########################################################################################### # This is a YML file. Be careful when editing. Check your edits in a YAML checker like # # the one at http://yaml-online-parser.appspot.com # ########################################################################################### admin: level: parameters: "" description: "calculate the island level for player" sethandicap: parameters: description: "set the island handicap, usually the level of the starter island" changed: "&a Initial island handicap changed from [number] to [new_number]." invalid-level: "&c Invalid handicap. Use an integer." levelstatus: description: "show how many islands are in the queue for scanning" islands-in-queue: "&a Islands in queue: [number]" top: description: "show the top ten list" unknown-world: "&c Unknown world!" display: "&f[rank]. &a[name] &7- &b[level]" remove: description: "remove player from Top Ten" parameters: "" stats: description: "show stats on islands on this server" title: "Server Island Stats" world: "&a [name]" no-data: "&c No data to process." average-level: "Average Island Level: [number]" median-level: "Median Island Level: [number]" mode-level: "Mode Island Level: [number]" highest-level: "Highest Island Level: [number]" lowest-level: "Lowest Island Level: [number]" distribution: "Island Level Distribution:" islands: "islands" island: level: parameters: "[player]" description: "calculate your island level or show the level of [player]" calculating: "&a Calculating level..." estimated-wait: "&a Estimated wait: [number] seconds" in-queue: "&a You are number [number] in the queue" island-level-is: "&a Island level is &b[level]" required-points-to-next-level: "&a [points] points required until the next level" deaths: "&c([number] deaths)" cooldown: "&c You must wait &b[time] &c seconds until you can do that again" in-progress: "&6 Island level calculation is in progress..." time-out: "&c The level calculation took too long. Please try again later." top: description: "show the Top Ten" gui-title: "&a Top Ten" gui-heading: "&6[name]: &B[rank]" island-level: "&b Level [level]" warp-to: "&A Warping to [name]'s island" level-details: above-sea-level-blocks: "Above Sea Level Blocks" spawners: "Spawners" underwater-blocks: "Underwater Blocks" all-blocks: "All Blocks" no-island: "&c No island!" names-island: "[name]'s island" syntax: "[name] x [number]" hint: "&c Run level to see the block report" level: commands: value: parameters: "[hand|]" description: "shows the value of blocks. Add 'hand' at the end to display value for item in hand." gui: titles: top: "&0&l Top Islands" detail-panel: "&0&l [name]'s island" value-panel: "&0&l Block Values" buttons: island: empty: '&f&l [name]. place' name: '&f&l [name]' description: |- [owner] [members] [place] [level] # Text that is replacing [name] if island do not have a name owners-island: "[player]'s Island" # Text for [owner] in description. owner: "&7&l Owner: &r&b [player]" # Title before listing members for [members] in description members-title: "&7&l Members:" # List each member under the title for [members] in description member: "&b - [player]" # Name of unknown player. unknown: "unknown" # Section for parsing [place] place: "&7&o [number]. &r&7 place" # Section for parsing [level] level: "&7 Level: &o [number]" material: name: "&f&l [number] x [material]" description: |- [description] [count] [value] [calculated] [limit] [id] id: "&7 Block id: &e [id]" value: "&7 Block value: &e [number]" limit: "&7 Block limit: &e [number]" count: "&7 Number of blocks: &e [number]" calculated: "&7 Calculated value: &e [number]" all_blocks: name: "&f&l All Blocks" description: |- &7 Display all blocks &7 on island. above_sea_level: name: "&f&l Blocks Above Sea Level" description: |- &7 Display only blocks &7 that are above sea &7 level. underwater: name: "&f&l Blocks Under Sea level" description: |- &7 Display only blocks &7 that are bellow sea &7 level. spawner: name: "&f&l Spawners" description: |- &7 Display only spawners. filters: name: name: "&f&l Sort by Name" description: |- &7 Sort all blocks by name. value: name: "&f&l Sort by Value" description: |- &7 Sort all blocks by their value. count: name: "&f&l Sort by Count" description: |- &7 Sort all blocks by their amount. value: name: "&f&l [material]" description: |- [description] [value] [underwater] [limit] [id] id: "&7 Block id: &e [id]" value: "&7 Block value: &e [number]" underwater: "&7 Bellow sea level: &e [number]" limit: "&7 Block limit: &e [number]" # Button that is used in multi-page GUIs which allows to return to previous page. previous: name: "&f&l Previous Page" description: |- &7 Switch to [number] page # Button that is used in multi-page GUIs which allows to go to next page. next: name: "&f&l Next Page" description: |- &7 Switch to [number] page search: name: "&f&l Search" description: |- &7 Search for a specific &7 value. search: "&b Value: [value]" tips: click-to-view: "&e Click &7 to view." click-to-previous: "&e Click &7 to view previous page." click-to-next: "&e Click &7 to view next page." click-to-select: "&e Click &7 to select." left-click-to-cycle-up: "&e Left Click &7 to cycle up." right-click-to-cycle-down: "&e Right Click &7 to cycle down." left-click-to-change: "&e Left Click &7 to edit." right-click-to-clear: "&e Right Click &7 to clear." click-to-asc: "&e Click &7 to sort in increasing order." click-to-desc: "&e Click &7 to sort in decreasing order." click-to-warp: "&e Click &7 to warp." click-to-visit: "&e Click &7 to visit." right-click-to-visit: "&e Right Click &7 to visit." conversations: # Prefix for messages that are send from server. prefix: "&l&6 [BentoBox]: &r" no-data: "&c Run level to see the block report." # String that allows to cancel conversation. (can be only one) cancel-string: "cancel" # List of strings that allows to exit conversation. (separated with ,) exit-string: "cancel, exit, quit" # Message that asks for search value input. write-search: "&e Please enter a search value. (Write 'cancel' to exit)" # Message that appears after updating search value. search-updated: "&a Search value updated." # Message that is sent to user when conversation is cancelled. cancelled: "&c Conversation cancelled!" # Message that is sent to user when given material does not have any value. no-value: "&c That item has no value." # Message that is sent to user when requested material does not exist. unknown-item: "&c The '[material]' does not exist in game." # Messages that is sent to user when requesting value for a specific material. value: "&7 The value of '[material]' is: &e[value]" value-underwater: "&7 The value of '[material]' below sea-level: &e[value]" # Message that is sent to user when he does not hold any items in hand. empty-hand: "&c There are no blocks in your hand"