LibsDisguises/config.yml

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# Shall I notify people of a LibsDisguises update?
NotifyUpdate: true
# Whats the permission to get the notification?
Permission: 'libsdisguises.update'
# Whats the max size allowed for command disguiseradius
DisguiseRadiusMax: 50
# Whats the max size allowed for command undisguiseradius
UndisguiseRadiusMax: 50
# Shall the players view their disguises?
# Best used when viewing yourself in 3rd person
ViewSelfDisguises: false
# Shall I disguise the sounds?
# This turns your damage sound into a MOOOO
DisguiseSounds: true
# Shall the disguised hear their disguise sounds or their damage sounds.
# I disable this as it can be a little confusing when not used with self disguises
HearSelfDisguise: false
# Shall I send the velocity packets? I REALLY recommend you don't disable.
# This is the only thing allowing the mobs to fly without glitching out.
SendVelocity: true
# For self disguises, they need to have the armor and the held item removed
# Else they see floating armor, floating held items.
# However! This doesn't actually remove the armor!
# It just makes the client think the armor was removed so that it doesn't render it!
RemoveArmor: true
RemoveHeldItem: true
# If you set a disguise to burning, it will no longer be able to be shown as sneaking or invisible.
# Set this to true if you want the disguise to get the animations of the disguised entity. Such as invisible, on fire, sprinting, sneaking, blocking
# This is only valid if you set a animation on the disguise itself. Because the entitys animations are applied otherwise.
AddEntityAnimations: true
# If all players who can see a targeted disguise (Only advalible to plugins) have quit.
# Does the plugin remove that disguise from valid disguises? If your plugin handles this. Then thats good.
# Else its a memory leak. This loops through all disguise to see if anyone else is online who can see that disguise.
RemoveUnusedDisguises: true
# This is only called into action when the disguise is constructed using the commands.
# And when the disguise supports that. This will not be used at all for plugins constructing the disguises for instance.
# Such as prophunt. Its also false because its kind of a retarded feature.
# This is pretty simple. It shows the players displayname (Name as it appears in chat) above their head.
# This also overrides any custom name they have set in their disguise options.
ShowNamesAboveDisguises: false
# This supports the above option.
# If this is true, then the name shown above the head appears regardless of if you are looking at the disguise directly or not.
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NameAboveHeadAlwaysVisible: true
# This modifys the bounding box, This is stuff like can a arrow hit them.
# If you turn this to true, arrows will act like they hit the disguise in the right place!
# So someone disguised as a enderdragon will easily get shot down by arrows!
# This may have conflicts with some plugins, such as nocheatplus
ModifyBoundingBox: false
# This prevents disguised players from being targeted by monsters.
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# This doesn't prevent their targeting you if already targeting when disguised
# They will just ignore you unless provoked.
MonstersIgnoreDisguises: false
# Sigh. People are going to want this.
# So lets make your disguise blown if you are attacked..
# Works only for disguised players when attacked by a entity (arrow, monster. etc)
# This will blow all disguises he has on him
BlowDisguises: false
BlownDisguiseMessage: '&cYour disguise was blown!'