weightedTopTen);
}
/**
* Get the top ten for this world. Returns offline players or players with the
* intopten permission.
*
* @param world - world requested
* @param size - size of the top ten
* @return sorted top ten map. The key is the island unique ID
*/
@NonNull
public Map<String, Long> getTopTen(@NonNull World world, int size) {
createAndCleanRankings(world);
CachedData cachedData = cache.get(world);
Instant now = Instant.now();
if (cachedData != null && cachedData.getLastUpdated().plusSeconds(1).isAfter(now)) {
return cachedData.getCachedMap();
} else {
Map<String, Long> newTopTen = calculateTopTen(world, size);
cache.put(world, new CachedData(newTopTen, now));
return newTopTen;
}
}
private Map<String, Long> calculateTopTen(@NonNull World world, int size) {
// Return the sorted map
return Collections.unmodifiableMap(topTenLists.get(world).getTopTen().entrySet().stream()
.filter(l -> l.getValue() > 0).sorted(Collections.reverseOrder(Map.Entry.comparingByValue()))
.limit(size)
.collect(Collectors.toMap(Map.Entry::getKey, Map.Entry::getValue, (e1, e2) -> e1, LinkedHashMap::new)));
.filter(e -> addon.getIslands().isOwner(world, e.getKey()))
.filter(l -> l.getValue() > 0)
.sorted(Collections.reverseOrder(Map.Entry.comparingByValue())).limit(size)
.collect(Collectors.toMap(
Map.Entry::getKey, Map.Entry::getValue, (e1, e2) -> e1, LinkedHashMap::new)));
}
void createAndCleanRankings(@NonNull World world) {
topTenLists.computeIfAbsent(world, TopTenData::new);
// Remove player from top ten if they are online and do not have the perm
topTenLists.get(world).getTopTen().keySet().removeIf(u -> addon.getIslands().getIslandById(u)
.filter(i -> i.getOwner() == null || !hasTopTenPerm(world, i.getOwner())).isPresent());
topTenLists.get(world).getTopTen().keySet().removeIf(u -> !hasTopTenPerm(world, u));
}
/**
* @return the topTenLists
*/
public Map<World, TopTenData> getTopTenLists() {
protected Map<World, TopTenData> getTopTenLists() {
return topTenLists;
}
/**
* Get the rank of the player in the rankings
*
* @param world - world
* @param uuid - player UUID
* @param uuid - player UUID
* @return rank placing - note - placing of 1 means top ranked
*/
public int getRank(@NonNull World world, UUID uuid) {
createAndCleanRankings(world);
Stream<Entry<String, Long>> stream = topTenLists.get(world).getTopTen().entrySet().stream()
.filter(l -> l.getValue() > 0).sorted(Collections.reverseOrder(Map.Entry.comparingByValue()));
// Get player's current island
Island island = addon.getIslands().getIsland(world, uuid);
String id = island == null ? null : island.getUniqueId();
return (int) (stream.takeWhile(x -> !x.getKey().equals(id)).map(Map.Entry::getKey).count() + 1);
Stream<Entry<UUID, Long>> stream = topTenLists.get(world).getTopTen().entrySet().stream()
.filter(e -> addon.getIslands().isOwner(world, e.getKey()))
.filter(l -> l.getValue() > 0)
.sorted(Collections.reverseOrder(Map.Entry.comparingByValue()));
return stream.takeWhile(x -> !x.getKey().equals(uuid)).map(Map.Entry::getKey).collect(Collectors.toList()).size() + 1;
}
/**
* Checks if player has the correct top ten perm to have their level saved
*
* @param world
* @param targetPlayer
* @return true if player has the perm or the player is offline
*/
boolean hasTopTenPerm(@NonNull World world, @NonNull UUID targetPlayer) {
String permPrefix = addon.getPlugin().getIWM().getPermissionPrefix(world);
return Bukkit.getPlayer(targetPlayer) == null
|| Bukkit.getPlayer(targetPlayer).hasPermission(permPrefix + INTOPTEN);
return Bukkit.getPlayer(targetPlayer) == null || Bukkit.getPlayer(targetPlayer).hasPermission(permPrefix + INTOPTEN);
}
/**
* Loads all the top tens from the database
*/
public void loadTopTens() {
void loadTopTens() {
topTenLists.clear();
Bukkit.getScheduler().runTaskAsynchronously(addon.getPlugin(), () -> {
addon.log("Generating rankings");
handler.loadObjects().forEach(il -> {
if (il.getLevel() > 0) {
// Load islands, but don't cache them
addon.getIslands().getIslandById(il.getUniqueId(), false)
.ifPresent(i -> this.addToTopTen(i, il.getLevel()));
addon.getIslands().getIslandById(il.getUniqueId()).ifPresent(i -> this.addToTopTen(i, il.getLevel()));
}
});
topTenLists.keySet().forEach(w -> addon.log("Generated rankings for " + w.getName()));
topTenLists.keySet().forEach(w -> {
addon.log("Generated rankings for " + w.getName());
});
});
}
/**
* Removes an island from a world's top ten
*
* Removes a player from a world's top ten and removes world from player's level data
* @param world - world
* @param uuid - the island's uuid
* @param uuid - the player's uuid
*/
public void removeEntry(World world, String uuid) {
public void removeEntry(World world, UUID uuid) {
if (topTenLists.containsKey(world)) {
topTenLists.get(world).getTopTen().remove(uuid);
// Invalidate the cache because of this deletion
cache.remove(world);
}
}
/**
* Set an initial island level
*
* @param island - the island to set. Must have a non-null world
* @param lv - initial island level
* @param lv - initial island level
*/
public void setInitialIslandLevel(@NonNull Island island, long lv) {
if (island.getWorld() == null)
return;
if (island.getWorld() == null) return;
levelsCache.computeIfAbsent(island.getUniqueId(), IslandLevels::new).setInitialLevel(lv);
handler.saveObjectAsync(levelsCache.get(island.getUniqueId()));
}
/**
* Set the island level for the owner of the island that targetPlayer is a
* member
*
* @param world - world
* @param island - island
* @param lv - level
* Set the island level for the owner of the island that targetPlayer is a member
* @param world - world
* @param targetPlayer - player, may be a team member
* @param lv - level
*/
public void setIslandLevel(@NonNull World world, @NonNull UUID targetPlayer, long lv) {
// Get the island
@ -472,36 +512,34 @@ public class LevelsManager {
}
handler.saveObjectAsync(levelsCache.get(id));
// Update TopTen
addToTopTen(island, levelsCache.get(id).getLevel());
addToTopTen(world, targetPlayer, levelsCache.get(id).getLevel());
}
}
/**
* Set the island level for the owner of the island that targetPlayer is a
* member
*
* Set the island level for the owner of the island that targetPlayer is a member
* @param world - world
* @param owner - owner of the island
* @param r - results of the calculation
* @param r - results of the calculation
*/
private void setIslandResults(Island island, Results r) {
if (island == null)
return;
private void setIslandResults(World world, @NonNull UUID owner, Results r) {
// Get the island
Island island = addon.getIslands().getIsland(world, owner);
if (island == null) return;
IslandLevels ld = levelsCache.computeIfAbsent(island.getUniqueId(), IslandLevels::new);
ld.setLevel(r.getLevel());
ld.setUwCount(Maps.asMap(r.getUwCount().elementSet(), elem -> r.getUwCount().count(elem)));
ld.setMdCount(Maps.asMap(r.getMdCount().elementSet(), elem -> r.getMdCount().count(elem)));
ld.setPointsToNextLevel(r.getPointsToNextLevel());
ld.setTotalPoints(r.getTotalPoints());
levelsCache.put(island.getUniqueId(), ld);
handler.saveObjectAsync(ld);
// Update TopTen
addToTopTen(island, ld.getLevel());
addToTopTen(world, owner, ld.getLevel());
}
/**
* Removes island from cache when it is deleted
*
* @param uniqueId - id of island
*/
public void deleteIsland(String uniqueId) {

View File

@ -1,215 +0,0 @@
package world.bentobox.level;
import java.util.Collections;
import java.util.Map;
import java.util.Optional;
import java.util.UUID;
import java.util.stream.Collectors;
import org.bukkit.World;
import org.eclipse.jdt.annotation.Nullable;
import world.bentobox.bentobox.BentoBox;
import world.bentobox.bentobox.api.addons.GameModeAddon;
import world.bentobox.bentobox.api.user.User;
import world.bentobox.bentobox.database.objects.Island;
import world.bentobox.bentobox.managers.PlaceholdersManager;
import world.bentobox.bentobox.managers.RanksManager;
import world.bentobox.level.objects.IslandLevels;
import world.bentobox.level.objects.TopTenData;
/**
* Handles Level placeholders
*
* @author tastybento
*
*/
public class PlaceholderManager {
private final Level addon;
private final BentoBox plugin;
public PlaceholderManager(Level addon) {
this.addon = addon;
this.plugin = addon.getPlugin();
}
protected void registerPlaceholders(GameModeAddon gm) {
if (plugin.getPlaceholdersManager() == null)
return;
PlaceholdersManager bpm = plugin.getPlaceholdersManager();
// Island Level
bpm.registerPlaceholder(addon, gm.getDescription().getName().toLowerCase() + "_island_level",
user -> addon.getManager().getIslandLevelString(gm.getOverWorld(), user.getUniqueId()));
// Unformatted island level
bpm.registerPlaceholder(addon, gm.getDescription().getName().toLowerCase() + "_island_level_raw",
user -> String.valueOf(addon.getManager().getIslandLevel(gm.getOverWorld(), user.getUniqueId())));
// Total number of points counted before applying level formula
bpm.registerPlaceholder(addon, gm.getDescription().getName().toLowerCase() + "_island_total_points", user -> {
IslandLevels data = addon.getManager().getLevelsData(addon.getIslands().getIsland(gm.getOverWorld(), user));
return data.getTotalPoints() + "";
});
// Points to the next level for player
bpm.registerPlaceholder(addon, gm.getDescription().getName().toLowerCase() + "_points_to_next_level",
user -> addon.getManager().getPointsToNextString(gm.getOverWorld(), user.getUniqueId()));
// Maximum level this island has ever been. Current level maybe lower.
bpm.registerPlaceholder(addon, gm.getDescription().getName().toLowerCase() + "_island_level_max",
user -> String.valueOf(addon.getManager().getIslandMaxLevel(gm.getOverWorld(), user.getUniqueId())));
// Visited Island Level
bpm.registerPlaceholder(addon, gm.getDescription().getName().toLowerCase() + "_visited_island_level",
user -> getVisitedIslandLevel(gm, user));
// Register Top Ten Placeholders
for (int i = 1; i < 11; i++) {
final int rank = i;
// Name
bpm.registerPlaceholder(addon, gm.getDescription().getName().toLowerCase() + "_top_name_" + i,
u -> getRankName(gm.getOverWorld(), rank, false));
// Island Name
bpm.registerPlaceholder(addon, gm.getDescription().getName().toLowerCase() + "_top_island_name_" + i,
u -> getRankIslandName(gm.getOverWorld(), rank, false));
// Members
bpm.registerPlaceholder(addon, gm.getDescription().getName().toLowerCase() + "_top_members_" + i,
u -> getRankMembers(gm.getOverWorld(), rank, false));
// Level
bpm.registerPlaceholder(addon, gm.getDescription().getName().toLowerCase() + "_top_value_" + i,
u -> getRankLevel(gm.getOverWorld(), rank, false));
// Weighted Level Name (Level / number of members)
bpm.registerPlaceholder(addon, gm.getDescription().getName().toLowerCase() + "_top_weighted_name_" + i,
u -> getRankName(gm.getOverWorld(), rank, true));
// Weighted Island Name
bpm.registerPlaceholder(addon,
gm.getDescription().getName().toLowerCase() + "_top_weighted_island_name_" + i,
u -> getRankIslandName(gm.getOverWorld(), rank, true));
// Weighted Members
bpm.registerPlaceholder(addon, gm.getDescription().getName().toLowerCase() + "_top_weighted_members_" + i,
u -> getRankMembers(gm.getOverWorld(), rank, true));
// Weighted Level (Level / number of members)
bpm.registerPlaceholder(addon, gm.getDescription().getName().toLowerCase() + "_top_weighted_value_" + i,
u -> getRankLevel(gm.getOverWorld(), rank, true));
}
// Personal rank
bpm.registerPlaceholder(addon, gm.getDescription().getName().toLowerCase() + "_rank_value",
u -> getRankValue(gm.getOverWorld(), u));
}
/**
* Get the name of the owner of the island who holds the rank in this world.
*
* @param world world
* @param rank rank 1 to 10
* @param weighted if true, then the weighted rank name is returned
* @return rank name
*/
String getRankName(World world, int rank, boolean weighted) {
// Ensure rank is within bounds
rank = Math.max(1, Math.min(rank, Level.TEN));
if (weighted) {
return addon.getManager().getWeightedTopTen(world, Level.TEN).keySet().stream().skip(rank - 1L).limit(1L)
.findFirst().map(Island::getOwner).map(addon.getPlayers()::getName).orElse("");
}
@Nullable
UUID owner = addon.getManager().getTopTen(world, Level.TEN).keySet().stream().skip(rank - 1L).limit(1L)
.findFirst().flatMap(addon.getIslands()::getIslandById).map(Island::getOwner).orElse(null);
return addon.getPlayers().getName(owner);
}
/**
* Get the island name for this rank
*
* @param world world
* @param rank rank 1 to 10
* @param weighted if true, then the weighted rank name is returned
* @return name of island or nothing if there isn't one
*/
String getRankIslandName(World world, int rank, boolean weighted) {
// Ensure rank is within bounds
rank = Math.max(1, Math.min(rank, Level.TEN));
if (weighted) {
return addon.getManager().getWeightedTopTen(world, Level.TEN).keySet().stream().skip(rank - 1L).limit(1L)
.findFirst().map(Island::getName).orElse("");
}
return addon.getManager().getTopTen(world, Level.TEN).keySet().stream().skip(rank - 1L).limit(1L).findFirst()
.flatMap(addon.getIslands()::getIslandById).map(Island::getName).orElse("");
}
/**
* Gets a comma separated string of island member names
*
* @param world world
* @param rank rank to request
* @param weighted if true, then the weighted rank name is returned
* @return comma separated string of island member names
*/
String getRankMembers(World world, int rank, boolean weighted) {
// Ensure rank is within bounds
rank = Math.max(1, Math.min(rank, Level.TEN));
if (weighted) {
return addon.getManager().getWeightedTopTen(world, Level.TEN).keySet().stream().skip(rank - 1L).limit(1L)
.findFirst()
.map(is -> is.getMembers().entrySet().stream().filter(e -> e.getValue() >= RanksManager.MEMBER_RANK)
.sorted(Collections.reverseOrder(Map.Entry.comparingByValue())).map(Map.Entry::getKey)
.map(addon.getPlayers()::getName).collect(Collectors.joining(",")))
.orElse("");
}
Optional<Island> island = addon.getManager().getTopTen(world, Level.TEN).keySet().stream().skip(rank - 1L)
.limit(1L).findFirst().flatMap(addon.getIslands()::getIslandById);
if (island.isPresent()) {
// Sort members by rank
return island.get().getMembers().entrySet().stream().filter(e -> e.getValue() >= RanksManager.MEMBER_RANK)
.sorted(Collections.reverseOrder(Map.Entry.comparingByValue())).map(Map.Entry::getKey)
.map(addon.getPlayers()::getName).collect(Collectors.joining(","));
}
return "";
}
/**
* Get the level for the rank requested
*
* @param world world
* @param rank rank wanted
* @param weighted true if weighted (level/number of team members)
* @return level for the rank requested
*/
String getRankLevel(World world, int rank, boolean weighted) {
// Ensure rank is within bounds
rank = Math.max(1, Math.min(rank, Level.TEN));
if (weighted) {
return addon.getManager().formatLevel(addon.getManager().getWeightedTopTen(world, Level.TEN).values()
.stream().skip(rank - 1L).limit(1L).findFirst().orElse(null));
}
return addon.getManager().formatLevel(addon.getManager().getTopTen(world, Level.TEN).values().stream()
.skip(rank - 1L).limit(1L).findFirst().orElse(null));
}
/**
* Return the rank of the player in a world
*
* @param world world
* @param user player
* @return rank where 1 is the top rank.
*/
private String getRankValue(World world, User user) {
if (user == null) {
return "";
}
// Get the island level for this user
long level = addon.getManager().getIslandLevel(world, user.getUniqueId());
return String.valueOf(addon.getManager().getTopTenLists().getOrDefault(world, new TopTenData(world)).getTopTen()
.values().stream().filter(l -> l > level).count() + 1);
}
String getVisitedIslandLevel(GameModeAddon gm, User user) {
if (user == null || !gm.inWorld(user.getWorld()))
return "";
return addon.getIslands().getIslandAt(user.getLocation())
.map(island -> addon.getManager().getIslandLevelString(gm.getOverWorld(), island.getOwner()))
.orElse("0");
}
}

View File

@ -1,121 +0,0 @@
package world.bentobox.level.calculators;
import java.text.ParseException;
/**
* Utility class to evaluate equations
*/
public class EquationEvaluator {
private static class Parser {
private final String input;
private int pos = -1;
private int currentChar;
@SuppressWarnings("unused")
private Parser() {
throw new IllegalStateException("Utility class");
}
public Parser(String input) {
this.input = input;
moveToNextChar();
}
private void moveToNextChar() {
currentChar = (++pos < input.length()) ? input.charAt(pos) : -1;
}
private boolean tryToEat(int charToEat) {
while (currentChar == ' ') {
moveToNextChar();
}
if (currentChar == charToEat) {
moveToNextChar();
return true;
}
return false;
}
public double evaluate() throws ParseException {
double result = parseExpression();
if (pos < input.length()) {
throw new ParseException("Unexpected character: " + (char) currentChar, pos);
}
return result;
}
private double parseExpression() throws ParseException {
double result = parseTerm();
while (true) {
if (tryToEat('+')) {
result += parseTerm();
} else if (tryToEat('-')) {
result -= parseTerm();
} else {
return result;
}
}
}
private double parseFactor() throws ParseException {
if (tryToEat('+')) {
return parseFactor(); // unary plus
}
if (tryToEat('-')) {
return -parseFactor(); // unary minus
}
double x;
int startPos = this.pos;
if (tryToEat('(')) { // parentheses
x = parseExpression();
tryToEat(')');
} else if ((currentChar >= '0' && currentChar <= '9') || currentChar == '.') { // numbers
while ((currentChar >= '0' && currentChar <= '9') || currentChar == '.') {
moveToNextChar();
}
x = Double.parseDouble(input.substring(startPos, this.pos));
} else if (currentChar >= 'a' && currentChar <= 'z') { // functions
while (currentChar >= 'a' && currentChar <= 'z') {
moveToNextChar();
}
String func = input.substring(startPos, this.pos);
x = parseFactor();
x = switch (func) {
case "sqrt" -> Math.sqrt(x);
case "sin" -> Math.sin(Math.toRadians(x));
case "cos" -> Math.cos(Math.toRadians(x));
case "tan" -> Math.tan(Math.toRadians(x));
case "log" -> Math.log(x);
default -> throw new ParseException("Unknown function: " + func, startPos);
};
} else {
throw new ParseException("Unexpected: " + (char) currentChar, startPos);
}
if (tryToEat('^')) {
x = Math.pow(x, parseFactor()); // exponentiation
}
return x;
}
private double parseTerm() throws ParseException {
double x = parseFactor();
for (;;) {
if (tryToEat('*'))
x *= parseFactor(); // multiplication
else if (tryToEat('/'))
x /= parseFactor(); // division
else
return x;
}
}
}
public static double eval(final String equation) throws ParseException {
return new Parser(equation).evaluate();
}
}

View File

@ -1,17 +1,14 @@
package world.bentobox.level.calculators;
import java.text.ParseException;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collection;
import java.util.Collections;
import java.util.EnumMap;
import java.util.HashSet;
import java.util.HashMap;
import java.util.Iterator;
import java.util.List;
import java.util.Map;
import java.util.Queue;
import java.util.Set;
import java.util.UUID;
import java.util.concurrent.CompletableFuture;
import java.util.concurrent.ConcurrentLinkedQueue;
@ -19,7 +16,6 @@ import java.util.concurrent.ConcurrentLinkedQueue;
import org.bukkit.Bukkit;
import org.bukkit.Chunk;
import org.bukkit.ChunkSnapshot;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.Tag;
import org.bukkit.World;
@ -27,13 +23,11 @@ import org.bukkit.World.Environment;
import org.bukkit.block.Block;
import org.bukkit.block.BlockState;
import org.bukkit.block.Container;
import org.bukkit.block.CreatureSpawner;
import org.bukkit.block.ShulkerBox;
import org.bukkit.block.data.BlockData;
import org.bukkit.block.data.type.Slab;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.BlockStateMeta;
import org.bukkit.scheduler.BukkitTask;
import org.bukkit.util.Vector;
import org.eclipse.jdt.annotation.Nullable;
import com.bgsoftware.wildstacker.api.WildStackerAPI;
import com.bgsoftware.wildstacker.api.objects.StackedBarrel;
@ -50,42 +44,124 @@ import world.bentobox.bentobox.database.objects.Island;
import world.bentobox.bentobox.util.Pair;
import world.bentobox.bentobox.util.Util;
import world.bentobox.level.Level;
import world.bentobox.level.calculators.Results.Result;
public class IslandLevelCalculator {
private static final String LINE_BREAK = "==================================";
public static final long MAX_AMOUNT = 10000000;
private static final List<Material> CHESTS = Arrays.asList(Material.CHEST, Material.CHEST_MINECART,
Material.TRAPPED_CHEST, Material.SHULKER_BOX, Material.BLACK_SHULKER_BOX, Material.BLUE_SHULKER_BOX,
Material.BROWN_SHULKER_BOX, Material.CYAN_SHULKER_BOX, Material.GRAY_SHULKER_BOX,
Material.GREEN_SHULKER_BOX, Material.LIGHT_BLUE_SHULKER_BOX, Material.LIGHT_GRAY_SHULKER_BOX,
Material.LIME_SHULKER_BOX, Material.MAGENTA_SHULKER_BOX, Material.ORANGE_SHULKER_BOX,
Material.PINK_SHULKER_BOX, Material.PURPLE_SHULKER_BOX, Material.RED_SHULKER_BOX, Material.RED_SHULKER_BOX,
Material.WHITE_SHULKER_BOX, Material.YELLOW_SHULKER_BOX, Material.COMPOSTER, Material.BARREL,
Material.DISPENSER, Material.DROPPER, Material.SMOKER, Material.BLAST_FURNACE);
private static final int CHUNKS_TO_SCAN = 100;
public static final long MAX_AMOUNT = 10000;
/**
* Method to evaluate a mathematical equation
* @param str - equation to evaluate
* @return value of equation
*/
private static double eval(final String str) {
return new Object() {
int pos = -1, ch;
boolean eat(int charToEat) {
while (ch == ' ') nextChar();
if (ch == charToEat) {
nextChar();
return true;
}
return false;
}
void nextChar() {
ch = (++pos < str.length()) ? str.charAt(pos) : -1;
}
double parse() {
nextChar();
double x = parseExpression();
if (pos < str.length()) throw new RuntimeException("Unexpected: " + (char)ch);
return x;
}
// Grammar:
// expression = term | expression `+` term | expression `-` term
// term = factor | term `*` factor | term `/` factor
// factor = `+` factor | `-` factor | `(` expression `)`
// | number | functionName factor | factor `^` factor
double parseExpression() {
double x = parseTerm();
for (;;) {
if (eat('+')) x += parseTerm(); // addition
else if (eat('-')) x -= parseTerm(); // subtraction
else return x;
}
}
double parseFactor() {
if (eat('+')) return parseFactor(); // unary plus
if (eat('-')) return -parseFactor(); // unary minus
double x;
int startPos = this.pos;
if (eat('(')) { // parentheses
x = parseExpression();
eat(')');
} else if ((ch >= '0' && ch <= '9') || ch == '.') { // numbers
while ((ch >= '0' && ch <= '9') || ch == '.') nextChar();
x = Double.parseDouble(str.substring(startPos, this.pos));
} else if (ch >= 'a' && ch <= 'z') { // functions
while (ch >= 'a' && ch <= 'z') nextChar();
String func = str.substring(startPos, this.pos);
x = parseFactor();
switch (func) {
case "sqrt":
x = Math.sqrt(x);
break;
case "sin":
x = Math.sin(Math.toRadians(x));
break;
case "cos":
x = Math.cos(Math.toRadians(x));
break;
case "tan":
x = Math.tan(Math.toRadians(x));
break;
default:
throw new RuntimeException("Unknown function: " + func);
}
} else {
throw new RuntimeException("Unexpected: " + (char)ch);
}
if (eat('^')) x = Math.pow(x, parseFactor()); // exponentiation
return x;
}
double parseTerm() {
double x = parseFactor();
for (;;) {
if (eat('*')) x *= parseFactor(); // multiplication
else if (eat('/')) x /= parseFactor(); // division
else return x;
}
}
}.parse();
}
private final Level addon;
private final Queue<Pair<Integer, Integer>> chunksToCheck;
private final Island island;
private final Map<Material, Integer> limitCount;
private final HashMap<Material, Integer> limitCount;
private final CompletableFuture<Results> r;
private final Results results;
private long duration;
private final boolean zeroIsland;
private final Map<Environment, World> worlds = new EnumMap<>(Environment.class);
private final int seaHeight;
private final List<Location> stackedBlocks = new ArrayList<>();
private final Set<Chunk> chestBlocks = new HashSet<>();
private BukkitTask finishTask;
/**
* Constructor to get the level for an island
*
* @param addon - Level addon
* @param island - the island to scan
* @param r - completable result that will be completed when the
* calculation is complete
* @param addon - Level addon
* @param island - the island to scan
* @param r - completable result that will be completed when the calculation is complete
* @param zeroIsland - true if the calculation is due to an island zeroing
*/
public IslandLevelCalculator(Level addon, Island island, CompletableFuture<Results> r, boolean zeroIsland) {
@ -96,7 +172,7 @@ public class IslandLevelCalculator {
results = new Results();
duration = System.currentTimeMillis();
chunksToCheck = getChunksToScan(island);
this.limitCount = new EnumMap<>(addon.getBlockConfig().getBlockLimits());
this.limitCount = new HashMap<>(addon.getBlockConfig().getBlockLimits());
// Get the initial island level
results.initialLevel.set(addon.getInitialIslandLevel(island));
// Set up the worlds
@ -121,30 +197,18 @@ public class IslandLevelCalculator {
/**
* Calculate the level based on the raw points
*
* @param blockAndDeathPoints - raw points counted on island
* @return level of island
*/
private long calculateLevel(long blockAndDeathPoints) {
String calcString = addon.getSettings().getLevelCalc();
String withValues = calcString.replace("blocks", String.valueOf(blockAndDeathPoints)).replace("level_cost",
String.valueOf(this.addon.getSettings().getLevelCost()));
long evalWithValues;
try {
evalWithValues = (long) EquationEvaluator.eval(withValues);
return evalWithValues - (addon.getSettings().isZeroNewIslandLevels() ? results.initialLevel.get() : 0);
} catch (ParseException e) {
addon.getPlugin().logStacktrace(e);
return 0L;
}
String withValues = calcString.replace("blocks", String.valueOf(blockAndDeathPoints)).replace("level_cost", String.valueOf(this.addon.getSettings().getLevelCost()));
return (long)eval(withValues) - this.island.getLevelHandicap() - (addon.getSettings().isZeroNewIslandLevels() ? results.initialLevel.get() : 0);
}
/**
* Adds value to the results based on the material and whether the block is
* below sea level or not
*
* @param mat - material of the block
* Adds value to the results based on the material and whether the block is below sea level or not
* @param mat - material of the block
* @param belowSeaLevel - true if below sea level
*/
private void checkBlock(Material mat, boolean belowSeaLevel) {
@ -160,22 +224,20 @@ public class IslandLevelCalculator {
/**
* Get a set of all the chunks in island
*
* @param island - island
* @return - set of pairs of x,z coordinates to check
*/
private Queue<Pair<Integer, Integer>> getChunksToScan(Island island) {
Queue<Pair<Integer, Integer>> chunkQueue = new ConcurrentLinkedQueue<>();
for (int x = island.getMinProtectedX(); x < (island.getMinProtectedX() + island.getProtectionRange() * 2
+ 16); x += 16) {
for (int z = island.getMinProtectedZ(); z < (island.getMinProtectedZ() + island.getProtectionRange() * 2
+ 16); z += 16) {
for (int x = island.getMinProtectedX(); x < (island.getMinProtectedX() + island.getProtectionRange() * 2 + 16); x += 16) {
for (int z = island.getMinProtectedZ(); z < (island.getMinProtectedZ() + island.getProtectionRange() * 2 + 16); z += 16) {
chunkQueue.add(new Pair<>(x >> 4, z >> 4));
}
}
return chunkQueue;
}
/**
* @return the island
*/
@ -185,7 +247,6 @@ public class IslandLevelCalculator {
/**
* Get the completable result for this calculation
*
* @return the r
*/
public CompletableFuture<Results> getR() {
@ -194,16 +255,14 @@ public class IslandLevelCalculator {
/**
* Get the full analysis report
*
* @return a list of lines
*/
private List<String> getReport() {
List<String> reportLines = new ArrayList<>();
// provide counts
reportLines.add("Level Log for island in " + addon.getPlugin().getIWM().getFriendlyName(island.getWorld())
+ " at " + Util.xyz(island.getCenter().toVector()));
reportLines.add("Level Log for island in " + addon.getPlugin().getIWM().getFriendlyName(island.getWorld()) + " at " + Util.xyz(island.getCenter().toVector()));
reportLines.add("Island owner UUID = " + island.getOwner());
reportLines.add("Total block value count = " + String.format("%,d", results.rawBlockCount.get()));
reportLines.add("Total block value count = " + String.format("%,d",results.rawBlockCount.get()));
reportLines.add("Formula to calculate island level: " + addon.getSettings().getLevelCalc());
reportLines.add("Level cost = " + addon.getSettings().getLevelCost());
reportLines.add("Deaths handicap = " + results.deathHandicap.get());
@ -215,17 +274,15 @@ public class IslandLevelCalculator {
reportLines.add(LINE_BREAK);
int total = 0;
if (!results.uwCount.isEmpty()) {
reportLines.add("Underwater block count (Multiplier = x" + addon.getSettings().getUnderWaterMultiplier()
+ ") value");
reportLines.add("Total number of underwater blocks = " + String.format("%,d", results.uwCount.size()));
reportLines.add("Underwater block count (Multiplier = x" + addon.getSettings().getUnderWaterMultiplier() + ") value");
reportLines.add("Total number of underwater blocks = " + String.format("%,d",results.uwCount.size()));
reportLines.addAll(sortedReport(total, results.uwCount));
}
reportLines.add("Regular block count");
reportLines.add("Total number of blocks = " + String.format("%,d", results.mdCount.size()));
reportLines.add("Total number of blocks = " + String.format("%,d",results.mdCount.size()));
reportLines.addAll(sortedReport(total, results.mdCount));
reportLines.add(
"Blocks not counted because they exceeded limits: " + String.format("%,d", results.ofCount.size()));
reportLines.add("Blocks not counted because they exceeded limits: " + String.format("%,d",results.ofCount.size()));
Iterable<Multiset.Entry<Material>> entriesSortedByCount = results.ofCount.entrySet();
Iterator<Entry<Material>> it = entriesSortedByCount.iterator();
while (it.hasNext()) {
@ -237,17 +294,16 @@ public class IslandLevelCalculator {
limit = addon.getBlockConfig().getBlockLimits().get(generic);
explain = " - All types)";
}
reportLines.add(type.getElement().toString() + ": " + String.format("%,d", type.getCount())
+ " blocks (max " + limit + explain);
reportLines.add(type.getElement().toString() + ": " + String.format("%,d",type.getCount()) + " blocks (max " + limit + explain);
}
reportLines.add(LINE_BREAK);
reportLines.add("Blocks on island that are not in config.yml");
reportLines.add("Total number = " + String.format("%,d", results.ncCount.size()));
reportLines.add("Total number = " + String.format("%,d",results.ncCount.size()));
entriesSortedByCount = results.ncCount.entrySet();
it = entriesSortedByCount.iterator();
while (it.hasNext()) {
Entry<Material> type = it.next();
reportLines.add(type.getElement().toString() + ": " + String.format("%,d", type.getCount()) + " blocks");
reportLines.add(type.getElement().toString() + ": " + String.format("%,d",type.getCount()) + " blocks");
}
reportLines.add(LINE_BREAK);
@ -260,10 +316,9 @@ public class IslandLevelCalculator {
public Results getResults() {
return results;
}
/**
* Get value of a material World blocks trump regular block values
*
* Get value of a material
* World blocks trump regular block values
* @param md - Material to check
* @return value of a material
*/
@ -279,41 +334,22 @@ public class IslandLevelCalculator {
/**
* Get a chunk async
*
* @param env - the environment
* @param pairList - chunk coordinate
* @return a future chunk or future null if there is no chunk to load, e.g.,
* there is no island nether
* @param env - the environment
* @param x - chunk x coordinate
* @param z - chunk z coordinate
* @return a future chunk or future null if there is no chunk to load, e.g., there is no island nether
*/
private CompletableFuture<List<Chunk>> getWorldChunk(Environment env, Queue<Pair<Integer, Integer>> pairList) {
private CompletableFuture<Chunk> getWorldChunk(Environment env, int x, int z) {
if (worlds.containsKey(env)) {
CompletableFuture<List<Chunk>> r2 = new CompletableFuture<>();
List<Chunk> chunkList = new ArrayList<>();
World world = worlds.get(env);
CompletableFuture<Chunk> r2 = new CompletableFuture<>();
// Get the chunk, and then coincidentally check the RoseStacker
loadChunks(r2, world, pairList, chunkList);
Util.getChunkAtAsync(worlds.get(env), x, z, true).thenAccept(chunk -> roseStackerCheck(r2, chunk));
return r2;
}
return CompletableFuture.completedFuture(Collections.emptyList());
return CompletableFuture.completedFuture(null);
}
private void loadChunks(CompletableFuture<List<Chunk>> r2, World world, Queue<Pair<Integer, Integer>> pairList,
List<Chunk> chunkList) {
if (pairList.isEmpty()) {
r2.complete(chunkList);
return;
}
Pair<Integer, Integer> p = pairList.poll();
Util.getChunkAtAsync(world, p.x, p.z, world.getEnvironment().equals(Environment.NETHER)).thenAccept(chunk -> {
if (chunk != null) {
chunkList.add(chunk);
roseStackerCheck(chunk);
}
loadChunks(r2, world, pairList, chunkList); // Iteration
});
}
private void roseStackerCheck(Chunk chunk) {
private void roseStackerCheck(CompletableFuture<Chunk> r2, Chunk chunk) {
if (addon.isRoseStackersEnabled()) {
RoseStackerAPI.getInstance().getStackedBlocks(Collections.singletonList(chunk)).forEach(e -> {
// Blocks below sea level can be scored differently
@ -324,12 +360,11 @@ public class IslandLevelCalculator {
}
});
}
r2.complete(chunk);
}
/**
* Checks if a block has been limited or not and whether a block has any value
* or not
*
* Checks if a block has been limited or not and whether a block has any value or not
* @param md Material
* @return value of the block if can be counted
*/
@ -347,142 +382,117 @@ public class IslandLevelCalculator {
return getValue(md);
}
/**
* Count the blocks on the island
* @param result - the CompletableFuture that should be completed when this scan is done
* @param chunkSnapshot - the chunk to scan
*/
private void scanAsync(CompletableFuture<Boolean> result, ChunkSnapshot chunkSnapshot, Chunk chunk) {
List<Vector> stackedBlocks = new ArrayList<>();
for (int x = 0; x< 16; x++) {
// Check if the block coordinate is inside the protection zone and if not, don't count it
if (chunkSnapshot.getX() * 16 + x < island.getMinProtectedX() || chunkSnapshot.getX() * 16 + x >= island.getMinProtectedX() + island.getProtectionRange() * 2) {
continue;
}
for (int z = 0; z < 16; z++) {
// Check if the block coordinate is inside the protection zone and if not, don't count it
if (chunkSnapshot.getZ() * 16 + z < island.getMinProtectedZ() || chunkSnapshot.getZ() * 16 + z >= island.getMinProtectedZ() + island.getProtectionRange() * 2) {
continue;
}
// Only count to the highest block in the world for some optimization
for (int y = 0; y < chunk.getWorld().getMaxHeight(); y++) {
BlockData blockData = chunkSnapshot.getBlockData(x, y, z);
boolean belowSeaLevel = seaHeight > 0 && y <= seaHeight;
// Slabs can be doubled, so check them twice
if (Tag.SLABS.isTagged(blockData.getMaterial())) {
Slab slab = (Slab)blockData;
if (slab.getType().equals(Slab.Type.DOUBLE)) {
checkBlock(blockData.getMaterial(), belowSeaLevel);
}
}
// Hook for Wild Stackers (Blocks Only) - this has to use the real chunk
if (addon.isStackersEnabled() && blockData.getMaterial() == Material.CAULDRON) {
stackedBlocks.add(new Vector(x,y,z));
}
// Add the value of the block's material
checkBlock(blockData.getMaterial(), belowSeaLevel);
}
}
}
// Complete the future - this must go back onto the primary thread to exit async otherwise subsequent actions will be async
Bukkit.getScheduler().runTask(addon.getPlugin(),() -> {
// Deal with any stacked blocks
stackedBlocks.forEach(v -> {
Block cauldronBlock = chunk.getBlock(v.getBlockX(), v.getBlockY(), v.getBlockZ());
boolean belowSeaLevel = seaHeight > 0 && v.getBlockY() <= seaHeight;
if (WildStackerAPI.getWildStacker().getSystemManager().isStackedBarrel(cauldronBlock)) {
StackedBarrel barrel = WildStackerAPI.getStackedBarrel(cauldronBlock);
int barrelAmt = WildStackerAPI.getBarrelAmount(cauldronBlock);
for (int _x = 0; _x < barrelAmt; _x++) {
checkBlock(barrel.getType(), belowSeaLevel);
}
}
});
result.complete(true);
});
}
/**
* Scan all containers in a chunk and count their blocks
*
* @param chunk - the chunk to scan
*/
private void scanChests(Chunk chunk) {
// Count blocks in chests
for (BlockState bs : chunk.getTileEntities()) {
if (bs instanceof Container container) {
if (bs instanceof Container) {
if (addon.isAdvChestEnabled()) {
AdvancedChest<?, ?> aChest = AdvancedChestsAPI.getChestManager().getAdvancedChest(bs.getLocation());
if (aChest != null && aChest.getChestType().getName().equals("NORMAL")) {
AdvancedChest aChest = AdvancedChestsAPI.getChestManager().getAdvancedChest(bs.getLocation());
if (aChest != null) {
aChest.getPages().stream().map(ChestPage::getItems).forEach(c -> {
for (Object i : c) {
countItemStack((ItemStack) i);
for (ItemStack i : c) {
countItemStack(i);
}
});
continue;
}
}
// Regular chest
container.getSnapshotInventory().forEach(this::countItemStack);
((Container)bs).getSnapshotInventory().forEach(this::countItemStack);
}
}
}
private void countItemStack(ItemStack i) {
if (i == null || !i.getType().isBlock())
return;
for (int c = 0; c < i.getAmount(); c++) {
if (addon.getSettings().isIncludeShulkersInChest()
&& i.getItemMeta() instanceof BlockStateMeta blockStateMeta
&& blockStateMeta.getBlockState() instanceof ShulkerBox shulkerBox) {
shulkerBox.getSnapshotInventory().forEach(this::countItemStack);
if (i != null && i.getType().isBlock()) {
for (int c = 0; c < i.getAmount(); c++) {
checkBlock(i.getType(), false);
}
checkBlock(i.getType(), false);
}
}
/**
* Scan the chunk chests and count the blocks. Note that the chunks are a list
* of all the island chunks in a particular world, so the memory usage is high,
* but I think most servers can handle it.
*
* @param chunks - a list of chunks to scan
* @return future that completes when the scan is done and supplies a boolean
* that will be true if the scan was successful, false if not
* Scan the chunk chests and count the blocks
* @param chunk - the chunk to scan
* @return future that completes when the scan is done and supplies a boolean that will be true if the scan was successful, false if not
*/
private CompletableFuture<Boolean> scanChunk(List<Chunk> chunks) {
private CompletableFuture<Boolean> scanChunk(@Nullable Chunk chunk) {
// If the chunk hasn't been generated, return
if (chunks == null || chunks.isEmpty()) {
return CompletableFuture.completedFuture(false);
if (chunk == null) return CompletableFuture.completedFuture(false);
// Scan chests
if (addon.getSettings().isIncludeChests()) {
scanChests(chunk);
}
// Count blocks in chunk
CompletableFuture<Boolean> result = new CompletableFuture<>();
/*
* At this point, we need to grab a snapshot of each chunk and then scan it
* async. At the end, we make the CompletableFuture true to show it is done. I'm
* not sure how much lag this will cause, but as all the chunks are loaded,
* maybe not that much.
*/
List<ChunkPair> preLoad = chunks.stream().map(c -> new ChunkPair(c.getWorld(), c, c.getChunkSnapshot()))
.toList();
Bukkit.getScheduler().runTaskAsynchronously(BentoBox.getInstance(), () -> {
preLoad.forEach(this::scanAsync);
// Once they are all done, return to the main thread.
Bukkit.getScheduler().runTask(addon.getPlugin(), () -> result.complete(true));
});
ChunkSnapshot snapshot = chunk.getChunkSnapshot();
Bukkit.getScheduler().runTaskAsynchronously(BentoBox.getInstance(), () -> scanAsync(result, snapshot, chunk));
return result;
}
record ChunkPair(World world, Chunk chunk, ChunkSnapshot chunkSnapshot) {
}
/**
* Count the blocks on the island
*
* @param cp chunk to scan
*/
private void scanAsync(ChunkPair cp) {
for (int x = 0; x < 16; x++) {
// Check if the block coordinate is inside the protection zone and if not, don't
// count it
if (cp.chunkSnapshot.getX() * 16 + x < island.getMinProtectedX() || cp.chunkSnapshot.getX() * 16
+ x >= island.getMinProtectedX() + island.getProtectionRange() * 2) {
continue;
}
for (int z = 0; z < 16; z++) {
// Check if the block coordinate is inside the protection zone and if not, don't
// count it
if (cp.chunkSnapshot.getZ() * 16 + z < island.getMinProtectedZ() || cp.chunkSnapshot.getZ() * 16
+ z >= island.getMinProtectedZ() + island.getProtectionRange() * 2) {
continue;
}
// Only count to the highest block in the world for some optimization
for (int y = cp.world.getMinHeight(); y < cp.world.getMaxHeight(); y++) {
BlockData blockData = cp.chunkSnapshot.getBlockData(x, y, z);
Material m = blockData.getMaterial();
boolean belowSeaLevel = seaHeight > 0 && y <= seaHeight;
// Slabs can be doubled, so check them twice
if (Tag.SLABS.isTagged(m)) {
Slab slab = (Slab) blockData;
if (slab.getType().equals(Slab.Type.DOUBLE)) {
checkBlock(m, belowSeaLevel);
}
}
// Hook for Wild Stackers (Blocks and Spawners Only) - this has to use the real
// chunk
if (addon.isStackersEnabled() && (m.equals(Material.CAULDRON) || m.equals(Material.SPAWNER))) {
stackedBlocks.add(new Location(cp.world, (double) x + cp.chunkSnapshot.getX() * 16, y,
(double) z + cp.chunkSnapshot.getZ() * 16));
}
if (addon.isUltimateStackerEnabled() && !m.isAir()) {
Location l = new Location(cp.chunk.getWorld(), x, y, z);
UltimateStackerCalc.addStackers(m, l, results, belowSeaLevel, limitCount(m));
}
// Scan chests
if (addon.getSettings().isIncludeChests() && CHESTS.contains(m)) {
chestBlocks.add(cp.chunk);
}
// Add the value of the block's material
checkBlock(m, belowSeaLevel);
}
}
}
}
/**
* Scan the next chunk on the island
*
* @return completable boolean future that will be true if more chunks are left
* to be scanned, and false if not
* @return completable boolean future that will be true if more chunks are left to be scanned, and false if not
*/
public CompletableFuture<Boolean> scanNextChunk() {
if (chunksToCheck.isEmpty()) {
@ -491,70 +501,70 @@ public class IslandLevelCalculator {
return CompletableFuture.completedFuture(false);
}
// Retrieve and remove from the queue
Queue<Pair<Integer, Integer>> pairList = new ConcurrentLinkedQueue<>();
int i = 0;
while (!chunksToCheck.isEmpty() && i++ < CHUNKS_TO_SCAN) {
pairList.add(chunksToCheck.poll());
}
Queue<Pair<Integer, Integer>> endPairList = new ConcurrentLinkedQueue<>(pairList);
Queue<Pair<Integer, Integer>> netherPairList = new ConcurrentLinkedQueue<>(pairList);
Pair<Integer, Integer> p = chunksToCheck.poll();
// Set up the result
CompletableFuture<Boolean> result = new CompletableFuture<>();
// Get chunks and scan
// Get chunks and scan
getWorldChunk(Environment.THE_END, endPairList).thenAccept(
endChunks -> scanChunk(endChunks).thenAccept(b -> getWorldChunk(Environment.NETHER, netherPairList)
.thenAccept(netherChunks -> scanChunk(netherChunks)
.thenAccept(b2 -> getWorldChunk(Environment.NORMAL, pairList)
.thenAccept(normalChunks -> scanChunk(normalChunks).thenAccept(b3 ->
// Complete the result now that all chunks have been scanned
result.complete(!chunksToCheck.isEmpty())))))));
getWorldChunk(Environment.THE_END, p.x, p.z).thenAccept(endChunk ->
scanChunk(endChunk).thenAccept(b ->
getWorldChunk(Environment.NETHER, p.x, p.z).thenAccept(netherChunk ->
scanChunk(netherChunk).thenAccept(b2 ->
getWorldChunk(Environment.NORMAL, p.x, p.z).thenAccept(normalChunk ->
scanChunk(normalChunk).thenAccept(b3 ->
// Complete the result now that all chunks have been scanned
result.complete(!chunksToCheck.isEmpty()))))
)
)
);
return result;
}
private Collection<String> sortedReport(int total, Multiset<Material> materialCount) {
Collection<String> result = new ArrayList<>();
Iterable<Multiset.Entry<Material>> entriesSortedByCount = Multisets.copyHighestCountFirst(materialCount)
.entrySet();
Collection<String> r = new ArrayList<>();
Iterable<Multiset.Entry<Material>> entriesSortedByCount = Multisets.copyHighestCountFirst(materialCount).entrySet();
for (Entry<Material> en : entriesSortedByCount) {
Material type = en.getElement();
int value = getValue(type);
result.add(type.toString() + ":" + String.format("%,d", en.getCount()) + " blocks x " + value + " = "
+ (value * en.getCount()));
r.add(type.toString() + ":"
+ String.format("%,d", en.getCount()) + " blocks x " + value + " = " + (value * en.getCount()));
total += (value * en.getCount());
}
result.add("Subtotal = " + total);
result.add(LINE_BREAK);
return result;
r.add("Subtotal = " + total);
r.add(LINE_BREAK);
return r;
}
/**
* Finalizes the calculations and makes the report
*/
public void tidyUp() {
// Finalize calculations
results.rawBlockCount
.addAndGet((long) (results.underWaterBlockCount.get() * addon.getSettings().getUnderWaterMultiplier()));
results.rawBlockCount.addAndGet((long)(results.underWaterBlockCount.get() * addon.getSettings().getUnderWaterMultiplier()));
// Set the death penalty
if (this.addon.getSettings().isSumTeamDeaths()) {
for (UUID uuid : this.island.getMemberSet()) {
if (this.addon.getSettings().isSumTeamDeaths())
{
for (UUID uuid : this.island.getMemberSet())
{
this.results.deathHandicap.addAndGet(this.addon.getPlayers().getDeaths(island.getWorld(), uuid));
}
} else {
}
else
{
// At this point, it may be that the island has become unowned.
this.results.deathHandicap.set(this.island.getOwner() == null ? 0
: this.addon.getPlayers().getDeaths(island.getWorld(), this.island.getOwner()));
this.results.deathHandicap.set(this.island.getOwner() == null ? 0 :
this.addon.getPlayers().getDeaths(island.getWorld(), this.island.getOwner()));
}
long blockAndDeathPoints = this.results.rawBlockCount.get();
this.results.totalPoints.set(blockAndDeathPoints);
if (this.addon.getSettings().getDeathPenalty() > 0) {
if (this.addon.getSettings().getDeathPenalty() > 0)
{
// Proper death penalty calculation.
blockAndDeathPoints -= this.results.deathHandicap.get() * this.addon.getSettings().getDeathPenalty();
}
@ -581,79 +591,4 @@ public class IslandLevelCalculator {
boolean isNotZeroIsland() {
return !zeroIsland;
}
public void scanIsland(Pipeliner pipeliner) {
// Scan the next chunk
scanNextChunk().thenAccept(result -> {
if (!Bukkit.isPrimaryThread()) {
addon.getPlugin().logError("scanChunk not on Primary Thread!");
}
// Timeout check
if (System.currentTimeMillis()
- pipeliner.getInProcessQueue().get(this) > addon.getSettings().getCalculationTimeout() * 60000) {
// Done
pipeliner.getInProcessQueue().remove(this);
getR().complete(new Results(Result.TIMEOUT));
addon.logError("Level calculation timed out after " + addon.getSettings().getCalculationTimeout()
+ "m for island: " + getIsland());
if (!isNotZeroIsland()) {
addon.logError("Island level was being zeroed.");
}
return;
}
if (Boolean.TRUE.equals(result) && !pipeliner.getTask().isCancelled()) {
// scanNextChunk returns true if there are more chunks to scan
scanIsland(pipeliner);
} else {
// Done
pipeliner.getInProcessQueue().remove(this);
// Chunk finished
// This was the last chunk. Handle stacked blocks, then chests and exit
handleStackedBlocks().thenCompose(v -> handleChests()).thenRun(() -> {
this.tidyUp();
this.getR().complete(getResults());
});
}
});
}
private CompletableFuture<Void> handleChests() {
List<CompletableFuture<Void>> futures = new ArrayList<>();
for (Chunk v : chestBlocks) {
CompletableFuture<Void> future = Util.getChunkAtAsync(v.getWorld(), v.getX(), v.getZ()).thenAccept(c -> {
scanChests(c);
});
futures.add(future);
}
// Return a CompletableFuture that completes when all futures are done
return CompletableFuture.allOf(futures.toArray(new CompletableFuture[0]));
}
private CompletableFuture<Void> handleStackedBlocks() {
// Deal with any stacked blocks
List<CompletableFuture<Void>> futures = new ArrayList<>();
for (Location v : stackedBlocks) {
CompletableFuture<Void> future = Util.getChunkAtAsync(v).thenAccept(c -> {
Block stackedBlock = v.getBlock();
boolean belowSeaLevel = seaHeight > 0 && v.getBlockY() <= seaHeight;
if (WildStackerAPI.getWildStacker().getSystemManager().isStackedBarrel(stackedBlock)) {
StackedBarrel barrel = WildStackerAPI.getStackedBarrel(stackedBlock);
int barrelAmt = WildStackerAPI.getBarrelAmount(stackedBlock);
for (int _x = 0; _x < barrelAmt; _x++) {
checkBlock(barrel.getType(), belowSeaLevel);
}
} else if (WildStackerAPI.getWildStacker().getSystemManager().isStackedSpawner(stackedBlock)) {
int spawnerAmt = WildStackerAPI.getSpawnersAmount((CreatureSpawner) stackedBlock.getState());
for (int _x = 0; _x < spawnerAmt; _x++) {
checkBlock(stackedBlock.getType(), belowSeaLevel);
}
}
});
futures.add(future);
}
// Return a CompletableFuture that completes when all futures are done
return CompletableFuture.allOf(futures.toArray(new CompletableFuture[0]));
}
}

View File

@ -50,7 +50,7 @@ public class Pipeliner {
if (!iD.getIsland().isDeleted() && !iD.getIsland().isUnowned()) {
inProcessQueue.put(iD, System.currentTimeMillis());
// Start the scanning of a island with the first chunk
scanIsland(iD);
scanChunk(iD);
}
}
}, 1L, 10L);
@ -71,14 +71,42 @@ public class Pipeliner {
* Scans one chunk of an island and adds the results to a results object
* @param iD
*/
private void scanIsland(IslandLevelCalculator iD) {
private void scanChunk(IslandLevelCalculator iD) {
if (iD.getIsland().isDeleted() || iD.getIsland().isUnowned() || task.isCancelled()) {
// Island is deleted, so finish early with nothing
inProcessQueue.remove(iD);
iD.getR().complete(null);
return;
}
iD.scanIsland(this);
// Scan the next chunk
iD.scanNextChunk().thenAccept(r -> {
if (!Bukkit.isPrimaryThread()) {
addon.getPlugin().logError("scanChunk not on Primary Thread!");
}
// Timeout check
if (System.currentTimeMillis() - inProcessQueue.get(iD) > addon.getSettings().getCalculationTimeout() * 60000) {
// Done
inProcessQueue.remove(iD);
iD.getR().complete(new Results(Result.TIMEOUT));
addon.logError("Level calculation timed out after " + addon.getSettings().getCalculationTimeout() + "m for island: " + iD.getIsland());
if (!iD.isNotZeroIsland()) {
addon.logError("Island level was being zeroed.");
}
return;
}
if (Boolean.TRUE.equals(r) || task.isCancelled()) {
// scanNextChunk returns true if there are more chunks to scan
scanChunk(iD);
} else {
// Done
inProcessQueue.remove(iD);
// Chunk finished
// This was the last chunk
iD.tidyUp();
iD.getR().complete(iD.getResults());
}
});
}
@ -141,20 +169,6 @@ public class Pipeliner {
this.toProcessQueue.clear();
}
/**
* @return the inProcessQueue
*/
protected Map<IslandLevelCalculator, Long> getInProcessQueue() {
return inProcessQueue;
}
/**
* @return the task
*/
protected BukkitTask getTask() {
return task;
}

View File

@ -36,7 +36,6 @@ public class Results {
AtomicInteger deathHandicap = new AtomicInteger(0);
AtomicLong pointsToNextLevel = new AtomicLong(0);
AtomicLong initialLevel = new AtomicLong(0);
AtomicLong totalPoints = new AtomicLong(0);
final Result state;
public Results(Result state) {
@ -94,21 +93,6 @@ public class Results {
pointsToNextLevel.set(points);
}
/**
* @return the totalPoints
*/
public long getTotalPoints() {
return totalPoints.get();
}
/**
* Set the total points
* @param points
*/
public void setTotalPoints(long points) {
totalPoints.set(points);
}
public long getInitialLevel() {
return initialLevel.get();
}
@ -125,7 +109,7 @@ public class Results {
return "Results [report=" + report + ", mdCount=" + mdCount + ", uwCount=" + uwCount + ", ncCount="
+ ncCount + ", ofCount=" + ofCount + ", rawBlockCount=" + rawBlockCount + ", underWaterBlockCount="
+ underWaterBlockCount + ", level=" + level + ", deathHandicap=" + deathHandicap
+ ", pointsToNextLevel=" + pointsToNextLevel + ", totalPoints=" + totalPoints + ", initialLevel=" + initialLevel + "]";
+ ", pointsToNextLevel=" + pointsToNextLevel + ", initialLevel=" + initialLevel + "]";
}
/**
* @return the mdCount
@ -146,4 +130,4 @@ public class Results {
return state;
}
}
}

View File

@ -1,29 +0,0 @@
package world.bentobox.level.calculators;
import org.bukkit.Location;
import org.bukkit.Material;
import com.craftaro.ultimatestacker.api.UltimateStackerApi;
import com.craftaro.ultimatestacker.api.utils.Stackable;
import world.bentobox.bentobox.BentoBox;
/**
* Isolates UltimateStacker imports so that they are only loaded if the plugin exists
*/
public class UltimateStackerCalc {
public static void addStackers(Material material, Location location, Results results, boolean belowSeaLevel,
int value) {
Stackable stack = UltimateStackerApi.getBlockStackManager().getBlock(location);
if (stack != null) {
if (belowSeaLevel) {
results.underWaterBlockCount.addAndGet((long) stack.getAmount() * value);
results.uwCount.add(material);
} else {
results.rawBlockCount.addAndGet((long) stack.getAmount() * value);
results.mdCount.add(material);
}
}
}
}

View File

@ -1,98 +0,0 @@
package world.bentobox.level.commands;
import java.util.Collections;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import java.util.TreeMap;
import java.util.stream.Collectors;
import org.bukkit.World;
import world.bentobox.bentobox.api.commands.CompositeCommand;
import world.bentobox.bentobox.api.localization.TextVariables;
import world.bentobox.bentobox.api.user.User;
import world.bentobox.level.Level;
import world.bentobox.level.objects.TopTenData;
public class AdminStatsCommand extends CompositeCommand {
private final Level level;
public AdminStatsCommand(Level addon, CompositeCommand parent) {
super(parent, "stats");
this.level = addon;
new AdminTopRemoveCommand(addon, this);
}
@Override
public void setup() {
this.setPermission("admin.stats");
this.setOnlyPlayer(false);
this.setDescription("admin.stats.description");
}
@Override
public boolean execute(User user, String label, List<String> args) {
user.sendMessage("admin.stats.title");
Map<World, TopTenData> topTenLists = level.getManager().getTopTenLists();
if (topTenLists.isEmpty()) {
user.sendMessage("admin.stats.no-data");
return false;
}
for (Entry<World, TopTenData> en : topTenLists.entrySet()) {
user.sendMessage("admin.stats.world", TextVariables.NAME,
level.getPlugin().getIWM().getWorldName(en.getKey()));
Map<String, Long> topTen = en.getValue().getTopTen();
if (topTen.isEmpty()) {
user.sendMessage("admin.stats.no-data");
return false;
}
// Calculating basic statistics
long sum = 0, max = Long.MIN_VALUE, min = Long.MAX_VALUE;
Map<Long, Integer> levelFrequency = new HashMap<>();
for (Long level : topTen.values()) {
sum += level;
max = Math.max(max, level);
min = Math.min(min, level);
levelFrequency.merge(level, 1, Integer::sum);
}
double average = sum / (double) topTen.size();
List<Long> sortedLevels = topTen.values().stream().sorted().collect(Collectors.toList());
long median = sortedLevels.get(sortedLevels.size() / 2);
Long mode = Collections.max(levelFrequency.entrySet(), Map.Entry.comparingByValue()).getKey();
// Logging basic statistics
user.sendMessage("admin.stats.average-level", TextVariables.NUMBER, String.valueOf(average));
user.sendMessage("admin.stats.median-level", TextVariables.NUMBER, String.valueOf(median));
user.sendMessage("admin.stats.mode-level", TextVariables.NUMBER, String.valueOf(mode));
user.sendMessage("admin.stats.highest-level", TextVariables.NUMBER, String.valueOf(max));
user.sendMessage("admin.stats.lowest-level", TextVariables.NUMBER, String.valueOf(min));
// Grouping data for distribution analysis
Map<String, Integer> rangeMap = new TreeMap<>();
for (Long level : topTen.values()) {
String range = getRange(level);
rangeMap.merge(range, 1, Integer::sum);
}
// Logging distribution
user.sendMessage("admin.stats.distribution");
for (Map.Entry<String, Integer> entry : rangeMap.entrySet()) {
user.sendMessage(
entry.getKey() + ": " + entry.getValue() + " " + user.getTranslation("admin.stats.islands"));
}
}
return true;
}
private static String getRange(long level) {
long rangeStart = level / 100 * 100;
long rangeEnd = rangeStart + 99;
return rangeStart + "-" + rangeEnd;
}
}

View File

@ -2,7 +2,7 @@ package world.bentobox.level.commands;
import java.util.List;
import java.util.Map;
import java.util.Optional;
import java.util.UUID;
import world.bentobox.bentobox.api.commands.CompositeCommand;
import world.bentobox.bentobox.api.user.User;
@ -14,32 +14,36 @@ public class AdminTopCommand extends CompositeCommand {
private final Level levelPlugin;
public AdminTopCommand(Level addon, CompositeCommand parent) {
super(parent, "top", "topten");
this.levelPlugin = addon;
new AdminTopRemoveCommand(addon, this);
super(parent, "top", "topten");
this.levelPlugin = addon;
new AdminTopRemoveCommand(addon, this);
}
@Override
public void setup() {
this.setPermission("admin.top");
this.setOnlyPlayer(false);
this.setDescription("admin.top.description");
this.setPermission("admin.top");
this.setOnlyPlayer(false);
this.setDescription("admin.top.description");
}
@Override
public boolean execute(User user, String label, List<String> args) {
user.sendMessage("island.top.gui-title");
int rank = 0;
for (Map.Entry<String, Long> topTen : levelPlugin.getManager().getTopTen(getWorld(), Level.TEN).entrySet()) {
Optional<Island> is = getPlugin().getIslands().getIslandById(topTen.getKey());
if (is.isPresent()) {
Island island = is.get();
rank++;
user.sendMessage("admin.top.display", "[rank]", String.valueOf(rank), "[name]",
this.getPlugin().getPlayers().getUser(island.getOwner()).getName(), "[level]",
String.valueOf(topTen.getValue()));
}
}
return true;
user.sendMessage("island.top.gui-title");
int rank = 0;
for (Map.Entry<UUID, Long> topTen : levelPlugin.getManager().getTopTen(getWorld(), Level.TEN).entrySet()) {
Island island = getPlugin().getIslands().getIsland(getWorld(), topTen.getKey());
if (island != null) {
rank++;
user.sendMessage("admin.top.display",
"[rank]",
String.valueOf(rank),
"[name]",
this.getPlugin().getPlayers().getUser(island.getOwner()).getName(),
"[level]",
String.valueOf(topTen.getValue()));
}
}
return true;
}
}

View File

@ -2,16 +2,15 @@ package world.bentobox.level.commands;
import java.util.List;
import java.util.Optional;
import java.util.stream.Collectors;
import world.bentobox.bentobox.api.commands.CompositeCommand;
import world.bentobox.bentobox.api.localization.TextVariables;
import world.bentobox.bentobox.api.user.User;
import world.bentobox.bentobox.database.objects.Island;
import world.bentobox.level.Level;
/**
* Removes a player from the top ten
*
* @author tastybento
*
*/
@ -21,53 +20,46 @@ public class AdminTopRemoveCommand extends CompositeCommand {
private User target;
public AdminTopRemoveCommand(Level addon, CompositeCommand parent) {
super(parent, "remove", "delete");
this.addon = addon;
super(parent, "remove", "delete");
this.addon = addon;
}
@Override
public void setup() {
this.setPermission("admin.top.remove");
this.setOnlyPlayer(false);
this.setParametersHelp("admin.top.remove.parameters");
this.setDescription("admin.top.remove.description");
this.setPermission("admin.top.remove");
this.setOnlyPlayer(false);
this.setParametersHelp("admin.top.remove.parameters");
this.setDescription("admin.top.remove.description");
}
/*
* (non-Javadoc)
*
* @see world.bentobox.bentobox.api.commands.BentoBoxCommand#canExecute(world.
* bentobox.bentobox.api.user.User, java.lang.String, java.util.List)
/* (non-Javadoc)
* @see world.bentobox.bentobox.api.commands.BentoBoxCommand#canExecute(world.bentobox.bentobox.api.user.User, java.lang.String, java.util.List)
*/
@Override
public boolean canExecute(User user, String label, List<String> args) {
if (args.size() != 1) {
this.showHelp(this, user);
return false;
}
target = getPlayers().getUser(args.get(0));
if (target == null) {
user.sendMessage("general.errors.unknown-player", TextVariables.NAME, args.get(0));
return false;
}
if (args.size() != 1) {
this.showHelp(this, user);
return false;
}
target = getPlayers().getUser(args.get(0));
if (target == null) {
user.sendMessage("general.errors.unknown-player", TextVariables.NAME, args.get(0));
return false;
}
return true;
return true;
}
@Override
public boolean execute(User user, String label, List<String> args) {
// Removes islands that this target is an owner of
getIslands().getIslands(getWorld(), target.getUniqueId()).stream()
.filter(is -> target.getUniqueId().equals(is.getOwner()))
.forEach(island -> addon.getManager().removeEntry(getWorld(), island.getUniqueId()));
user.sendMessage("general.success");
return true;
addon.getManager().removeEntry(getWorld(), target.getUniqueId());
user.sendMessage("general.success");
return true;
}
@Override
public Optional<List<String>> tabComplete(User user, String alias, List<String> args) {
return Optional.of(addon.getManager().getTopTen(getWorld(), Level.TEN).keySet().stream()
.map(getIslands()::getIslandById).flatMap(Optional::stream).map(Island::getOwner)
.map(addon.getPlayers()::getName).filter(n -> !n.isEmpty()).toList());
return Optional.of(addon.getManager().getTopTen(getWorld(), Level.TEN).keySet().stream().map(addon.getPlayers()::getName)
.filter(n -> !n.isEmpty()).collect(Collectors.toList()));
}
}

View File

@ -110,12 +110,8 @@ public class IslandLevelCommand extends CompositeCommand {
user.sendMessage("island.level.deaths", "[number]", String.valueOf(results.getDeathHandicap()));
}
// Send player how many points are required to reach next island level
if (results.getPointsToNextLevel() >= 0) {
user.sendMessage("island.level.required-points-to-next-level",
"[points]", String.valueOf(results.getPointsToNextLevel()),
"[progress]", String.valueOf(this.addon.getSettings().getLevelCost()-results.getPointsToNextLevel()),
"[levelcost]", String.valueOf(this.addon.getSettings().getLevelCost())
);
if (results.getPointsToNextLevel() >= 0 && results.getPointsToNextLevel() < 10000) {
user.sendMessage("island.level.required-points-to-next-level", "[points]", String.valueOf(results.getPointsToNextLevel()));
}
// Tell other team members
if (results.getLevel() != oldLevel) {

View File

@ -5,8 +5,6 @@ import java.util.List;
import world.bentobox.bentobox.api.commands.CompositeCommand;
import world.bentobox.bentobox.api.user.User;
import world.bentobox.level.Level;
import world.bentobox.level.panels.TopLevelPanel;
public class IslandTopCommand extends CompositeCommand {
@ -26,7 +24,7 @@ public class IslandTopCommand extends CompositeCommand {
@Override
public boolean execute(User user, String label, List<String> list) {
TopLevelPanel.openPanel(this.addon, user, this.getWorld(), this.getPermissionPrefix());
addon.getManager().getGUI(getWorld(), user);
return true;
}
}

View File

@ -1,9 +1,6 @@
package world.bentobox.level.commands;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import java.util.Optional;
import org.bukkit.Material;
import org.bukkit.entity.Player;
@ -11,133 +8,43 @@ import org.bukkit.inventory.PlayerInventory;
import world.bentobox.bentobox.api.commands.CompositeCommand;
import world.bentobox.bentobox.api.user.User;
import world.bentobox.bentobox.util.Util;
import world.bentobox.level.Level;
import world.bentobox.level.panels.ValuePanel;
import world.bentobox.level.util.Utils;
public class IslandValueCommand extends CompositeCommand
{
private static final String MATERIAL = "[material]";
public class IslandValueCommand extends CompositeCommand {
private final Level addon;
public IslandValueCommand(Level addon, CompositeCommand parent)
{
public IslandValueCommand(Level addon, CompositeCommand parent) {
super(parent, "value");
this.addon = addon;
}
@Override
public void setup()
{
public void setup() {
this.setPermission("island.value");
this.setParametersHelp("level.commands.value.parameters");
this.setDescription("level.commands.value.description");
this.setDescription("island.value.description");
this.setOnlyPlayer(true);
}
@Override
public boolean execute(User user, String label, List<String> args)
{
if (args.size() > 1)
{
this.showHelp(this, user);
return false;
}
if (args.isEmpty())
{
ValuePanel.openPanel(this.addon, this.getWorld(), user);
}
else if (args.get(0).equalsIgnoreCase("HAND"))
{
Player player = user.getPlayer();
PlayerInventory inventory = player.getInventory();
if (!inventory.getItemInMainHand().getType().equals(Material.AIR))
{
this.printValue(user, inventory.getItemInMainHand().getType());
}
else
{
Utils.sendMessage(user, user.getTranslation("level.conversations.empty-hand"));
public boolean execute(User user, String label, List<String> args) {
Player player = user.getPlayer();
PlayerInventory inventory = player.getInventory();
if (!inventory.getItemInMainHand().getType().equals(Material.AIR)) {
Material material = inventory.getItemInMainHand().getType();
Integer value = addon.getBlockConfig().getValue(getWorld(), material);
if (value != null) {
user.sendMessage("island.value.success", "[value]", String.valueOf(value));
double underWater = addon.getSettings().getUnderWaterMultiplier();
if (underWater > 1.0) {
user.sendMessage("island.value.success-underwater", "[value]", (underWater * value) + "");
}
} else {
user.sendMessage("island.value.no-value");
}
} else {
user.sendMessage("island.value.empty-hand");
}
else
{
Material material = Material.matchMaterial(args.get(0));
if (material == null)
{
Utils.sendMessage(user,
user.getTranslation(this.getWorld(), "level.conversations.unknown-item",
MATERIAL, args.get(0)));
}
else
{
this.printValue(user, material);
}
}
return true;
}
/**
* This method prints value of the given material in chat.
* @param user User who receives the message.
* @param material Material value.
*/
private void printValue(User user, Material material)
{
Integer value = this.addon.getBlockConfig().getValue(getWorld(), material);
if (value != null)
{
Utils.sendMessage(user,
user.getTranslation(this.getWorld(), "level.conversations.value",
"[value]", String.valueOf(value),
MATERIAL, Utils.prettifyObject(material, user)));
double underWater = this.addon.getSettings().getUnderWaterMultiplier();
if (underWater > 1.0)
{
Utils.sendMessage(user,
user.getTranslation(this.getWorld(),"level.conversations.success-underwater",
"[value]", (underWater * value) + ""),
MATERIAL, Utils.prettifyObject(material, user));
}
}
else
{
Utils.sendMessage(user,
user.getTranslation(this.getWorld(),"level.conversations.no-value"));
}
}
@Override
public Optional<List<String>> tabComplete(User user, String alias, List<String> args)
{
String lastArg = !args.isEmpty() ? args.get(args.size() - 1) : "";
if (args.isEmpty())
{
// Don't show every player on the server. Require at least the first letter
return Optional.empty();
}
List<String> options = new ArrayList<>(Arrays.stream(Material.values()).
filter(Material::isBlock).
map(Material::name).toList());
options.add("HAND");
return Optional.of(Util.tabLimit(options, lastArg));
}
}
}

View File

@ -60,16 +60,10 @@ public class BlockConfig {
if (bWorld != null) {
ConfigurationSection worldValues = worlds.getConfigurationSection(world);
for (String material : Objects.requireNonNull(worldValues).getKeys(false)) {
try {
Material mat = Material.valueOf(material);
Map<Material, Integer> values = worldBlockValues.getOrDefault(bWorld,
new EnumMap<>(Material.class));
values.put(mat, worldValues.getInt(material));
worldBlockValues.put(bWorld, values);
} catch (Exception e) {
addon.logError(
"Unknown material (" + material + ") in blockconfig.yml worlds section. Skipping...");
}
Material mat = Material.valueOf(material);
Map<Material, Integer> values = worldBlockValues.getOrDefault(bWorld, new EnumMap<>(Material.class));
values.put(mat, worldValues.getInt(material));
worldBlockValues.put(bWorld, values);
}
} else {
addon.logWarning("Level Addon: No such world in blockconfig.yml : " + world);
@ -103,7 +97,7 @@ public class BlockConfig {
Material mat = Material.valueOf(material);
bl.put(mat, limits.getInt(material, 0));
} catch (Exception e) {
addon.logError("Unknown material (" + material + ") in blockconfig.yml Limits section. Skipping...");
addon.logWarning("Unknown material (" + material + ") in blockconfig.yml Limits section. Skipping...");
}
}
return bl;

View File

@ -1,6 +1,5 @@
package world.bentobox.level.config;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
@ -91,7 +90,7 @@ public class ConfigSettings implements ConfigObject {
@ConfigComment("Island level calculation formula")
@ConfigComment("blocks - the sum total of all block values, less any death penalty")
@ConfigComment("level_cost - in a linear equation, the value of one level")
@ConfigComment("This formula can include +,=,*,/,sqrt,^,sin,cos,tan,log (natural log). Result will always be rounded to a long integer")
@ConfigComment("This formula can include +,=,*,/,sqrt,^,sin,cos,tan. Result will always be rounded to a long integer")
@ConfigComment("for example, an alternative non-linear option could be: 3 * sqrt(blocks / level_cost)")
@ConfigEntry(path = "level-calc")
private String levelCalc = "blocks / level_cost";
@ -120,18 +119,6 @@ public class ConfigSettings implements ConfigObject {
@ConfigComment("Shows large level values rounded down, e.g., 10,345 -> 10k")
@ConfigEntry(path = "shorthand")
private boolean shorthand = false;
@ConfigComment("")
@ConfigComment("Include Shulker Box content in chests in level calculations.")
@ConfigComment("Will count blocks in Shulker Boxes inside of chests.")
@ConfigComment("NOTE: include-chests needs to be enabled for this to work!.")
@ConfigEntry(path = "include-shulkers-in-chest")
private boolean includeShulkersInChest = false;
@ConfigComment("")
@ConfigComment("Disables hooking with other plugins.")
@ConfigComment("Example: disabled-plugin-hooks: [UltimateStacker, RoseStacker]")
@ConfigEntry(path = "disabled-plugin-hooks")
private List<String> disabledPluginHooks = new ArrayList<>();
/**
@ -398,25 +385,4 @@ public class ConfigSettings implements ConfigObject {
this.logReportToConsole = logReportToConsole;
}
/**
* @return includeShulkersInChest
*/
public boolean isIncludeShulkersInChest() {
return includeShulkersInChest;
}
/**
* @param includeShulkersInChest the includeChests to set
*/
public void setIncludeShulkersInChest(boolean includeShulkersInChest) {
this.includeShulkersInChest = includeShulkersInChest;
}
public List<String> getDisabledPluginHooks() {
return disabledPluginHooks;
}
public void setDisabledPluginHooks(List<String> disabledPluginHooks) {
this.disabledPluginHooks = disabledPluginHooks;
}
}

View File

@ -3,9 +3,6 @@ package world.bentobox.level.events;
import java.util.List;
import java.util.UUID;
import org.bukkit.event.HandlerList;
import org.eclipse.jdt.annotation.NonNull;
import world.bentobox.bentobox.api.events.IslandBaseEvent;
import world.bentobox.bentobox.database.objects.Island;
import world.bentobox.level.calculators.Results;
@ -21,17 +18,6 @@ public class IslandLevelCalculatedEvent extends IslandBaseEvent {
private UUID targetPlayer;
private static final HandlerList handlers = new HandlerList();
@Override
public @NonNull HandlerList getHandlers() {
return getHandlerList();
}
public static HandlerList getHandlerList() {
return handlers;
}
/**
* @param targetPlayer - target player
* @param island - island

View File

@ -2,9 +2,6 @@ package world.bentobox.level.events;
import java.util.UUID;
import org.bukkit.event.HandlerList;
import org.eclipse.jdt.annotation.NonNull;
import world.bentobox.bentobox.api.events.IslandBaseEvent;
import world.bentobox.bentobox.database.objects.Island;
@ -16,16 +13,6 @@ import world.bentobox.bentobox.database.objects.Island;
public class IslandPreLevelEvent extends IslandBaseEvent {
private final UUID targetPlayer;
private static final HandlerList handlers = new HandlerList();
@Override
public @NonNull HandlerList getHandlers() {
return getHandlerList();
}
public static HandlerList getHandlerList() {
return handlers;
}
/**

View File

@ -1,5 +1,7 @@
package world.bentobox.level.listeners;
import java.util.UUID;
import org.bukkit.World;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
@ -19,9 +21,7 @@ import world.bentobox.bentobox.database.objects.Island;
import world.bentobox.level.Level;
/**
* Listens for new islands or ownership changes and sets the level to zero
* automatically
*
* Listens for new islands or ownership changes and sets the level to zero automatically
* @author tastybento
*
*/
@ -33,89 +33,93 @@ public class IslandActivitiesListeners implements Listener {
* @param addon - addon
*/
public IslandActivitiesListeners(Level addon) {
this.addon = addon;
this.addon = addon;
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void onNewIsland(IslandCreatedEvent e) {
if (addon.getSettings().isZeroNewIslandLevels()) {
zeroIsland(e.getIsland());
}
if (addon.getSettings().isZeroNewIslandLevels()) {
zeroIsland(e.getIsland());
}
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void onNewIsland(IslandResettedEvent e) {
if (addon.getSettings().isZeroNewIslandLevels()) {
zeroIsland(e.getIsland());
}
if (addon.getSettings().isZeroNewIslandLevels()) {
zeroIsland(e.getIsland());
}
}
private void zeroIsland(final Island island) {
// Clear the island setting
if (island.getOwner() != null && island.getWorld() != null) {
addon.getPipeliner().zeroIsland(island)
.thenAccept(results -> addon.getManager().setInitialIslandLevel(island, results.getLevel()));
}
// Clear the island setting
if (island.getOwner() != null && island.getWorld() != null) {
addon.getPipeliner().zeroIsland(island).thenAccept(results ->
addon.getManager().setInitialIslandLevel(island, results.getLevel()));
}
}
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onIslandDelete(IslandPreclearEvent e) {
remove(e.getIsland().getWorld(), e.getIsland().getUniqueId());
// Remove player from the top ten and level
UUID uuid = e.getIsland().getOwner();
World world = e.getIsland().getWorld();
remove(world, uuid);
}
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onIslandDeleted(IslandDeleteEvent e) {
// Remove island
addon.getManager().deleteIsland(e.getIsland().getUniqueId());
// Remove island
addon.getManager().deleteIsland(e.getIsland().getUniqueId());
}
private void remove(World world, String uuid) {
if (uuid != null && world != null) {
addon.getManager().removeEntry(world, uuid);
}
private void remove(World world, UUID uuid) {
if (uuid != null && world != null) {
addon.getManager().removeEntry(world, uuid);
}
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void onNewIslandOwner(TeamSetownerEvent e) {
// Remove island from the top ten and level
remove(e.getIsland().getWorld(), e.getIsland().getUniqueId());
// Remove player from the top ten and level
remove(e.getIsland().getWorld(), e.getIsland().getOwner());
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void onIsland(TeamJoinedEvent e) {
// TODO: anything to do here?
// Remove player from the top ten and level
// remove(e.getIsland().getWorld(), e.getPlayerUUID());
// Remove player from the top ten and level
remove(e.getIsland().getWorld(), e.getPlayerUUID());
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void onIsland(IslandUnregisteredEvent e) {
// Remove island from the top ten
remove(e.getIsland().getWorld(), e.getIsland().getUniqueId());
// Remove player from the top ten
remove(e.getIsland().getWorld(), e.getPlayerUUID());
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void onIsland(IslandRegisteredEvent e) {
// TODO: anything to do here?
// Remove player from the top ten
// remove(e.getIsland().getWorld(), e.getPlayerUUID());
// Remove player from the top ten
remove(e.getIsland().getWorld(), e.getPlayerUUID());
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void onIsland(TeamLeaveEvent e) {
// TODO: anything to do here?
// Remove player from the top ten and level
// remove(e.getIsland().getWorld(), e.getPlayerUUID());
// Remove player from the top ten and level
remove(e.getIsland().getWorld(), e.getPlayerUUID());
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void onIsland(TeamKickEvent e) {
//// TODO: anything to do here?
// Remove player from the top ten and level
// remove(e.getIsland().getWorld(), e.getPlayerUUID());
// Remove player from the top ten and level
remove(e.getIsland().getWorld(), e.getPlayerUUID());
}
}

View File

@ -1,61 +0,0 @@
//
// Created by BONNe
// Copyright - 2022
//
package world.bentobox.level.listeners;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import world.bentobox.bentobox.api.events.BentoBoxReadyEvent;
import world.bentobox.level.Level;
/**
* This listener checks when BentoBox is ready and then tries to migrate Levels addon database, if it is required.
*/
public class MigrationListener implements Listener
{
public MigrationListener(Level addon)
{
this.addon = addon;
}
@EventHandler
public void onBentoBoxReady(BentoBoxReadyEvent e) {
// Perform upgrade check
this.addon.getManager().migrate();
// Load TopTens
this.addon.getManager().loadTopTens();
/*
* DEBUG code to generate fake islands and then try to level them all.
Bukkit.getScheduler().runTaskLater(getPlugin(), () -> {
getPlugin().getAddonsManager().getGameModeAddons().stream()
.filter(gm -> !settings.getGameModes().contains(gm.getDescription().getName()))
.forEach(gm -> {
for (int i = 0; i < 1000; i++) {
try {
NewIsland.builder().addon(gm).player(User.getInstance(UUID.randomUUID())).name("default").reason(Reason.CREATE).noPaste().build();
} catch (IOException e1) {
// TODO Auto-generated catch block
e1.printStackTrace();
}
}
});
// Queue all islands DEBUG
getIslands().getIslands().stream().filter(Island::isOwned).forEach(is -> {
this.getManager().calculateLevel(is.getOwner(), is).thenAccept(r ->
log("Result for island calc " + r.getLevel() + " at " + is.getCenter()));
});
}, 60L);*/
}
private final Level addon;
}

View File

@ -43,17 +43,6 @@ public class IslandLevels implements DataObject {
*/
@Expose
private long pointsToNextLevel;
/**
* The maximum level this island has ever had
*/
@Expose
private long maxLevel;
/**
* Total points
*/
@Expose
private long totalPoints;
/**
* Underwater count
@ -105,10 +94,6 @@ public class IslandLevels implements DataObject {
*/
public void setLevel(long level) {
this.level = level;
// Track maximum level
if (level > this.maxLevel) {
maxLevel = level;
}
}
/**
@ -139,28 +124,6 @@ public class IslandLevels implements DataObject {
this.pointsToNextLevel = pointsToNextLevel;
}
/**
* @return the totalPoints
*/
public long getTotalPoints() {
return totalPoints;
}
/**
* @param totalPoints the totalPoints to set
*/
public void setTotalPoints(long totalPoints) {
this.totalPoints = totalPoints;
}
/**
* Get the maximum level ever set using {@link #setLevel(long)}
* @return the maxLevel
*/
public long getMaxLevel() {
return maxLevel;
}
/**
* @return the uwCount
*/

View File

@ -3,41 +3,56 @@ package world.bentobox.level.objects;
import java.util.LinkedHashMap;
import java.util.Locale;
import java.util.Map;
import java.util.UUID;
import org.bukkit.World;
import com.google.gson.annotations.Expose;
import world.bentobox.bentobox.database.objects.DataObject;
import world.bentobox.bentobox.database.objects.Table;
/**
* This class stores the top ten.
*
* @author tastybento
*
*/
public class TopTenData {
@Table(name = "TopTenData")
public class TopTenData implements DataObject {
// UniqueId is the world name
@Expose
private String uniqueId = "";
@Expose
private Map<String, Long> topTen = new LinkedHashMap<>();
private Map<UUID, Long> topTen = new LinkedHashMap<>();
public TopTenData(World k) {
uniqueId = k.getName().toLowerCase(Locale.ENGLISH);
uniqueId = k.getName().toLowerCase(Locale.ENGLISH);
}
@Override
public String getUniqueId() {
// This is the world name
return uniqueId;
}
@Override
public void setUniqueId(String uniqueId) {
// This is the world name - make it always lowercase
this.uniqueId = uniqueId.toLowerCase(Locale.ENGLISH);
}
/**
* @return the topTen
*/
public Map<String, Long> getTopTen() {
return topTen;
public Map<UUID, Long> getTopTen() {
return topTen;
}
/**
* @param topTen the topTen to set
*/
public void setTopTen(Map<String, Long> topTen) {
this.topTen = topTen;
public void setTopTen(Map<UUID, Long> topTen) {
this.topTen = topTen;
}
}

View File

@ -0,0 +1,211 @@
/**
*
*/
package world.bentobox.level.panels;
import java.util.ArrayList;
import java.util.Collections;
import java.util.EnumMap;
import java.util.List;
import java.util.Map;
import org.bukkit.Material;
import org.bukkit.Tag;
import org.bukkit.World;
import org.bukkit.event.inventory.ClickType;
import org.eclipse.jdt.annotation.Nullable;
import com.google.common.base.Enums;
import world.bentobox.bentobox.api.localization.TextVariables;
import world.bentobox.bentobox.api.panels.Panel;
import world.bentobox.bentobox.api.panels.PanelItem;
import world.bentobox.bentobox.api.panels.PanelItem.ClickHandler;
import world.bentobox.bentobox.api.panels.Tab;
import world.bentobox.bentobox.api.panels.builders.PanelItemBuilder;
import world.bentobox.bentobox.api.user.User;
import world.bentobox.bentobox.database.objects.Island;
import world.bentobox.bentobox.util.Util;
import world.bentobox.level.Level;
import world.bentobox.level.objects.IslandLevels;
/**
* @author tastybento
*
*/
public class DetailsGUITab implements Tab, ClickHandler {
public enum DetailsType {
ABOVE_SEA_LEVEL_BLOCKS,
ALL_BLOCKS,
SPAWNERS,
UNDERWATER_BLOCKS
}
/**
* Converts block materials to item materials
*/
private static final Map<Material, Material> M2I;
static {
Map<Material, Material> m2i = new EnumMap<>(Material.class);
m2i.put(Material.WATER, Material.WATER_BUCKET);
m2i.put(Material.LAVA, Material.LAVA_BUCKET);
m2i.put(Material.AIR, Material.BLACK_STAINED_GLASS_PANE);
m2i.put(Material.VOID_AIR, Material.BLACK_STAINED_GLASS_PANE);
m2i.put(Material.CAVE_AIR, Material.BLACK_STAINED_GLASS_PANE);
m2i.put(Material.WALL_TORCH, Material.TORCH);
m2i.put(Material.REDSTONE_WALL_TORCH, Material.REDSTONE_TORCH);
m2i.put(Material.TALL_SEAGRASS, Material.SEAGRASS);
m2i.put(Material.PISTON_HEAD, Material.PISTON);
m2i.put(Material.MOVING_PISTON, Material.PISTON);
m2i.put(Material.REDSTONE_WIRE, Material.REDSTONE);
m2i.put(Material.NETHER_PORTAL, Material.MAGENTA_STAINED_GLASS_PANE);
m2i.put(Material.END_PORTAL, Material.BLACK_STAINED_GLASS_PANE);
m2i.put(Material.ATTACHED_MELON_STEM, Material.MELON_SEEDS);
m2i.put(Material.ATTACHED_PUMPKIN_STEM, Material.PUMPKIN_SEEDS);
m2i.put(Material.MELON_STEM, Material.MELON_SEEDS);
m2i.put(Material.PUMPKIN_STEM, Material.PUMPKIN_SEEDS);
m2i.put(Material.COCOA, Material.COCOA_BEANS);
m2i.put(Material.TRIPWIRE, Material.STRING);
m2i.put(Material.CARROTS, Material.CARROT);
m2i.put(Material.POTATOES, Material.POTATO);
m2i.put(Material.BEETROOTS, Material.BEETROOT);
m2i.put(Material.END_GATEWAY, Material.BEDROCK);
m2i.put(Material.FROSTED_ICE, Material.ICE);
m2i.put(Material.KELP_PLANT, Material.KELP);
m2i.put(Material.BUBBLE_COLUMN, Material.WATER_BUCKET);
m2i.put(Material.SWEET_BERRY_BUSH, Material.SWEET_BERRIES);
m2i.put(Material.BAMBOO_SAPLING, Material.BAMBOO);
m2i.put(Material.FIRE, Material.FLINT_AND_STEEL);
// 1.16.1
if (Enums.getIfPresent(Material.class, "WEEPING_VINES_PLANT").isPresent()) {
m2i.put(Material.WEEPING_VINES_PLANT, Material.WEEPING_VINES);
m2i.put(Material.TWISTING_VINES_PLANT, Material.TWISTING_VINES);
m2i.put(Material.SOUL_WALL_TORCH, Material.SOUL_TORCH);
}
M2I = Collections.unmodifiableMap(m2i);
}
private final Level addon;
private final @Nullable Island island;
private List<PanelItem> items;
private DetailsType type;
private final User user;
private final World world;
public DetailsGUITab(Level addon, World world, User user, DetailsType type) {
this.addon = addon;
this.world = world;
this.user = user;
this.island = addon.getIslands().getIsland(world, user);
this.type = type;
// Generate report
generateReport(type);
}
private void createItem(Material m, Integer count) {
if (count == null || count <= 0) return;
// Convert walls
m = Enums.getIfPresent(Material.class, m.name().replace("WALL_", "")).or(m);
// Tags
if (Enums.getIfPresent(Material.class, "SOUL_CAMPFIRE").isPresent()) {
if (Tag.FIRE.isTagged(m)) {
items.add(new PanelItemBuilder()
.icon(Material.CAMPFIRE)
.name(Util.prettifyText(m.name()) + " x " + count)
.build());
return;
}
}
if (Tag.FLOWER_POTS.isTagged(m)) {
m = Enums.getIfPresent(Material.class, m.name().replace("POTTED_", "")).or(m);
}
items.add(new PanelItemBuilder()
.icon(M2I.getOrDefault(m, m))
.name(user.getTranslation("island.level-details.syntax", TextVariables.NAME,
Util.prettifyText(m.name()), TextVariables.NUMBER, String.valueOf(count)))
.build());
}
private void generateReport(DetailsType type) {
items = new ArrayList<>();
IslandLevels ld = addon.getManager().getLevelsData(island);
// Get the items from the report
Map<Material, Integer> sumTotal = new EnumMap<>(Material.class);
sumTotal.putAll(ld.getMdCount());
sumTotal.putAll(ld.getUwCount());
switch(type) {
case ABOVE_SEA_LEVEL_BLOCKS:
ld.getMdCount().forEach(this::createItem);
break;
case SPAWNERS:
sumTotal.entrySet().stream().filter(m -> m.getKey().equals(Material.SPAWNER)).forEach(e -> createItem(e.getKey(), e.getValue()));
break;
case UNDERWATER_BLOCKS:
ld.getUwCount().forEach(this::createItem);
break;
default:
sumTotal.forEach(this::createItem);
break;
}
if (type.equals(DetailsType.ALL_BLOCKS) && items.isEmpty()) {
// Nothing here - looks like they need to run level
items.add(new PanelItemBuilder()
.name(user.getTranslation("island.level-details.hint")).icon(Material.WRITTEN_BOOK)
.build());
}
}
@Override
public PanelItem getIcon() {
switch(type) {
case ABOVE_SEA_LEVEL_BLOCKS:
return new PanelItemBuilder().icon(Material.GRASS_BLOCK).name(user.getTranslation("island.level-details.above-sea-level-blocks")).build();
case SPAWNERS:
return new PanelItemBuilder().icon(Material.SPAWNER).name(user.getTranslation("island.level-details.spawners")).build();
case UNDERWATER_BLOCKS:
return new PanelItemBuilder().icon(Material.WATER_BUCKET).name(user.getTranslation("island.level-details.underwater-blocks")).build();
default:
return new PanelItemBuilder().icon(Material.GRASS_BLOCK).name(user.getTranslation("island.level-details.all-blocks")).build();
}
}
@Override
public String getName() {
String name = user.getTranslation("island.level-details.no-island");
if (island.getOwner() != null) {
name = island.getName() != null ? island.getName() :
user.getTranslation("island.level-details.names-island", TextVariables.NAME, addon.getPlayers().getName(island.getOwner()));
}
return name;
}
@Override
public List<@Nullable PanelItem> getPanelItems() {
return items;
}
@Override
public String getPermission() {
String permPrefix = addon.getPlugin().getIWM().getPermissionPrefix(world);
switch(type) {
case ABOVE_SEA_LEVEL_BLOCKS:
return permPrefix + "island.level.details.above-sea-level";
case SPAWNERS:
return permPrefix + "island.level.details.spawners";
case UNDERWATER_BLOCKS:
return permPrefix + "island.level.details.underwater";
default:
return permPrefix + "island.level.details.blocks";
}
}
@Override
public boolean onClick(Panel panel, User user, ClickType clickType, int slot) {
return true;
}
}

View File

@ -1,687 +0,0 @@
package world.bentobox.level.panels;
import java.io.File;
import java.util.ArrayList;
import java.util.Comparator;
import java.util.EnumMap;
import java.util.List;
import java.util.Map;
import java.util.stream.Collectors;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.event.inventory.ClickType;
import org.bukkit.inventory.ItemStack;
import com.google.common.base.Enums;
import lv.id.bonne.panelutils.PanelUtils;
import world.bentobox.bentobox.api.localization.TextVariables;
import world.bentobox.bentobox.api.panels.PanelItem;
import world.bentobox.bentobox.api.panels.TemplatedPanel;
import world.bentobox.bentobox.api.panels.builders.PanelItemBuilder;
import world.bentobox.bentobox.api.panels.builders.TemplatedPanelBuilder;
import world.bentobox.bentobox.api.panels.reader.ItemTemplateRecord;
import world.bentobox.bentobox.api.user.User;
import world.bentobox.bentobox.database.objects.Island;
import world.bentobox.bentobox.util.Pair;
import world.bentobox.level.Level;
import world.bentobox.level.objects.IslandLevels;
import world.bentobox.level.util.Utils;
/**
* This class opens GUI that shows generator view for user.
*/
public class DetailsPanel {
// ---------------------------------------------------------------------
// Section: Internal Constructor
// ---------------------------------------------------------------------
/**
* This is internal constructor. It is used internally in current class to avoid
* creating objects everywhere.
*
* @param addon Level object
* @param world World where user is operating
* @param user User who opens panel
*/
private DetailsPanel(Level addon, World world, User user) {
this.addon = addon;
this.world = world;
this.user = user;
this.island = this.addon.getIslands().getIsland(world, user);
if (this.island != null) {
this.levelsData = this.addon.getManager().getLevelsData(this.island);
} else {
this.levelsData = null;
}
// By default no-filters are active.
this.activeTab = Tab.ALL_BLOCKS;
this.activeFilter = Filter.NAME;
this.materialCountList = new ArrayList<>(Material.values().length);
this.updateFilters();
}
/**
* This method builds this GUI.
*/
private void build() {
if (this.island == null || this.levelsData == null) {
// Nothing to see.
Utils.sendMessage(this.user, this.user.getTranslation("general.errors.no-island"));
return;
}
if (this.levelsData.getMdCount().isEmpty() && this.levelsData.getUwCount().isEmpty()) {
// Nothing to see.
Utils.sendMessage(this.user, this.user.getTranslation("level.conversations.no-data"));
return;
}
// Start building panel.
TemplatedPanelBuilder panelBuilder = new TemplatedPanelBuilder();
panelBuilder.user(this.user);
panelBuilder.world(this.user.getWorld());
panelBuilder.template("detail_panel", new File(this.addon.getDataFolder(), "panels"));
panelBuilder.parameters("[name]", this.user.getName());
panelBuilder.registerTypeBuilder("NEXT", this::createNextButton);
panelBuilder.registerTypeBuilder("PREVIOUS", this::createPreviousButton);
panelBuilder.registerTypeBuilder("BLOCK", this::createMaterialButton);
panelBuilder.registerTypeBuilder("FILTER", this::createFilterButton);
// Register tabs
panelBuilder.registerTypeBuilder("TAB", this::createTabButton);
// Register unknown type builder.
panelBuilder.build();
}
/**
* This method updates filter of elements based on tabs.
*/
private void updateFilters() {
this.materialCountList.clear();
switch (this.activeTab) {
case ALL_BLOCKS -> {
Map<Material, Integer> materialCountMap = new EnumMap<>(Material.class);
materialCountMap.putAll(this.levelsData.getMdCount());
// Add underwater blocks.
this.levelsData.getUwCount().forEach((material, count) -> materialCountMap.put(material,
materialCountMap.computeIfAbsent(material, key -> 0) + count));
materialCountMap.entrySet().stream().sorted((Map.Entry.comparingByKey()))
.forEachOrdered(entry -> this.materialCountList.add(new Pair<>(entry.getKey(), entry.getValue())));
}
case ABOVE_SEA_LEVEL -> this.levelsData.getMdCount().entrySet().stream().sorted((Map.Entry.comparingByKey()))
.forEachOrdered(entry -> this.materialCountList.add(new Pair<>(entry.getKey(), entry.getValue())));
case UNDERWATER -> this.levelsData.getUwCount().entrySet().stream().sorted((Map.Entry.comparingByKey()))
.forEachOrdered(entry -> this.materialCountList.add(new Pair<>(entry.getKey(), entry.getValue())));
case SPAWNER -> {
int aboveWater = this.levelsData.getMdCount().getOrDefault(Material.SPAWNER, 0);
int underWater = this.levelsData.getUwCount().getOrDefault(Material.SPAWNER, 0);
// TODO: spawners need some touch...
this.materialCountList.add(new Pair<>(Material.SPAWNER, underWater + aboveWater));
}
}
Comparator<Pair<Material, Integer>> sorter;
switch (this.activeFilter) {
case COUNT -> {
sorter = (o1, o2) -> {
if (o1.getValue().equals(o2.getValue())) {
String o1Name = Utils.prettifyObject(o1.getKey(), this.user);
String o2Name = Utils.prettifyObject(o2.getKey(), this.user);
return String.CASE_INSENSITIVE_ORDER.compare(o1Name, o2Name);
} else {
return Integer.compare(o2.getValue(), o1.getValue());
}
};
}
case VALUE -> {
sorter = (o1, o2) -> {
int blockLimit = this.addon.getBlockConfig().getBlockLimits().getOrDefault(o1.getKey(), 0);
int o1Count = blockLimit > 0 ? Math.min(o1.getValue(), blockLimit) : o1.getValue();
blockLimit = this.addon.getBlockConfig().getBlockLimits().getOrDefault(o2.getKey(), 0);
int o2Count = blockLimit > 0 ? Math.min(o2.getValue(), blockLimit) : o2.getValue();
long o1Value = (long) o1Count
* this.addon.getBlockConfig().getBlockValues().getOrDefault(o1.getKey(), 0);
long o2Value = (long) o2Count
* this.addon.getBlockConfig().getBlockValues().getOrDefault(o2.getKey(), 0);
if (o1Value == o2Value) {
String o1Name = Utils.prettifyObject(o1.getKey(), this.user);
String o2Name = Utils.prettifyObject(o2.getKey(), this.user);
return String.CASE_INSENSITIVE_ORDER.compare(o1Name, o2Name);
} else {
return Long.compare(o2Value, o1Value);
}
};
}
default -> {
sorter = (o1, o2) -> {
String o1Name = Utils.prettifyObject(o1.getKey(), this.user);
String o2Name = Utils.prettifyObject(o2.getKey(), this.user);
return String.CASE_INSENSITIVE_ORDER.compare(o1Name, o2Name);
};
}
}
this.materialCountList.sort(sorter);
this.pageIndex = 0;
}
// ---------------------------------------------------------------------
// Section: Tab Button Type
// ---------------------------------------------------------------------
/**
* Create tab button panel item.
*
* @param template the template
* @param slot the slot
* @return the panel item
*/
private PanelItem createTabButton(ItemTemplateRecord template, TemplatedPanel.ItemSlot slot) {
PanelItemBuilder builder = new PanelItemBuilder();
if (template.icon() != null) {
// Set icon
builder.icon(template.icon().clone());
}
if (template.title() != null) {
// Set title
builder.name(this.user.getTranslation(this.world, template.title()));
}
if (template.description() != null) {
// Set description
builder.description(this.user.getTranslation(this.world, template.description()));
}
Tab tab = Enums.getIfPresent(Tab.class, String.valueOf(template.dataMap().get("tab"))).or(Tab.ALL_BLOCKS);
// Get only possible actions, by removing all inactive ones.
List<ItemTemplateRecord.ActionRecords> activeActions = new ArrayList<>(template.actions());
activeActions.removeIf(action -> "VIEW".equalsIgnoreCase(action.actionType()) && this.activeTab == tab);
// Add Click handler
builder.clickHandler((panel, user, clickType, i) -> {
for (ItemTemplateRecord.ActionRecords action : activeActions) {
if ((clickType == action.clickType() || ClickType.UNKNOWN.equals(action.clickType()))
&& "VIEW".equalsIgnoreCase(action.actionType())) {
this.activeTab = tab;
// Update filters.
this.updateFilters();
this.build();
}
}
return true;
});
// Collect tooltips.
List<String> tooltips = activeActions.stream().filter(action -> action.tooltip() != null)
.map(action -> this.user.getTranslation(this.world, action.tooltip())).filter(text -> !text.isBlank())
.collect(Collectors.toCollection(() -> new ArrayList<>(template.actions().size())));
// Add tooltips.
if (!tooltips.isEmpty()) {
// Empty line and tooltips.
builder.description("");
builder.description(tooltips);
}
builder.glow(this.activeTab == tab);
return builder.build();
}
/**
* Create next button panel item.
*
* @param template the template
* @param slot the slot
* @return the panel item
*/
private PanelItem createFilterButton(ItemTemplateRecord template, TemplatedPanel.ItemSlot slot) {
PanelItemBuilder builder = new PanelItemBuilder();
if (template.icon() != null) {
// Set icon
builder.icon(template.icon().clone());
}
Filter filter;
if (slot.amountMap().getOrDefault("FILTER", 0) > 1) {
filter = Enums.getIfPresent(Filter.class, String.valueOf(template.dataMap().get("filter"))).or(Filter.NAME);
} else {
filter = this.activeFilter;
}
final String reference = "level.gui.buttons.filters.";
if (template.title() != null) {
// Set title
builder.name(this.user.getTranslation(this.world,
template.title().replace("[filter]", filter.name().toLowerCase())));
} else {
builder.name(this.user.getTranslation(this.world, reference + filter.name().toLowerCase() + ".name"));
}
if (template.description() != null) {
// Set description
builder.description(this.user.getTranslation(this.world,
template.description().replace("[filter]", filter.name().toLowerCase())));
} else {
builder.name(
this.user.getTranslation(this.world, reference + filter.name().toLowerCase() + ".description"));
}
// Get only possible actions, by removing all inactive ones.
List<ItemTemplateRecord.ActionRecords> activeActions = new ArrayList<>(template.actions());
// Add Click handler
builder.clickHandler((panel, user, clickType, i) -> {
for (ItemTemplateRecord.ActionRecords action : activeActions) {
if (clickType == action.clickType() || ClickType.UNKNOWN.equals(action.clickType())) {
if ("UP".equalsIgnoreCase(action.actionType())) {
this.activeFilter = Utils.getNextValue(Filter.values(), filter);
// Update filters.
this.updateFilters();
this.build();
} else if ("DOWN".equalsIgnoreCase(action.actionType())) {
this.activeFilter = Utils.getPreviousValue(Filter.values(), filter);
// Update filters.
this.updateFilters();
this.build();
} else if ("SELECT".equalsIgnoreCase(action.actionType())) {
this.activeFilter = filter;
// Update filters.
this.updateFilters();
this.build();
}
}
}
return true;
});
// Collect tooltips.
List<String> tooltips = activeActions.stream().filter(action -> action.tooltip() != null)
.map(action -> this.user.getTranslation(this.world, action.tooltip())).filter(text -> !text.isBlank())
.collect(Collectors.toCollection(() -> new ArrayList<>(template.actions().size())));
// Add tooltips.
if (!tooltips.isEmpty()) {
// Empty line and tooltips.
builder.description("");
builder.description(tooltips);
}
builder.glow(this.activeFilter == filter);
return builder.build();
}
// ---------------------------------------------------------------------
// Section: Create common buttons
// ---------------------------------------------------------------------
/**
* Create next button panel item.
*
* @param template the template
* @param slot the slot
* @return the panel item
*/
private PanelItem createNextButton(ItemTemplateRecord template, TemplatedPanel.ItemSlot slot) {
long size = this.materialCountList.size();
if (size <= slot.amountMap().getOrDefault("BLOCK", 1)
|| 1.0 * size / slot.amountMap().getOrDefault("BLOCK", 1) <= this.pageIndex + 1) {
// There are no next elements
return null;
}
int nextPageIndex = this.pageIndex + 2;
PanelItemBuilder builder = new PanelItemBuilder();
if (template.icon() != null) {
ItemStack clone = template.icon().clone();
if (Boolean.TRUE.equals(template.dataMap().getOrDefault("indexing", false))) {
clone.setAmount(nextPageIndex);
}
builder.icon(clone);
}
if (template.title() != null) {
builder.name(this.user.getTranslation(this.world, template.title()));
}
if (template.description() != null) {
builder.description(this.user.getTranslation(this.world, template.description(), TextVariables.NUMBER,
String.valueOf(nextPageIndex)));
}
// Add ClickHandler
builder.clickHandler((panel, user, clickType, i) -> {
for (ItemTemplateRecord.ActionRecords action : template.actions()) {
if ((clickType == action.clickType() || ClickType.UNKNOWN.equals(action.clickType()))
&& "NEXT".equalsIgnoreCase(action.actionType())) {
this.pageIndex++;
this.build();
}
}
// Always return true.
return true;
});
// Collect tooltips.
List<String> tooltips = template.actions().stream().filter(action -> action.tooltip() != null)
.map(action -> this.user.getTranslation(this.world, action.tooltip())).filter(text -> !text.isBlank())
.collect(Collectors.toCollection(() -> new ArrayList<>(template.actions().size())));
// Add tooltips.
if (!tooltips.isEmpty()) {
// Empty line and tooltips.
builder.description("");
builder.description(tooltips);
}
return builder.build();
}
/**
* Create previous button panel item.
*
* @param template the template
* @param slot the slot
* @return the panel item
*/
private PanelItem createPreviousButton(ItemTemplateRecord template, TemplatedPanel.ItemSlot slot) {
if (this.pageIndex == 0) {
// There are no next elements
return null;
}
int previousPageIndex = this.pageIndex;
PanelItemBuilder builder = new PanelItemBuilder();
if (template.icon() != null) {
ItemStack clone = template.icon().clone();
if (Boolean.TRUE.equals(template.dataMap().getOrDefault("indexing", false))) {
clone.setAmount(previousPageIndex);
}
builder.icon(clone);
}
if (template.title() != null) {
builder.name(this.user.getTranslation(this.world, template.title()));
}
if (template.description() != null) {
builder.description(this.user.getTranslation(this.world, template.description(), TextVariables.NUMBER,
String.valueOf(previousPageIndex)));
}
// Add ClickHandler
builder.clickHandler((panel, user, clickType, i) -> {
for (ItemTemplateRecord.ActionRecords action : template.actions()) {
if ((clickType == action.clickType() || ClickType.UNKNOWN.equals(action.clickType()))
&& "PREVIOUS".equalsIgnoreCase(action.actionType())) {
this.pageIndex--;
this.build();
}
}
// Always return true.
return true;
});
// Collect tooltips.
List<String> tooltips = template.actions().stream().filter(action -> action.tooltip() != null)
.map(action -> this.user.getTranslation(this.world, action.tooltip())).filter(text -> !text.isBlank())
.collect(Collectors.toCollection(() -> new ArrayList<>(template.actions().size())));
// Add tooltips.
if (!tooltips.isEmpty()) {
// Empty line and tooltips.
builder.description("");
builder.description(tooltips);
}
return builder.build();
}
// ---------------------------------------------------------------------
// Section: Create Material Button
// ---------------------------------------------------------------------
/**
* Create material button panel item.
*
* @param template the template
* @param slot the slot
* @return the panel item
*/
private PanelItem createMaterialButton(ItemTemplateRecord template, TemplatedPanel.ItemSlot slot) {
if (this.materialCountList.isEmpty()) {
// Does not contain any generators.
return null;
}
int index = this.pageIndex * slot.amountMap().getOrDefault("BLOCK", 1) + slot.slot();
if (index >= this.materialCountList.size()) {
// Out of index.
return null;
}
return this.createMaterialButton(template, this.materialCountList.get(index));
}
/**
* This method creates button for material.
*
* @param template the template of the button
* @param materialCount materialCount which button must be created.
* @return PanelItem for generator tier.
*/
private PanelItem createMaterialButton(ItemTemplateRecord template, Pair<Material, Integer> materialCount) {
PanelItemBuilder builder = new PanelItemBuilder();
if (template.icon() != null) {
builder.icon(template.icon().clone());
} else {
builder.icon(PanelUtils.getMaterialItem(materialCount.getKey()));
}
if (materialCount.getValue() < 64) {
builder.amount(materialCount.getValue());
}
if (template.title() != null) {
builder.name(this.user.getTranslation(this.world, template.title(), TextVariables.NUMBER,
String.valueOf(materialCount.getValue()), "[material]",
Utils.prettifyObject(materialCount.getKey(), this.user)));
}
String description = Utils.prettifyDescription(materialCount.getKey(), this.user);
final String reference = "level.gui.buttons.material.";
String blockId = this.user.getTranslationOrNothing(reference + "id", "[id]", materialCount.getKey().name());
int blockValue = this.addon.getBlockConfig().getBlockValues().getOrDefault(materialCount.getKey(), 0);
String value = blockValue > 0
? this.user.getTranslationOrNothing(reference + "value", TextVariables.NUMBER,
String.valueOf(blockValue))
: "";
int blockLimit = this.addon.getBlockConfig().getBlockLimits().getOrDefault(materialCount.getKey(), 0);
String limit = blockLimit > 0
? this.user.getTranslationOrNothing(reference + "limit", TextVariables.NUMBER,
String.valueOf(blockLimit))
: "";
String count = this.user.getTranslationOrNothing(reference + "count", TextVariables.NUMBER,
String.valueOf(materialCount.getValue()));
long calculatedValue = (long) Math.min(blockLimit > 0 ? blockLimit : Integer.MAX_VALUE,
materialCount.getValue()) * blockValue;
String valueText = calculatedValue > 0 ? this.user.getTranslationOrNothing(reference + "calculated",
TextVariables.NUMBER, String.valueOf(calculatedValue)) : "";
if (template.description() != null) {
builder.description(this.user
.getTranslation(this.world, template.description(), "[description]", description, "[id]", blockId,
"[value]", value, "[calculated]", valueText, "[limit]", limit, "[count]", count)
.replaceAll("(?m)^[ \\t]*\\r?\\n", "").replaceAll("(?<!\\\\)\\|", "\n").replace("\\\\\\|", "|"));
}
return builder.build();
}
// ---------------------------------------------------------------------
// Section: Other Methods
// ---------------------------------------------------------------------
/**
* This method is used to open UserPanel outside this class. It will be much
* easier to open panel with single method call then initializing new object.
*
* @param addon Level object
* @param world World where user is operating
* @param user User who opens panel
*/
public static void openPanel(Level addon, World world, User user) {
new DetailsPanel(addon, world, user).build();
}
// ---------------------------------------------------------------------
// Section: Enums
// ---------------------------------------------------------------------
/**
* This enum holds possible tabs for current gui.
*/
private enum Tab {
/**
* All block Tab
*/
ALL_BLOCKS,
/**
* Above Sea level Tab.
*/
ABOVE_SEA_LEVEL,
/**
* Underwater Tab.
*/
UNDERWATER,
/**
* Spawner Tab.
*/
SPAWNER
}
/**
* Sorting order of blocks.
*/
private enum Filter {
/**
* By name
*/
NAME,
/**
* By value
*/
VALUE,
/**
* By number
*/
COUNT
}
// ---------------------------------------------------------------------
// Section: Variables
// ---------------------------------------------------------------------
/**
* This variable holds targeted island.
*/
private final Island island;
/**
* This variable holds targeted island level data.
*/
private final IslandLevels levelsData;
/**
* This variable allows to access addon object.
*/
private final Level addon;
/**
* This variable holds user who opens panel. Without it panel cannot be opened.
*/
private final User user;
/**
* This variable holds a world to which gui referee.
*/
private final World world;
/**
* This variable stores the list of elements to display.
*/
private final List<Pair<Material, Integer>> materialCountList;
/**
* This variable holds current pageIndex for multi-page generator choosing.
*/
private int pageIndex;
/**
* This variable stores which tab currently is active.
*/
private Tab activeTab;
/**
* This variable stores active filter for items.
*/
private Filter activeFilter;
}

View File

@ -1,467 +0,0 @@
///
// Created by BONNe
// Copyright - 2021
///
package world.bentobox.level.panels;
import java.io.File;
import java.util.ArrayList;
import java.util.List;
import java.util.Map;
import java.util.Optional;
import java.util.UUID;
import java.util.stream.Collectors;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.event.inventory.ClickType;
import world.bentobox.bentobox.api.addons.GameModeAddon;
import world.bentobox.bentobox.api.localization.TextVariables;
import world.bentobox.bentobox.api.panels.PanelItem;
import world.bentobox.bentobox.api.panels.TemplatedPanel;
import world.bentobox.bentobox.api.panels.builders.PanelItemBuilder;
import world.bentobox.bentobox.api.panels.builders.TemplatedPanelBuilder;
import world.bentobox.bentobox.api.panels.reader.ItemTemplateRecord;
import world.bentobox.bentobox.api.user.User;
import world.bentobox.bentobox.database.objects.Island;
import world.bentobox.bentobox.managers.RanksManager;
import world.bentobox.level.Level;
import world.bentobox.level.util.Utils;
/**
* This panel opens top likes panel
*/
public class TopLevelPanel {
// ---------------------------------------------------------------------
// Section: Internal Constructor
// ---------------------------------------------------------------------
/**
* This is internal constructor. It is used internally in current class to avoid
* creating objects everywhere.
*
* @param addon Level object.
* @param user User who opens Panel.
* @param world World where gui is opened
* @param permissionPrefix Permission Prefix
*/
private TopLevelPanel(Level addon, User user, World world, String permissionPrefix) {
this.addon = addon;
this.user = user;
this.world = world;
this.iconPermission = permissionPrefix + "level.icon";
topIslands = new ArrayList<>();
for (Map.Entry<String, Long> en : addon.getManager().getTopTen(this.world, Level.TEN).entrySet()) {
Optional<Island> is = addon.getIslands().getIslandById(en.getKey());
if (is.isPresent()) {
topIslands.add(new IslandTopRecord(is.get(), en.getValue()));
}
}
}
/**
* Build method manages current panel opening. It uses BentoBox PanelAPI that is
* easy to use and users can get nice panels.
*/
public void build() {
TemplatedPanelBuilder panelBuilder = new TemplatedPanelBuilder();
panelBuilder.user(this.user);
panelBuilder.world(this.world);
panelBuilder.template("top_panel", new File(this.addon.getDataFolder(), "panels"));
panelBuilder.registerTypeBuilder("VIEW", this::createViewerButton);
panelBuilder.registerTypeBuilder("TOP", this::createPlayerButton);
// Register unknown type builder.
panelBuilder.build();
}
// ---------------------------------------------------------------------
// Section: Methods
// ---------------------------------------------------------------------
/**
* Creates fallback based on template.
*
* @param template Template record for fallback button.
* @param index Place of the fallback.
* @return Fallback panel item.
*/
private PanelItem createFallback(ItemTemplateRecord template, long index) {
if (template == null) {
return null;
}
PanelItemBuilder builder = new PanelItemBuilder();
if (template.icon() != null) {
builder.icon(template.icon().clone());
}
if (template.title() != null) {
builder.name(
this.user.getTranslation(this.world, template.title(), TextVariables.NAME, String.valueOf(index)));
} else {
builder.name(this.user.getTranslation(this.world, REFERENCE, TextVariables.NAME, String.valueOf(index)));
}
if (template.description() != null) {
builder.description(this.user.getTranslation(this.world, template.description(), TextVariables.NUMBER,
String.valueOf(index)));
}
builder.amount(index != 0 ? (int) index : 1);
return builder.build();
}
/**
* This method creates player icon with warp functionality.
*
* @return PanelItem for PanelBuilder.
*/
private PanelItem createPlayerButton(ItemTemplateRecord template, TemplatedPanel.ItemSlot itemSlot) {
int index = (int) template.dataMap().getOrDefault("index", 0);
if (index < 1) {
return this.createFallback(template.fallback(), index);
}
IslandTopRecord islandTopRecord = this.topIslands.size() < index ? null : this.topIslands.get(index - 1);
if (islandTopRecord == null) {
return this.createFallback(template.fallback(), index);
}
return this.createIslandIcon(template, islandTopRecord, index);
}
/**
* This method creates button from template for given island top record.
*
* @param template Icon Template.
* @param islandTopRecord Island Top Record.
* @param index Place Index.
* @return PanelItem for PanelBuilder.
*/
private PanelItem createIslandIcon(ItemTemplateRecord template, IslandTopRecord islandTopRecord, int index) {
// Get player island.
Island island = islandTopRecord.island();
if (island == null) {
return this.createFallback(template.fallback(), index);
}
PanelItemBuilder builder = new PanelItemBuilder();
this.populateIslandIcon(builder, template, island);
this.populateIslandTitle(builder, template, island);
this.populateIslandDescription(builder, template, island, islandTopRecord, index);
builder.amount(index);
// Get only possible actions, by removing all inactive ones.
List<ItemTemplateRecord.ActionRecords> activeActions = new ArrayList<>(template.actions());
activeActions.removeIf(action -> {
switch (action.actionType().toUpperCase()) {
case "WARP" -> {
return island.getOwner() == null || this.addon.getWarpHook() == null
|| !this.addon.getWarpHook().getWarpSignsManager().hasWarp(this.world, island.getOwner());
}
case "VISIT" -> {
return island.getOwner() == null || this.addon.getVisitHook() == null
|| !this.addon.getVisitHook().getAddonManager().preprocessTeleportation(this.user, island, true);
}
case "VIEW" -> {
return island.getOwner() == null
|| !island.getMemberSet(RanksManager.MEMBER_RANK).contains(this.user.getUniqueId());
}
default -> {
return false;
}
}
});
// Add Click handler
builder.clickHandler((panel, user, clickType, i) -> {
for (ItemTemplateRecord.ActionRecords action : activeActions) {
if (clickType == action.clickType() || action.clickType() == ClickType.UNKNOWN) {
switch (action.actionType().toUpperCase()) {
case "WARP" -> {
this.user.closeInventory();
this.addon.getWarpHook().getWarpSignsManager().warpPlayer(this.world, this.user,
island.getOwner());
}
case "VISIT" ->
// The command call implementation solves necessity to check for all visits
// options,
// like cool down, confirmation and preprocess in single go. Would it be better
// to write
// all logic here?
this.addon.getPlugin().getIWM().getAddon(this.world).flatMap(GameModeAddon::getPlayerCommand)
.ifPresent(command -> {
String mainCommand = this.addon.getVisitHook().getSettings().getPlayerMainCommand();
if (!mainCommand.isBlank()) {
this.user.closeInventory();
this.user.performCommand(
command.getTopLabel() + " " + mainCommand + " " + island.getOwner());
}
});
case "VIEW" -> {
this.user.closeInventory();
// Open Detailed GUI.
DetailsPanel.openPanel(this.addon, this.world, this.user);
}
// Catch default
default -> {
this.user.closeInventory();
addon.logError("Unknown action type " + action.actionType().toUpperCase());
}
}
}
}
return true;
});
// Collect tooltips.
List<String> tooltips = activeActions.stream().filter(action -> action.tooltip() != null)
.map(action -> this.user.getTranslation(this.world, action.tooltip())).filter(text -> !text.isBlank())
.collect(Collectors.toCollection(() -> new ArrayList<>(template.actions().size())));
// Add tooltips.
if (!tooltips.isEmpty()) {
// Empty line and tooltips.
builder.description("");
builder.description(tooltips);
}
return builder.build();
}
/**
* Populate given panel item builder name with values from template and island
* objects.
*
* @param builder the builder
* @param template the template
* @param island the island
*/
private void populateIslandTitle(PanelItemBuilder builder, ItemTemplateRecord template, Island island) {
// Get Island Name
String nameText;
if (island.getName() == null || island.getName().isEmpty()) {
nameText = this.user.getTranslation(REFERENCE + "owners-island", PLAYER,
island.getOwner() == null ? this.user.getTranslation(REFERENCE + "unknown")
: this.addon.getPlayers().getName(island.getOwner()));
} else {
nameText = island.getName();
}
// Template specific title is always more important than custom one.
if (template.title() != null && !template.title().isBlank()) {
builder.name(this.user.getTranslation(this.world, template.title(), TextVariables.NAME, nameText));
} else {
builder.name(this.user.getTranslation(REFERENCE + "name", TextVariables.NAME, nameText));
}
}
/**
* Populate given panel item builder icon with values from template and island
* objects.
*
* @param builder the builder
* @param template the template
* @param island the island
*/
private void populateIslandIcon(PanelItemBuilder builder, ItemTemplateRecord template, Island island) {
User owner = island.getOwner() == null ? null : User.getInstance(island.getOwner());
// Get permission or island icon
String permissionIcon = owner == null ? null : Utils.getPermissionValue(owner, this.iconPermission, null);
Material material;
if (permissionIcon != null && !permissionIcon.equals("*")) {
material = Material.matchMaterial(permissionIcon);
} else {
material = null;
}
if (material != null) {
if (!material.equals(Material.PLAYER_HEAD)) {
builder.icon(material);
} else {
builder.icon(owner.getName());
}
} else if (template.icon() != null) {
builder.icon(template.icon().clone());
} else if (owner != null) {
builder.icon(owner.getName());
} else {
builder.icon(Material.PLAYER_HEAD);
}
}
/**
* Populate given panel item builder description with values from template and
* island objects.
*
* @param builder the builder
* @param template the template
* @param island the island
* @param islandTopRecord the top record object
* @param index place index.
*/
private void populateIslandDescription(PanelItemBuilder builder, ItemTemplateRecord template, Island island,
IslandTopRecord islandTopRecord, int index) {
// Get Owner Name
String ownerText = this.user.getTranslation(REFERENCE + "owner", PLAYER,
island.getOwner() == null ? this.user.getTranslation(REFERENCE + "unknown")
: this.addon.getPlayers().getName(island.getOwner()));
// Get Members Text
String memberText;
if (island.getMemberSet().size() > 1) {
StringBuilder memberBuilder = new StringBuilder(
this.user.getTranslationOrNothing(REFERENCE + "members-title"));
for (UUID uuid : island.getMemberSet()) {
User member = User.getInstance(uuid);
if (memberBuilder.length() > 0) {
memberBuilder.append("\n");
}
memberBuilder.append(this.user.getTranslationOrNothing(REFERENCE + "member", PLAYER, member.getName()));
}
memberText = memberBuilder.toString();
} else {
memberText = "";
}
String placeText = this.user.getTranslation(REFERENCE + "place", TextVariables.NUMBER, String.valueOf(index));
String levelText = this.user.getTranslation(REFERENCE + "level", TextVariables.NUMBER,
this.addon.getManager().formatLevel(islandTopRecord.level()));
// Template specific description is always more important than custom one.
if (template.description() != null && !template.description().isBlank()) {
builder.description(this.user
.getTranslation(this.world, template.description(), "[owner]", ownerText, "[members]", memberText,
"[level]", levelText, "[place]", placeText)
.replaceAll("(?m)^[ \\t]*\\r?\\n", "").replaceAll("(?<!\\\\)\\|", "\n").replace("\\\\\\|", "|")); // Not
// a
// regex
// -
// replace
// is
// more
// efficient
} else {
// Now combine everything.
String descriptionText = this.user.getTranslation(REFERENCE + "description", "[owner]", ownerText,
"[members]", memberText, "[level]", levelText, "[place]", placeText);
builder.description(descriptionText.replaceAll("(?m)^[ \\t]*\\r?\\n", "").replaceAll("(?<!\\\\)\\|", "\n")
.replace("\\\\\\|", "|")); // Not a regex - replace is more efficient
}
}
/**
* Create viewer button panel item.
*
* @return PanelItem for PanelBuilder.
*/
private PanelItem createViewerButton(ItemTemplateRecord template, TemplatedPanel.ItemSlot itemSlot) {
Island island = this.addon.getIslands().getIsland(this.world, this.user);
if (island == null || island.getOwner() == null) {
// Player do not have an island.
return null;
}
int place = this.addon.getManager().getRank(this.world, this.user.getUniqueId());
long level = this.addon.getIslandLevel(this.world, island.getOwner());
IslandTopRecord topRecord = new IslandTopRecord(island, level);
return this.createIslandIcon(template, topRecord, place);
}
/**
* This method is used to open UserPanel outside this class. It will be much
* easier to open panel with single method call then initializing new object.
*
* @param addon Level Addon object
* @param user User who opens panel
* @param world World where gui is opened
* @param permissionPrefix Permission Prefix
*/
public static void openPanel(Level addon, User user, World world, String permissionPrefix) {
new TopLevelPanel(addon, user, world, permissionPrefix).build();
}
// ---------------------------------------------------------------------
// Section: Constants
// ---------------------------------------------------------------------
private static final String REFERENCE = "level.gui.buttons.island.";
private static final String PLAYER = "[player]";
// ---------------------------------------------------------------------
// Section: Record
// ---------------------------------------------------------------------
/**
* This record is used internally. It converts user -> level to island -> level.
*
* @param island island
* @param level level
*/
private record IslandTopRecord(Island island, Long level) {
}
// ---------------------------------------------------------------------
// Section: Variables
// ---------------------------------------------------------------------
/**
* This variable allows to access addon object.
*/
private final Level addon;
/**
* This variable holds user who opens panel. Without it panel cannot be opened.
*/
private final User user;
/**
* This variable holds a world to which gui referee.
*/
private final World world;
/**
* Location to icon permission.
*/
private final String iconPermission;
/**
* List of top 10 island records.
*/
private final List<IslandTopRecord> topIslands;
}

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@ -1,779 +0,0 @@
package world.bentobox.level.panels;
import java.io.File;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Comparator;
import java.util.List;
import java.util.function.Consumer;
import java.util.stream.Collectors;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.event.inventory.ClickType;
import org.bukkit.inventory.ItemStack;
import com.google.common.base.Enums;
import lv.id.bonne.panelutils.PanelUtils;
import world.bentobox.bentobox.api.localization.TextVariables;
import world.bentobox.bentobox.api.panels.PanelItem;
import world.bentobox.bentobox.api.panels.TemplatedPanel;
import world.bentobox.bentobox.api.panels.builders.PanelItemBuilder;
import world.bentobox.bentobox.api.panels.builders.TemplatedPanelBuilder;
import world.bentobox.bentobox.api.panels.reader.ItemTemplateRecord;
import world.bentobox.bentobox.api.user.User;
import world.bentobox.level.Level;
import world.bentobox.level.util.ConversationUtils;
import world.bentobox.level.util.Utils;
/**
* This class opens GUI that shows generator view for user.
*/
public class ValuePanel
{
// ---------------------------------------------------------------------
// Section: Internal Constructor
// ---------------------------------------------------------------------
/**
* This is internal constructor. It is used internally in current class to avoid creating objects everywhere.
*
* @param addon Level object
* @param world World where user is operating
* @param user User who opens panel
*/
private ValuePanel(Level addon,
World world,
User user)
{
this.addon = addon;
this.world = world;
this.user = user;
this.activeFilter = Filter.NAME_ASC;
this.materialRecordList = Arrays.stream(Material.values()).
filter(Material::isBlock).
filter(m -> !m.name().startsWith("LEGACY_")).
map(material ->
{
Integer value = this.addon.getBlockConfig().getValue(this.world, material);
Integer limit = this.addon.getBlockConfig().getBlockLimits().get(material);
return new MaterialRecord(material,
value != null ? value : 0,
limit != null ? limit : 0);
}).
collect(Collectors.toList());
this.elementList = new ArrayList<>(Material.values().length);
this.searchText = "";
this.updateFilters();
}
/**
* This method builds this GUI.
*/
private void build()
{
// Start building panel.
TemplatedPanelBuilder panelBuilder = new TemplatedPanelBuilder();
panelBuilder.user(this.user);
panelBuilder.world(this.user.getWorld());
panelBuilder.template("value_panel", new File(this.addon.getDataFolder(), "panels"));
panelBuilder.registerTypeBuilder("NEXT", this::createNextButton);
panelBuilder.registerTypeBuilder("PREVIOUS", this::createPreviousButton);
panelBuilder.registerTypeBuilder(BLOCK, this::createMaterialButton);
panelBuilder.registerTypeBuilder("FILTER", this::createFilterButton);
panelBuilder.registerTypeBuilder("SEARCH", this::createSearchButton);
// Register unknown type builder.
panelBuilder.build();
}
/**
* This method updates filter of elements based on tabs.
*/
private void updateFilters()
{
Comparator<MaterialRecord> sorter;
switch (this.activeFilter)
{
case VALUE_ASC ->
sorter = (o1, o2) ->
{
if (o1.value().equals(o2.value()))
{
String o1Name = Utils.prettifyObject(o1.material(), this.user);
String o2Name = Utils.prettifyObject(o2.material(), this.user);
return String.CASE_INSENSITIVE_ORDER.compare(o1Name, o2Name);
}
else
{
return Integer.compare(o1.value(), o2.value());
}
};
case VALUE_DESC ->
sorter = (o1, o2) ->
{
if (o1.value().equals(o2.value()))
{
String o1Name = Utils.prettifyObject(o1.material(), this.user);
String o2Name = Utils.prettifyObject(o2.material(), this.user);
return String.CASE_INSENSITIVE_ORDER.compare(o1Name, o2Name);
}
else
{
return Integer.compare(o2.value(), o1.value());
}
};
case NAME_DESC ->
sorter = (o1, o2) ->
{
String o1Name = Utils.prettifyObject(o1.material(), this.user);
String o2Name = Utils.prettifyObject(o2.material(), this.user);
return String.CASE_INSENSITIVE_ORDER.compare(o2Name, o1Name);
};
default ->
sorter = (o1, o2) ->
{
String o1Name = Utils.prettifyObject(o1.material(), this.user);
String o2Name = Utils.prettifyObject(o2.material(), this.user);
return String.CASE_INSENSITIVE_ORDER.compare(o1Name, o2Name);
};
}
this.materialRecordList.sort(sorter);
if (!this.searchText.isBlank())
{
this.elementList = new ArrayList<>(this.materialRecordList.size());
final String text = this.searchText.toLowerCase();
this.materialRecordList.forEach(rec ->
{
if (rec.material.name().toLowerCase().contains(text) ||
Utils.prettifyObject(rec.material(), this.user).toLowerCase().contains(text))
{
this.elementList.add(rec);
}
});
}
else
{
this.elementList = this.materialRecordList;
}
this.pageIndex = 0;
}
// ---------------------------------------------------------------------
// Section: Tab Button Type
// ---------------------------------------------------------------------
/**
* Create tab button panel item.
*
* @param template the template
* @param slot the slot
* @return the panel item
*/
private PanelItem createSearchButton(ItemTemplateRecord template, TemplatedPanel.ItemSlot slot)
{
PanelItemBuilder builder = new PanelItemBuilder();
if (template.icon() != null)
{
// Set icon
builder.icon(template.icon().clone());
}
if (template.title() != null)
{
// Set title
builder.name(this.user.getTranslation(this.world, template.title(), "[text]", this.searchText));
}
if (template.description() != null)
{
// Set description
builder.description(this.user.getTranslation(this.world, template.description(), "[text]", this.searchText));
}
// Get only possible actions, by removing all inactive ones.
List<ItemTemplateRecord.ActionRecords> activeActions = new ArrayList<>(template.actions());
activeActions.removeIf(action ->
"CLEAR".equalsIgnoreCase(action.actionType()) && this.searchText.isBlank());
// Add Click handler
builder.clickHandler((panel, user, clickType, i) ->
{
for (ItemTemplateRecord.ActionRecords action : activeActions)
{
if (clickType == action.clickType() || ClickType.UNKNOWN.equals(action.clickType()))
{
if ("CLEAR".equalsIgnoreCase(action.actionType()))
{
this.searchText = "";
// Update filters.
this.updateFilters();
this.build();
}
else if ("INPUT".equalsIgnoreCase(action.actionType()))
{
// Create consumer that process description change
Consumer<String> consumer = value ->
{
if (value != null)
{
this.searchText = value;
this.updateFilters();
}
this.build();
};
// start conversation
ConversationUtils.createStringInput(consumer,
user,
user.getTranslation("level.conversations.write-search"),
user.getTranslation("level.conversations.search-updated"));
}
}
}
return true;
});
// Collect tooltips.
List<String> tooltips = activeActions.stream().
filter(action -> action.tooltip() != null).
map(action -> this.user.getTranslation(this.world, action.tooltip())).
filter(text -> !text.isBlank()).
collect(Collectors.toCollection(() -> new ArrayList<>(template.actions().size())));
// Add tooltips.
if (!tooltips.isEmpty())
{
// Empty line and tooltips.
builder.description("");
builder.description(tooltips);
}
builder.glow(!this.searchText.isBlank());
return builder.build();
}
/**
* Create next button panel item.
*
* @param template the template
* @param slot the slot
* @return the panel item
*/
private PanelItem createFilterButton(ItemTemplateRecord template, TemplatedPanel.ItemSlot slot)
{
PanelItemBuilder builder = new PanelItemBuilder();
if (template.icon() != null)
{
// Set icon
builder.icon(template.icon().clone());
}
String filterName = String.valueOf(template.dataMap().get("filter"));
final String reference = "level.gui.buttons.filters.";
if (template.title() != null)
{
// Set title
builder.name(this.user.getTranslation(this.world, template.title()));
}
else
{
builder.name(this.user.getTranslation(this.world, reference + filterName.toLowerCase() + ".name"));
}
if (template.description() != null)
{
// Set description
builder.description(this.user.getTranslation(this.world, template.description()));
}
else
{
builder.name(this.user.getTranslation(this.world, reference + filterName.toLowerCase() + ".description"));
}
// Get only possible actions, by removing all inactive ones.
List<ItemTemplateRecord.ActionRecords> activeActions = new ArrayList<>(template.actions());
activeActions.removeIf(action -> {
if (this.activeFilter.name().startsWith(filterName))
{
return this.activeFilter.name().endsWith("ASC") && "ASC".equalsIgnoreCase(action.actionType()) ||
this.activeFilter.name().endsWith("DESC") && "DESC".equalsIgnoreCase(action.actionType());
}
else
{
return "DESC".equalsIgnoreCase(action.actionType());
}
});
// Add Click handler
builder.clickHandler((panel, user, clickType, i) ->
{
for (ItemTemplateRecord.ActionRecords action : activeActions)
{
if (clickType == action.clickType() || ClickType.UNKNOWN.equals(action.clickType()))
{
if ("ASC".equalsIgnoreCase(action.actionType()))
{
this.activeFilter = Enums.getIfPresent(Filter.class, filterName + "_ASC").or(Filter.NAME_ASC);
// Update filters.
this.updateFilters();
this.build();
}
else if ("DESC".equalsIgnoreCase(action.actionType()))
{
this.activeFilter = Enums.getIfPresent(Filter.class, filterName + "_DESC").or(Filter.NAME_DESC);
// Update filters.
this.updateFilters();
this.build();
}
}
}
return true;
});
// Collect tooltips.
List<String> tooltips = activeActions.stream().
filter(action -> action.tooltip() != null).
map(action -> this.user.getTranslation(this.world, action.tooltip())).
filter(text -> !text.isBlank()).
collect(Collectors.toCollection(() -> new ArrayList<>(template.actions().size())));
// Add tooltips.
if (!tooltips.isEmpty())
{
// Empty line and tooltips.
builder.description("");
builder.description(tooltips);
}
builder.glow(this.activeFilter.name().startsWith(filterName.toUpperCase()));
return builder.build();
}
// ---------------------------------------------------------------------
// Section: Create common buttons
// ---------------------------------------------------------------------
/**
* Create next button panel item.
*
* @param template the template
* @param slot the slot
* @return the panel item
*/
private PanelItem createNextButton(ItemTemplateRecord template, TemplatedPanel.ItemSlot slot)
{
long size = this.elementList.size();
if (size <= slot.amountMap().getOrDefault(BLOCK, 1) ||
1.0 * size / slot.amountMap().getOrDefault(BLOCK, 1) <= this.pageIndex + 1)
{
// There are no next elements
return null;
}
int nextPageIndex = this.pageIndex + 2;
PanelItemBuilder builder = new PanelItemBuilder();
if (template.icon() != null)
{
ItemStack clone = template.icon().clone();
if (Boolean.TRUE.equals(template.dataMap().getOrDefault("indexing", false)))
{
clone.setAmount(nextPageIndex);
}
builder.icon(clone);
}
if (template.title() != null)
{
builder.name(this.user.getTranslation(this.world, template.title()));
}
if (template.description() != null)
{
builder.description(this.user.getTranslation(this.world, template.description(),
TextVariables.NUMBER, String.valueOf(nextPageIndex)));
}
// Add ClickHandler
builder.clickHandler((panel, user, clickType, i) ->
{
for (ItemTemplateRecord.ActionRecords action : template.actions())
{
if ((clickType == action.clickType() || ClickType.UNKNOWN.equals(action.clickType()))
&& "NEXT".equalsIgnoreCase(action.actionType()))
{
this.pageIndex++;
this.build();
}
}
// Always return true.
return true;
});
// Collect tooltips.
List<String> tooltips = template.actions().stream().
filter(action -> action.tooltip() != null).
map(action -> this.user.getTranslation(this.world, action.tooltip())).
filter(text -> !text.isBlank()).
collect(Collectors.toCollection(() -> new ArrayList<>(template.actions().size())));
// Add tooltips.
if (!tooltips.isEmpty())
{
// Empty line and tooltips.
builder.description("");
builder.description(tooltips);
}
return builder.build();
}
/**
* Create previous button panel item.
*
* @param template the template
* @param slot the slot
* @return the panel item
*/
private PanelItem createPreviousButton(ItemTemplateRecord template, TemplatedPanel.ItemSlot slot)
{
if (this.pageIndex == 0)
{
// There are no next elements
return null;
}
int previousPageIndex = this.pageIndex;
PanelItemBuilder builder = new PanelItemBuilder();
if (template.icon() != null)
{
ItemStack clone = template.icon().clone();
if (Boolean.TRUE.equals(template.dataMap().getOrDefault("indexing", false)))
{
clone.setAmount(previousPageIndex);
}
builder.icon(clone);
}
if (template.title() != null)
{
builder.name(this.user.getTranslation(this.world, template.title()));
}
if (template.description() != null)
{
builder.description(this.user.getTranslation(this.world, template.description(),
TextVariables.NUMBER, String.valueOf(previousPageIndex)));
}
// Add ClickHandler
builder.clickHandler((panel, user, clickType, i) ->
{
for (ItemTemplateRecord.ActionRecords action : template.actions())
{
if ((clickType == action.clickType() || ClickType.UNKNOWN.equals(action.clickType()))
&& "PREVIOUS".equalsIgnoreCase(action.actionType()))
{
this.pageIndex--;
this.build();
}
}
// Always return true.
return true;
});
// Collect tooltips.
List<String> tooltips = template.actions().stream().
filter(action -> action.tooltip() != null).
map(action -> this.user.getTranslation(this.world, action.tooltip())).
filter(text -> !text.isBlank()).
collect(Collectors.toCollection(() -> new ArrayList<>(template.actions().size())));
// Add tooltips.
if (!tooltips.isEmpty())
{
// Empty line and tooltips.
builder.description("");
builder.description(tooltips);
}
return builder.build();
}
// ---------------------------------------------------------------------
// Section: Create Material Button
// ---------------------------------------------------------------------
/**
* Create material button panel item.
*
* @param template the template
* @param slot the slot
* @return the panel item
*/
private PanelItem createMaterialButton(ItemTemplateRecord template, TemplatedPanel.ItemSlot slot)
{
if (this.elementList.isEmpty())
{
// Does not contain any generators.
return null;
}
int index = this.pageIndex * slot.amountMap().getOrDefault(BLOCK, 1) + slot.slot();
if (index >= this.elementList.size())
{
// Out of index.
return null;
}
return this.createMaterialButton(template, this.elementList.get(index));
}
/**
* This method creates button for material.
*
* @param template the template of the button
* @param materialRecord materialRecord which button must be created.
* @return PanelItem for generator tier.
*/
private PanelItem createMaterialButton(ItemTemplateRecord template,
MaterialRecord materialRecord)
{
PanelItemBuilder builder = new PanelItemBuilder();
if (template.icon() != null)
{
builder.icon(template.icon().clone());
}
else
{
builder.icon(PanelUtils.getMaterialItem(materialRecord.material()));
}
if (materialRecord.value() <= 64 && materialRecord.value() > 0)
{
builder.amount(materialRecord.value());
}
if (template.title() != null)
{
builder.name(this.user.getTranslation(this.world, template.title(),
"[material]", Utils.prettifyObject(materialRecord.material(), this.user)));
}
String description = Utils.prettifyDescription(materialRecord.material(), this.user);
final String reference = "level.gui.buttons.material.";
String blockId = this.user.getTranslationOrNothing(reference + "id",
"[id]", materialRecord.material().name());
String value = this.user.getTranslationOrNothing(reference + "value",
TextVariables.NUMBER, String.valueOf(materialRecord.value()));
String underWater;
if (this.addon.getSettings().getUnderWaterMultiplier() > 1.0)
{
underWater = this.user.getTranslationOrNothing(reference + "underwater",
TextVariables.NUMBER, String.valueOf(materialRecord.value() * this.addon.getSettings().getUnderWaterMultiplier()));
}
else
{
underWater = "";
}
String limit = materialRecord.limit() > 0 ? this.user.getTranslationOrNothing(reference + "limit",
TextVariables.NUMBER, String.valueOf(materialRecord.limit())) : "";
if (template.description() != null)
{
builder.description(this.user.getTranslation(this.world, template.description(),
"[description]", description,
"[id]", blockId,
"[value]", value,
"[underwater]", underWater,
"[limit]", limit).
replaceAll("(?m)^[ \\t]*\\r?\\n", "").
replaceAll("(?<!\\\\)\\|", "\n").
replace("\\\\\\|", "|")); // Non regex
}
builder.clickHandler((panel, user1, clickType, i) -> {
addon.log("Material: " + materialRecord.material());
return true;
});
return builder.build();
}
// ---------------------------------------------------------------------
// Section: Other Methods
// ---------------------------------------------------------------------
/**
* This method is used to open UserPanel outside this class. It will be much easier to open panel with single method
* call then initializing new object.
*
* @param addon Level object
* @param world World where user is operating
* @param user User who opens panel
*/
public static void openPanel(Level addon,
World world,
User user)
{
new ValuePanel(addon, world, user).build();
}
// ---------------------------------------------------------------------
// Section: Enums
// ---------------------------------------------------------------------
/**
* Sorting order of blocks.
*/
private enum Filter
{
/**
* By name asc
*/
NAME_ASC,
/**
* By name desc
*/
NAME_DESC,
/**
* By value asc
*/
VALUE_ASC,
/**
* By value desc
*/
VALUE_DESC,
}
private record MaterialRecord(Material material, Integer value, Integer limit)
{
}
// ---------------------------------------------------------------------
// Section: Constants
// ---------------------------------------------------------------------
private static final String BLOCK = "BLOCK";
// ---------------------------------------------------------------------
// Section: Variables
// ---------------------------------------------------------------------
/**
* This variable allows to access addon object.
*/
private final Level addon;
/**
* This variable holds user who opens panel. Without it panel cannot be opened.
*/
private final User user;
/**
* This variable holds a world to which gui referee.
*/
private final World world;
/**
* This variable stores the list of elements to display.
*/
private final List<MaterialRecord> materialRecordList;
/**
* This variable stores the list of elements to display.
*/
private List<MaterialRecord> elementList;
/**
* This variable holds current pageIndex for multi-page generator choosing.
*/
private int pageIndex;
/**
* This variable stores which tab currently is active.
*/
private String searchText;
/**
* This variable stores active filter for items.
*/
private Filter activeFilter;
}

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@ -1,30 +0,0 @@
package world.bentobox.level.util;
import java.time.Instant;
import java.util.Map;
/**
* Cache for top tens
*/
public class CachedData {
private Map<String, Long> cachedMap;
private Instant lastUpdated;
public CachedData(Map<String, Long> cachedMap, Instant lastUpdated) {
this.cachedMap = cachedMap;
this.lastUpdated = lastUpdated;
}
public Map<String, Long> getCachedMap() {
return cachedMap;
}
public Instant getLastUpdated() {
return lastUpdated;
}
public void updateCache(Map<String, Long> newMap, Instant newUpdateTime) {
this.cachedMap = newMap;
this.lastUpdated = newUpdateTime;
}
}

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@ -1,126 +0,0 @@
//
// Created by BONNe
// Copyright - 2021
//
package world.bentobox.level.util;
import java.util.function.Consumer;
import org.bukkit.conversations.ConversationAbandonedListener;
import org.bukkit.conversations.ConversationContext;
import org.bukkit.conversations.ConversationFactory;
import org.bukkit.conversations.MessagePrompt;
import org.bukkit.conversations.Prompt;
import org.bukkit.conversations.StringPrompt;
import org.eclipse.jdt.annotation.NonNull;
import org.eclipse.jdt.annotation.Nullable;
import world.bentobox.bentobox.BentoBox;
import world.bentobox.bentobox.api.user.User;
public class ConversationUtils
{
// ---------------------------------------------------------------------
// Section: Conversation API implementation
// ---------------------------------------------------------------------
private ConversationUtils() {} // Private constructor as this is a utility class only with static methods
/**
* This method will close opened gui and writes question in chat. After players answers on question in chat, message
* will trigger consumer and gui will reopen.
*
* @param consumer Consumer that accepts player output text.
* @param question Message that will be displayed in chat when player triggers conversion.
* @param user User who is targeted with current confirmation.
*/
public static void createStringInput(Consumer<String> consumer,
User user,
@NonNull String question,
@Nullable String successMessage)
{
// Text input message.
StringPrompt stringPrompt = new StringPrompt()
{
@Override
public @NonNull String getPromptText(@NonNull ConversationContext context)
{
user.closeInventory();
return question;
}
@Override
public @NonNull Prompt acceptInput(@NonNull ConversationContext context, @Nullable String input)
{
consumer.accept(input);
return ConversationUtils.endMessagePrompt(successMessage);
}
};
new ConversationFactory(BentoBox.getInstance()).
withPrefix(context -> user.getTranslation("level.conversations.prefix")).
withFirstPrompt(stringPrompt).
// On cancel conversation will be closed.
withLocalEcho(false).
withTimeout(90).
withEscapeSequence(user.getTranslation("level.conversations.cancel-string")).
// Use null value in consumer to detect if user has abandoned conversation.
addConversationAbandonedListener(ConversationUtils.getAbandonListener(consumer, user)).
buildConversation(user.getPlayer()).
begin();
}
/**
* This is just a simple end message prompt that displays requested message.
*
* @param message Message that will be displayed.
* @return MessagePrompt that displays given message and exists from conversation.
*/
private static MessagePrompt endMessagePrompt(@Nullable String message)
{
return new MessagePrompt()
{
@Override
public @NonNull String getPromptText(@NonNull ConversationContext context)
{
return message == null ? "" : message;
}
@Override
protected @Nullable Prompt getNextPrompt(@NonNull ConversationContext context)
{
return Prompt.END_OF_CONVERSATION;
}
};
}
/**
* This method creates and returns abandon listener for every conversation.
*
* @param consumer Consumer which must return null value.
* @param user User who was using conversation.
* @return ConversationAbandonedListener instance.
*/
private static ConversationAbandonedListener getAbandonListener(Consumer<?> consumer, User user)
{
return abandonedEvent ->
{
if (!abandonedEvent.gracefulExit())
{
consumer.accept(null);
// send cancell message
abandonedEvent.getContext().getForWhom().sendRawMessage(
user.getTranslation("level.conversations.prefix") +
user.getTranslation("level.conversations.cancelled"));
}
};
}
}

View File

@ -1,229 +0,0 @@
//
// Created by BONNe
// Copyright - 2021
//
package world.bentobox.level.util;
import java.util.List;
import org.bukkit.Material;
import org.bukkit.permissions.PermissionAttachmentInfo;
import world.bentobox.bentobox.api.user.User;
import world.bentobox.bentobox.hooks.LangUtilsHook;
public class Utils
{
private static final String LEVEL_MATERIALS = "level.materials.";
private Utils() {} // Private constructor as this is a utility class only with static methods
/**
* This method sends a message to the user with appended "prefix" text before message.
* @param user User who receives message.
* @param translationText Translation text of the message.
* @param parameters Parameters for the translation text.
*/
public static void sendMessage(User user, String translationText, String... parameters)
{
user.sendMessage(user.getTranslation( "level.conversations.prefix") +
user.getTranslation( translationText, parameters));
}
/**
* This method gets string value of given permission prefix. If user does not have given permission or it have all
* (*), then return default value.
*
* @param user User who's permission should be checked.
* @param permissionPrefix Prefix that need to be found.
* @param defaultValue Default value that will be returned if permission not found.
* @return String value that follows permissionPrefix.
*/
public static String getPermissionValue(User user, String permissionPrefix, String defaultValue)
{
if (user.isPlayer())
{
if (permissionPrefix.endsWith("."))
{
permissionPrefix = permissionPrefix.substring(0, permissionPrefix.length() - 1);
}
String permPrefix = permissionPrefix + ".";
List<String> permissions = user.getEffectivePermissions().stream().
map(PermissionAttachmentInfo::getPermission).
filter(permission -> permission.startsWith(permPrefix)).
toList();
for (String permission : permissions)
{
if (permission.contains(permPrefix + "*"))
{
// * means all. So continue to search more specific.
continue;
}
String[] parts = permission.split(permPrefix);
if (parts.length > 1)
{
return parts[1];
}
}
}
return defaultValue;
}
/**
* This method allows to get next value from array list after given value.
*
* @param values Array that should be searched for given value.
* @param currentValue Value which next element should be found.
* @param <T> Instance of given object.
* @return Next value after currentValue in values array.
*/
public static <T> T getNextValue(T[] values, T currentValue)
{
for (int i = 0; i < values.length; i++)
{
if (values[i].equals(currentValue))
{
if (i + 1 == values.length)
{
return values[0];
}
else
{
return values[i + 1];
}
}
}
return currentValue;
}
/**
* This method allows to get previous value from array list after given value.
*
* @param values Array that should be searched for given value.
* @param currentValue Value which previous element should be found.
* @param <T> Instance of given object.
* @return Previous value before currentValue in values array.
*/
public static <T> T getPreviousValue(T[] values, T currentValue)
{
for (int i = 0; i < values.length; i++)
{
if (values[i].equals(currentValue))
{
if (i > 0)
{
return values[i - 1];
}
else
{
return values[values.length - 1];
}
}
}
return currentValue;
}
/**
* Prettify Material object for user.
* @param object Object that must be pretty.
* @param user User who will see the object.
* @return Prettified string for Material.
*/
public static String prettifyObject(Material object, User user)
{
// Nothing to translate
if (object == null)
{
return "";
}
// Find addon structure with:
// [addon]:
// materials:
// [material]:
// name: [name]
String translation = user.getTranslationOrNothing(LEVEL_MATERIALS + object.name().toLowerCase() + ".name");
if (!translation.isEmpty())
{
// We found our translation.
return translation;
}
// Find addon structure with:
// [addon]:
// materials:
// [material]: [name]
translation = user.getTranslationOrNothing(LEVEL_MATERIALS + object.name().toLowerCase());
if (!translation.isEmpty())
{
// We found our translation.
return translation;
}
// Find general structure with:
// materials:
// [material]: [name]
translation = user.getTranslationOrNothing("materials." + object.name().toLowerCase());
if (!translation.isEmpty())
{
// We found our translation.
return translation;
}
// Use Lang Utils Hook to translate material
return LangUtilsHook.getMaterialName(object, user);
}
/**
* Prettify Material object description for user.
* @param object Object that must be pretty.
* @param user User who will see the object.
* @return Prettified description string for Material.
*/
public static String prettifyDescription(Material object, User user)
{
// Nothing to translate
if (object == null)
{
return "";
}
// Find addon structure with:
// [addon]:
// materials:
// [material]:
// description: [text]
String translation = user.getTranslationOrNothing(LEVEL_MATERIALS + object.name().toLowerCase() + ".description");
if (!translation.isEmpty())
{
// We found our translation.
return translation;
}
// No text to return.
return "";
}
}

View File

@ -2,7 +2,7 @@ name: Level
main: world.bentobox.level.Level
version: ${version}${build.number}
icon: DIAMOND
api-version: 2.4.0
api-version: 1.17
authors: tastybento

View File

@ -287,7 +287,7 @@ blocks:
GRANITE_SLAB: 1
GRANITE_STAIRS: 1
GRANITE_WALL: 1
SHORT_GRASS: 4
GRASS: 4
GRASS_BLOCK: 4
GRAVEL: 1
GRAY_BANNER: 2
@ -778,58 +778,6 @@ worlds:
ANDESITE: 0
DIORITE: 0
acidisland_world:
BRAIN_CORAL: 0
BRAIN_CORAL_BLOCK: 0
BRAIN_CORAL_FAN: 0
BRAIN_CORAL_WALL_FAN: 0
BUBBLE_CORAL: 0
BUBBLE_CORAL_BLOCK: 0
BUBBLE_CORAL_FAN: 0
BUBBLE_CORAL_WALL_FAN: 0
DEAD_BRAIN_CORAL: 0
DEAD_BRAIN_CORAL_BLOCK: 0
DEAD_BRAIN_CORAL_FAN: 0
DEAD_BRAIN_CORAL_WALL_FAN: 0
DEAD_BUBBLE_CORAL: 0
DEAD_BUBBLE_CORAL_BLOCK: 0
DEAD_BUBBLE_CORAL_FAN: 0
DEAD_BUBBLE_CORAL_WALL_FAN: 0
FIRE_CORAL: 0
FIRE_CORAL_BLOCK: 0
FIRE_CORAL_FAN: 0
FIRE_CORAL_WALL_FAN: 0
DEAD_FIRE_CORAL: 0
DEAD_FIRE_CORAL_BLOCK: 0
DEAD_FIRE_CORAL_FAN: 0
DEAD_FIRE_CORAL_WALL_FAN: 0
HORN_CORAL: 0
HORN_CORAL_BLOCK: 0
HORN_CORAL_FAN: 0
HORN_CORAL_WALL_FAN: 0
DEAD_HORN_CORAL: 0
DEAD_HORN_CORAL_BLOCK: 0
DEAD_HORN_CORAL_FAN: 0
DEAD_HORN_CORAL_WALL_FAN: 0
TUBE_CORAL: 0
TUBE_CORAL_BLOCK: 0
TUBE_CORAL_FAN: 0
TUBE_CORAL_WALL_FAN: 0
DEAD_TUBE_CORAL: 0
DEAD_TUBE_CORAL_BLOCK: 0
DEAD_TUBE_CORAL_FAN: 0
DEAD_TUBE_CORAL_WALL_FAN: 0
SAND: 0
SANDSTONE: 0
RED_SAND: 0
ICE: 0
AMETHYST_CLUSTER: 0
AMETHYST_BLOCK: 0
LARGE_AMETHYST_BUD: 0
MEDIUM_AMETHYST_BUD: 0
SMALL_AMETHYST_BUD: 0
BUDDING_AMETHYST: 0
SEA_PICKLE: 0
CALCITE: 0
TALL_SEAGRASS: 0
SEAGRASS: 0
SMOOTH_BASALT: 0

View File

@ -53,7 +53,7 @@ levelcost: 100
# Island level calculation formula
# blocks - the sum total of all block values, less any death penalty
# level_cost - in a linear equation, the value of one level
# This formula can include +,=,*,/,sqrt,^,sin,cos,tan,log (natural log). Result will always be rounded to a long integer
# This formula can include +,=,*,/,sqrt,^,sin,cos,tan. Result will always be rounded to a long integer
# for example, an alternative non-linear option could be: 3 * sqrt(blocks / level_cost)
level-calc: blocks / level_cost
#

View File

@ -3,42 +3,32 @@ admin:
level:
parameters: "<Spieler>"
description: Berechne das Insel Level für den Spieler
levelstatus:
islands-in-queue: "& a Inseln in der Warteschlange: [number]"
top:
description: Zeige die Top-10 Liste
unknown-world: "&cUnbekannte Welt!"
display: "&f[rank]. &a[name] &7- &b[level]"
remove:
description: entferne Spieler von Top-10
parameters: "<Spieler>"
description: Zeige die Top-10 Liste
unknown-world: "&cUnbekannte Welt!"
display: "&f[rank]. &a[name] &7- &b[level]"
island:
level:
parameters: "[Spieler]"
description: Berechne dein Insel Level oder zeige das Level von [Spieler]
calculating: "&aBerechne Level..."
estimated-wait: "& a Geschätzte Wartezeit: [number] Sekunden"
in-queue: "& a Sie sind Nummer [number] in der Warteschlange"
island-level-is: "&aInsel Level: &b[level]"
required-points-to-next-level: "&a[points] Punkte werden für das nächste Level
benötigt"
calculating: "&aBerechne Level..."
island-level-is: "&aInsel Level: &b[level]"
deaths: "&c([number] Tode)"
cooldown: "&cDu musst &b[time] &csekunden warten bevor du das erneut machen kannst."
value:
description: Zeige den Wert jedes Blockes
success-underwater: "&7Wert des Blockes Unterwasser: &e[value]"
success: "&7Wert: &e[value]"
empty-hand: "&cDu hast keinen Block in der Hand"
no-value: "&cDas Item hat kein wert!"
top:
description: Zeige die Top-10
gui-title: "&aTop Zehn"
gui-heading: "&6[name]: &B[rank]"
island-level: "&BLevel [level]"
warp-to: "&ATeleportiere zu [name]'s Insel"
level-details:
above-sea-level-blocks: Blöcke über dem Meeresspiegel
spawners: Spawner
underwater-blocks: Unterwasserblöcke
all-blocks: Alle Blöcke
no-island: "&c Keine Insel!"
value:
description: Zeige den Wert jedes Blockes
success: "&7Wert: &e[value]"
success-underwater: "&7Wert des Blockes Unterwasser: &e[value]"
empty-hand: "&cDu hast keinen Block in der Hand"
no-value: "&cDas Item hat kein wert!"

View File

@ -22,18 +22,8 @@ admin:
remove:
description: "remove player from Top Ten"
parameters: "<player>"
stats:
description: "show stats on islands on this server"
title: "Server Island Stats"
world: "&a [name]"
no-data: "&c No data to process."
average-level: "Average Island Level: [number]"
median-level: "Median Island Level: [number]"
mode-level: "Mode Island Level: [number]"
highest-level: "Highest Island Level: [number]"
lowest-level: "Lowest Island Level: [number]"
distribution: "Island Level Distribution:"
islands: "islands"
island:
level:
parameters: "[player]"
@ -42,8 +32,8 @@ island:
estimated-wait: "&a Estimated wait: [number] seconds"
in-queue: "&a You are number [number] in the queue"
island-level-is: "&a Island level is &b[level]"
required-points-to-next-level: "&a Level progress: &6 [progress]&b /&e [levelcost] &a points"
deaths: "&c ([number] deaths)"
required-points-to-next-level: "&a [points] points required until the next level"
deaths: "&c([number] deaths)"
cooldown: "&c You must wait &b[time] &c seconds until you can do that again"
in-progress: "&6 Island level calculation is in progress..."
time-out: "&c The level calculation took too long. Please try again later."
@ -65,149 +55,9 @@ island:
syntax: "[name] x [number]"
hint: "&c Run level to see the block report"
level:
commands:
value:
parameters: "[hand|<material>]"
description: "shows the value of blocks. Add 'hand' at the end to display value for item in hand."
gui:
titles:
top: "&0&l Top Islands"
detail-panel: "&0&l [name]'s island"
value-panel: "&0&l Block Values"
buttons:
island:
empty: '&f&l [name]. place'
name: '&f&l [name]'
description: |-
[owner]
[members]
[place]
[level]
# Text that is replacing [name] if island do not have a name
owners-island: "[player]'s Island"
# Text for [owner] in description.
owner: "&7&l Owner: &r&b [player]"
# Title before listing members for [members] in description
members-title: "&7&l Members:"
# List each member under the title for [members] in description
member: "&b - [player]"
# Name of unknown player.
unknown: "unknown"
# Section for parsing [place]
place: "&7&o [number]. &r&7 place"
# Section for parsing [level]
level: "&7 Level: &o [number]"
material:
name: "&f&l [number] x [material]"
description: |-
[description]
[count]
[value]
[calculated]
[limit]
[id]
id: "&7 Block id: &e [id]"
value: "&7 Block value: &e [number]"
limit: "&7 Block limit: &e [number]"
count: "&7 Number of blocks: &e [number]"
calculated: "&7 Calculated value: &e [number]"
all_blocks:
name: "&f&l All Blocks"
description: |-
&7 Display all blocks
&7 on island.
above_sea_level:
name: "&f&l Blocks Above Sea Level"
description: |-
&7 Display only blocks
&7 that are above sea
&7 level.
underwater:
name: "&f&l Blocks Under Sea level"
description: |-
&7 Display only blocks
&7 that are bellow sea
&7 level.
spawner:
name: "&f&l Spawners"
description: |-
&7 Display only spawners.
filters:
name:
name: "&f&l Sort by Name"
description: |-
&7 Sort all blocks by name.
value:
name: "&f&l Sort by Value"
description: |-
&7 Sort all blocks by their value.
count:
name: "&f&l Sort by Count"
description: |-
&7 Sort all blocks by their amount.
value:
name: "&f&l [material]"
description: |-
[description]
[value]
[underwater]
[limit]
[id]
id: "&7 Block id: &e [id]"
value: "&7 Block value: &e [number]"
underwater: "&7 Bellow sea level: &e [number]"
limit: "&7 Block limit: &e [number]"
# Button that is used in multi-page GUIs which allows to return to previous page.
previous:
name: "&f&l Previous Page"
description: |-
&7 Switch to [number] page
# Button that is used in multi-page GUIs which allows to go to next page.
next:
name: "&f&l Next Page"
description: |-
&7 Switch to [number] page
search:
name: "&f&l Search"
description: |-
&7 Search for a specific
&7 value.
search: "&b Value: [value]"
tips:
click-to-view: "&e Click &7 to view."
click-to-previous: "&e Click &7 to view previous page."
click-to-next: "&e Click &7 to view next page."
click-to-select: "&e Click &7 to select."
left-click-to-cycle-up: "&e Left Click &7 to cycle up."
right-click-to-cycle-down: "&e Right Click &7 to cycle down."
left-click-to-change: "&e Left Click &7 to edit."
right-click-to-clear: "&e Right Click &7 to clear."
click-to-asc: "&e Click &7 to sort in increasing order."
click-to-desc: "&e Click &7 to sort in decreasing order."
click-to-warp: "&e Click &7 to warp."
click-to-visit: "&e Click &7 to visit."
right-click-to-visit: "&e Right Click &7 to visit."
conversations:
# Prefix for messages that are send from server.
prefix: "&l&6 [BentoBox]: &r"
no-data: "&c Run level to see the block report."
# String that allows to cancel conversation. (can be only one)
cancel-string: "cancel"
# List of strings that allows to exit conversation. (separated with ,)
exit-string: "cancel, exit, quit"
# Message that asks for search value input.
write-search: "&e Please enter a search value. (Write 'cancel' to exit)"
# Message that appears after updating search value.
search-updated: "&a Search value updated."
# Message that is sent to user when conversation is cancelled.
cancelled: "&c Conversation cancelled!"
# Message that is sent to user when given material does not have any value.
no-value: "&c That item has no value."
# Message that is sent to user when requested material does not exist.
unknown-item: "&c The '[material]' does not exist in game."
# Messages that is sent to user when requesting value for a specific material.
value: "&7 The value of '[material]' is: &e[value]"
value-underwater: "&7 The value of '[material]' below sea-level: &e[value]"
# Message that is sent to user when he does not hold any items in hand.
value:
description: "shows the value of any block"
success: "&7 The value of this block is: &e[value]"
success-underwater: "&7 The value of this block below sea-level: &e[value]"
empty-hand: "&c There are no blocks in your hand"
no-value: "&c That item has no value."

View File

@ -1,172 +1,37 @@
---
###########################################################################################################
# Este es un archivo YML. Tenga cuidado al editar. Revisa tus ediciones en un verificador de YAML como #
# el de http://yaml-online-parser.appspot.com #
###########################################################################################################
admin:
level:
parameters: "<player>"
description: Calcula el nivel de la isla del jugador
sethandicap:
parameters: "<player> <handicap>"
description: Define la desventaja de la isla, usualmente el nivel inicial para
nuevas islas
changed: "&aDesventaja inicial de la isla cambiado de [number] a [new_number]."
invalid-level: "&cNúmero no válido. Usa un número entero."
levelstatus:
description: Muestra cuantas islas hay en la cola para escanear
islands-in-queue: "&aIslas en cola: [number]"
description: "calcula el nivel de la isla para el jugador"
top:
description: Muestra la lista de las diez primeras islas
unknown-world: "&c¡Mundo desconocido!"
description: "mostrar la lista de los diez primeros"
unknown-world: "&cMundo Desconocido!"
display: "&f[rank]. &a[name] &7- &b[level]"
remove:
description: Elimina a un jugador de los diez primeros
parameters: "<jugador>"
island:
level:
level:
parameters: "[player]"
description: Calcula tu nivel de isla o muestra el nivel de [player]
calculating: "&aCalculando nivel..."
estimated-wait: "&aEspera estimada: [number] segundos"
in-queue: "&aEstás en el puesto [number] de la cola"
description: "calcula tu nivel de isla o muestra el nivel de [player]"
calculating: "&aCalculando nivel..."
island-level-is: "&aNivel de isla es de &b[level]"
required-points-to-next-level: "&a[points] Puntos requeridos hasta el siguiente
nivel."
required-points-to-next-level: "&a[points] Puntos requeridos hasta el siguiente nivel."
deaths: "&c([number] Muertes)"
cooldown: "&cDebes esperar &b[time] &csegundos para poder volver a hacer esto."
in-progress: "&6El Calculo del nivel de la islas está en progreso..."
time-out: "&cEl calculo del nivel de la isla está tardando. Intente más tarde."
cooldown: "&cDebes esperar &b[time] &csegundos para poder volver a hacer eso"
top:
description: Muestra el top de islas
gui-title: "&aTop diez"
gui-heading: "&6[name]: &b[rank]"
island-level: "&bNivel [level]"
warp-to: "&aLlevándote a la isla de [name]"
level-details:
above-sea-level-blocks: Bloques sobre el nivel del mar
spawners: Spawners
underwater-blocks: Bloques debajo del nivel del mar
all-blocks: Todos los bloques
no-island: "&c¡Sin isla!"
names-island: Isla de [name]
syntax: "[name] x [number]"
hint: "&cEscriba /level para ver el recuento de bloques"
level:
commands:
value:
parameters: "[hand|<material>]"
description: muestra el valor de los bloques. Añade 'hand' al final para mostrar
el valor del bloque de la mano.
gui:
titles:
top: "&0&lTop de islas"
detail-panel: "&0&lIsla de [name]"
value-panel: "&0&l Valores de los Bloques"
buttons:
island:
empty: "&f&l[name]. lugar"
name: "&f&l[name]"
description: |-
[owner]
[members]
[place]
[level]
owners-island: Isla de [player]
owner: "&7&l Dueño: &r&b[player]"
members-title: "&7&l Miembros:"
member: "&b - [player]"
unknown: " desconocido"
place: "&7&o [number]. &r&7lugar"
level: "&7 Nivel: &o[number]"
material:
name: "&f&l[number] x [material]"
description: |-
[description]
[count]
[value]
[calculated]
[limit]
[id]
id: "&7 ID del bloque: &e[id]"
value: "&7 Valor del bloque: &e[number]"
limit: "&7 Limite de bloques: &e[number]"
count: "&7 Número de bloques: &e[number]"
calculated: "&7 Valor calculado: &e[number]"
all_blocks:
name: "&f&lTodos los bloques"
description: |-
&7 Muestra todos los
&7 bloques en la isla.
above_sea_level:
name: "&f&lBloques sobre el nivel del mar"
description: |-
&7 Muestra solo bloques
&7 que estén sobre el
&7 nivel del mar.
underwater:
name: "&f&lBloques debajo del nivel del mar"
description: |-
&7 Muestra solo bloques
&7 que estén debajo del
&7 nivel del mar.
spawner:
name: "&f&lSpawners"
description: "&7Mostrar solo spawners."
filters:
name:
name: "&f&lOrdenar por nombre"
description: "&7Ordenar todos los bloques por nombre."
value:
name: "&f&lOrdenar por valor"
description: "&7Ordenar todos los bloques por valor."
count:
name: "&f&lOrdenar por cantidad"
description: "&7Ordenar todos los bloques por cantidad."
value:
name: "&f&l [material]"
description: |-
[description]
[value]
[underwater]
[limit]
[id]
id: "&7 ID de Bloque: &e [id]"
value: "&7 Valor del Bloque: &e [number]"
underwater: "&7 Por debajo del nivel del mar: &e [number]"
limit: "&7 Límite de bloque: &e [number]"
previous:
name: "&f&lPágina anterior"
description: "&7Cambiar a la página [number]"
next:
name: "&f&lSiguiente página"
description: "&7Cambiar a la página [number]"
search:
name: "&f&l Buscar"
description: |-
&7 Buscar un determinado
&7 valor.
search: "&b Valor: [value]"
tips:
click-to-view: "&eClic &7para ver."
click-to-previous: "&eClic &7 para ir a la página anterior."
click-to-next: "&eClic &7 para ir a la siguiente página."
click-to-select: "&eClic &7 para seleccionar."
left-click-to-cycle-up: "&eClic izquierdo &7para ir hacia arriba."
right-click-to-cycle-down: "&eClic derecho &7para ir hacia abajo."
left-click-to-change: "&e Clic Izquierdo &7 para editar."
right-click-to-clear: "&e Clic Derecho &7 para borrar."
click-to-asc: "&e Clic &7 para ordenar de forma creciente."
click-to-desc: "&e Clic &7 para ordenar de forma decreciente."
click-to-warp: "&e Clic &7 para teletransportarse."
click-to-visit: "&e Clic &7 para visitar."
right-click-to-visit: "&e Clic Derecho &7 para visitar."
conversations:
prefix: "&l&6[BentoBox]: &r"
no-data: "&cEscriba /level para ver el recuento de bloques."
cancel-string: cancelar
exit-string: cancelar, salir, abandonar
write-search: "&e Introduce un valor de búsqueda. (Escribe 'cancel' para salir)"
search-updated: "&a Valor de búsqueda actualizado."
cancelled: "&c ¡Conversación cancelada!"
no-value: "&c Ese ítem no tiene valor."
unknown-item: "&c El '[material]' no existe en el juego."
value: "&7 El valor de '[material]' es: &e[value]"
value-underwater: "&7 El valor de '[material]' por debajo del nivel del mar: &e[value]"
empty-hand: "&c No hay bloques en tu mano"
description: "mostrar los diez primeros"
gui-title: "&aDiez primeros"
gui-heading: "&6[name]: &B[rank]"
island-level: "&BNivel [level]"
warp-to: "&ATeletransportandote a la isla de [name]"
value:
description: "muestra el valor de cualquier bloque"
success: "&7El valor de este bloque es: &e[value]"
success-underwater: "&7El valor de este bloque bajo el nivel del mar: &e[value]"
empty-hand: "&cNo hay bloques en tu mano"
no-value: "&cEse item no tiene valor"

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@ -1,175 +1,37 @@
---
admin:
level:
parameters: "<player>"
description: calcule le niveau d'île d'un joueur
sethandicap:
parameters: "<player> <handicap>"
description: définir le handicap de l'île, généralement le niveau de l'île de
départ
changed: "&a le handicap initial de l'île est passé de [number] à [new_number]."
invalid-level: "&c Handicap non valide. Utilisez un nombre entier."
levelstatus:
description: affiche le nombre d'îles dans la file d'attente pour l'analyse
islands-in-queue: "&a Nombre d'Îles dans la file d'attente: [number]"
parameters: "<joueur>"
top:
description: affiche le top 10 des îles
unknown-world: "&cMonde inconnu."
display: "&f[rank]. &a[name] &7- &b[level]"
unknown-world: "&cMonde inconnu."
remove:
description: retire le joueur du top 10
parameters: "<player>"
parameters: "<joueur>"
island:
level:
parameters: "[joueur]"
description: calcule le niveau de votre île ou affiche le niveau d'un [joueur]
calculating: "&aCalcul du niveau en cours..."
estimated-wait: "&a Attente estimée: [number] seconds"
in-queue: "&a Vous êtes le numéro [number ] dans la file d'attente"
island-level-is: "&aLe niveau d'île est &b[level]"
required-points-to-next-level: "&a[points] points avant le prochain niveau"
deaths: "&c([number] morts)"
description: calcule le niveau de votre île ou affiche le niveau d'un [joueur]
island-level-is: "&aLe niveau d'île est &b[level]"
parameters: "[joueur]"
required-points-to-next-level: "&a[points] points avant le prochain niveau"
cooldown: "&cVous devez attendre &b[time] &csecondes avant de pouvoir refaire
cette action"
in-progress: "&6 Le calcul du niveau de l'île est en cours ..."
time-out: "&c Le calcul du niveau a pris trop de temps. Veuillez réessayer plus
tard."
top:
description: affiche le top 10
gui-title: "&aTop 10"
gui-heading: "&6[name]: &B[rank]"
gui-title: "&aTop 10"
island-level: "&BNiveau [level]"
warp-to: "&ATéléportation vers l'île de [name]"
level-details:
above-sea-level-blocks: Blocs au-dessus du niveau de la mer
spawners: Spawners
underwater-blocks: Blocs en-dessous du niveau de la mer
all-blocks: Total des blocs
no-island: "&c Pas d'île!"
names-island: île de [name]
syntax: "[name] x [number]"
hint: "&c Exécuter level pour voir le rapport des blocs"
level:
commands:
value:
parameters: "[hand|<material>]"
description: affiche la valeur des blocs. Ajoutez 'hand' à la fin pour afficher
la valeur de l'objet en main.
gui:
titles:
top: "&0&l Top Islands"
detail-panel: "&0&l [name]'s island"
value-panel: "&0&l Block Values"
buttons:
island:
empty: "&f&l [name]. place"
name: "&f&l [name]"
description: |-
[owner]
[members]
[place]
[level]
owners-island: "[player]'s Island"
owner: "&7&l Propriétaire: &r&b [player]"
members-title: "&7&l Membres:"
member: "&b - [player]"
unknown: inconnue
place: "&7&o [number]. &r&7 place"
level: "&7 Level: &o [number]"
material:
name: "&f&l [number] x [material]"
description: |-
[description]
[count]
[value]
[calculated]
[limit]
[id]
id: "&7 Block id: &e [id]"
value: "&7 Block value: &e [number]"
limit: "&7 Block limit: &e [number]"
count: "&7 Nombre de blocs: &e [number]"
calculated: "&7 Valeur calculée: &e [number]"
all_blocks:
name: "&f&l Tous les blocs"
description: |-
&7 Afficher tous les blocs
&7 sur l'île.
above_sea_level:
name: "&f&l Blocs au-dessus du niveau de la mer"
description: |-
&7 Afficher uniquement les blocs
&7 qui sont au-dessus du niveau
&7 de la mer.
underwater:
name: "&f&l Blocs sous le niveau de la mer"
description: |-
&7 Afficher uniquement les blocs
&7 situés sous le niveau
&7 de la mer.
spawner:
name: "&f&l Spawners"
description: "&7 Afficher uniquement les spawners."
filters:
name:
name: "&f&l STrier par nom"
description: "&7 Trier tous les blocs par nom."
value:
name: "&f&l Trier par valeur"
description: "&7 Triez tous les blocs par leur valeur."
count:
name: "&f&l Trier par nombre"
description: "&7 Trier tous les blocs par leur montant."
value:
name: "&f&l [material]"
description: |-
[description]
[value]
[underwater]
[limit]
[id]
id: "&7 Block id: &e [id]"
value: "&7 Block value: &e [number]"
underwater: "&7 Sous le niveau de la mer : &e [number]"
limit: "&7 Block limit: &e [number]"
previous:
name: "&f&l Page précédente"
description: "&7 Passer à la page [number]"
next:
name: "&f&l Page suivante"
description: "&7 Passer à la page [number]"
search:
name: "&f&l Rechercher"
description: "&7 Recherche une valeur \n&7 spécifique."
search: "&b Valeur : [value]"
tips:
click-to-view: "&e Cliquez &7 pour afficher."
click-to-previous: "&e Cliquez &7 pour afficher la page précédente."
click-to-next: "&e Cliquez &7 pour afficher la page suivante."
click-to-select: "&e Cliquez &7 pour sélectionner."
left-click-to-cycle-up: "&e Clic gauche &7 pour monter."
right-click-to-cycle-down: "&e Clic droit &7 pour descendre."
left-click-to-change: "&e Clic gauche &7 pour éditer."
right-click-to-clear: "&e Clic droit &7 pour effacer."
click-to-asc: "&e Cliquez &7 pour trier par ordre croissant."
click-to-desc: "&e Cliquez &7 pour trier par ordre décroissant."
click-to-warp: "&e Cliquer &7 to warp."
click-to-visit: "&e Cliquer &7 pour visiter."
right-click-to-visit: "&e Clic droit&7 pour visiter."
conversations:
prefix: "&l&6 [BentoBox]: &r"
no-data: "&c Niveau d'exécution pour voir le rapport de blocage."
cancel-string: annuler
exit-string: annuler, sortir, quitter
write-search: "&e Veuillez entrer une valeur de recherche. (Ecrivez 'cancel' pour
quitter)"
search-updated: "&a Valeur de recherche mise à jour."
cancelled: "&c Conversation annulée !"
no-value: "&c Cet item n'a aucune valeur."
unknown-item: "&c Le '[material]' n'existe pas dans le jeu."
value: "&7 La valeur de '[material]' est : &e[value]"
value-underwater: "&7 La valeur de '[material]' sous le niveau de la mer : &e[value]"
empty-hand: "&c Il n'y a pas de blocs dans votre main"
value:
description: affiche la valeur d'un bloc
success: "&7Valeur de ce bloc : &e[value]"
success-underwater: "&7Valeur de ce bloc en dessous du niveau de la mer : &e[value]"
empty-hand: "&cIl n'y a aucun bloc dans votre main"
no-value: "&cCet objet n'a pas de valeur."
meta:
authors:
'0': plagoutte
- plagoutte

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@ -1,54 +1,39 @@
---
###########################################################################################
# This is a YML file. Be careful when editing. Check your edits in a YAML checker like #
# the one at http://yaml-online-parser.appspot.com #
###########################################################################################
admin:
level:
parameters: "<player>"
description: Egy játékos sziget szintjének kiszámítása
sethandicap:
parameters: "<játékos> <hátrány>"
description: állítsa be a sziget hátrányát, általában a kezdő sziget szintjét
changed: "&a A kezdeti sziget hátrány változott erről [number] erre [new_number]."
invalid-level: "&c Érvénytelen hátrány. Használj egész számot."
levelstatus:
description: megmutatja, hogy hány sziget van a szkennelési sorban
islands-in-queue: "&a Szigetek a sorban: [number]"
description: "Egy játékos sziget szintjének kiszámítása"
top:
description: Top Tíz lista megtekintése
description: "Top Tíz lista megtekintése"
unknown-world: "&cIsmeretlen világ!"
display: "&f[rank]. &a[name] &7- &b[level]"
remove:
description: játékos törlése a Top Tízből
parameters: "<játékos>"
island:
level:
level:
parameters: "[player]"
description: A saját vagy más játékos sziget szintjének kiszámítása
calculating: "&aSziget szint kiszámítása..."
estimated-wait: "&a Becsült várakozás: [number] másodperc"
in-queue: "&a Te vagy a(z) [number] a sorban"
description: "A saját vagy más játékos sziget szintjének kiszámítása"
calculating: "&aSziget szint kiszámítása..."
island-level-is: "&aA sziget szint: &b[level]"
required-points-to-next-level: "&a[points] pont szükséges a következő szinthez."
deaths: "&c([number] halál)"
cooldown: "&cVárnod kell &b[time] &cmásodpercet, hogy újra használhasd."
top:
description: Top Tíz lista megtekintése
description: "Top Tíz lista megtekintése"
gui-title: "&aTop Tíz"
gui-heading: "&6[name]: &B[rank]"
island-level: "&BLevel [level]"
warp-to: "&ATeleportálás [name] szigetére."
remove:
description: játékos törlése a Top Tízből
description: "játékos törlése a Top Tízből"
parameters: "<player>"
level-details:
above-sea-level-blocks: Tengerszint Feletti Blokkok
spawners: Spawner-ek
underwater-blocks: Víz Alatti Blokkok
all-blocks: Minden Blokk
no-island: "&c Nincs sziget!"
names-island: "[name] szigete"
syntax: "[name] x [number]"
hint: "&c Futtassa a szintet a blokk jelentés megjelenítéséhez"
value:
description: Bármely blokk értékét mutatja
description: "Bármely blokk értékét mutatja"
success: "&7Ennek a blokknak az értéke: &e[value]"
success-underwater: "&7Ennek a blokknak a tengerszint alatti értéke: &e[value]"
empty-hand: "&cNincsenek blokkok a kezedben"

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@ -1,171 +1 @@
---
admin:
level:
parameters: "<player>"
description: hitung level pulau untuk pemain
sethandicap:
parameters: "<player> <handicap>"
description: mengatur handicap pulau, biasanya level pulau pemula
changed: "&a Handicap pulau awal diubah dari [number] menjadi [new_number]."
invalid-level: "&c Handicap tidak valid. Gunakan angka bulat."
levelstatus:
description: menunjukkan berapa banyak pulau dalam antrian untuk pemindaian
islands-in-queue: "&a Pulau di dalam antrian: [number]"
top:
description: menunjukkan daftar sepuluh besar
unknown-world: "&c Dunia tidak ditemukan!"
display: "&f[rank]. &a[name] &7- &b[level]"
remove:
description: menghapus pemain dari sepuluh besar
parameters: "<player>"
island:
level:
parameters: "[player]"
description: hitung level pulau kamu atau melihat level [player]
calculating: "&a Menghitung level..."
estimated-wait: "&a Perkiraan menunggu: [number] detik"
in-queue: "&a Kamu berada pada antrian nomor [number]"
island-level-is: "&a Level pulau adalah &b[level]"
required-points-to-next-level: "&a [points] poin dibutuhkan hingga level selanjutnya"
deaths: "&c([number] kematian)"
cooldown: "&c Kamu harus menunggu &b[time] &c detik sebelum kamu dapat melakukannya
lagi"
in-progress: "&6 Perhitungan level pulau sedang dijalankan..."
time-out: "&c Perhitungan level pulau terlalu lama. Coba lagi nanti."
top:
description: menunjukkan Sepuluh Besar
gui-title: "&a Sepuluh Besar"
gui-heading: "&6[name]: &B[rank]"
island-level: "&b Level [level]"
warp-to: "&A Warp ke pulau [name]"
level-details:
above-sea-level-blocks: Blok di atas permukaan laut
spawners: Spawner
underwater-blocks: Blok di bawah permukaan laut
all-blocks: Semua blok
no-island: "&c Tidak ada pulau!"
names-island: Pulau [name]
syntax: "[name] x [number]"
hint: "&c Jalankan perintah level untuk melihat laporan blok"
level:
commands:
value:
parameters: "[hand|<material>]"
description: menunjukkan nilai blok. Tambah 'hand' di akhir untuk menjukkan
nilai item di tangan.
gui:
titles:
top: "&0&l Pulau Terbaik"
detail-panel: "&0&l Pulau [name]"
value-panel: "&0&l Nilai Blok"
buttons:
island:
empty: "&f&l [name]. place"
name: "&f&l [name]"
description: |-
[owner]
[members]
[place]
[level]
owners-island: Pulau [player]
owner: "&7&l Pemilik: &r&b [player]"
members-title: "&7&l Anggota:"
member: "&b - [player]"
unknown: tidak diketahui
place: "&r&7Peringkat &7&o [number]."
level: "&7 Level: &o [number]"
material:
name: "&f&l [number] x [material]"
description: |-
[description]
[count]
[value]
[calculated]
[limit]
[id]
id: "&7 Id blok: &e [id]"
value: "&7 Nilai blok: &e [number]"
limit: "&7 Batas blok: &e [number]"
count: "&7 Jumlah blok: &e [number]"
calculated: "&7 Nilai yang dihitung: &e [number]"
all_blocks:
name: "&f&l Semua blok"
description: |-
&7 Tampilkan semua blok
&7 di pulau.
above_sea_level:
name: "&f&l Blok Diatas Permukaan Laut"
description: |-
&7 Hanya mengampilkan blok
&7 yang berada di atas
&7 permukaan laut.
underwater:
name: "&f&l Blok Di bawah Permukaan Laut"
description: |-
&7 Hanya menampilkan blok
&7 yang berada di bawah
&7 permukaan laut.
spawner:
name: "&f&l Spawner"
description: "&7 Hanya tampilkan spawner."
filters:
name:
name: "&f&l Urut berdasarkan Nama"
description: "&7 Mengurutkan semua blok berdasarkan nama."
value:
name: "&f&l Urut berdasarkan Nilai"
description: "&7 Mengurutkan semua blok berdasarkan nilainya."
count:
name: "&f&l Urut berdasarkan Jumlah"
description: "&7 Mengurutkan semua blok berdasarkan jumlahnya."
value:
name: "&f&l [material]"
description: |-
[description]
[value]
[underwater]
[limit]
[id]
id: "&7 Id blok: &e [id]"
value: "&7 Nilai blok: &e [number]"
underwater: "&7 Dibawah permukaan laut: &e [number]"
limit: "&7 Batas block: &e [number]"
previous:
name: "&f&l Halaman sebelumnya"
description: "&7 Beralih ke halaman [number]"
next:
name: "&f&l Halaman selanjutnya"
description: "&7 Beralih ke halaman [number]"
search:
name: "&f&l Cari"
description: |-
&7 Mencari nilai yang
&7 spesifik.
search: "&b Nilai: [value]"
tips:
click-to-view: "&e Klik &7 untuk melihat."
click-to-previous: "&e Klik &7 untuk melihat halaman sebelumnya."
click-to-next: "&e Klik &7 untuk melihat halaman selanjutnya."
click-to-select: "&e Klik &7 untuk memilih."
left-click-to-cycle-up: "&e Klik Kiri &7 untuk memutar ke atas."
right-click-to-cycle-down: "&e Klik Kanan &7 memutar ke bawah."
left-click-to-change: "&e Klik Kiri &7 untuk mengubah."
right-click-to-clear: "&e Klik Kanan &7 untuk membersihkan."
click-to-asc: "&e Klik &7 untuk mengurutkan dalam urutan menaik."
click-to-desc: "&e Klik &7 untuk mengurutkan dalam urutan menurun."
click-to-warp: "&e Klik &7 untuk warp."
click-to-visit: "&e Klik &7 untuk mengunjungi."
right-click-to-visit: "&e Klik Kanan &7 untuk mengunjungi."
conversations:
prefix: "&l&6 [BentoBox]: &r"
no-data: "&c Jalankan perintah level untuk melihat laporan blok"
cancel-string: batal
exit-string: batal, keluar, berhenti
write-search: "&e Tolong masukkan pencarian nilai. (Ketik 'batal' untuk keluar)"
search-updated: "&a Nilai pencarian diperbarui."
cancelled: "&c Percakapan dibatalkan!"
no-value: "&c Item itu tidak ada nilai."
unknown-item: "&c '[material]' tidak ada di dalam permainan."
value: "&7 Nilai dari '[material]' adalah: &e[value]"
value-underwater: "&7Nilai dari '[material]' di bawah permukaan laut: &e[value]"
empty-hand: "&c Tidak ada blok di tangan mu"

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@ -1,51 +0,0 @@
---
admin:
level:
parameters: "<player>"
description: 플레이어의 섬레벨을 계산합니다
sethandicap:
parameters: "<플레이어> <핸디캡>"
description: 섬 핸디캡을 설정하십시오. 일반적으로 시작 섬의 레벨
changed: "& a 초기 아일랜드 핸디캡이 [번호]에서 [new_number] (으)로 변경되었습니다."
invalid-level: "& c 잘못된 핸디캡. 정수를 사용하십시오."
levelstatus:
description: 스캔 대기열에 몇 개의 섬이 있는지 표시
islands-in-queue: "& a 대기열에있는 섬 : [번호]"
top:
unknown-world: "& c 알수없는 월드 입니다"
display: "&f[rank]. &a[name] &7-&b[level]"
remove:
description: 탑 10에서 플레이어를 제거합니다
parameters: "<플레이어>"
island:
level:
parameters: "[플레이어]"
description: 섬 레벨을 계산하거나 [플레이어]의 섬레벨을 보여줍니다
calculating: "&a 계산중....\n"
estimated-wait: "&a예상 대기 시간 : [번호] 초"
in-queue: "& a 당신은 대기열에있는 숫자 [번호]입니다"
island-level-is: "& a 섬 레벨은 & b [level]"
required-points-to-next-level: "&a [point] 다음 레벨까지 요구되는 경험치"
deaths: "&c ([number] 사망)"
cooldown: "&c그것을 다시하려면 &b[time]초&c를 기다려야합니다."
top:
description: 탑 10을 보여줍니다
gui-title: "&a 탑 10"
gui-heading: "&6 [name] : &B[rank]"
island-level: "&b 레벨 [level]"
warp-to: "&a[name]님의 섬으로 이동중입니다.."
level-details:
above-sea-level-blocks: 해발 블록
spawners: 스포너
underwater-blocks: 수중 블록
all-blocks: 모든 블록
no-island: "&c 섬이 없습니다."
names-island: "[name]의 섬"
syntax: "[name] x [number]"
hint: "&c 블록 리포트를 보려면 레벨을 해야합니다."
value:
description: 모든 블록의 값을 보여줍니다
success: "&7이 블록의 값은 &e [value]입니다."
success-underwater: "&7 해수면 아래의 블록 값 : &e [value]"
empty-hand: "& c 손에 블록이 없습니다"
no-value: "&c 해당 항목에는 가치가 없습니다."

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---
admin:
level:
parameters: "<speler>"
description: bereken het eiland level voor een speler
sethandicap:
parameters: "<speler> <handicap>"
description: stel handicap in voor het eiland, normaal gesproken het level van
het starter eiland.
changed: "&a Initiële handicap is veranderd van [number] naar [new_number]."
invalid-level: "&c Ongeldige handicap. Gebruik een getal."
levelstatus:
description: laat zien hoeveel eilanden er in de wachtrij staan voor het scannen
islands-in-queue: "&a Aantal eilanden in de wachtrij: [number]"
top:
description: Laat de top tien zien
unknown-world: "&c Ongeldige wereld!"
display: "&f[rank]. &a[name] &7- &b[level]"
remove:
description: verwijder speler van de top tien
parameters: "<speler>"
island:
level:
parameters: "[speler]"
description: bereken het eiland level voor [player]
calculating: "&a Level aan het berekenen..."
estimated-wait: "&a Verwachtte wachttijd: [number] seconde"
in-queue: "&a Jij staat op plek [number] in de wachtrij"
island-level-is: "&a Eiland level is &b[level]"
required-points-to-next-level: "&a [points] punten nodig voor het volgende level"
deaths: "&c([number] doodgegaan)"
cooldown: "&c Je moet nog &b[time] &c seconden wachten tot je dit weer kan doen."
in-progress: "&6 Eiland level wordt berekend..."
time-out: "&c De level berekening duurde te lang. Probeer het later opnieuw."
top:
description: Toon de Top tien
gui-title: "&a Top tien"
gui-heading: "&6[name]: &B[rank]"
island-level: "&b Level [level]"
warp-to: "&A Teleporteren naar [name]'s eiland"
level-details:
above-sea-level-blocks: 'Blokken boven zeeniveau '
spawners: Monsterkooien
underwater-blocks: Blokken onder zeeniveau
all-blocks: Alle blokken
no-island: "&c Geen eiland!"
names-island: "[name]'s eiland"
syntax: "[name] x [number]"
hint: "&c Gebruik level om het blokkenrapport te zien"
level:
commands:
value:
parameters: "[hand|<type>]"
description: toont de waarde van blokken. Voeg 'hand' toe aan het einde om de
waarde te laten zien van het item in je hand.
gui:
titles:
top: "&0&l Top eilanden"
detail-panel: "&0&l [name]'s eiland"
value-panel: "&0&l Blok waardes"
buttons:
island:
empty: "&f&l [name]. plaats"
name: "&f&l [name]"
description: |-
[owner]
[members]
[place]
[level]
owners-island: "[player]'s Eiland"
owner: "&7&l Eigenaar: &r&b [player]"
members-title: "&7&l Leden:"
member: "&b - [player]"
unknown: onbekend
place: "&7&o [number]. &r&7 plaats"
level: "&7 Level: &o [number]"
material:
name: "&f&l [number] x [material]"
description: |-
[description]
[count]
[value]
[calculated]
[limit]
[id]
id: "&7 Blok id: &e [id]"
value: "&7 Block waarde: &e [number]"
limit: "&7 Block limiet: &e [number]"
count: "&7 Aantal blokken: &e [number]"
calculated: "&7 Berekende waarde: &e [number]"
all_blocks:
name: "&f&l Alle Blokken"
description: "&7 Toon alle blokken \n&7 op het eiland."
above_sea_level:
name: "&f&l Blokken boven zeeniveau"
description: |-
&7 Toon alleen blokken
&7 die boven zeeniveau zijn
underwater:
name: "&f&l Blokken onder zeeniveau"
description: |-
&7 Toon alleen blokken
&7 die onder zeeniveau zijn
spawner:
name: "&f&l Monsterkooien"
description: "&7 Toon alleen monsterkooien."
filters:
name:
name: "&f&l Sorteer aan de hand van naam"
description: "&7 Sorteer alle blokken aan de hand van naam."
value:
name: "&f&l Sorteer aan de hand van waarde"
description: "&7 Sorteer alle blokken aan de hand van waarde."
count:
name: "&f&l Sorteer aan de hand van aantal"
description: "&7 Sorteer alle blokken aan de hand van aantal."
value:
name: "&f&l [material]"
description: |-
[description]
[value]
[underwater]
[limit]
[id]
id: "&7 Blok id: &e [id]"
value: "&7 Block waarrde: &e [number]"
underwater: "&7 Onder zeeniveau: &e [number]"
limit: "&7 Blok limiet: &e [number]"
previous:
name: "&f&l Vorige pagina"
description: "&7 Ga naar pagina [number]"
next:
name: "&f&l Volgende pagina"
description: "&7 Ga naar pagina [number]"
search:
name: "&f&l Zoek"
description: "&7 Zoek voor een \n&7 specifieke waarde."
search: "&b Waarde: [value]"
tips:
click-to-view: "&e Klik &7 om te zien."
click-to-previous: "&e Klik &7 om de vorige pagina te zien."
click-to-next: "&e Klik &7 om de volgende pagina te zien."
click-to-select: "&e Klik &7 om te selecteren."
left-click-to-cycle-up: "&e Linker Klik &7 om door te lopen."
right-click-to-cycle-down: "&e Rechter Klik &7 om terug door te lopen."
left-click-to-change: "&e Linker Klik &7 om bij te werken."
right-click-to-clear: "&e Linker Klik &7 om te verwijderen."
click-to-asc: "&e Klik &7 om te toenemend te sorteren."
click-to-desc: "&e Klik &7 om te afnemenend te sorteren."
click-to-warp: "&e Klik &7 om te teleporteren."
click-to-visit: "&e Klik &7 om te bezoeken."
right-click-to-visit: "&e Rechter Klik &7 om te bezoeken."
conversations:
prefix: "&l&6 [BentoBox]: &r"
no-data: "&c Gebruik level om het blokkenrapport te zien."
cancel-string: stop
exit-string: stop
write-search: "&e Schrijf een zoekopdracht. (Schrijf 'stop' om te zoeken)"
search-updated: "&a Zoekopdracht bijgewerkt."
cancelled: "&c Conversatie gestopt!"
no-value: "&c Dit item heeft geen waarde."
unknown-item: "&c '[material]' bestaat niet in het spel."
value: "&7 De waarde van '[material]' is: &e[value]"
value-underwater: "&7 The waarde van '[material]' onder zeeniveau: &e[value]"
empty-hand: "&c Je hebt geen blok vast"

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@ -5,9 +5,6 @@ admin:
description: oblicza poziom wyspy
sethandicap:
parameters: "<gracz> <uposledzenie>"
description: ustawić 0 poziom wyspy, zwykle poziom wyspy startowej
changed: "&a Początkowy poziom wysp został zmieniony z [number] na [new_number]."
invalid-level: "&c Nieprawidłowy poziom. Użyj liczby całkowitej."
levelstatus:
description: pokazuje ile wysp znajduje się w kolejce do skanowania
islands-in-queue: "&a Wyspy w kolejce: [number]"
@ -26,7 +23,7 @@ island:
estimated-wait: "&a Szacowany czas: [number] sekund"
in-queue: "&a Jestes numerem [number] w kolejce"
island-level-is: "&aPoziom wyspy wynosi &b[level]"
required-points-to-next-level: "&aPozostało [points] punktów do następnego poziomu"
required-points-to-next-level: "&a[points] punktów do następnego poziomu"
deaths: "&c([number] śmierci)"
cooldown: "&cMusisz zaczekać &b[time] &csekund przed następnym obliczeniem poziomu"
in-progress: "&6 Trwa obliczanie poziomu twojej wyspy..."
@ -47,125 +44,9 @@ island:
names-island: Wyspa gracza [name]
syntax: "[name] x [number]"
hint: "&c Uruchom poziom, aby wyświetlić raport o blokach"
level:
commands:
value:
parameters: "[hand|<materiał>]"
description: pokazuje wartość bloków. Dodaj „hand” na końcu, aby wyświetlić
wartość pozycji w ręku.
gui:
titles:
top: "&0&l Najlepsze wyspy"
detail-panel: "&0&l Wyspa gracza [name] "
value-panel: "&0&l Wartości bloków"
buttons:
island:
empty: "&f&l [name]. miejsce"
name: "&f&l [name]"
description: |-
[owner]
[members]
[place]
[level]
owners-island: wyspa gracza [player]
owner: "&7&l Lider: &r&b [player]"
members-title: "&7&l Członkowie:"
member: "&b - [player]"
unknown: nieznany
place: "&7&o [number]. &r&7 miejsce"
level: "&7 Poziom: &o [number]"
material:
name: "&f&l [number] x [material]"
description: |-
[description]
[count]
[value]
[calculated]
[limit]
[id]
id: "&7 Identyfikator bloku: &e [id]"
value: "&7 Wartość bloku: &e [number]"
limit: "&7 Limit bloków: &e [number]"
count: "&7 Numer bloku: &e [number]"
calculated: "&7 Obliczona wartość: &e [number]"
all_blocks:
name: "&f&l Wszystkie bloki"
description: |-
&7 Wyświetl wszystkie bloki
&7 na wyspie.
above_sea_level:
name: "&f&l Bloki nad poziomem morza"
description: |-
&7 Wyświetlaj tylko bloki
&7 które są nad poziomem
&7 morza
underwater:
name: "&f&l Bloki pod poziomem morza"
description: |-
&7 Wyświetlaj tylko bloki
&7 ponad poziomem morza
spawner:
name: "&f&l Spawnery"
description: "&7 Wyświetlaj tylko spawnery."
filters:
name:
name: "&f&l Sortuj według nazwy"
description: "&7 Sortuj wszystkie bloki według nazwy."
value:
name: "&f&l Sortuj według wartości"
description: "&7 Sortuj wszystkie bloki według ich wartości."
count:
name: "&f&l Sortuj według liczby"
description: "&7 Sortuj wszystkie bloki według ich ilości."
value:
name: "&f&l [material]"
description: |-
[description]
[value]
[underwater]
[limit]
[id]
id: "&7 Identyfikator bloku: &e [id]"
value: "&7 Wartość bloku: &e [number]"
underwater: "&7 Poniżej poziomu morza: &e [number]"
limit: "&7 Limit bloku: &e [number]"
previous:
name: "&f&l Poprzednia strona"
description: "&7 Przełącz na stronę [number]"
next:
name: "&f&l Następna strona"
description: "&7 Przełącz na stronę [number]"
search:
name: "&f&l Szukaj"
description: |-
&7 Wyszukaj konkretną
&7 wartość.
search: "&b Wartość: [value]"
tips:
click-to-view: "&e Kliknij &7, aby wyświetlić."
click-to-previous: "&e Kliknij &7, aby wyświetlić poprzednią stronę."
click-to-next: "&e Kliknij &7, aby wyświetlić następną stronę."
click-to-select: "&e Kliknij &7, aby wybrać."
left-click-to-cycle-up: "&e Kliknij lewym przyciskiem &7, aby przejść w górę."
right-click-to-cycle-down: "&e Kliknij prawym przyciskiem &7, aby przejść w
dół."
left-click-to-change: "&e Kliknij lewym przyciskiem &7, aby edytować."
right-click-to-clear: "&e Kliknij prawym przyciskiem &7, aby wyczyścić."
click-to-asc: "&e Kliknij &7, aby posortować w porządku rosnącym."
click-to-desc: "&e Kliknij &7, aby posortować w porządku malejącym."
click-to-warp: "&e Kliknij&7, aby przenieść"
click-to-visit: "&e Kliknij&7, aby odwiedzić"
right-click-to-visit: "&e Kliknij prawym przyciskiem &7, aby odwiedzić."
conversations:
prefix: "&l&6 [BentoBox]: &r"
no-data: "&c Wykonaj sprawdzenie poziomu, przed raportem bloków"
cancel-string: anuluj
exit-string: cancel, exit, quit, anuluj
write-search: "&e Wprowadź wartość wyszukiwania. (Napisz „anuluj”, aby wyjść)"
search-updated: "&a Zaktualizowano wartość wyszukiwania."
cancelled: "&c Rozmowa została anulowana!"
no-value: "&c Ten element nie ma wartości."
unknown-item: "&c „[material]” nie istnieje w grze."
value: "&7 Wartość '[material]' to: &e[value]"
value-underwater: "&7 Wartość „[material]” poniżej poziomu morza: &e[value]"
empty-hand: "&c W twojej ręce nie ma bloków"
value:
description: pokazuje wartość dowolnego przedmiotu
success: "&7Wartość punktowa tego bloku wynosi: &e[value]"
success-underwater: "&7Wartość tego bloku poniżej poziomu morza: &e[value]"
empty-hand: "&cNie trzymasz żadnego bloku."
no-value: "&cTen przedmiot nie ma wartości :("

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@ -0,0 +1 @@

View File

@ -1,184 +0,0 @@
---
admin:
level:
parameters: "<player>"
description: розрахувати рівень острова для гравця
sethandicap:
parameters: "<player> <handicap>"
description: встановити гандикап острова, як правило, рівень острова стартера
changed: "&a Початковий гандикап острова змінено з [number] на [new_number]."
invalid-level: "&c Недійсний гандикап. Використовуйте ціле число."
levelstatus:
description: показати, скільки островів у черзі на сканування
islands-in-queue: "&a Острови в черзі: [number]"
top:
description: показати першу десятку списку
unknown-world: "&c Невідомий світ!"
display: "&f[rank]. &a[name] &7- &b[level]"
remove:
description: видалити гравця з першої десятки
parameters: "<player>"
stats:
description: показати статистику островів на цьому сервері
title: Статистика острова сервера
world: "&a [name]"
no-data: "&c Немає даних для обробки."
average-level: 'Середній рівень острова: [number]'
median-level: 'Середній рівень острова: [number]'
mode-level: 'Рівень острова режиму: [number]'
highest-level: 'Найвищий рівень острова: [number]'
lowest-level: 'Найнижчий рівень острова: [number]'
distribution: 'Розподіл на рівні острова:'
islands: острови
island:
level:
parameters: "[player]"
description: обчисліть свій рівень острова або покажіть рівень [player]
calculating: "&a Розрахунок рівня..."
estimated-wait: "&a Приблизне очікування: [number] секунд"
in-queue: "&a Ви номер [number] у черзі"
island-level-is: "&a Рівень острова &b[level]"
required-points-to-next-level: "&a [points] потрібні бали до наступного рівня"
deaths: "&c([number] смерті)"
cooldown: "&c Ви повинні зачекати &b[time] &c секунд, поки ви зможете зробити
це знову"
in-progress: "&6 Розрахунок рівня острова триває..."
time-out: "&c Розрахунок рівня тривав занадто довго. Будь-ласка спробуйте пізніше."
top:
description: показати першу десятку
gui-title: "& Десятка Кращих"
gui-heading: "&6[name]: &B[rank]"
island-level: "&b Рівень [level]"
warp-to: "&A Варп на острів [name]."
level-details:
above-sea-level-blocks: Блоки над рівнем моря
spawners: Спавера
underwater-blocks: Підводні блоки
all-blocks: Всі блоки
no-island: "&c Немає острова!"
names-island: острів [name].
syntax: "[name] x [number]"
hint: "&c Запустіть рівень, щоб переглянути звіт про блокування"
level:
commands:
value:
parameters: "[hand|<material>]"
description: показує значення блоків. Додайте 'hand' в кінці, щоб відобразити
значення предмета в руках.
gui:
titles:
top: "&0&l Топ островів"
detail-panel: "&0&l острів [name]."
value-panel: "&0&l Значення блоку"
buttons:
island:
empty: "&f&l [name]. місце"
name: "&f&l [name]"
description: |-
[owner]
[members]
[place]
[level]
owners-island: Острів [player].
owner: "&7&l Власник: &r&b [player]"
members-title: "&7&l Члени:"
member: "&b - [player]"
unknown: невідомий
place: "&7&o [number]. &r&7 місце"
level: "&7 Рівень: &o [number]"
material:
name: "&f&l [number] x [material]"
description: |-
[description]
[count]
[value]
[calculated]
[limit]
[id]
id: "&7 Ідентифікатор блоку: &e [id]"
value: "&7 Значення блоку: &e [number]"
limit: "&7 Обмеження блоку: &e [number]"
count: "&7 Кількість блоків: &e [number]"
calculated: "&7 Розраховане значення: &e [number]"
all_blocks:
name: "&f&l Усі блоки"
description: |-
&7 Показати всі блоки
&7 на острові.
above_sea_level:
name: "&f&l Блоки над рівнем моря"
description: |-
&7 Показувати лише блоки
&7, які знаходяться над морем
&7 рівень.
underwater:
name: "&f&l Блоки під рівнем моря"
description: |-
&7 Показувати лише блоки
&7, які знаходяться нижче моря
&7 рівень.
spawner:
name: "&f&l Спанера"
description: "&7 Відображати лише спавнери."
filters:
name:
name: "&f&l Сортувати за назвою"
description: "&7 Сортувати всі блоки за назвою."
value:
name: "&f&l Сортувати за значенням"
description: "&7 Сортувати всі блоки за їх значенням."
count:
name: "&f&l Сортувати за кількістю"
description: "&7 Відсортуйте всі блоки за їх кількістю."
value:
name: "&f&l [material]"
description: |-
[description]
[value]
[underwater]
[limit]
[id]
id: "&7 Ідентифікатор блоку: &e [id]"
value: "&7 Значення блоку: &e [number]"
underwater: "&7 Нижче рівня моря: &e [number]"
limit: "&7 Обмеження блоку: &e [number]"
previous:
name: "&f&l Попередня сторінка"
description: "&7 Перейти на сторінку [number]."
next:
name: "&f&l Наступна сторінка"
description: "&7 Перейти на сторінку [number]."
search:
name: "&f&l Пошук"
description: |-
&7 Пошук конкретного
&7 значення.
search: "&b Значення: [value]"
tips:
click-to-view: "&e Натисніть &7, щоб переглянути."
click-to-previous: "&e Натисніть &7, щоб переглянути попередню сторінку."
click-to-next: "&e Натисніть &7, щоб переглянути наступну сторінку."
click-to-select: "&e Натисніть &7, щоб вибрати."
left-click-to-cycle-up: "&e Клацніть лівою кнопкою миші &7, щоб перейти вгору."
right-click-to-cycle-down: "&e Клацніть правою кнопкою миші &7, щоб перейти
вниз."
left-click-to-change: "&e Клацніть лівою кнопкою миші &7 для редагування."
right-click-to-clear: "&e Клацніть правою кнопкою миші &7, щоб очистити."
click-to-asc: "&e Клацніть &7, щоб відсортувати в порядку збільшення."
click-to-desc: "&e Клацніть &7, щоб відсортувати в порядку зменшення."
click-to-warp: "&e Натисніть &7, щоб деформувати."
click-to-visit: "&e Натисніть &7, щоб відвідати."
right-click-to-visit: "&e Клацніть правою кнопкою миші &7, щоб відвідати."
conversations:
prefix: "&l&6 [BentoBox]: &r"
no-data: "&c Запустіть рівень, щоб переглянути звіт про блокування."
cancel-string: cancel
exit-string: cancel, exit, quit
write-search: "&e Введіть пошукове значення. (Напишіть 'cancel', щоб вийти)"
search-updated: "&a Значення пошуку оновлено."
cancelled: "&c Розмова скасована!"
no-value: "&c Цей предмет не має цінності."
unknown-item: "&c '[material]' не існує в грі."
value: "&7 Значення '[material]' таке: &e[value]"
value-underwater: "&7 Значення '[material]' нижче рівня моря: &e[value]"
empty-hand: "&c У вашій руці немає блоків"

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@ -1,56 +0,0 @@
#
# This is a YML file. Be careful when editing. Check your edits in a YAML checker like #
# the one at http://yaml-online-parser.appspot.com #
admin:
level:
parameters: <người chơi>
description: tính toán cấp độ đảo của người chơi
sethandicap:
parameters: <người chơi> <cấp>
description: chỉnh cấp của các đảo bắt đầu
changed: '&a Cấp đảo bắt đầu đã chỉnh từ [number] thành [new_number].'
invalid-level: '&c Cấp không xác định. Hãy dùng số nguyên.'
levelstatus:
description: xem bao nhiêu đảo đang trong hàng chờ được quét
islands-in-queue: '&a Đảo đang chờ: [number]'
top:
description: xem bảng xếp hạng TOP 10
unknown-world: '&c Thế giới không xác định!'
display: '&f[rank]. &a[name] &7- &b[level]'
remove:
description: xoá người khỏi TOP 10
parameters: <người chơi>
island:
level:
parameters: '[người chơi]'
description: tính toán cấp đảo của bạn hoặc xem cấp đảo của [người chơi]
calculating: '&a Đang tính toán cấp đảo...'
estimated-wait: '&a Thời gian còn lại: [number] giây'
in-queue: '&a Bạn đang ở vị trí [number] trong hàng chờ'
island-level-is: '&a Cấp đảo là &b[level]'
required-points-to-next-level: '&a Cần [points] điểm để qua cấp tiếp theo'
deaths: '&c([number] lần chết)'
cooldown: '&c Bạn phải chờ &b[time] &c giây trước khi có thể làm điều đó'
in-progress: '&6 Quá trình tính toán cấp đảo đang thực hiện...'
time-out: '&c Tính toán cấp đảo quá lâu. Vui lòng thử lại sau.'
top:
description: xem TOP 10
gui-title: '&a TOP 10'
gui-heading: '&6[name]: &B[rank]'
island-level: '&b Cấp [level]'
warp-to: '&A Đang dịch chuyển đến đảo của [name]'
level-details:
above-sea-level-blocks: Khối Trên Mực Nước Biển
spawners: Lồng Sinh Quái
underwater-blocks: Khối Dưới Nước
all-blocks: Toàn Bộ Khối
no-island: '&c Không có đảo!'
names-island: 'đảo của [name]'
syntax: '[name] x [number]'
hint: '&c Chạy lệnh cấp để xem báo cáo khối'
value:
description: xem giá trị của bất kì khối
success: '&7 Giá trị của khối này là: &e[value]'
success-underwater: '&7 Giá trị của khối này dưới mực nước biển: &e[value]'
empty-hand: '&c Không có khối nào trên tay bạn'
no-value: '&c Vật phẩm này vô giá trị.'

203
src/main/resources/locales/zh-CN.yml Normal file → Executable file
View File

@ -1,173 +1,40 @@
###########################################################################################
# This is a YML file. Be careful when editing. Check your edits in a YAML checker like #
# the one at http://yaml-online-parser.appspot.com #
###########################################################################################
admin:
level:
parameters: <player>
description: 计算指定玩家的岛屿等级
sethandicap:
parameters: <player> <handicap>
description: 设置偏差值, 通常用于抵消初始岛屿等级, 来保证岛屿等级从零开始. 实际岛屿等级 - <handicap> = 最终的岛屿等级
changed: '&a岛屿的偏差值从[number]更改为[new_number]'
invalid-level: '&c偏差值无效, 请使用整数'
levelstatus:
description: 显示等级计算队列中的岛屿
islands-in-queue: '&a列队中的岛屿: [number]'
parameters: "<player>"
description: "计算某玩家的岛屿等级"
top:
description: 显示前十名
unknown-world: '&c未知的世界!'
display: '&f[rank]. &a[name] &7- &b[level]'
description: "显示前十名"
unknown-world: "&c未知世界!"
display: "&f[rank]. &a[name] &7- &b[level]"
remove:
description: 将玩家移出前十名
parameters: <player>
stats:
description: 显示该服务器上岛屿的统计数据
title: 服务器岛屿数据
world: '&a[name]'
no-data: '&c没有数据.'
average-level: '平均岛屿等级: [number]'
median-level: '中位数岛屿等级: [number]'
mode-level: '众数岛屿等级: [number]'
highest-level: '最高岛屿等级: [number]'
lowest-level: '最低岛屿等级: [number]'
distribution: '岛屿等级分布:'
islands: 个岛屿
island:
level:
parameters: '[player]'
description: 计算你或指定玩家[player]的岛屿等级
calculating: '&a等级计算中...'
estimated-wait: '&a预计等待时间: [number]秒'
in-queue: '&a你处于队列中第[number]个'
island-level-is: '&a岛屿等级为: &b[level]'
required-points-to-next-level: '&a还需[points]点数才能到达下一级'
deaths: '&c([number]次死亡)'
cooldown: '&c还需等待&b[time]&c秒才能再次使用该指令'
in-progress: '&6岛屿等级正在计算中...'
time-out: '&c等级计算超时, 请稍后再试'
top:
description: 显示前十名
gui-title: '&a前十'
gui-heading: '&6[name]: &B[rank]'
island-level: '&b等级: [level]'
warp-to: '&a正在传送到[name]的岛屿'
level-details:
above-sea-level-blocks: 海平面以上的方块
spawners: 刷怪笼
underwater-blocks: 水下的方块
all-blocks: 所有方块
no-island: '&c没有岛屿!'
names-island: '[name]的岛屿'
syntax: '[name] x [number]'
hint: '&c运行level指令查看方块报告'
description: "将玩家移出前十"
parameters: "<player>"
level:
commands:
value:
parameters: '[hand|<material>]'
description: 显示方块的价值. 在末尾添加'hand'可显示手中方块的价值
gui:
titles:
top: '&0&l岛屿排行榜'
detail-panel: '&0&l[name]的岛屿'
value-panel: '&0&l方块价值'
buttons:
island:
empty: '&f&l第[name]名'
name: '&f&l[name]'
description: |-
[owner]
[members]
[place]
[level]
owners-island: '[player]的岛屿'
owner: '&7&l岛主: &r&b[player]'
members-title: '&7&l成员: '
member: '&b- [player]'
unknown: 未知
place: '&7第&7&o[number]&r&7名'
level: '&7等级: &o[number]'
material:
name: '&f&l [number] x [material]'
description: |-
[description]
[count]
[value]
[calculated]
[limit]
[id]
id: '&7方块ID: &e[id]'
value: '&7方块价值: &e[number]'
limit: '&7方块限制: &e[number]'
count: '&7方块数量: &e[number]'
calculated: '&7计算值: &e[number]'
all_blocks:
name: '&f&l所有方块'
description: '&7显示岛屿上所有的方块'
above_sea_level:
name: '&f&l海平面以上的方块'
description: '&7只显示所有海平面以上的方块'
underwater:
name: '&f&l海平面以下的方块'
description: 只显示所有海平面以下的方块
spawner:
name: '&f&l刷怪笼'
description: '&7只显示刷怪笼'
filters:
name:
name: '&f&l按名称排序'
description: '&7通过名称排序所有的方块'
value:
name: '&f&l按价值排序'
description: '&7通过价值排序所有的方块'
count:
name: '&f&l按数量排序'
description: '&7通过数量排序所有方块'
value:
name: '&f&l[material]'
description: |-
[description]
[value]
[underwater]
[limit]
[id]
id: '&7方块ID: &e[id]'
value: '&7方块价值: &e[number]'
underwater: '&7海平面以下方块的价值: &e[number]'
limit: '&7方块限制: &e[number]'
previous:
name: '&f&l上一页'
description: '&7切换到第[number]页'
next:
name: '&f&l下一页'
description: '&7切换到第[number]页'
search:
name: '&f&l搜索'
description: '&7搜索特定的内容'
search: '&b搜索值: [value]'
tips:
click-to-view: '&e点击 &7查看'
click-to-previous: '&e点击 &7查看上一页'
click-to-next: '&e点击 &7查看下一页'
click-to-select: '&e点击 &7选择'
left-click-to-cycle-up: '&e左键 &7向上循环'
right-click-to-cycle-down: '&e右键 &7向下循环'
left-click-to-change: '&e左键 &7编辑'
right-click-to-clear: '&e右键 &7清除'
click-to-asc: '&e点击 &7以升序排序'
click-to-desc: '&e点击 &7以降序排序'
click-to-warp: '&e点击 &7去岛屿传送点'
click-to-visit: '&e点击 &7参观'
right-click-to-visit: '&e右键 &7查看'
conversations:
prefix: '&l&6[BentoBox]: &r'
no-data: '&c运行level指令查看方块报告'
cancel-string: cancel
exit-string: cancel, exit, quit
write-search: '&e请输入要搜索的值. (输入''cancel''退出)'
search-updated: '&a搜索值已更新'
cancelled: '&c对话已取消'
no-value: '&c这件物品一文不值'
unknown-item: '&c物品''[material]''在游戏中不存在'
value: '&7物品''[material]''的价值: &e[value]'
value-underwater: '&7物品''[material]''在海平面以下的价值: &e[value]'
empty-hand: '&c你的手中没有拿着方块'
island:
level:
parameters: "[player]"
description: "计算你或玩家 [player] 的岛屿等级"
calculating: "&a计算等级中..."
island-level-is: "&a岛屿等级为 &b[level]"
required-points-to-next-level: "&a还需 [points] 才能升到下一级"
deaths: "&c([number] 次死亡)"
cooldown: "&c再等 &b[time] &c秒才能再次使用"
top:
description: "显示前十名"
gui-title: "&a前十"
gui-heading: "&6[name]: &B[rank]"
island-level: "&B等级 [level]"
warp-to: "&A正传送到 [name] 的岛屿"
value:
description: "查看某方块的价值"
success: "&7本方块的价值: &e[value]"
success-underwater: "&7本方块的水下价值: &e[value]"
empty-hand: "&c你手里没有方块"
no-value: "&c这个东西一文不值."

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@ -1,170 +0,0 @@
# Name of panel used for indentification in the code
detail_panel:
# Title of the panel shown to the user. This is a reference and the reference will be translatable in the locale file
title: level.gui.titles.detail-panel
# The type of panel to show. Options are INVENTORY, HOPPER, DROPPER. INVENTORY is that standard chest inventory and
# the others refer to the inventories shown for those items.
type: INVENTORY
# The background of the panel. These items will be shown if other items are not there. STAINED_GLASS_PANEs give a good effect.
background:
icon: BLACK_STAINED_GLASS_PANE
# Each item may have text applied to it, but usually for background items, nothing is shown.
title: "&b&r" # Empty text. This is using the Bukkit chat color coding with &'s.
border:
# The border of each panel may be shown as a different item.
# It can be used to provide a contrast to items in the panel.
icon: BLACK_STAINED_GLASS_PANE
title: "&b&r" # Empty text
# This tag indicates which rows in the panel must be shown. The panel will be sized vertically accordingly. This does not include the borders.
# This can be a list and rows must be between 1 and 6, if used.
force-shown: []
# The content section contains details of each item/button in the panel. The numbers indicate the rows and then then columns of each item.
content:
# Row number
1:
# Column number
2:
# Icon is a Bukkit Material.
icon: STONE
# Title of the button shown to the user. This is a reference and the reference will be translatable in the locale file
title: level.gui.buttons.all_blocks.name
# Description of the button shown to the user in the lore. This is a reference and the reference will be translatable in the locale file
description: level.gui.buttons.all_blocks.description
# The data section is a key-value list of data relavent for this button. It is interpreted by the code implemented the panel.
# The convention is to specify the type and the panel tab that will open if pressed. These are Enums in the code.
data:
# Type button will go to the ALL_BLOCKS tab when clicked.
type: TAB
tab: ALL_BLOCKS
# Actions cover what happens if the button is clicked or the mouse is moved over it. There can be multiple actions possible for different
# click-types.
actions:
# Each action has an arbitrary descriptive name to define it.
view:
# The click-type is the same as the bukkit {@link org.bukkit.event.inventory.ClickType}. UNKNOWN is the default.
click-type: unknown
# tooltip is a locale reference that will be translated for the user and shown when they hover over the button.
tooltip: level.gui.tips.click-to-view
3:
icon: GRASS_BLOCK
title: level.gui.buttons.above_sea_level.name
description: level.gui.buttons.above_sea_level.description
data:
type: TAB
tab: ABOVE_SEA_LEVEL
actions:
view:
click-type: unknown
tooltip: level.gui.tips.click-to-view
4:
icon: WATER_BUCKET
title: level.gui.buttons.underwater.name
description: level.gui.buttons.underwater.description
data:
type: TAB
tab: UNDERWATER
actions:
view:
click-type: unknown
tooltip: level.gui.tips.click-to-view
5:
icon: SPAWNER
title: level.gui.buttons.spawner.name
description: level.gui.buttons.spawner.description
data:
type: TAB
tab: SPAWNER
actions:
view:
click-type: unknown
tooltip: level.gui.tips.click-to-view
9:
# You can create multiple buttons. By default it is one.
icon: IRON_TRAPDOOR
# [filter] is a placeholder for different filter types. It will be replaced with name, value, count.
title: level.gui.buttons.filters.[filter].name
description: level.gui.buttons.filters.[filter].description
data:
type: FILTER
# the value of filter button. Suggestion is to leave first value to name if you use single button.
filter: NAME
actions:
up:
click-type: left
tooltip: level.gui.tips.left-click-to-cycle-up
down:
click-type: right
tooltip: level.gui.tips.right-click-to-cycle-down
# There is also select action. With it you can create multiple filter buttons.
# select:
# click-type: unknown
# tooltip: level.gui.tips.click-to-select
2:
# If a button is used repeatedly then it can be mentioned by name and then defined in the 'reusable' section
2: material_button
3: material_button
4: material_button
5: material_button
6: material_button
7: material_button
8: material_button
3:
1:
# In this case, the icon is defined as a TIPPED_ARROW with and enchantment applied. The format for the enchantment is
# define in {@link world.bentobox.bentobox.util.ItemParser} and available for POTIONS or TIPPED_ARROWs.
# Format TIPPED_ARROW:NAME:<LEVEL>:<EXTENDED>:<SPLASH/LINGER>:QTY
# LEVEL, EXTENDED, SPLASH, LINGER are optional.
# LEVEL is a number, 1 or 2
# LINGER is for V1.9 servers and later
# Examples:
# TIPPED_ARROW:STRENGTH:1:EXTENDED:SPLASH:1
# TIPPED_ARROW:INSTANT_DAMAGE:2::LINGER:2
# TIPPED_ARROW:JUMP:2:NOTEXTENDED:NOSPLASH:1
# TIPPED_ARROW:WEAKNESS::::1 - any weakness enchantment
icon: tipped_arrow{CustomPotionColor:11546150}
title: level.gui.buttons.previous.name
description: level.gui.buttons.previous.description
data:
type: PREVIOUS
indexing: true
actions:
previous:
click-type: unknown
tooltip: level.gui.tips.click-to-previous
2: material_button
3: material_button
4: material_button
5: material_button
6: material_button
7: material_button
8: material_button
9:
icon: tipped_arrow{CustomPotionColor:8439583}
title: level.gui.buttons.next.name
description: level.gui.buttons.next.description
data:
type: NEXT
indexing: true
actions:
next:
click-type: unknown
tooltip: level.gui.tips.click-to-next
4:
2: material_button
3: material_button
4: material_button
5: material_button
6: material_button
7: material_button
8: material_button
# This is where reuable buttons are defined.
reusable:
# This is the name of the button that is referenced
material_button:
# If the icon for a button is not defined, it defaults to AIR and so effectively will not be shown.
# icons are usually not defined if the icon is going to be dynamically set in the panel, e.g. in this case the material will vary
#icon: STONE
title: level.gui.buttons.material.name
description: level.gui.buttons.material.description
data:
type: BLOCK

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@ -1,208 +0,0 @@
# Name of panel used for indentification in the code
top_panel:
# Title of the panel shown to the user. This is a reference and the reference will be translatable in the locale file
title: level.gui.titles.top
# The type of panel to show. Options are INVENTORY, HOPPER, DROPPER. INVENTORY is that standard chest inventory and
# the others refer to the inventories shown for those items.
type: INVENTORY
# The background of the panel. These items will be shown if other items are not there. STAINED_GLASS_PANEs give a good effect.
background:
icon: BLACK_STAINED_GLASS_PANE
# Each item may have text applied to it, but usually for background items, nothing is shown.
title: "&b&r" # Empty text
border:
# The border of each panel may be shown as a different item.
# It can be used to provide a contrast to items in the panel.
icon: BLACK_STAINED_GLASS_PANE
title: "&b&r" # Empty text
# This tag indicates which rows in the panel must be shown. The panel will be sized vertically accordingly. This does not include the borders.
# This can be a list and rows must be between 1 and 6, if used.
force-shown: [2,3,4,5]
# The content section contains details of each item/button in the panel. The numbers indicate the rows and then then columns of each item.
content:
# Row number
2:
# Column number
5:
#icon: PLAYER_HEAD
title: level.gui.buttons.island.name
description: level.gui.buttons.island.description
data:
type: TOP
index: 1
actions:
warp:
click-type: LEFT
tooltip: level.gui.tips.click-to-warp
visit:
click-type: RIGHT
tooltip: level.gui.tips.right-click-to-visit
fallback:
icon: LIME_STAINED_GLASS_PANE
title: level.gui.buttons.island.empty
3:
4:
#icon: PLAYER_HEAD
title: level.gui.buttons.island.name
description: level.gui.buttons.island.description
data:
type: TOP
index: 2
actions:
warp:
click-type: LEFT
tooltip: level.gui.tips.click-to-warp
visit:
click-type: RIGHT
tooltip: level.gui.tips.right-click-to-visit
fallback:
icon: LIME_STAINED_GLASS_PANE
title: level.gui.buttons.island.empty
6:
#icon: PLAYER_HEAD
title: level.gui.buttons.island.name
description: level.gui.buttons.island.description
data:
type: TOP
index: 3
actions:
warp:
click-type: LEFT
tooltip: level.gui.tips.click-to-warp
visit:
click-type: RIGHT
tooltip: level.gui.tips.right-click-to-visit
fallback:
icon: LIME_STAINED_GLASS_PANE
title: level.gui.buttons.island.empty
4:
2:
#icon: PLAYER_HEAD
title: level.gui.buttons.island.name
description: level.gui.buttons.island.description
data:
type: TOP
index: 4
actions:
warp:
click-type: LEFT
tooltip: level.gui.tips.click-to-warp
visit:
click-type: RIGHT
tooltip: level.gui.tips.right-click-to-visit
fallback:
icon: LIME_STAINED_GLASS_PANE
title: level.gui.buttons.island.empty
3:
#icon: PLAYER_HEAD
title: level.gui.buttons.island.name
description: level.gui.buttons.island.description
data:
type: TOP
index: 5
actions:
warp:
click-type: LEFT
tooltip: level.gui.tips.click-to-warp
visit:
click-type: RIGHT
tooltip: level.gui.tips.right-click-to-visit
fallback:
icon: LIME_STAINED_GLASS_PANE
title: level.gui.buttons.island.empty
4:
#icon: PLAYER_HEAD
title: level.gui.buttons.island.name
description: level.gui.buttons.island.description
data:
type: TOP
index: 6
actions:
warp:
click-type: LEFT
tooltip: level.gui.tips.click-to-warp
visit:
click-type: RIGHT
tooltip: level.gui.tips.right-click-to-visit
fallback:
icon: LIME_STAINED_GLASS_PANE
title: level.gui.buttons.island.empty
5:
#icon: PLAYER_HEAD
title: level.gui.buttons.island.name
description: level.gui.buttons.island.description
data:
type: TOP
index: 7
actions:
warp:
click-type: LEFT
tooltip: level.gui.tips.click-to-warp
visit:
click-type: RIGHT
tooltip: level.gui.tips.right-click-to-visit
fallback:
icon: LIME_STAINED_GLASS_PANE
title: level.gui.buttons.island.empty
6:
#icon: PLAYER_HEAD
title: level.gui.buttons.island.name
description: level.gui.buttons.island.description
data:
type: TOP
index: 8
actions:
warp:
click-type: LEFT
tooltip: level.gui.tips.click-to-warp
visit:
click-type: RIGHT
tooltip: level.gui.tips.right-click-to-visit
fallback:
icon: LIME_STAINED_GLASS_PANE
title: level.gui.buttons.island.empty
7:
#icon: PLAYER_HEAD
title: level.gui.buttons.island.name
description: level.gui.buttons.island.description
data:
type: TOP
index: 9
actions:
warp:
click-type: LEFT
tooltip: level.gui.tips.click-to-warp
visit:
click-type: RIGHT
tooltip: level.gui.tips.right-click-to-visit
fallback:
icon: LIME_STAINED_GLASS_PANE
title: level.gui.buttons.island.empty
8:
#icon: PLAYER_HEAD
title: level.gui.buttons.island.name
description: level.gui.buttons.island.description
data:
type: TOP
index: 10
actions:
warp:
click-type: LEFT
tooltip: level.gui.tips.click-to-warp
visit:
click-type: RIGHT
tooltip: level.gui.tips.right-click-to-visit
fallback:
icon: LIME_STAINED_GLASS_PANE
title: level.gui.buttons.island.empty
6:
5:
#icon: PLAYER_HEAD
title: level.gui.buttons.island.name
description: level.gui.buttons.island.description
data:
type: VIEW
actions:
view:
click-type: unknown
tooltip: level.gui.tips.click-to-view

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@ -1,109 +0,0 @@
value_panel:
title: level.gui.titles.value-panel
type: INVENTORY
background:
icon: BLACK_STAINED_GLASS_PANE
title: "&b&r" # Empty text
border:
icon: BLACK_STAINED_GLASS_PANE
title: "&b&r" # Empty text
force-shown: []
content:
1:
4:
icon: PAPER
title: level.gui.buttons.filters.name.name
description: level.gui.buttons.filters.name.description
data:
type: FILTER
# the value of filter button. Suggestion is to leave fist value to name if you use single button.
filter: NAME
actions:
asc:
click-type: unknown
tooltip: level.gui.tips.click-to-asc
desc:
click-type: unknown
tooltip: level.gui.tips.click-to-desc
5:
# You can create multiple buttons. By default it is one.
icon: MAP
title: level.gui.buttons.search.name
description: level.gui.buttons.search.description
data:
type: SEARCH
actions:
input:
click-type: left
tooltip: level.gui.tips.left-click-to-change
clear:
click-type: right
tooltip: level.gui.tips.right-click-to-clear
6:
icon: DIAMOND
title: level.gui.buttons.filters.value.name
description: level.gui.buttons.filters.value.description
data:
type: FILTER
# the value of filter button. Suggestion is to leave fist value to name if you use single button.
filter: VALUE
actions:
asc:
click-type: unknown
tooltip: level.gui.tips.click-to-asc
desc:
click-type: unknown
tooltip: level.gui.tips.click-to-desc
2:
2: material_button
3: material_button
4: material_button
5: material_button
6: material_button
7: material_button
8: material_button
3:
1:
icon: tipped_arrow{CustomPotionColor:11546150}
title: level.gui.buttons.previous.name
description: level.gui.buttons.previous.description
data:
type: PREVIOUS
indexing: true
actions:
previous:
click-type: unknown
tooltip: level.gui.tips.click-to-previous
2: material_button
3: material_button
4: material_button
5: material_button
6: material_button
7: material_button
8: material_button
9:
icon: tipped_arrow{CustomPotionColor:8439583}
title: level.gui.buttons.next.name
description: level.gui.buttons.next.description
data:
type: NEXT
indexing: true
actions:
next:
click-type: unknown
tooltip: level.gui.tips.click-to-next
4:
2: material_button
3: material_button
4: material_button
5: material_button
6: material_button
7: material_button
8: material_button
reusable:
material_button:
#icon: STONE
title: level.gui.buttons.value.name
description: level.gui.buttons.value.description
data:
type: BLOCK

View File

@ -1,9 +1,9 @@
name: BentoBox-Level
name: Pladdon
main: world.bentobox.level.LevelPladdon
version: ${project.version}${build.number}
api-version: "1.19"
version: ${version}
api-version: "1.17"
description: Level Addon
author: tastybento
depend:
- BentoBox
authors: [tastybento]
contributors: ["The BentoBoxWorld Community"]
website: https://bentobox.world
description: ${project.description}

View File

@ -72,229 +72,240 @@ import world.bentobox.level.listeners.JoinLeaveListener;
*/
@SuppressWarnings("deprecation")
@RunWith(PowerMockRunner.class)
@PrepareForTest({ Bukkit.class, BentoBox.class, User.class })
@PrepareForTest({Bukkit.class, BentoBox.class, User.class})
public class LevelTest {
private static File jFile;
@Mock
private User user;
@Mock
private IslandsManager im;
@Mock
private Island island;
@Mock
private BentoBox plugin;
@Mock
private FlagsManager fm;
@Mock
private GameModeAddon gameMode;
@Mock
private AddonsManager am;
@Mock
private BukkitScheduler scheduler;
private static File jFile;
@Mock
private User user;
@Mock
private IslandsManager im;
@Mock
private Island island;
@Mock
private BentoBox plugin;
@Mock
private FlagsManager fm;
@Mock
private GameModeAddon gameMode;
@Mock
private AddonsManager am;
@Mock
private BukkitScheduler scheduler;
@Mock
private Settings pluginSettings;
@Mock
private Settings pluginSettings;
private Level addon;
private Level addon;
@Mock
private Logger logger;
@Mock
private PlaceholdersManager phm;
@Mock
private CompositeCommand cmd;
@Mock
private CompositeCommand adminCmd;
@Mock
private World world;
private UUID uuid;
@Mock
private Logger logger;
@Mock
private PlaceholdersManager phm;
@Mock
private CompositeCommand cmd;
@Mock
private CompositeCommand adminCmd;
@Mock
private World world;
private UUID uuid;
@Mock
private PluginManager pim;
@Mock
private BlockConfig blockConfig;
@Mock
private PluginManager pim;
@Mock
private BlockConfig blockConfig;
@BeforeClass
public static void beforeClass() throws IOException {
// Make the addon jar
jFile = new File("addon.jar");
// Copy over config file from src folder
Path fromPath = Paths.get("src/main/resources/config.yml");
Path path = Paths.get("config.yml");
Files.copy(fromPath, path);
// Copy over block config file from src folder
fromPath = Paths.get("src/main/resources/blockconfig.yml");
path = Paths.get("blockconfig.yml");
Files.copy(fromPath, path);
try (JarOutputStream tempJarOutputStream = new JarOutputStream(new FileOutputStream(jFile))) {
// Added the new files to the jar.
try (FileInputStream fis = new FileInputStream(path.toFile())) {
byte[] buffer = new byte[1024];
int bytesRead = 0;
JarEntry entry = new JarEntry(path.toString());
tempJarOutputStream.putNextEntry(entry);
while ((bytesRead = fis.read(buffer)) != -1) {
tempJarOutputStream.write(buffer, 0, bytesRead);
}
}
}
}
@BeforeClass
public static void beforeClass() throws IOException {
// Make the addon jar
jFile = new File("addon.jar");
// Copy over config file from src folder
Path fromPath = Paths.get("src/main/resources/config.yml");
Path path = Paths.get("config.yml");
Files.copy(fromPath, path);
// Copy over block config file from src folder
fromPath = Paths.get("src/main/resources/blockconfig.yml");
path = Paths.get("blockconfig.yml");
Files.copy(fromPath, path);
try (JarOutputStream tempJarOutputStream = new JarOutputStream(new FileOutputStream(jFile))) {
//Added the new files to the jar.
try (FileInputStream fis = new FileInputStream(path.toFile())) {
byte[] buffer = new byte[1024];
int bytesRead = 0;
JarEntry entry = new JarEntry(path.toString());
tempJarOutputStream.putNextEntry(entry);
while((bytesRead = fis.read(buffer)) != -1) {
tempJarOutputStream.write(buffer, 0, bytesRead);
}
}
}
}
/**
* @throws java.lang.Exception
*/
/**
* @throws java.lang.Exception
*/
@Before
public void setUp() throws Exception {
// Set up plugin
Whitebox.setInternalState(BentoBox.class, "instance", plugin);
when(plugin.getLogger()).thenReturn(Logger.getAnonymousLogger());
public void setUp() throws Exception {
// Set up plugin
Whitebox.setInternalState(BentoBox.class, "instance", plugin);
when(plugin.getLogger()).thenReturn(Logger.getAnonymousLogger());
// The database type has to be created one line before the thenReturn() to work!
DatabaseType value = DatabaseType.JSON;
when(plugin.getSettings()).thenReturn(pluginSettings);
when(pluginSettings.getDatabaseType()).thenReturn(value);
// The database type has to be created one line before the thenReturn() to work!
DatabaseType value = DatabaseType.JSON;
when(plugin.getSettings()).thenReturn(pluginSettings);
when(pluginSettings.getDatabaseType()).thenReturn(value);
// when(plugin.isEnabled()).thenReturn(true);
// Command manager
CommandsManager cm = mock(CommandsManager.class);
when(plugin.getCommandsManager()).thenReturn(cm);
//when(plugin.isEnabled()).thenReturn(true);
// Command manager
CommandsManager cm = mock(CommandsManager.class);
when(plugin.getCommandsManager()).thenReturn(cm);
// Player
Player p = mock(Player.class);
// Sometimes use Mockito.withSettings().verboseLogging()
when(user.isOp()).thenReturn(false);
uuid = UUID.randomUUID();
when(user.getUniqueId()).thenReturn(uuid);
when(user.getPlayer()).thenReturn(p);
when(user.getName()).thenReturn("tastybento");
User.setPlugin(plugin);
// Player
Player p = mock(Player.class);
// Sometimes use Mockito.withSettings().verboseLogging()
when(user.isOp()).thenReturn(false);
uuid = UUID.randomUUID();
when(user.getUniqueId()).thenReturn(uuid);
when(user.getPlayer()).thenReturn(p);
when(user.getName()).thenReturn("tastybento");
User.setPlugin(plugin);
// Island World Manager
IslandWorldManager iwm = mock(IslandWorldManager.class);
when(plugin.getIWM()).thenReturn(iwm);
// Island World Manager
IslandWorldManager iwm = mock(IslandWorldManager.class);
when(plugin.getIWM()).thenReturn(iwm);
// Player has island to begin with
when(im.getIsland(Mockito.any(), Mockito.any(UUID.class))).thenReturn(island);
when(plugin.getIslands()).thenReturn(im);
// Locales
// Return the reference (USE THIS IN THE FUTURE)
when(user.getTranslation(Mockito.anyString()))
.thenAnswer((Answer<String>) invocation -> invocation.getArgument(0, String.class));
// Server
PowerMockito.mockStatic(Bukkit.class);
Server server = mock(Server.class);
when(Bukkit.getServer()).thenReturn(server);
when(Bukkit.getLogger()).thenReturn(Logger.getAnonymousLogger());
when(Bukkit.getPluginManager()).thenReturn(mock(PluginManager.class));
// Player has island to begin with
when(im.getIsland(Mockito.any(), Mockito.any(UUID.class))).thenReturn(island);
when(plugin.getIslands()).thenReturn(im);
// Addon
addon = new Level();
File dataFolder = new File("addons/Level");
addon.setDataFolder(dataFolder);
addon.setFile(jFile);
AddonDescription desc = new AddonDescription.Builder("bentobox", "Level", "1.3").description("test")
.authors("tastybento").build();
addon.setDescription(desc);
addon.setSettings(new ConfigSettings());
// Addons manager
when(plugin.getAddonsManager()).thenReturn(am);
// One game mode
when(am.getGameModeAddons()).thenReturn(Collections.singletonList(gameMode));
AddonDescription desc2 = new AddonDescription.Builder("bentobox", "BSkyBlock", "1.3").description("test")
.authors("tasty").build();
when(gameMode.getDescription()).thenReturn(desc2);
when(gameMode.getOverWorld()).thenReturn(world);
// Locales
// Return the reference (USE THIS IN THE FUTURE)
when(user.getTranslation(Mockito.anyString())).thenAnswer((Answer<String>) invocation -> invocation.getArgument(0, String.class));
// Player command
@NonNull
Optional<CompositeCommand> opCmd = Optional.of(cmd);
when(gameMode.getPlayerCommand()).thenReturn(opCmd);
// Admin command
Optional<CompositeCommand> opAdminCmd = Optional.of(adminCmd);
when(gameMode.getAdminCommand()).thenReturn(opAdminCmd);
// Server
PowerMockito.mockStatic(Bukkit.class);
Server server = mock(Server.class);
when(Bukkit.getServer()).thenReturn(server);
when(Bukkit.getLogger()).thenReturn(Logger.getAnonymousLogger());
when(Bukkit.getPluginManager()).thenReturn(mock(PluginManager.class));
// Flags manager
when(plugin.getFlagsManager()).thenReturn(fm);
when(fm.getFlags()).thenReturn(Collections.emptyList());
// Addon
addon = new Level();
File dataFolder = new File("addons/Level");
addon.setDataFolder(dataFolder);
addon.setFile(jFile);
AddonDescription desc = new AddonDescription.Builder("bentobox", "Level", "1.3").description("test").authors("tastybento").build();
addon.setDescription(desc);
addon.setSettings(new ConfigSettings());
// Addons manager
when(plugin.getAddonsManager()).thenReturn(am);
// One game mode
when(am.getGameModeAddons()).thenReturn(Collections.singletonList(gameMode));
AddonDescription desc2 = new AddonDescription.Builder("bentobox", "BSkyBlock", "1.3").description("test").authors("tasty").build();
when(gameMode.getDescription()).thenReturn(desc2);
when(gameMode.getOverWorld()).thenReturn(world);
// Bukkit
PowerMockito.mockStatic(Bukkit.class);
when(Bukkit.getScheduler()).thenReturn(scheduler);
ItemMeta meta = mock(ItemMeta.class);
ItemFactory itemFactory = mock(ItemFactory.class);
when(itemFactory.getItemMeta(any())).thenReturn(meta);
when(Bukkit.getItemFactory()).thenReturn(itemFactory);
UnsafeValues unsafe = mock(UnsafeValues.class);
when(unsafe.getDataVersion()).thenReturn(777);
when(Bukkit.getUnsafe()).thenReturn(unsafe);
when(Bukkit.getPluginManager()).thenReturn(pim);
// Player command
@NonNull
Optional<CompositeCommand> opCmd = Optional.of(cmd);
when(gameMode.getPlayerCommand()).thenReturn(opCmd);
// Admin command
Optional<CompositeCommand> opAdminCmd = Optional.of(adminCmd);
when(gameMode.getAdminCommand()).thenReturn(opAdminCmd);
// placeholders
when(plugin.getPlaceholdersManager()).thenReturn(phm);
// Flags manager
when(plugin.getFlagsManager()).thenReturn(fm);
when(fm.getFlags()).thenReturn(Collections.emptyList());
// World
when(world.getName()).thenReturn("bskyblock-world");
// Island
when(island.getWorld()).thenReturn(world);
when(island.getOwner()).thenReturn(uuid);
}
/**
* @throws java.lang.Exception
*/
@After
public void tearDown() throws Exception {
deleteAll(new File("database"));
}
// Bukkit
PowerMockito.mockStatic(Bukkit.class);
when(Bukkit.getScheduler()).thenReturn(scheduler);
ItemMeta meta = mock(ItemMeta.class);
ItemFactory itemFactory = mock(ItemFactory.class);
when(itemFactory.getItemMeta(any())).thenReturn(meta);
when(Bukkit.getItemFactory()).thenReturn(itemFactory);
UnsafeValues unsafe = mock(UnsafeValues.class);
when(unsafe.getDataVersion()).thenReturn(777);
when(Bukkit.getUnsafe()).thenReturn(unsafe);
when(Bukkit.getPluginManager()).thenReturn(pim);
@AfterClass
public static void cleanUp() throws Exception {
new File("addon.jar").delete();
new File("config.yml").delete();
new File("blockconfig.yml").delete();
deleteAll(new File("addons"));
}
// placeholders
when(plugin.getPlaceholdersManager()).thenReturn(phm);
private static void deleteAll(File file) throws IOException {
if (file.exists()) {
Files.walk(file.toPath()).sorted(Comparator.reverseOrder()).map(Path::toFile).forEach(File::delete);
}
}
// World
when(world.getName()).thenReturn("bskyblock-world");
// Island
when(island.getWorld()).thenReturn(world);
when(island.getOwner()).thenReturn(uuid);
}
/**
* Test method for {@link world.bentobox.level.Level#onEnable()}.
*/
@Test
public void testOnEnable() {
addon.onEnable();
verify(plugin).logWarning("[Level] Level Addon: No such world in blockconfig.yml : acidisland_world");
verify(plugin).log("[Level] Level hooking into BSkyBlock");
verify(cmd, times(3)).getAddon(); // 3 commands
verify(adminCmd, times(5)).getAddon(); // Five commands
// Placeholders
verify(phm).registerPlaceholder(eq(addon), eq("bskyblock_island_level"), any());
verify(phm).registerPlaceholder(eq(addon), eq("bskyblock_visited_island_level"), any());
verify(phm).registerPlaceholder(eq(addon), eq("bskyblock_points_to_next_level"), any());
for (int i = 1; i < 11; i++) {
verify(phm).registerPlaceholder(eq(addon), eq("bskyblock_top_name_" + i), any());
verify(phm).registerPlaceholder(eq(addon), eq("bskyblock_top_value_" + i), any());
}
// Commands
verify(am).registerListener(eq(addon), any(IslandActivitiesListeners.class));
verify(am).registerListener(eq(addon), any(JoinLeaveListener.class));
}
/**
* @throws java.lang.Exception
*/
@After
public void tearDown() throws Exception {
deleteAll(new File("database"));
}
/**
* Test method for {@link world.bentobox.level.Level#getSettings()}.
*/
@Test
public void testGetSettings() {
addon.onEnable();
ConfigSettings s = addon.getSettings();
assertEquals(100, s.getLevelCost());
}
@AfterClass
public static void cleanUp() throws Exception {
new File("addon.jar").delete();
new File("config.yml").delete();
new File("blockconfig.yml").delete();
deleteAll(new File("addons"));
}
private static void deleteAll(File file) throws IOException {
if (file.exists()) {
Files.walk(file.toPath())
.sorted(Comparator.reverseOrder())
.map(Path::toFile)
.forEach(File::delete);
}
}
/**
* Test method for {@link world.bentobox.level.Level#onEnable()}.
*/
@Test
public void testOnEnable() {
addon.onEnable();
verify(plugin).logWarning("[Level] Level Addon: No such world in blockconfig.yml : acidisland_world");
verify(plugin).log("[Level] Level hooking into BSkyBlock");
verify(cmd, times(3)).getAddon(); // 3 commands
verify(adminCmd, times(4)).getAddon(); // Four commands
// Placeholders
verify(phm).registerPlaceholder(eq(addon), eq("bskyblock_island_level"), any());
verify(phm).registerPlaceholder(eq(addon), eq("bskyblock_visited_island_level"), any());
verify(phm).registerPlaceholder(eq(addon), eq("bskyblock_points_to_next_level"), any());
for (int i = 1; i < 11; i++) {
verify(phm).registerPlaceholder(eq(addon), eq("bskyblock_top_name_" + i), any());
verify(phm).registerPlaceholder(eq(addon), eq("bskyblock_top_value_" + i), any());
}
// Commands
verify(am).registerListener(eq(addon), any(IslandActivitiesListeners.class));
verify(am).registerListener(eq(addon), any(JoinLeaveListener.class));
}
/**
* Test method for {@link world.bentobox.level.Level#getSettings()}.
*/
@Test
public void testGetSettings() {
addon.onEnable();
ConfigSettings s = addon.getSettings();
assertEquals(100, s.getLevelCost());
}
/**
* Test method for {@link world.bentobox.level.Level#getRankLevel(World, int)}.
*/
@Test
public void testRankLevel() {
addon.onEnable();
assertEquals("",addon.getRankLevel(world, 1));
}
}

View File

@ -4,7 +4,6 @@ import static org.junit.Assert.assertEquals;
import static org.junit.Assert.assertFalse;
import static org.junit.Assert.assertTrue;
import static org.mockito.ArgumentMatchers.any;
import static org.mockito.ArgumentMatchers.anyBoolean;
import static org.mockito.ArgumentMatchers.anyInt;
import static org.mockito.ArgumentMatchers.anyString;
import static org.mockito.ArgumentMatchers.eq;
@ -71,7 +70,7 @@ import world.bentobox.level.objects.TopTenData;
*
*/
@RunWith(PowerMockRunner.class)
@PrepareForTest({ Bukkit.class, BentoBox.class, DatabaseSetup.class, PanelBuilder.class })
@PrepareForTest({Bukkit.class, BentoBox.class, DatabaseSetup.class, PanelBuilder.class})
public class LevelsManagerTest {
@Mock
@ -83,6 +82,7 @@ public class LevelsManagerTest {
@Mock
private Settings pluginSettings;
// Class under test
private LevelsManager lm;
@Mock
@ -114,17 +114,18 @@ public class LevelsManagerTest {
@Mock
private BukkitScheduler scheduler;
@SuppressWarnings("unchecked")
@BeforeClass
public static void beforeClass() {
// This has to be done beforeClass otherwise the tests will interfere with each
// other
handler = mock(AbstractDatabaseHandler.class);
// Database
PowerMockito.mockStatic(DatabaseSetup.class);
DatabaseSetup dbSetup = mock(DatabaseSetup.class);
when(DatabaseSetup.getDatabase()).thenReturn(dbSetup);
when(dbSetup.getHandler(any())).thenReturn(handler);
// This has to be done beforeClass otherwise the tests will interfere with each other
handler = mock(AbstractDatabaseHandler.class);
// Database
PowerMockito.mockStatic(DatabaseSetup.class);
DatabaseSetup dbSetup = mock(DatabaseSetup.class);
when(DatabaseSetup.getDatabase()).thenReturn(dbSetup);
when(dbSetup.getHandler(any())).thenReturn(handler);
}
/**
@ -161,12 +162,12 @@ public class LevelsManagerTest {
when(island.getMemberSet()).thenReturn(iset);
when(island.getOwner()).thenReturn(uuid);
when(island.getWorld()).thenReturn(world);
when(island.getUniqueId()).thenReturn(uuid.toString());
when(island.getUniqueId()).thenReturn(UUID.randomUUID().toString());
// Default to uuid's being island owners
when(im.hasIsland(eq(world), any(UUID.class))).thenReturn(true);
when(im.getIsland(world, uuid)).thenReturn(island);
when(im.isOwner(eq(world), any())).thenReturn(true);
when(im.getOwner(any(), any(UUID.class))).thenAnswer(in -> in.getArgument(1, UUID.class));
when(im.getIsland(eq(world), eq(uuid))).thenReturn(island);
when(im.getIslandById(anyString())).thenReturn(Optional.of(island));
when(im.getIslandById(anyString(), eq(false))).thenReturn(Optional.of(island));
// Player
when(player.getUniqueId()).thenReturn(uuid);
@ -239,92 +240,80 @@ public class LevelsManagerTest {
*/
@After
public void tearDown() throws Exception {
deleteAll(new File("database"));
User.clearUsers();
Mockito.framework().clearInlineMocks();
deleteAll(new File("database"));
User.clearUsers();
Mockito.framework().clearInlineMocks();
}
private static void deleteAll(File file) throws IOException {
if (file.exists()) {
Files.walk(file.toPath()).sorted(Comparator.reverseOrder()).map(Path::toFile).forEach(File::delete);
}
if (file.exists()) {
Files.walk(file.toPath())
.sorted(Comparator.reverseOrder())
.map(Path::toFile)
.forEach(File::delete);
}
}
/**
* Test method for
* {@link world.bentobox.level.LevelsManager#calculateLevel(UUID, world.bentobox.bentobox.database.objects.Island)}.
* Test method for {@link world.bentobox.level.LevelsManager#calculateLevel(UUID, world.bentobox.bentobox.database.objects.Island)}.
*/
@Test
public void testCalculateLevel() {
Results results = new Results();
results.setLevel(10000);
results.setInitialLevel(3);
lm.calculateLevel(uuid, island);
// Complete the pipelined completable future
cf.complete(results);
Results results = new Results();
results.setLevel(10000);
results.setInitialLevel(3);
lm.calculateLevel(uuid, island);
// Complete the pipelined completable future
cf.complete(results);
assertEquals(10000L, lm.getLevelsData(island).getLevel());
// Map<UUID, Long> tt = lm.getTopTen(world, 10);
// assertEquals(1, tt.size());
// assertTrue(tt.get(uuid) == 10000);
assertEquals(10000L, lm.getIslandMaxLevel(world, uuid));
results.setLevel(5000);
lm.calculateLevel(uuid, island);
// Complete the pipelined completable future
cf.complete(results);
assertEquals(5000L, lm.getLevelsData(island).getLevel());
// Still should be 10000
assertEquals(10000L, lm.getIslandMaxLevel(world, uuid));
assertEquals(10000L, lm.getLevelsData(island).getLevel());
//Map<UUID, Long> tt = lm.getTopTen(world, 10);
//assertEquals(1, tt.size());
//assertTrue(tt.get(uuid) == 10000);
}
/**
* Test method for
* {@link world.bentobox.level.LevelsManager#getInitialLevel(world.bentobox.bentobox.database.objects.Island)}.
* Test method for {@link world.bentobox.level.LevelsManager#getInitialLevel(world.bentobox.bentobox.database.objects.Island)}.
*/
@Test
public void testGetInitialLevel() {
assertEquals(0, lm.getInitialLevel(island));
assertEquals(0,lm.getInitialLevel(island));
}
/**
* Test method for
* {@link world.bentobox.level.LevelsManager#getIslandLevel(org.bukkit.World, java.util.UUID)}.
* Test method for {@link world.bentobox.level.LevelsManager#getIslandLevel(org.bukkit.World, java.util.UUID)}.
*/
@Test
public void testGetIslandLevel() {
assertEquals(-5, lm.getIslandLevel(world, uuid));
assertEquals(-5, lm.getIslandLevel(world, uuid));
}
/**
* Test method for
* {@link world.bentobox.level.LevelsManager#getPointsToNextString(org.bukkit.World, java.util.UUID)}.
* Test method for {@link world.bentobox.level.LevelsManager#getPointsToNextString(org.bukkit.World, java.util.UUID)}.
*/
@Test
public void testGetPointsToNextString() {
// No island player
assertEquals("", lm.getPointsToNextString(world, UUID.randomUUID()));
// Player has island
assertEquals("0", lm.getPointsToNextString(world, uuid));
// No island player
assertEquals("", lm.getPointsToNextString(world, UUID.randomUUID()));
// Player has island
assertEquals("0", lm.getPointsToNextString(world, uuid));
}
/**
* Test method for
* {@link world.bentobox.level.LevelsManager#getIslandLevelString(org.bukkit.World, java.util.UUID)}.
* Test method for {@link world.bentobox.level.LevelsManager#getIslandLevelString(org.bukkit.World, java.util.UUID)}.
*/
@Test
public void testGetIslandLevelString() {
assertEquals("-5", lm.getIslandLevelString(world, uuid));
assertEquals("-5", lm.getIslandLevelString(world, uuid));
}
/**
* Test method for
* {@link world.bentobox.level.LevelsManager#getLevelsData(java.util.UUID)}.
* Test method for {@link world.bentobox.level.LevelsManager#getLevelsData(java.util.UUID)}.
*/
@Test
public void testGetLevelsData() {
assertEquals(levelsData, lm.getLevelsData(island));
assertEquals(levelsData, lm.getLevelsData(island));
}
@ -333,59 +322,54 @@ public class LevelsManagerTest {
*/
@Test
public void testFormatLevel() {
assertEquals("123456789", lm.formatLevel(123456789L));
when(settings.isShorthand()).thenReturn(true);
assertEquals("123.5M", lm.formatLevel(123456789L));
assertEquals("1.2k", lm.formatLevel(1234L));
assertEquals("123.5G", lm.formatLevel(123456789352L));
assertEquals("1.2T", lm.formatLevel(1234567893524L));
assertEquals("12345.7T", lm.formatLevel(12345678345345349L));
assertEquals("123456789", lm.formatLevel(123456789L));
when(settings.isShorthand()).thenReturn(true);
assertEquals("123.5M", lm.formatLevel(123456789L));
assertEquals("1.2k", lm.formatLevel(1234L));
assertEquals("123.5G", lm.formatLevel(123456789352L));
assertEquals("1.2T", lm.formatLevel(1234567893524L));
assertEquals("12345.7T", lm.formatLevel(12345678345345349L));
}
/**
* Test method for
* {@link world.bentobox.level.LevelsManager#getTopTen(org.bukkit.World, int)}.
* Test method for {@link world.bentobox.level.LevelsManager#getTopTen(org.bukkit.World, int)}.
*/
@Test
public void testGetTopTenEmpty() {
Map<String, Long> tt = lm.getTopTen(world, Level.TEN);
assertTrue(tt.isEmpty());
Map<UUID, Long> tt = lm.getTopTen(world, Level.TEN);
assertTrue(tt.isEmpty());
}
/**
* Test method for
* {@link world.bentobox.level.LevelsManager#getTopTen(org.bukkit.World, int)}.
* Test method for {@link world.bentobox.level.LevelsManager#getTopTen(org.bukkit.World, int)}.
*/
@Test
public void testGetTopTen() {
testLoadTopTens();
Map<String, Long> tt = lm.getTopTen(world, Level.TEN);
assertFalse(tt.isEmpty());
assertEquals(1, tt.size());
assertEquals(1, lm.getTopTen(world, 1).size());
testLoadTopTens();
Map<UUID, Long> tt = lm.getTopTen(world, Level.TEN);
assertFalse(tt.isEmpty());
assertEquals(1, tt.size());
assertEquals(1, lm.getTopTen(world, 1).size());
}
/**
* Test method for
* {@link world.bentobox.level.LevelsManager#getWeightedTopTen(org.bukkit.World, int)}.
* Test method for {@link world.bentobox.level.LevelsManager#getTopTen(org.bukkit.World, int)}.
*/
@Test
public void testGetWeightedTopTen() {
testLoadTopTens();
Map<Island, Long> tt = lm.getWeightedTopTen(world, Level.TEN);
assertFalse(tt.isEmpty());
assertEquals(1, tt.size());
assertEquals(1, lm.getTopTen(world, 1).size());
public void testGetTopTenNoOwners() {
when(im.isOwner(eq(world), any())).thenReturn(false);
testLoadTopTens();
Map<UUID, Long> tt = lm.getTopTen(world, Level.TEN);
assertTrue(tt.isEmpty());
}
/**
* Test method for
* {@link world.bentobox.level.LevelsManager#hasTopTenPerm(org.bukkit.World, java.util.UUID)}.
* Test method for {@link world.bentobox.level.LevelsManager#hasTopTenPerm(org.bukkit.World, java.util.UUID)}.
*/
@Test
public void testHasTopTenPerm() {
assertTrue(lm.hasTopTenPerm(world, uuid));
assertTrue(lm.hasTopTenPerm(world, uuid));
}
/**
@ -393,72 +377,84 @@ public class LevelsManagerTest {
*/
@Test
public void testLoadTopTens() {
ArgumentCaptor<Runnable> task = ArgumentCaptor.forClass(Runnable.class);
lm.loadTopTens();
PowerMockito.verifyStatic(Bukkit.class); // 1
Bukkit.getScheduler();
verify(scheduler).runTaskAsynchronously(eq(plugin), task.capture()); // Capture the task in the scheduler
task.getValue().run(); // run it
verify(addon).log("Generating rankings");
verify(addon).log("Generated rankings for bskyblock-world");
ArgumentCaptor<Runnable> task = ArgumentCaptor.forClass(Runnable.class);
lm.loadTopTens();
PowerMockito.verifyStatic(Bukkit.class); // 1
Bukkit.getScheduler();
verify(scheduler).runTaskAsynchronously(eq(plugin), task.capture());
task.getValue().run();
verify(addon).log(eq("Generating rankings"));
verify(addon).log(eq("Generated rankings for bskyblock-world"));
}
/**
* Test method for
* {@link world.bentobox.level.LevelsManager#removeEntry(org.bukkit.World, java.util.UUID)}.
* Test method for {@link world.bentobox.level.LevelsManager#removeEntry(org.bukkit.World, java.util.UUID)}.
*/
@Test
public void testRemoveEntry() {
testLoadTopTens();
Map<String, Long> tt = lm.getTopTen(world, Level.TEN);
assertTrue(tt.containsKey(uuid.toString()));
lm.removeEntry(world, uuid.toString());
tt = lm.getTopTen(world, Level.TEN);
assertFalse(tt.containsKey(uuid.toString()));
testLoadTopTens();
Map<UUID, Long> tt = lm.getTopTen(world, Level.TEN);
assertTrue(tt.containsKey(uuid));
lm.removeEntry(world, uuid);
tt = lm.getTopTen(world, Level.TEN);
assertFalse(tt.containsKey(uuid));
}
/**
* Test method for
* {@link world.bentobox.level.LevelsManager#setInitialIslandLevel(world.bentobox.bentobox.database.objects.Island, long)}.
* Test method for {@link world.bentobox.level.LevelsManager#setInitialIslandLevel(world.bentobox.bentobox.database.objects.Island, long)}.
*/
@Test
public void testSetInitialIslandLevel() {
lm.setInitialIslandLevel(island, Level.TEN);
assertEquals(Level.TEN, lm.getInitialLevel(island));
lm.setInitialIslandLevel(island, Level.TEN);
assertEquals(Level.TEN, lm.getInitialLevel(island));
}
/**
* Test method for
* {@link world.bentobox.level.LevelsManager#setIslandLevel(org.bukkit.World, java.util.UUID, long)}.
* Test method for {@link world.bentobox.level.LevelsManager#setIslandLevel(org.bukkit.World, java.util.UUID, long)}.
*/
@Test
public void testSetIslandLevel() {
lm.setIslandLevel(world, uuid, 1234);
assertEquals(1234, lm.getIslandLevel(world, uuid));
lm.setIslandLevel(world, uuid, 1234);
assertEquals(1234, lm.getIslandLevel(world, uuid));
}
/**
* Test method for
* {@link world.bentobox.level.LevelsManager#getRank(World, UUID)}
* Test method for {@link world.bentobox.level.LevelsManager#getGUI(org.bukkit.World, world.bentobox.bentobox.api.user.User)}.
*/
@Test
public void testGetGUI() {
lm.getGUI(world, user);
verify(user).getTranslation(eq("island.top.gui-title"));
verify(player).openInventory(inv);
/*
int[] SLOTS = new int[] {4, 12, 14, 19, 20, 21, 22, 23, 24, 25};
for (int i : SLOTS) {
verify(inv).setItem(eq(i), any());
}
*/
}
/**
* Test method for {@link world.bentobox.level.LevelsManager#getRank(World, UUID)}
*/
@Test
public void testGetRank() {
lm.createAndCleanRankings(world);
Map<World, TopTenData> ttl = lm.getTopTenLists();
Map<String, Long> tt = ttl.get(world).getTopTen();
for (long i = 100; i < 150; i++) {
tt.put(UUID.randomUUID().toString(), i);
}
// Put island as lowest rank
tt.put(uuid.toString(), 10L);
assertEquals(51, lm.getRank(world, uuid));
// Put island as highest rank
tt.put(uuid.toString(), 1000L);
assertEquals(1, lm.getRank(world, uuid));
// Unknown UUID - lowest rank + 1
assertEquals(52, lm.getRank(world, UUID.randomUUID()));
lm.createAndCleanRankings(world);
Map<World, TopTenData> ttl = lm.getTopTenLists();
Map<UUID, Long> tt = ttl.get(world).getTopTen();
for (long i = 100; i < 150; i++) {
tt.put(UUID.randomUUID(), i);
}
// Put player as lowest rank
tt.put(uuid, 10L);
assertEquals(51, lm.getRank(world, uuid));
// Put player as highest rank
tt.put(uuid, 1000L);
assertEquals(1, lm.getRank(world, uuid));
// Unknown UUID - lowest rank + 1
assertEquals(52, lm.getRank(world, UUID.randomUUID()));
}
}

View File

@ -1,333 +0,0 @@
package world.bentobox.level;
import static org.junit.Assert.assertEquals;
import static org.junit.Assert.assertTrue;
import static org.mockito.ArgumentMatchers.any;
import static org.mockito.ArgumentMatchers.anyString;
import static org.mockito.ArgumentMatchers.eq;
import static org.mockito.Mockito.mock;
import static org.mockito.Mockito.verify;
import static org.mockito.Mockito.when;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
import java.util.LinkedHashMap;
import java.util.Map;
import java.util.Map.Entry;
import java.util.Optional;
import java.util.UUID;
import java.util.stream.Collectors;
import org.bukkit.Location;
import org.bukkit.World;
import org.eclipse.jdt.annotation.NonNull;
import org.junit.Before;
import org.junit.Test;
import org.junit.runner.RunWith;
import org.mockito.Mock;
import org.mockito.stubbing.Answer;
import org.powermock.core.classloader.annotations.PrepareForTest;
import org.powermock.modules.junit4.PowerMockRunner;
import world.bentobox.bentobox.BentoBox;
import world.bentobox.bentobox.api.addons.AddonDescription;
import world.bentobox.bentobox.api.addons.GameModeAddon;
import world.bentobox.bentobox.api.user.User;
import world.bentobox.bentobox.database.objects.Island;
import world.bentobox.bentobox.managers.IslandsManager;
import world.bentobox.bentobox.managers.PlaceholdersManager;
import world.bentobox.bentobox.managers.PlayersManager;
import world.bentobox.bentobox.managers.RanksManager;
import world.bentobox.level.objects.IslandLevels;
/**
* @author tastybento
*
*/
@RunWith(PowerMockRunner.class)
@PrepareForTest({ BentoBox.class })
public class PlaceholderManagerTest {
@Mock
private Level addon;
@Mock
private GameModeAddon gm;
@Mock
private BentoBox plugin;
private PlaceholderManager phm;
@Mock
private PlaceholdersManager bpm;
@Mock
private LevelsManager lm;
@Mock
private World world;
@Mock
private IslandsManager im;
@Mock
private Island island;
@Mock
private User user;
private static final Map<UUID, String> names = new LinkedHashMap<>();
static {
names.put(UUID.randomUUID(), "tasty");
names.put(UUID.randomUUID(), "bento");
names.put(UUID.randomUUID(), "fred");
names.put(UUID.randomUUID(), "bonne");
names.put(UUID.randomUUID(), "cyprien");
names.put(UUID.randomUUID(), "mael");
names.put(UUID.randomUUID(), "joe");
names.put(UUID.randomUUID(), "horacio");
names.put(UUID.randomUUID(), "steph");
names.put(UUID.randomUUID(), "vicky");
}
private Map<String, Island> islands = new HashMap<>();
private Map<String, Long> map = new LinkedHashMap<>();
private Map<Island, Long> map2 = new LinkedHashMap<>();
private @NonNull IslandLevels data;
@Mock
private PlayersManager pm;
/**
* @throws java.lang.Exception
*/
@Before
public void setUp() throws Exception {
when(addon.getPlugin()).thenReturn(plugin);
// Users
when(addon.getPlayers()).thenReturn(pm);
// Users
when(user.getWorld()).thenReturn(world);
when(user.getLocation()).thenReturn(mock(Location.class));
int i = 0;
for (Entry<UUID, String> n : names.entrySet()) {
UUID uuid = UUID.randomUUID(); // Random island ID
Long value = (long)(100 - i++);
map.put(uuid.toString(), value); // level
Island is = new Island();
is.setUniqueId(uuid.toString());
is.setOwner(n.getKey());
is.setName(n.getValue() + "'s island");
islands.put(uuid.toString(), is);
map2.put(is, value);
}
// Sort
map = map.entrySet().stream()
.sorted(Collections.reverseOrder(Map.Entry.comparingByValue()))
.collect(Collectors.toMap( Map.Entry::getKey, Map.Entry::getValue, (e1, e2) -> e1, LinkedHashMap::new));
when(pm.getName(any())).thenAnswer((Answer<String>) invocation -> names.getOrDefault(invocation.getArgument(0, UUID.class), "unknown"));
Map<UUID, Integer> members = new HashMap<>();
names.forEach((uuid, l) -> members.put(uuid, RanksManager.MEMBER_RANK));
islands.values().forEach(is -> is.setMembers(members));
// Placeholders manager for plugin
when(plugin.getPlaceholdersManager()).thenReturn(bpm);
// Game mode
AddonDescription desc = new AddonDescription.Builder("bentobox", "AOneBlock", "1.3").description("test").authors("tasty").build();
when(gm.getDescription()).thenReturn(desc);
when(gm.getOverWorld()).thenReturn(world);
when(gm.inWorld(world)).thenReturn(true);
// Islands
when(im.getIsland(any(World.class), any(User.class))).thenReturn(island);
when(im.getIslandAt(any(Location.class))).thenReturn(Optional.of(island));
when(im.getIslandById(anyString())).thenAnswer((Answer<Optional<Island>>) invocation -> Optional.of(islands.get(invocation.getArgument(0, String.class))));
when(im.getIslands(any(), any(UUID.class))).thenReturn(new ArrayList<>(islands.values()));
when(addon.getIslands()).thenReturn(im);
// Levels Manager
when(lm.getIslandLevel(any(), any())).thenReturn(1234567L);
when(lm.getIslandLevelString(any(), any())).thenReturn("1234567");
when(lm.getPointsToNextString(any(), any())).thenReturn("1234567");
when(lm.getIslandMaxLevel(any(), any())).thenReturn(987654L);
when(lm.getTopTen(world, Level.TEN)).thenReturn(map);
when(lm.getWeightedTopTen(world, Level.TEN)).thenReturn(map2);
when(lm.formatLevel(any())).thenAnswer((Answer<String>) invocation -> invocation.getArgument(0, Long.class).toString());
data = new IslandLevels("uniqueId");
data.setTotalPoints(12345678);
when(lm.getLevelsData(island)).thenReturn(data);
when(addon.getManager()).thenReturn(lm);
phm = new PlaceholderManager(addon);
}
/**
* Test method for
* {@link world.bentobox.level.PlaceholderManager#PlaceholderManager(world.bentobox.level.Level)}.
*/
@Test
public void testPlaceholderManager() {
verify(addon).getPlugin();
}
/**
* Test method for
* {@link world.bentobox.level.PlaceholderManager#registerPlaceholders(world.bentobox.bentobox.api.addons.GameModeAddon)}.
*/
@Test
public void testRegisterPlaceholders() {
phm.registerPlaceholders(gm);
// Island Level
verify(bpm).registerPlaceholder(eq(addon), eq("aoneblock_island_level"), any());
verify(bpm).registerPlaceholder(eq(addon), eq("aoneblock_island_level_raw"), any());
verify(bpm).registerPlaceholder(eq(addon), eq("aoneblock_island_total_points"), any());
verify(bpm).registerPlaceholder(eq(addon), eq("aoneblock_points_to_next_level"), any());
verify(bpm).registerPlaceholder(eq(addon), eq("aoneblock_island_level_max"), any());
// Visited Island Level
verify(bpm).registerPlaceholder(eq(addon), eq("aoneblock_visited_island_level"), any());
// Register Top Ten Placeholders
for (int i = 1; i < 11; i++) {
// Name
verify(bpm).registerPlaceholder(eq(addon), eq("aoneblock_top_name_" + i), any());
// Island Name
verify(bpm).registerPlaceholder(eq(addon), eq("aoneblock_top_island_name_" + i), any());
// Members
verify(bpm).registerPlaceholder(eq(addon), eq("aoneblock_top_members_" + i), any());
// Level
verify(bpm).registerPlaceholder(eq(addon), eq("aoneblock_top_value_" + i), any());
}
// Personal rank
verify(bpm).registerPlaceholder(eq(addon), eq("aoneblock_rank_value"), any());
}
/**
* Test method for
* {@link world.bentobox.level.PlaceholderManager#getRankName(org.bukkit.World, int)}.
*/
@Test
public void testGetRankName() {
// Test extremes
assertEquals("tasty", phm.getRankName(world, 0, false));
assertEquals("vicky", phm.getRankName(world, 100, false));
// Test the ranks
int rank = 1;
for (String name : names.values()) {
assertEquals(name, phm.getRankName(world, rank++, false));
}
}
/**
* Test method for
* {@link world.bentobox.level.PlaceholderManager#getRankIslandName(org.bukkit.World, int)}.
*/
@Test
public void testGetRankIslandName() {
// Test extremes
assertEquals("tasty's island", phm.getRankIslandName(world, 0, false));
assertEquals("vicky's island", phm.getRankIslandName(world, 100, false));
// Test the ranks
int rank = 1;
for (String name : names.values()) {
assertEquals(name + "'s island", phm.getRankIslandName(world, rank++, false));
}
}
/**
* Test method for
* {@link world.bentobox.level.PlaceholderManager#getRankMembers(org.bukkit.World, int)}.
*/
@Test
public void testGetRankMembers() {
// Test extremes
check(1, phm.getRankMembers(world, 0, false));
check(2, phm.getRankMembers(world, 100, false));
// Test the ranks
for (int rank = 1; rank < 11; rank++) {
check(3, phm.getRankMembers(world, rank, false));
}
}
void check(int indicator, String list) {
for (String n : names.values()) {
assertTrue(n + " is missing for test " + indicator, list.contains(n));
}
}
/**
* Test method for
* {@link world.bentobox.level.PlaceholderManager#getRankLevel(org.bukkit.World, int)}.
*/
@Test
public void testGetRankLevel() {
// Test extremes
assertEquals("100", phm.getRankLevel(world, 0, false));
assertEquals("91", phm.getRankLevel(world, 100, false));
// Test the ranks
for (int rank = 1; rank < 11; rank++) {
assertEquals(String.valueOf(101 - rank), phm.getRankLevel(world, rank, false));
}
}
/**
* Test method for
* {@link world.bentobox.level.PlaceholderManager#getRankLevel(org.bukkit.World, int)}.
*/
@Test
public void testGetWeightedRankLevel() {
// Test extremes
assertEquals("100", phm.getRankLevel(world, 0, true));
assertEquals("91", phm.getRankLevel(world, 100, true));
// Test the ranks
for (int rank = 1; rank < 11; rank++) {
assertEquals(String.valueOf(101 - rank), phm.getRankLevel(world, rank, true));
}
}
/**
* Test method for
* {@link world.bentobox.level.PlaceholderManager#getVisitedIslandLevel(world.bentobox.bentobox.api.addons.GameModeAddon, world.bentobox.bentobox.api.user.User)}.
*/
@Test
public void testGetVisitedIslandLevelNullUser() {
assertEquals("", phm.getVisitedIslandLevel(gm, null));
}
/**
* Test method for {@link world.bentobox.level.PlaceholderManager#getVisitedIslandLevel(world.bentobox.bentobox.api.addons.GameModeAddon, world.bentobox.bentobox.api.user.User)}.
*/
@Test
public void testGetVisitedIslandLevelUserNotInWorld() {
// Another world
when(user.getWorld()).thenReturn(mock(World.class));
assertEquals("", phm.getVisitedIslandLevel(gm, user));
}
/**
* Test method for
* {@link world.bentobox.level.PlaceholderManager#getVisitedIslandLevel(world.bentobox.bentobox.api.addons.GameModeAddon, world.bentobox.bentobox.api.user.User)}.
*/
@Test
public void testGetVisitedIslandLevel() {
assertEquals("1234567", phm.getVisitedIslandLevel(gm, user));
}
/**
* Test method for {@link world.bentobox.level.PlaceholderManager#getVisitedIslandLevel(world.bentobox.bentobox.api.addons.GameModeAddon, world.bentobox.bentobox.api.user.User)}.
*/
@Test
public void testGetVisitedIslandLevelNoIsland() {
when(im.getIslandAt(any(Location.class))).thenReturn(Optional.empty());
assertEquals("0", phm.getVisitedIslandLevel(gm, user));
}
}

View File

@ -1,37 +0,0 @@
package world.bentobox.level.calculators;
import static org.junit.Assert.assertEquals;
import java.text.ParseException;
import org.junit.Test;
/**
* Test the equation evaluation
*/
public class EquationEvaluatorTest {
/**
* Test method for {@link world.bentobox.level.calculators.EquationEvaluator#eval(java.lang.String)}.
* @throws ParseException
*/
@Test
public void testEval() throws ParseException {
assertEquals(4D, EquationEvaluator.eval("2+2"), 0D);
assertEquals(0D, EquationEvaluator.eval("2-2"), 0D);
assertEquals(1D, EquationEvaluator.eval("2/2"), 0D);
assertEquals(4D, EquationEvaluator.eval("2*2"), 0D);
assertEquals(8D, EquationEvaluator.eval("2+2+2+2"), 0D);
assertEquals(5D, EquationEvaluator.eval("2.5+2.5"), 0D);
assertEquals(1.414, EquationEvaluator.eval("sqrt(2)"), 0.001D);
assertEquals(3.414, EquationEvaluator.eval("2 + sqrt(2)"), 0.001D);
assertEquals(0D, EquationEvaluator.eval("sin(0)"), 0.1D);
assertEquals(1D, EquationEvaluator.eval("cos(0)"), 0.1D);
assertEquals(0D, EquationEvaluator.eval("tan(0)"), 0.1D);
assertEquals(0D, EquationEvaluator.eval("log(1)"), 0.1D);
assertEquals(27D, EquationEvaluator.eval("3^3"), 0.D);
assertEquals(84.70332D, EquationEvaluator.eval("3^3 + 2 + 2.65 * (3 / 4) - sin(45) * log(10) + 55.344"),
0.0001D);
}
}

View File

@ -1,183 +0,0 @@
package world.bentobox.level.commands;
import static org.junit.Assert.assertEquals;
import static org.junit.Assert.assertFalse;
import static org.junit.Assert.assertTrue;
import static org.mockito.ArgumentMatchers.any;
import static org.mockito.ArgumentMatchers.anyString;
import static org.mockito.Mockito.mock;
import static org.mockito.Mockito.never;
import static org.mockito.Mockito.verify;
import static org.mockito.Mockito.when;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Random;
import java.util.UUID;
import org.bukkit.Bukkit;
import org.bukkit.Server;
import org.bukkit.World;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemFactory;
import org.bukkit.inventory.meta.ItemMeta;
import org.junit.After;
import org.junit.Before;
import org.junit.Test;
import org.junit.runner.RunWith;
import org.mockito.Mock;
import org.powermock.api.mockito.PowerMockito;
import org.powermock.core.classloader.annotations.PrepareForTest;
import org.powermock.modules.junit4.PowerMockRunner;
import org.powermock.reflect.Whitebox;
import world.bentobox.bentobox.BentoBox;
import world.bentobox.bentobox.api.addons.GameModeAddon;
import world.bentobox.bentobox.api.commands.CompositeCommand;
import world.bentobox.bentobox.api.user.User;
import world.bentobox.bentobox.database.objects.Island;
import world.bentobox.bentobox.managers.IslandWorldManager;
import world.bentobox.bentobox.managers.IslandsManager;
import world.bentobox.bentobox.managers.LocalesManager;
import world.bentobox.bentobox.managers.PlayersManager;
import world.bentobox.level.Level;
import world.bentobox.level.LevelsManager;
import world.bentobox.level.objects.TopTenData;
/**
* @author tastybento
*/
@RunWith(PowerMockRunner.class)
@PrepareForTest({ Bukkit.class, BentoBox.class })
public class AdminStatsCommandTest {
@Mock
private CompositeCommand ic;
private UUID uuid;
@Mock
private User user;
@Mock
private IslandsManager im;
@Mock
private Island island;
@Mock
private Level addon;
@Mock
private World world;
@Mock
private IslandWorldManager iwm;
@Mock
private GameModeAddon gameModeAddon;
@Mock
private Player p;
@Mock
private LocalesManager lm;
@Mock
private PlayersManager pm;
private AdminStatsCommand asc;
private TopTenData ttd;
@Mock
private LevelsManager manager;
@Mock
private Server server;
@Before
public void setUp() {
// Set up plugin
BentoBox plugin = mock(BentoBox.class);
Whitebox.setInternalState(BentoBox.class, "instance", plugin);
User.setPlugin(plugin);
when(addon.getPlugin()).thenReturn(plugin);
// Addon
when(ic.getAddon()).thenReturn(addon);
when(ic.getPermissionPrefix()).thenReturn("bskyblock.");
when(ic.getLabel()).thenReturn("island");
when(ic.getTopLabel()).thenReturn("island");
when(ic.getWorld()).thenReturn(world);
when(ic.getTopLabel()).thenReturn("bsb");
// IWM friendly name
when(plugin.getIWM()).thenReturn(iwm);
when(iwm.getFriendlyName(any())).thenReturn("BSkyBlock");
// World
when(world.toString()).thenReturn("world");
when(world.getName()).thenReturn("BSkyBlock_world");
// Player manager
when(plugin.getPlayers()).thenReturn(pm);
when(pm.getUser(anyString())).thenReturn(user);
// topTen
when(addon.getManager()).thenReturn(manager);
// User
uuid = UUID.randomUUID();
when(user.getUniqueId()).thenReturn(uuid);
when(user.getTranslation(any())).thenAnswer(invocation -> invocation.getArgument(0, String.class));
// Bukkit
PowerMockito.mockStatic(Bukkit.class);
when(Bukkit.getServer()).thenReturn(server);
// Mock item factory (for itemstacks)
ItemFactory itemFactory = mock(ItemFactory.class);
ItemMeta itemMeta = mock(ItemMeta.class);
when(itemFactory.getItemMeta(any())).thenReturn(itemMeta);
when(server.getItemFactory()).thenReturn(itemFactory);
when(Bukkit.getItemFactory()).thenReturn(itemFactory);
// Top ten
ttd = new TopTenData(world);
Map<String, Long> topten = new HashMap<>();
Random r = new Random();
for (int i = 0; i < 1000; i++) {
topten.put(UUID.randomUUID().toString(), r.nextLong(20000));
}
ttd.setTopTen(topten);
asc = new AdminStatsCommand(addon, ic);
}
@After
public void tearDown() {
User.clearUsers();
}
/**
* Test method for
* {@link world.bentobox.level.commands.AdminStatsCommand#setup()}.
*/
@Test
public void testSetup() {
assertEquals("bskyblock.admin.stats", asc.getPermission());
assertFalse(asc.isOnlyPlayer());
assertEquals("admin.stats.description", asc.getDescription());
}
/**
* Test method for
* {@link world.bentobox.level.commands.AdminStatsCommand#execute(world.bentobox.bentobox.api.user.User, java.lang.String, java.util.List)}.
*/
@Test
public void testExecuteUserStringListOfString() {
assertFalse(asc.execute(user, "", List.of()));
verify(user).sendMessage("admin.stats.title");
verify(user).sendMessage("admin.stats.no-data");
}
/**
* Test method for
* {@link world.bentobox.level.commands.AdminStatsCommand#execute(world.bentobox.bentobox.api.user.User, java.lang.String, java.util.List)}.
*/
@Test
public void testExecuteUserStringListOfStringLevels() {
Map<World, TopTenData> map = new HashMap<>();
map.put(world, ttd);
when(manager.getTopTenLists()).thenReturn(map);
assertTrue(asc.execute(user, "", List.of()));
verify(user).sendMessage("admin.stats.title");
verify(user, never()).sendMessage("admin.stats.no-data");
}
}

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@ -1,208 +0,0 @@
package world.bentobox.level.commands;
import static org.junit.Assert.assertEquals;
import static org.junit.Assert.assertFalse;
import static org.junit.Assert.assertTrue;
import static org.mockito.ArgumentMatchers.any;
import static org.mockito.ArgumentMatchers.anyString;
import static org.mockito.Mockito.mock;
import static org.mockito.Mockito.verify;
import static org.mockito.Mockito.when;
import java.util.Collections;
import java.util.List;
import java.util.UUID;
import org.bukkit.Bukkit;
import org.bukkit.Server;
import org.bukkit.World;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemFactory;
import org.bukkit.inventory.meta.ItemMeta;
import org.junit.After;
import org.junit.Before;
import org.junit.Test;
import org.junit.runner.RunWith;
import org.mockito.Mock;
import org.powermock.api.mockito.PowerMockito;
import org.powermock.core.classloader.annotations.PrepareForTest;
import org.powermock.modules.junit4.PowerMockRunner;
import org.powermock.reflect.Whitebox;
import world.bentobox.bentobox.BentoBox;
import world.bentobox.bentobox.api.addons.GameModeAddon;
import world.bentobox.bentobox.api.commands.CompositeCommand;
import world.bentobox.bentobox.api.localization.TextVariables;
import world.bentobox.bentobox.api.user.User;
import world.bentobox.bentobox.database.objects.Island;
import world.bentobox.bentobox.managers.IslandWorldManager;
import world.bentobox.bentobox.managers.IslandsManager;
import world.bentobox.bentobox.managers.LocalesManager;
import world.bentobox.bentobox.managers.PlayersManager;
import world.bentobox.level.Level;
import world.bentobox.level.LevelsManager;
import world.bentobox.level.objects.TopTenData;
/**
* @author tastybento
*
*/
@RunWith(PowerMockRunner.class)
@PrepareForTest({ Bukkit.class, BentoBox.class })
public class AdminTopRemoveCommandTest {
@Mock
private CompositeCommand ic;
private UUID uuid;
@Mock
private User user;
@Mock
private IslandsManager im;
@Mock
private Island island;
@Mock
private Level addon;
@Mock
private World world;
@Mock
private IslandWorldManager iwm;
@Mock
private GameModeAddon gameModeAddon;
@Mock
private Player p;
@Mock
private LocalesManager lm;
@Mock
private PlayersManager pm;
private AdminTopRemoveCommand atrc;
@Mock
private TopTenData ttd;
@Mock
private LevelsManager manager;
@Mock
private Server server;
@Before
public void setUp() {
// Set up plugin
BentoBox plugin = mock(BentoBox.class);
Whitebox.setInternalState(BentoBox.class, "instance", plugin);
User.setPlugin(plugin);
// Addon
when(ic.getAddon()).thenReturn(addon);
when(ic.getPermissionPrefix()).thenReturn("bskyblock.");
when(ic.getLabel()).thenReturn("island");
when(ic.getTopLabel()).thenReturn("island");
when(ic.getWorld()).thenReturn(world);
when(ic.getTopLabel()).thenReturn("bsb");
// IWM friendly name
when(plugin.getIWM()).thenReturn(iwm);
when(iwm.getFriendlyName(any())).thenReturn("BSkyBlock");
// World
when(world.toString()).thenReturn("world");
when(world.getName()).thenReturn("BSkyBlock_world");
// Player manager
when(plugin.getPlayers()).thenReturn(pm);
when(pm.getUser(anyString())).thenReturn(user);
// topTen
when(addon.getManager()).thenReturn(manager);
// User
uuid = UUID.randomUUID();
when(user.getUniqueId()).thenReturn(uuid);
when(user.getTranslation(any())).thenAnswer(invocation -> invocation.getArgument(0, String.class));
// Island
when(island.getUniqueId()).thenReturn(uuid.toString());
when(island.getOwner()).thenReturn(uuid);
// Island Manager
when(plugin.getIslands()).thenReturn(im);
when(im.getIslands(any(), any(User.class))).thenReturn(List.of(island));
when(im.getIslands(any(), any(UUID.class))).thenReturn(List.of(island));
// Bukkit
PowerMockito.mockStatic(Bukkit.class);
when(Bukkit.getServer()).thenReturn(server);
// Mock item factory (for itemstacks)
ItemFactory itemFactory = mock(ItemFactory.class);
ItemMeta itemMeta = mock(ItemMeta.class);
when(itemFactory.getItemMeta(any())).thenReturn(itemMeta);
when(server.getItemFactory()).thenReturn(itemFactory);
when(Bukkit.getItemFactory()).thenReturn(itemFactory);
atrc = new AdminTopRemoveCommand(addon, ic);
}
@After
public void tearDown() {
User.clearUsers();
}
/**
* Test method for
* {@link world.bentobox.level.commands.admin.AdminTopRemoveCommand#AdminTopRemoveCommand(world.bentobox.level.Level, world.bentobox.bentobox.api.commands.CompositeCommand)}.
*/
@Test
public void testAdminTopRemoveCommand() {
assertEquals("remove", atrc.getLabel());
assertEquals("delete", atrc.getAliases().get(0));
}
/**
* Test method for
* {@link world.bentobox.level.commands.admin.AdminTopRemoveCommand#setup()}.
*/
@Test
public void testSetup() {
assertEquals("bskyblock.admin.top.remove", atrc.getPermission());
assertEquals("admin.top.remove.parameters", atrc.getParameters());
assertEquals("admin.top.remove.description", atrc.getDescription());
assertFalse(atrc.isOnlyPlayer());
}
/**
* Test method for
* {@link world.bentobox.level.commands.admin.AdminTopRemoveCommand#canExecute(world.bentobox.bentobox.api.user.User, java.lang.String, java.util.List)}.
*/
@Test
public void testCanExecuteWrongArgs() {
assertFalse(atrc.canExecute(user, "delete", Collections.emptyList()));
verify(user).sendMessage("commands.help.header", TextVariables.LABEL, "BSkyBlock");
}
/**
* Test method for {@link world.bentobox.level.commands.admin.AdminTopRemoveCommand#canExecute(world.bentobox.bentobox.api.user.User, java.lang.String, java.util.List)}.
*/
@Test
public void testCanExecuteUnknown() {
when(pm.getUser(anyString())).thenReturn(null);
assertFalse(atrc.canExecute(user, "delete", Collections.singletonList("tastybento")));
verify(user).sendMessage("general.errors.unknown-player", TextVariables.NAME, "tastybento");
}
/**
* Test method for
* {@link world.bentobox.level.commands.admin.AdminTopRemoveCommand#canExecute(world.bentobox.bentobox.api.user.User, java.lang.String, java.util.List)}.
*/
@Test
public void testCanExecuteKnown() {
assertTrue(atrc.canExecute(user, "delete", Collections.singletonList("tastybento")));
}
/**
* Test method for
* {@link world.bentobox.level.commands.admin.AdminTopRemoveCommand#execute(world.bentobox.bentobox.api.user.User, java.lang.String, java.util.List)}.
*/
@Test
public void testExecuteUserStringListOfString() {
testCanExecuteKnown();
assertTrue(atrc.execute(user, "delete", Collections.singletonList("tastybento")));
verify(manager).removeEntry(world, uuid.toString());
verify(user).sendMessage("general.success");
}
}

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@ -0,0 +1,199 @@
package world.bentobox.level.commands.admin;
import static org.junit.Assert.assertEquals;
import static org.junit.Assert.assertFalse;
import static org.junit.Assert.assertTrue;
import static org.mockito.ArgumentMatchers.any;
import static org.mockito.ArgumentMatchers.anyString;
import static org.mockito.ArgumentMatchers.eq;
import static org.mockito.Mockito.mock;
import static org.mockito.Mockito.verify;
import static org.mockito.Mockito.when;
import java.util.Collections;
import java.util.UUID;
import org.bukkit.Bukkit;
import org.bukkit.Server;
import org.bukkit.World;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemFactory;
import org.bukkit.inventory.meta.ItemMeta;
import org.junit.After;
import org.junit.Before;
import org.junit.Test;
import org.junit.runner.RunWith;
import org.mockito.Mock;
import org.powermock.api.mockito.PowerMockito;
import org.powermock.core.classloader.annotations.PrepareForTest;
import org.powermock.modules.junit4.PowerMockRunner;
import org.powermock.reflect.Whitebox;
import world.bentobox.bentobox.BentoBox;
import world.bentobox.bentobox.api.addons.GameModeAddon;
import world.bentobox.bentobox.api.commands.CompositeCommand;
import world.bentobox.bentobox.api.localization.TextVariables;
import world.bentobox.bentobox.api.user.User;
import world.bentobox.bentobox.database.objects.Island;
import world.bentobox.bentobox.managers.IslandWorldManager;
import world.bentobox.bentobox.managers.IslandsManager;
import world.bentobox.bentobox.managers.LocalesManager;
import world.bentobox.bentobox.managers.PlayersManager;
import world.bentobox.level.Level;
import world.bentobox.level.LevelsManager;
import world.bentobox.level.commands.AdminTopRemoveCommand;
import world.bentobox.level.objects.TopTenData;
/**
* @author tastybento
*
*/
@RunWith(PowerMockRunner.class)
@PrepareForTest({Bukkit.class, BentoBox.class})
public class AdminTopRemoveCommandTest {
@Mock
private CompositeCommand ic;
private UUID uuid;
@Mock
private User user;
@Mock
private IslandsManager im;
@Mock
private Island island;
@Mock
private Level addon;
@Mock
private World world;
@Mock
private IslandWorldManager iwm;
@Mock
private GameModeAddon gameModeAddon;
@Mock
private Player p;
@Mock
private LocalesManager lm;
@Mock
private PlayersManager pm;
private AdminTopRemoveCommand atrc;
@Mock
private TopTenData ttd;
@Mock
private LevelsManager manager;
@Mock
private Server server;
@Before
public void setUp() {
// Set up plugin
BentoBox plugin = mock(BentoBox.class);
Whitebox.setInternalState(BentoBox.class, "instance", plugin);
User.setPlugin(plugin);
// Addon
when(ic.getAddon()).thenReturn(addon);
when(ic.getPermissionPrefix()).thenReturn("bskyblock.");
when(ic.getLabel()).thenReturn("island");
when(ic.getTopLabel()).thenReturn("island");
when(ic.getWorld()).thenReturn(world);
when(ic.getTopLabel()).thenReturn("bsb");
// IWM friendly name
when(plugin.getIWM()).thenReturn(iwm);
when(iwm.getFriendlyName(any())).thenReturn("BSkyBlock");
// World
when(world.toString()).thenReturn("world");
when(world.getName()).thenReturn("BSkyBlock_world");
// Player manager
when(plugin.getPlayers()).thenReturn(pm);
when(pm.getUser(anyString())).thenReturn(user);
// topTen
when(addon.getManager()).thenReturn(manager);
// User
uuid = UUID.randomUUID();
when(user.getUniqueId()).thenReturn(uuid);
when(user.getTranslation(any())).thenAnswer(invocation -> invocation.getArgument(0, String.class));
// Bukkit
PowerMockito.mockStatic(Bukkit.class);
when(Bukkit.getServer()).thenReturn(server);
// Mock item factory (for itemstacks)
ItemFactory itemFactory = mock(ItemFactory.class);
ItemMeta itemMeta = mock(ItemMeta.class);
when(itemFactory.getItemMeta(any())).thenReturn(itemMeta);
when(server.getItemFactory()).thenReturn(itemFactory);
when(Bukkit.getItemFactory()).thenReturn(itemFactory);
atrc = new AdminTopRemoveCommand(addon, ic);
}
@After
public void tearDown() {
User.clearUsers();
}
/**
* Test method for {@link world.bentobox.level.commands.admin.AdminTopRemoveCommand#AdminTopRemoveCommand(world.bentobox.level.Level, world.bentobox.bentobox.api.commands.CompositeCommand)}.
*/
@Test
public void testAdminTopRemoveCommand() {
assertEquals("remove", atrc.getLabel());
assertEquals("delete", atrc.getAliases().get(0));
}
/**
* Test method for {@link world.bentobox.level.commands.admin.AdminTopRemoveCommand#setup()}.
*/
@Test
public void testSetup() {
assertEquals("bskyblock.admin.top.remove", atrc.getPermission());
assertEquals("admin.top.remove.parameters", atrc.getParameters());
assertEquals("admin.top.remove.description", atrc.getDescription());
assertFalse(atrc.isOnlyPlayer());
}
/**
* Test method for {@link world.bentobox.level.commands.admin.AdminTopRemoveCommand#canExecute(world.bentobox.bentobox.api.user.User, java.lang.String, java.util.List)}.
*/
@Test
public void testCanExecuteWrongArgs() {
assertFalse(atrc.canExecute(user, "delete", Collections.emptyList()));
verify(user).sendMessage(eq("commands.help.header"), eq(TextVariables.LABEL), eq("BSkyBlock"));
}
/**
* Test method for {@link world.bentobox.level.commands.admin.AdminTopRemoveCommand#canExecute(world.bentobox.bentobox.api.user.User, java.lang.String, java.util.List)}.
*/
@Test
public void testCanExecuteUnknown() {
when(pm.getUser(anyString())).thenReturn(null);
assertFalse(atrc.canExecute(user, "delete", Collections.singletonList("tastybento")));
verify(user).sendMessage(eq("general.errors.unknown-player"), eq(TextVariables.NAME), eq("tastybento"));
}
/**
* Test method for {@link world.bentobox.level.commands.admin.AdminTopRemoveCommand#canExecute(world.bentobox.bentobox.api.user.User, java.lang.String, java.util.List)}.
*/
@Test
public void testCanExecuteKnown() {
assertTrue(atrc.canExecute(user, "delete", Collections.singletonList("tastybento")));
}
/**
* Test method for {@link world.bentobox.level.commands.admin.AdminTopRemoveCommand#execute(world.bentobox.bentobox.api.user.User, java.lang.String, java.util.List)}.
*/
@Test
public void testExecuteUserStringListOfString() {
testCanExecuteKnown();
assertTrue(atrc.execute(user, "delete", Collections.singletonList("tastybento")));
verify(manager).removeEntry(any(World.class), eq(uuid));
verify(user).sendMessage(eq("general.success"));
}
}