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Add min self disguise scale, reword stuff
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@ -294,6 +294,9 @@ public class DisguiseConfig {
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private static boolean scaleSelfDisguises;
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@Getter
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@Setter
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private static double scaleSelfDisguisesMin;
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@Getter
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@Setter
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private static double scaleSelfDisguisesMax;
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@Getter
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@Setter
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@ -605,6 +608,7 @@ public class DisguiseConfig {
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setViewDisguises(config.getBoolean("ViewSelfDisguises"));
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setViewSelfDisguisesDefault(config.getBoolean("ViewSelfDisguisesDefault"));
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setScaleSelfDisguises(config.getBoolean("SelfDisguisesScaling"));
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setScaleSelfDisguisesMin(config.getDouble("SelfDisguisesScaleMin"));
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setScaleSelfDisguisesMax(config.getDouble("SelfDisguisesScaleMax"));
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setSelfDisguisesSoundsReplaced(config.getBoolean("HearSelfDisguise"));
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setShowDisguisedPlayersInTab(config.getBoolean("ShowPlayerDisguisesInTab"));
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@ -563,7 +563,8 @@ public abstract class Disguise {
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// Here we have the scale of the player itself, where they'd be scaled up or down to match the disguise's scale
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// So a disguise that's 0.5 blocks high, will have the player be given something like 0.33 scale
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double playerScale = disguiseHeight / (1.8 * entityScaleWithoutLibsDisguises);
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playerScale = Math.min(playerScale, DisguiseConfig.getScaleSelfDisguisesMax());
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// Clamp the scale to the min and max
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playerScale = Math.max(Math.min(playerScale, DisguiseConfig.getScaleSelfDisguisesMax()), DisguiseConfig.getScaleSelfDisguisesMin());
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// The max size the self disguise is allowed to be, as it'd hide the player's view
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double prevScale = getInternals().getSelfDisguiseTallScaleMax();
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@ -976,7 +977,8 @@ public abstract class Disguise {
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@Deprecated
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public Disguise setViewSelfDisguise(boolean viewSelfDisguise) {
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if (viewSelfDisguise && !isTallDisguisesVisible() && isTallDisguise()) {
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if (DisguiseConfig.isTallSelfDisguisesScaling() && NmsVersion.v1_20_R4.isSupported() && canScaleDisguise() && !isPlayerDisguise()) {
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if (DisguiseConfig.isTallSelfDisguisesScaling() && NmsVersion.v1_20_R4.isSupported() && canScaleDisguise() &&
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!isPlayerDisguise()) {
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adjustTallSelfDisguiseScale();
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} else {
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viewSelfDisguise = false;
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@ -20,8 +20,12 @@ ViewSelfDisguisesDefault: true
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# The player's move, jump, etc is unchanged
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SelfDisguisesScaling: false
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# The max size a self disguise will change the player to match, 1 means they can only shrink, 2 means they can go up to 2x the size
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# There is no min set as there's not much of a point, disable this entirely if you need the min.
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# The following two settings controls the min and max scale that can be applied to a self disguise so that the player's viewpoint will shrink/grow to match.
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# This means they will not shrink below the min, and will not grow beyond the max
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# 0.3 means 30% of the player's size. 0.72 means 72%, 2 means 200%, etc.
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# The minimum scale (per Minecraft) is 0.06
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SelfDisguisesScaleMin: 0.06
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# The default is 1, so players can only shrink and if disguised as something larger, will not see themselves become taller
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SelfDisguisesScaleMax: 1
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# Shall the disguised hear their disguise sounds or their damage sounds.
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