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Add ability to hide death messages for disguised players in config
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@ -301,6 +301,9 @@ public class DisguiseConfig {
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@Getter
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@Setter
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private static boolean uniquePlayerDisguiseUUIDs;
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@Getter
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@Setter
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private static boolean hideDeathMessages;
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public static boolean isArmorstandsName() {
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return getPlayerNameType() == PlayerNameType.ARMORSTANDS;
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@ -710,6 +713,7 @@ public class DisguiseConfig {
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String apiKey = config.getString("MineSkinAPIKey");
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setSoundsEnabled(config.getBoolean("DisguiseSounds"));
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setUniquePlayerDisguiseUUIDs(config.getBoolean("UniquePlayerUUID"));
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setHideDeathMessages(config.getBoolean("HideDeathMessages"));
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if (apiKey != null && apiKey.matches("[a-zA-Z\\d]{8,}")) {
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DisguiseUtilities.getMineSkinAPI().setApiKey(apiKey);
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@ -40,6 +40,7 @@ import org.bukkit.event.block.BlockPlaceEvent;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.EntityTargetEvent;
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import org.bukkit.event.entity.PlayerDeathEvent;
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import org.bukkit.event.player.PlayerChangedWorldEvent;
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import org.bukkit.event.player.PlayerInteractAtEntityEvent;
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import org.bukkit.event.player.PlayerInteractEntityEvent;
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@ -842,4 +843,13 @@ public class DisguiseListener implements Listener {
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disguiseRunnable.put(playerName, runnable);
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}
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@EventHandler
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public void onPlayerDeath(PlayerDeathEvent event) {
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if (!DisguiseConfig.isHideDeathMessages() || !DisguiseAPI.isDisguised(event.getPlayer())) {
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return;
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}
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event.setDeathMessage(null);
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}
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}
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@ -37,4 +37,7 @@ RetaliationCombat: false
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# If pvp or pve is disabled, this takes effect.
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# If RetaliationCombat is false, or it's true but they haven't fought back in PvPTimer seconds, then they can't fight back.
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# This also controls it so they can't fight back PvPTimer seconds after applying a disguise
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PvPTimer: 5
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PvPTimer: 5
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# If this is enabled, death messages will not show for players if they were disguised
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HideDeathMessages: false
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