Level/src/main/resources/config.yml

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# Level Configuration ${version}
#
#
# Disabled Game Mode Addons
# Level will NOT hook into these game mode addons.
disabled-game-modes: []
#
# When executing level command from console, should a report be shown?
log-report-to-console: true
#
# Number of concurrent island calculations
# If your CPU can handle it, you can run parallel island calcs if there are more than one in the queue
concurrent-island-calcs: 1
#
# Island level calculation timeout in minutes.
# If an island takes longer that this time to calculate, then the calculation will abort.
# Generally, calculation should only take a few seconds, so if this ever triggers then something is not right.
calculation-timeout: 5
#
# Zero island levels on new island or island reset
# If true, Level will calculate the starter island's level and remove it from any future level calculations.
# If this is false, the player's starter island blocks will count towards their level.
# This will reduce CPU if false.
zero-new-island-levels: true
#
# Calculate island level on login
# This silently calculates the player's island level when they login
# This applies to all islands the player has on the server, e.g., BSkyBlock, AcidIsland
login: false
#
# Include nether island in level calculations.
# Warning: Enabling this mid-game will give players with an island a jump in
# island level. New islands will be correctly zeroed.
nether: false
#
# Include end island in level calculations.
# Warning: Enabling this mid-game will give players with an island a jump in
# island level. New islands will be correctly zeroed.
end: false
#
# Include chest contents in level calculations.
# Will count blocks in chests or containers.
include-chests: false
#
# Underwater block multiplier
# If blocks are below sea-level, they can have a higher value. e.g. 2x
# Promotes under-water development if there is a sea. Value can be fractional.
underwater: 1.0
#
# Value of one island level. Default 100. Minimum value is 1.
levelcost: 100
#
# Island level calculation formula
# blocks - the sum total of all block values, less any death penalty
# level_cost - in a linear equation, the value of one level
# This formula can include +,=,*,/,sqrt,^,sin,cos,tan,log (natural log). Result will always be rounded to a long integer
# for example, an alternative non-linear option could be: 3 * sqrt(blocks / level_cost)
level-calc: blocks / level_cost
#
# Cooldown between level requests in seconds
levelwait: 60
#
# Death penalty
# How many block values a player will lose per death.
# Default value of 100 means that for every death, the player will lose 1 level (if levelcost is 100)
# Set to zero to not use this feature
deathpenalty: 100
# Sum team deaths - if true, all the teams deaths are summed
# If false, only the leader's deaths counts
# For other death related settings, see the GameModeAddon's config.yml settings.
sumteamdeaths: false
# Shorthand island level
# Shows large level values rounded down, e.g., 10,345 -> 10k
shorthand: false