mirror of
https://github.com/BentoBoxWorld/Level.git
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73 lines
2.8 KiB
YAML
73 lines
2.8 KiB
YAML
# Level Configuration ${version}
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#
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#
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# Disabled Game Mode Addons
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# Level will NOT hook into these game mode addons.
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disabled-game-modes:
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- AOneBlock
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#
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# Number of concurrent island calculations
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# If your CPU can handle it, you can run parallel island calcs if there are more than one in the queue
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concurrent-island-calcs: 1
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#
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# Island level calculation timeout in minutes.
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# If an island takes longer that this time to calculate, then the calculation will abort.
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# Generally, calculation should only take a few seconds, so if this ever triggers then something is not right.
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calculation-timeout: 5
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#
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# Zero island levels on new island or island reset
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# If true, Level will calculate the starter island's level and remove it from any future level calculations.
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# If this is false, the player's starter island blocks will count towards their level.
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# This will reduce CPU if false.
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zero-new-island-levels: true
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#
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# Calculate island level on login
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# This silently calculates the player's island level when they login
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# This applies to all islands the player has on the server, e.g., BSkyBlock, AcidIsland
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login: false
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#
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# Include nether island in level calculations.
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# Warning: Enabling this mid-game will give players with an island a jump in
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# island level. New islands will be correctly zeroed.
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nether: false
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#
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# Include end island in level calculations.
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# Warning: Enabling this mid-game will give players with an island a jump in
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# island level. New islands will be correctly zeroed.
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end: false
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#
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# Include chest contents in level calculations.
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# Will count blocks in chests or containers.
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include-chests: false
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#
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# Underwater block multiplier
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# If blocks are below sea-level, they can have a higher value. e.g. 2x
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# Promotes under-water development if there is a sea. Value can be fractional.
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underwater: 1.0
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#
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# Value of one island level. Default 100. Minimum value is 1.
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levelcost: 100
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#
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# Island level calculation formula
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# blocks - the sum total of all block values, less any death penalty
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# level_cost - in a linear equation, the value of one level
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# This formula can include +,=,*,/,sqrt,^,sin,cos,tan. Result will always be rounded to a long integer
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# for example, an alternative non-linear option could be: 3 * sqrt(blocks / level_cost)
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level-calc: blocks / level_cost
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#
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# Cooldown between level requests in seconds
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levelwait: 60
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#
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# Death penalty
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# How many block values a player will lose per death.
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# Default value of 100 means that for every death, the player will lose 1 level (if levelcost is 100)
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# Set to zero to not use this feature
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deathpenalty: 100
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# Sum team deaths - if true, all the teams deaths are summed
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# If false, only the leader's deaths counts
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# For other death related settings, see the GameModeAddon's config.yml settings.
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sumteamdeaths: false
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# Shorthand island level
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# Shows large level values rounded down, e.g., 10,345 -> 10k
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shorthand: false
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