Level/src/main/resources/panels/top_panel.yml

208 lines
6.7 KiB
YAML

# Name of panel used for indentification in the code
top_panel:
# Title of the panel shown to the user. This is a reference and the reference will be translatable in the locale file
title: level.gui.titles.top
# The type of panel to show. Options are INVENTORY, HOPPER, DROPPER. INVENTORY is that standard chest inventory and
# the others refer to the inventories shown for those items.
type: INVENTORY
# The background of the panel. These items will be shown if other items are not there. STAINED_GLASS_PANEs give a good effect.
background:
icon: BLACK_STAINED_GLASS_PANE
# Each item may have text applied to it, but usually for background items, nothing is shown.
title: "&b&r" # Empty text
border:
# The border of each panel may be shown as a different item.
# It can be used to provide a contrast to items in the panel.
icon: BLACK_STAINED_GLASS_PANE
title: "&b&r" # Empty text
# This tag indicates which rows in the panel must be shown. The panel will be sized vertically accordingly. This does not include the borders.
# This can be a list and rows must be between 1 and 6, if used.
force-shown: [2,3,4,5]
# The content section contains details of each item/button in the panel. The numbers indicate the rows and then then columns of each item.
content:
# Row number
2:
# Column number
5:
#icon: PLAYER_HEAD
title: level.gui.buttons.island.name
description: level.gui.buttons.island.description
data:
type: TOP
index: 1
actions:
warp:
click-type: LEFT
tooltip: level.gui.tips.click-to-warp
visit:
click-type: RIGHT
tooltip: level.gui.tips.right-click-to-visit
fallback:
icon: LIME_STAINED_GLASS_PANE
title: level.gui.buttons.island.empty
3:
4:
#icon: PLAYER_HEAD
title: level.gui.buttons.island.name
description: level.gui.buttons.island.description
data:
type: TOP
index: 2
actions:
warp:
click-type: LEFT
tooltip: level.gui.tips.click-to-warp
visit:
click-type: RIGHT
tooltip: level.gui.tips.right-click-to-visit
fallback:
icon: LIME_STAINED_GLASS_PANE
title: level.gui.buttons.island.empty
6:
#icon: PLAYER_HEAD
title: level.gui.buttons.island.name
description: level.gui.buttons.island.description
data:
type: TOP
index: 3
actions:
warp:
click-type: LEFT
tooltip: level.gui.tips.click-to-warp
visit:
click-type: RIGHT
tooltip: level.gui.tips.right-click-to-visit
fallback:
icon: LIME_STAINED_GLASS_PANE
title: level.gui.buttons.island.empty
4:
2:
#icon: PLAYER_HEAD
title: level.gui.buttons.island.name
description: level.gui.buttons.island.description
data:
type: TOP
index: 4
actions:
warp:
click-type: LEFT
tooltip: level.gui.tips.click-to-warp
visit:
click-type: RIGHT
tooltip: level.gui.tips.right-click-to-visit
fallback:
icon: LIME_STAINED_GLASS_PANE
title: level.gui.buttons.island.empty
3:
#icon: PLAYER_HEAD
title: level.gui.buttons.island.name
description: level.gui.buttons.island.description
data:
type: TOP
index: 5
actions:
warp:
click-type: LEFT
tooltip: level.gui.tips.click-to-warp
visit:
click-type: RIGHT
tooltip: level.gui.tips.right-click-to-visit
fallback:
icon: LIME_STAINED_GLASS_PANE
title: level.gui.buttons.island.empty
4:
#icon: PLAYER_HEAD
title: level.gui.buttons.island.name
description: level.gui.buttons.island.description
data:
type: TOP
index: 6
actions:
warp:
click-type: LEFT
tooltip: level.gui.tips.click-to-warp
visit:
click-type: RIGHT
tooltip: level.gui.tips.right-click-to-visit
fallback:
icon: LIME_STAINED_GLASS_PANE
title: level.gui.buttons.island.empty
5:
#icon: PLAYER_HEAD
title: level.gui.buttons.island.name
description: level.gui.buttons.island.description
data:
type: TOP
index: 7
actions:
warp:
click-type: LEFT
tooltip: level.gui.tips.click-to-warp
visit:
click-type: RIGHT
tooltip: level.gui.tips.right-click-to-visit
fallback:
icon: LIME_STAINED_GLASS_PANE
title: level.gui.buttons.island.empty
6:
#icon: PLAYER_HEAD
title: level.gui.buttons.island.name
description: level.gui.buttons.island.description
data:
type: TOP
index: 8
actions:
warp:
click-type: LEFT
tooltip: level.gui.tips.click-to-warp
visit:
click-type: RIGHT
tooltip: level.gui.tips.right-click-to-visit
fallback:
icon: LIME_STAINED_GLASS_PANE
title: level.gui.buttons.island.empty
7:
#icon: PLAYER_HEAD
title: level.gui.buttons.island.name
description: level.gui.buttons.island.description
data:
type: TOP
index: 9
actions:
warp:
click-type: LEFT
tooltip: level.gui.tips.click-to-warp
visit:
click-type: RIGHT
tooltip: level.gui.tips.right-click-to-visit
fallback:
icon: LIME_STAINED_GLASS_PANE
title: level.gui.buttons.island.empty
8:
#icon: PLAYER_HEAD
title: level.gui.buttons.island.name
description: level.gui.buttons.island.description
data:
type: TOP
index: 10
actions:
warp:
click-type: LEFT
tooltip: level.gui.tips.click-to-warp
visit:
click-type: RIGHT
tooltip: level.gui.tips.right-click-to-visit
fallback:
icon: LIME_STAINED_GLASS_PANE
title: level.gui.buttons.island.empty
6:
5:
#icon: PLAYER_HEAD
title: level.gui.buttons.island.name
description: level.gui.buttons.island.description
data:
type: VIEW
actions:
view:
click-type: unknown
tooltip: level.gui.tips.click-to-view