208 lines
6.7 KiB
YAML
208 lines
6.7 KiB
YAML
# Name of panel used for indentification in the code
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top_panel:
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# Title of the panel shown to the user. This is a reference and the reference will be translatable in the locale file
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title: level.gui.titles.top
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# The type of panel to show. Options are INVENTORY, HOPPER, DROPPER. INVENTORY is that standard chest inventory and
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# the others refer to the inventories shown for those items.
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type: INVENTORY
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# The background of the panel. These items will be shown if other items are not there. STAINED_GLASS_PANEs give a good effect.
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background:
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icon: BLACK_STAINED_GLASS_PANE
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# Each item may have text applied to it, but usually for background items, nothing is shown.
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title: "&b&r" # Empty text
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border:
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# The border of each panel may be shown as a different item.
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# It can be used to provide a contrast to items in the panel.
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icon: BLACK_STAINED_GLASS_PANE
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title: "&b&r" # Empty text
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# This tag indicates which rows in the panel must be shown. The panel will be sized vertically accordingly. This does not include the borders.
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# This can be a list and rows must be between 1 and 6, if used.
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force-shown: [2,3,4,5]
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# The content section contains details of each item/button in the panel. The numbers indicate the rows and then then columns of each item.
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content:
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# Row number
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2:
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# Column number
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5:
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#icon: PLAYER_HEAD
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title: level.gui.buttons.island.name
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description: level.gui.buttons.island.description
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data:
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type: TOP
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index: 1
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actions:
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warp:
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click-type: LEFT
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tooltip: level.gui.tips.click-to-warp
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visit:
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click-type: RIGHT
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tooltip: level.gui.tips.right-click-to-visit
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fallback:
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icon: LIME_STAINED_GLASS_PANE
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title: level.gui.buttons.island.empty
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3:
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4:
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#icon: PLAYER_HEAD
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title: level.gui.buttons.island.name
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description: level.gui.buttons.island.description
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data:
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type: TOP
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index: 2
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actions:
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warp:
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click-type: LEFT
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tooltip: level.gui.tips.click-to-warp
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visit:
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click-type: RIGHT
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tooltip: level.gui.tips.right-click-to-visit
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fallback:
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icon: LIME_STAINED_GLASS_PANE
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title: level.gui.buttons.island.empty
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6:
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#icon: PLAYER_HEAD
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title: level.gui.buttons.island.name
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description: level.gui.buttons.island.description
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data:
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type: TOP
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index: 3
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actions:
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warp:
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click-type: LEFT
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tooltip: level.gui.tips.click-to-warp
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visit:
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click-type: RIGHT
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tooltip: level.gui.tips.right-click-to-visit
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fallback:
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icon: LIME_STAINED_GLASS_PANE
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title: level.gui.buttons.island.empty
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4:
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2:
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#icon: PLAYER_HEAD
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title: level.gui.buttons.island.name
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description: level.gui.buttons.island.description
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data:
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type: TOP
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index: 4
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actions:
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warp:
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click-type: LEFT
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tooltip: level.gui.tips.click-to-warp
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visit:
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click-type: RIGHT
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tooltip: level.gui.tips.right-click-to-visit
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fallback:
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icon: LIME_STAINED_GLASS_PANE
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title: level.gui.buttons.island.empty
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3:
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#icon: PLAYER_HEAD
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title: level.gui.buttons.island.name
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description: level.gui.buttons.island.description
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data:
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type: TOP
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index: 5
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actions:
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warp:
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click-type: LEFT
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tooltip: level.gui.tips.click-to-warp
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visit:
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click-type: RIGHT
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tooltip: level.gui.tips.right-click-to-visit
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fallback:
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icon: LIME_STAINED_GLASS_PANE
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title: level.gui.buttons.island.empty
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4:
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#icon: PLAYER_HEAD
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title: level.gui.buttons.island.name
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description: level.gui.buttons.island.description
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data:
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type: TOP
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index: 6
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actions:
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warp:
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click-type: LEFT
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tooltip: level.gui.tips.click-to-warp
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visit:
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click-type: RIGHT
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tooltip: level.gui.tips.right-click-to-visit
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fallback:
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icon: LIME_STAINED_GLASS_PANE
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title: level.gui.buttons.island.empty
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5:
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#icon: PLAYER_HEAD
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title: level.gui.buttons.island.name
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description: level.gui.buttons.island.description
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data:
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type: TOP
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index: 7
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actions:
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warp:
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click-type: LEFT
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tooltip: level.gui.tips.click-to-warp
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visit:
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click-type: RIGHT
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tooltip: level.gui.tips.right-click-to-visit
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fallback:
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icon: LIME_STAINED_GLASS_PANE
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title: level.gui.buttons.island.empty
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6:
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#icon: PLAYER_HEAD
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title: level.gui.buttons.island.name
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description: level.gui.buttons.island.description
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data:
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type: TOP
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index: 8
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actions:
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warp:
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click-type: LEFT
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tooltip: level.gui.tips.click-to-warp
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visit:
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click-type: RIGHT
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tooltip: level.gui.tips.right-click-to-visit
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fallback:
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icon: LIME_STAINED_GLASS_PANE
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title: level.gui.buttons.island.empty
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7:
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#icon: PLAYER_HEAD
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title: level.gui.buttons.island.name
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description: level.gui.buttons.island.description
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data:
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type: TOP
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index: 9
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actions:
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warp:
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click-type: LEFT
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tooltip: level.gui.tips.click-to-warp
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visit:
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click-type: RIGHT
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tooltip: level.gui.tips.right-click-to-visit
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fallback:
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icon: LIME_STAINED_GLASS_PANE
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title: level.gui.buttons.island.empty
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8:
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#icon: PLAYER_HEAD
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title: level.gui.buttons.island.name
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description: level.gui.buttons.island.description
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data:
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type: TOP
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index: 10
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actions:
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warp:
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click-type: LEFT
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tooltip: level.gui.tips.click-to-warp
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visit:
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click-type: RIGHT
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tooltip: level.gui.tips.right-click-to-visit
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fallback:
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icon: LIME_STAINED_GLASS_PANE
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title: level.gui.buttons.island.empty
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6:
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5:
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#icon: PLAYER_HEAD
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title: level.gui.buttons.island.name
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description: level.gui.buttons.island.description
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data:
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type: VIEW
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actions:
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view:
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click-type: unknown
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tooltip: level.gui.tips.click-to-view |