69 lines
2.4 KiB
YAML
69 lines
2.4 KiB
YAML
# Config file for Level add-on Version ${version}
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# Game Mode Addons
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# Level will hook into these game mode addons. Don't forget to set any world-specific
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# block values below!
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game-modes:
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- AcidIsland
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- BSkyBlock
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- CaveBlock
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#- SkyGrid
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#- AOneBlock
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# Performance settings
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# Level is very processor-intensive, so these settings may need to be tweaked to optimize for your server
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# Delay between each task that loads chunks for calculating levels
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# Increasing this will slow down level calculations but reduce average load
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task-delay: 1
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# Number of chunks that will be processed per task
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chunks: 10
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# Calculate island level on login
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# This silently calculates the player's island level when they login
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# This applies to all islands the player has on the server, e.g., BSkyBlock, AcidIsland
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login: false
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# Include nether island in level calculations.
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# Warning: Enabling this mid-game will give players with an island a jump in
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# island level. New islands will be correctly zeroed.
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nether: false
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# Include end island in level calculations
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# Warning: Enabling this mid-game will give players with an island a jump in
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# island level. New islands will be correctly zeroed.
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end: false
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# Underwater block multiplier
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# If blocks are below sea-level, they can have a higher value. e.g. 2x
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# Promotes under-water development if there is a sea. Value can be fractional.
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underwater: 1.0
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# Value of one island level. Default 100. Minimum value is 1.
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levelcost: 100
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# Island level calculation formula
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# blocks - the sum total of all block values, less any death penalty
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# level_cost - in a linear equation, the value of one level
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# This formula can include +,=,*,/,sqrt,^,sin,cos,tan. Result will always be rounded to a long integer
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# for example, an alternative non-linear option could be: 3 * sqrt(blocks / level_cost)
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level-calc: blocks / level_cost
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# Cooldown between level requests in seconds
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levelwait: 60
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# Death penalty
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# How many block values a player will lose per death.
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# Default value of 100 means that for every death, the player will lose 1 level (if levelcost is 100)
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# Set to zero to not use this feature
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deathpenalty: 100
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# Sum team deaths - if true, all the teams deaths are summed
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# If false, only the leader's deaths counts
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sumteamdeaths: false
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# For other death related settings, see the GameModeAddon's config.yml settings.
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# Shorthand island level
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# Shows large level values rounded down, e.g., 10,345 -> 10k
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shorthand: false
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